I, too am having problems with these hardcoded skillsets. For my patch, Remix, I am changing all of the skillsets entirely. How would I make Archer, for example, have a skillset that functions normally?
From what I understand, you have to keep the "Skillset" under the "Abilities" tab in FFTPatcher to the default for generic jobs, because according to Xifanie, "the game relies on the skillset ID to determine where the learnt abilities are stored in battle."
(I previously had the Archer set to skillset 25 Snipe which held the abilities I wanted on this new Archer. So, I copied and pasted the 25 Snipe skillset onto 08 Charge in FFTPatcher so the Archer can still use its "default" skillset for game skillset ID storage or whatever purposes. )
Ok, whatever, fine, but now I would like this new "Charge" to function like a normal skillset.
1. I don't really understand what "Action Menus" does in FFTPatcher. Do I change "08 Charge" to "Default"?
2. Raven's Workbook

Do I set 08 Charge's Skillset Reference in Hex to 05 Basic Skill, along with Elemental/Jump/Draw Out/ etc? Will multiple 05's cause something wacky? (It's set to 25 in the picture but whatever)
Thank you.
