Thanks for the bug reporting guys. I have uploaded v1.3, which fixes the Luso battle and the final battle against Ultima. The last battle was tricky. It's because Ultima's teleport shares an ability slot with Dusk Blade (Enemy Version). As far as I know, it's the only time that animation is used outside of a cutscene. I had done my "database cleanup", and had set the animation on Dusk Blade to the same thing as Dusk Blade (Ally Version), which was an unnecessary change due to the way the enemy version is coded. So what happened is that Ultima would teleport, and the game would go into an infinite loop waiting to show the HP/MP damage.
I should also announce that I am working on FFT:E 2.0. ZZDD from Romhacking.net has finally cracked the code on PSP ASM hacking, and has created the utility Valhalla to apply ASM patches, as well as offer a more reliable utility for hacking the text of the PSP version. So, FFT:E will include:
*Removal of hardcoded requirements for the Magus (Dark Knight in the original). So no more 20-kill requirement!
*Arithmetician will be able to get spells from all classes, so the Bio line will show up.
*Addition of spell quotes back into the game.
*Novels translated and added.
*Support for the US ISO (FFT:E has been EU only till now).
*Expansion of Treasure Hunter, Poaching, and ENTD data to include the PSP items.
I am setting NO release date for this, so don't wait on it to play Emergence. I am very happy with version 1.3, and would not have considered a 2.0 without the new utilities available. Saves will be compatible, and any changes added by 2.0 will be endgame-only changes.