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ATTACKOUT questions  (Read 179 times)
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ibostyle11 [Posts: 4]
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  • [December 31, 2016, 08:08:58 AM]
ATTACKOUT questions
« on: December 31, 2016, 08:08:58 AM »
Hi everybody. This may sound like a dumb question, but better to ask and learn, than not and suffer.

I've read as many threads as I can find (raven and cheetah) ,  and watched Elric's YouTube tutorial,  but still don't understand how to edit battle conditions.

As I understand it, if I want to make a battle "defeat all enemies," I'll have to change 00 06 ID 00 00 00 to 16 00, but I can seem to find that script for editing.

I saved xml files but when I've attempted to open them they weren't in a in a format I could edit.

My goal is to change  the battles against balk, kletian, rofel,  meliadhoul, and izlud, wiegraf, etc to defeat all enemies.

Any advice would be greatly appreciated.
Guru [Posts: 161]
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  • [January 01, 2017, 01:35:07 AM]
Re: ATTACKOUT questions
« Reply #1 on: January 01, 2017, 01:35:07 AM »
Well, you should be editiing the battle conditions in the spreadsheet and then producing a xml file and applying it with fftorgasm. I'm not sure if this is the best method anymore or not, but this is the way I learned to do it from the raven tutorial. There is actually a xml tab somewhere on there and you then just copy and paste and upload via fftorgasm.

*edit* I used the spreadsheet from ravens tutorial
ibostyle11 [Posts: 4]
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  • [January 14, 2017, 01:09:54 AM]
Re: ATTACKOUT questions
« Reply #2 on: January 14, 2017, 01:09:54 AM »
Yeah, that's the same one I was studying, but I didn't see anything about how you run it through FFT ORGASM.
Could you kindly direct me to that explanation.
Emmy [Posts: 172]
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  • [January 14, 2017, 02:22:22 AM]
Re: ATTACKOUT questions
« Reply #3 on: January 14, 2017, 02:22:22 AM »
First thing, you need to copy/paste the xml tab:



Open Notepad, paste all this crap in, save it as whatever you want.xml, put the xml in the same folder as other xml's used by fftorgasm, and you should see it there.
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Elric (Overseer) [Posts: 3709]
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  • [January 15, 2017, 01:37:22 AM]
Re: ATTACKOUT questions
« Reply #4 on: January 15, 2017, 01:37:22 AM »
Emmy there is more than one version of that sheet. He may not have a xml tab and would instead have to copy the hex from the blue bar on the left of the sheet and manually overwrite the hex in the attack.out file. Either way works, I did it this way for years.

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    ibostyle11 [Posts: 4]
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    • [January 18, 2017, 03:44:19 AM]
    Re: ATTACKOUT questions
    « Reply #5 on: January 18, 2017, 03:44:19 AM »
    First, I would just like to say thanks for the help so far.

    I think I'm going to have to read into the asm lessons and whatnot to fully grasp all of this.

    I'm got with game balancing,  but I'm quickly learning how little I know about everything else...
    Guru [Posts: 161]
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    • [January 21, 2017, 04:54:43 PM]
    Re: ATTACKOUT questions
    « Reply #6 on: January 21, 2017, 04:54:43 PM »
    Well for just changing to defeat all, you shouldn't need asm. Are you trying to learn more extensive hacking, or just still having issues with the battle conditions?
    ibostyle11 [Posts: 4]
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    • [January 24, 2017, 04:57:08 PM]
    Re: ATTACKOUT questions
    « Reply #7 on: January 24, 2017, 04:57:08 PM »
    I figured I'd start with just the battle conditions initially.

    Once I have a better grasp of things I'm going to add to the battles as well.
    Basically adding as many units as possible, while remaining within the limitations.
    But making them appear with the other troops, in sync with the events, rather than just being there.

    I'm also looking to have units appear mid battle once I have more confidence in my understanding of all of this.

    Edit:

    To elaborate, I meant things like having the knights in the Dycedarg battle being revived instead of disappearing, and the demons in ultima fight remaining, etc.
    « Last Edit: January 24, 2017, 05:22:36 PM by ibostyle11 »
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    Xifanie (Webmistress) [Posts: 4106]
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    • [January 24, 2017, 07:54:33 PM]
    Re: ATTACKOUT questions
    « Reply #8 on: January 24, 2017, 07:54:33 PM »
    I'm also looking to have units appear mid battle once I have more confidence in my understanding of all of this.

    I don't think you realize the severe limitations involved...
    • You cannot add units unless everyone is back to their specific locations;
    • *UNLESS you teleport the new unit onto an invincible corpse, statue or otherwise previously unwalkable tile
    • You cannot guarantee that a unit will walk freely on the map unless it is the only unit on the map (i.e. all the others have teleported out)
    • You cannot guarantee that a unit will walk freely on the map unless the map was designed to allow a 3 jump unit to walk anywhere

    But making them appear with the other troops, in sync with the events, rather than just being there.

    HERESY! Top quantitty vanilla rebalance mods has teh bestest standards and they has not been has evented in...

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