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New job with monster skills?  (Read 715 times)
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C1REX [Posts: 46]
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  • [May 29, 2017, 04:56:20 PM]
New job with monster skills?
« on: May 29, 2017, 04:56:20 PM »
Hi,

Was thinking about changing mime into a Monster Hunter job. It would use monster skills mostly.
Is it possible? I also want to make most of them learnable on hit only.

Cheers,
Kris
Emmy [Posts: 231]
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  • [May 29, 2017, 07:57:24 PM]
Re: New job with monster skills?
« Reply #1 on: May 29, 2017, 07:57:24 PM »
Very easy if you don't care about animations.  Just click "learn on hit" and unclick "learn with jp" for each relevant skill, and make a skillset of them.  Note that if you do care about animations, humanoids using monster skills and vice versa can look kinda funny.
C1REX [Posts: 46]
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  • [May 29, 2017, 08:32:21 PM]
Re: New job with monster skills?
« Reply #2 on: May 29, 2017, 08:32:21 PM »
Is there an easy way to make it look OK? Let say Choco Cure, Eusena, Choco ball to look like a spell?
It would be a mime sprite so it looks funny already.
Emmy [Posts: 231]
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  • [May 29, 2017, 08:54:09 PM]
Re: New job with monster skills?
« Reply #3 on: May 29, 2017, 08:54:09 PM »
Most of the animations in MT use 01, 2c, 00 on the animations tab.  This is the spell charging animation.
French Maid
Xifanie (Webmistress) [Posts: 4383]
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  • [May 29, 2017, 09:01:30 PM]
Re: New job with monster skills?
« Reply #4 on: May 29, 2017, 09:01:30 PM »
You cannot give the mime learnable abilities. It's either auto-mastered or you use a different job.
Choto made a hack that makes mime learn abilities in battle, just for that battle. Something like that.

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    C1REX [Posts: 46]
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    • [May 29, 2017, 10:01:56 PM]
    Re: New job with monster skills?
    « Reply #5 on: May 29, 2017, 10:01:56 PM »
    OK cool I may use other sprites then. Probably Mediator or Calculator. I may also give Monk an extra one.

    Huge thanks for the animation tip :)
    Do you even OCD bruh?
    Quillbeatssword [Posts: 49]
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    • [January 28, 2018, 11:46:11 PM]
    Re: New job with monster skills?
    « Reply #6 on: January 28, 2018, 11:46:11 PM »
    Most of the animations in MT use 01, 2c, 00 on the animations tab.  This is the spell charging animation.
    I usually just clone and paste monster abilities on the human abilities I'm not using in my patch and its always seemed to work. If you find an oddball you could use a different spell animation like using chakra for Choco cure etc

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  • I respect anyone with the knowledge to design tools for any game I mod. From total war, Rotk, Dragon age etc. That being said. Some of the best mods I ever used/created came from people with no knowledge of tool creation but a great knowledge of the tool. Some people can use the tools you make better than you. Saying a lack of that particular skillset doesn't make you a good/great modder is like saying using a game engine you didn't code makes you a crap game designer or a mechanic that didn't design the wrench is a bad mechanic. Stay humble. Everyone has different skillsets. Everyone contributes differently.
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