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Eldritch Abomination
AGodDangMoose [Posts: 14]
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  • [April 06, 2017, 04:53:46 PM]
Tactics Ogre: The Knight of Lodis Class & Formation Modules
« on: April 06, 2017, 04:53:46 PM »
Nightmare modules for Tactics Ogre The Knight of Lodis
Includes Character, Class, Formation, Weapon, and Ability Editors!

Download Here
https://www.mediafire.com/file/l1scqnz3qmg9u7s/TOTKOL Modules.7z

There were a lot of Unknown's in there that didn't seem to do anything, so I've only included relevant data that can actually be used.
A small note I forgot to add in there is that for Abilities, if there's a status effect with the spell, it seems to be tied to it's animation.  So, to have the effect you have to have the animation.

Have fun!
« Last Edit: September 26, 2017, 02:55:32 PM by AGodDangMoose »
    • Modding version: Other/Unknown
  • Ryu [Posts: 50]
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    • [June 01, 2017, 01:53:54 AM]
    Re: Tactics Ogre: The Knight of Lodis Class & Formation Modules
    « Reply #1 on: June 01, 2017, 01:53:54 AM »
    Thank you for this! ^^
    Eldritch Abomination
    AGodDangMoose [Posts: 14]
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    • [September 18, 2017, 10:02:18 PM]
    Re: Tactics Ogre: The Knight of Lodis Class & Formation Modules
    « Reply #2 on: September 18, 2017, 10:02:18 PM »
    I've updated the original post with more up to date modules, as well as a new one.

    Also, as stated above, if anyone has any other information regarding this game, like item, spell, or shop information, or anything I haven't already made an editor for, please let me know.  I'm very interested in making more modules for this,
    nitwit [Posts: 210]
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    • [September 19, 2017, 01:41:44 PM]
    Re: Tactics Ogre: The Knight of Lodis Class & Formation Modules
    « Reply #3 on: September 19, 2017, 01:41:44 PM »
    Can you upload that to mediafire or mega?  I don't want to give you my gmail address.
    Eldritch Abomination
    AGodDangMoose [Posts: 14]
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    • [September 19, 2017, 02:09:42 PM]
    Re: Tactics Ogre: The Knight of Lodis Class & Formation Modules
    « Reply #4 on: September 19, 2017, 02:09:42 PM »
    I've uploaded it to mediafire, and changed to link.  I've also added in a few things I missed last minute
    Blunderpusse [Posts: 20]
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    • [September 22, 2017, 11:22:34 PM]
    Re: Tactics Ogre: The Knight of Lodis Class & Formation Modules
    « Reply #5 on: September 22, 2017, 11:22:34 PM »
    So here's a (most likely) silly question: will you be able (or intend) to add more spell type combinations to the modules? For example, having the Witch class be capable of equipping her standard support spells AND heal? From what I know and remember, in Tactics Ogre, your characters either use fire/wind/water/earth spells OR virtue spells.

    • Modding version: Other/Unknown
  • "You sure are a keen observer of the obvious, kupo!"
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    AGodDangMoose [Posts: 14]
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    • [September 24, 2017, 03:42:01 PM]
    Re: Tactics Ogre: The Knight of Lodis Class & Formation Modules
    « Reply #6 on: September 24, 2017, 03:42:01 PM »
    Unfortunately, those spell types are the only ones programmed into the game. Anything past 0x0E just gives you no spells. If I could find the data of what spell types have access to what spells, I lost definitely would, but I have no idea where that data is.
    Eldritch Abomination
    AGodDangMoose [Posts: 14]
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    • [September 24, 2017, 11:56:32 PM]
    Re: Tactics Ogre: The Knight of Lodis Class & Formation Modules
    « Reply #7 on: September 24, 2017, 11:56:32 PM »
    This is what boredom and drive get me.
    I've found all the weapon, item, and ability data.
    This includes a byte which decides what spells go in what spell list. Once I figure out how it works, I'll post the modules, and you can edit it as you like.
    Blunderpusse [Posts: 20]
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    • [September 25, 2017, 12:34:37 AM]
    Re: Tactics Ogre: The Knight of Lodis Class & Formation Modules
    « Reply #8 on: September 25, 2017, 12:34:37 AM »
    That's great! Congrats! Guess we'll be able to easily to change some unfair MP costs now XD.

    Though, I've got to ask: how did you find the data? Did you try "playing" with random bytes through hex editing or something like that (my programming knowledge is very limited, hence the question)?

    PS. Sorry if I'm getting off topic.

    • Modding version: Other/Unknown
  • "You sure are a keen observer of the obvious, kupo!"
    Eldritch Abomination
    AGodDangMoose [Posts: 14]
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    • [September 25, 2017, 06:08:40 AM]
    Re: Tactics Ogre: The Knight of Lodis Class & Formation Modules
    « Reply #9 on: September 25, 2017, 06:08:40 AM »
    Indeed! I got the spell usage data figured out. I'll post it when I get home.

    I don't think it's terribly off topic. Yeah, I basically just started corrupting stuff in the general area of what I already had, since I figured all that data would probably be around the same area, then once I found something related, I tried to figure out where the data actually began.
    « Last Edit: September 25, 2017, 07:12:44 AM by AGodDangMoose »
    • Modding version: Other/Unknown
  • nitwit [Posts: 210]
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    • [September 25, 2017, 08:53:08 AM]
    Re: Tactics Ogre: The Knight of Lodis Class & Formation Modules
    « Reply #10 on: September 25, 2017, 08:53:08 AM »
    Unfortunately, those spell types are the only ones programmed into the game. Anything past 0x0E just gives you no spells. If I could find the data of what spell types have access to what spells, I lost definitely would, but I have no idea where that data is.
    So it's not a bit field (combination of bits in a single byte) that gives you access to various spell categories, but an entire byte?  That suggests there's a table somewhere.

    Ah, I see you found the rest.  Very good job!
    Eldritch Abomination
    AGodDangMoose [Posts: 14]
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    • [September 25, 2017, 04:43:07 PM]
    Re: Tactics Ogre: The Knight of Lodis Class & Formation Modules
    « Reply #11 on: September 25, 2017, 04:43:07 PM »
    I've uploaded the new editors, and (hopefully) fixed all the errors with the old ones.  Have fun~
    Blunderpusse [Posts: 20]
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    • [September 26, 2017, 12:51:28 AM]
    Re: Tactics Ogre: The Knight of Lodis Class & Formation Modules
    « Reply #12 on: September 26, 2017, 12:51:28 AM »
    Sweet. By the way, any Shop Module planned?

    And thank you for your hard work!

    • Modding version: Other/Unknown
  • "You sure are a keen observer of the obvious, kupo!"
    Eldritch Abomination
    AGodDangMoose [Posts: 14]
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    • [September 26, 2017, 02:57:57 PM]
    Re: Tactics Ogre: The Knight of Lodis Class & Formation Modules
    « Reply #13 on: September 26, 2017, 02:57:57 PM »
    Side bar, I'm so sorry I keep uploading different versions of this.  I keep running into things I missed the first time.

    And probably not?  It sort of sits on the same area that the ability editor was; I don't know the location of the offsets, and so it will probably be made one day when I haven't slept in 36 hours, and looking at hex tables is the only thing keeping my eyes from falling out.

    So, no solid plans on it, but there's a chance in the future.
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