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easyvent convo editing question  (Read 1221 times)
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bdon713 [Posts: 10]
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  • [December 21, 2016, 06:10:52 PM]
easyvent convo editing question
« on: December 21, 2016, 06:10:52 PM »
hey

this is related to event editing the convos in the cutscenes between battles etc.

im editing via the PSX events in Easyvent - but there is a bunch of like 10a, 11b, 12c type text files with
the in-game convos, and im not sure which one is the right one to edit. it seems like psx works because i
edited the opening scene at orbonne monastery and it seemed to work for the file i saved and compiles to the Test
file for import back into CDmage

hope im not screwing anything up too bad. any help appreciated thanks in advance

-bdon
Nyzer [Posts: 1104]
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  • [December 22, 2016, 12:40:35 PM]
Re: easyvent convo editing question
« Reply #1 on: December 22, 2016, 12:40:35 PM »
I'm still fairly green at event editing, but as far as I can tell, the duplicate dialog across all related events is just a redundancy, probably from when the game was in its super early stages and they weren't yet 100% sure on what they'd end up doing for their event structure.

Events with the command DisplayMessage are the ones that actually use the dialog. Those should be the only ones you need to edit.

Hopefully that answers your question?

    • Modding version: PSX & WotL
  • bdon713 [Posts: 10]
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    • [December 22, 2016, 04:13:20 PM]
    Re: easyvent convo editing question
    « Reply #2 on: December 22, 2016, 04:13:20 PM »
    I will be able to test that this evening !! THANK YOU in advance for your help.
    bdon713 [Posts: 10]
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    • [December 22, 2016, 08:41:25 PM]
    Re: easyvent convo editing question
    « Reply #3 on: December 22, 2016, 08:41:25 PM »
    Hey. So I notice that almost every PSX event file in easyvent has the DisplayMessage in it at least somewhere with like x10 x12 x32 etc.. Thought those corresponded to the messages but some were x92 and didn't even have 92 messages in it. Thanks so far, further help appreciated...
    French Maid
    Xifanie (Webmistress) [Posts: 4468]
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    • [December 22, 2016, 08:50:03 PM]
    Re: easyvent convo editing question
    « Reply #4 on: December 22, 2016, 08:50:03 PM »
    You better start reading the wiki:
    http://ffhacktics.com/wiki/Event_Instructions

    You can read a lot of information about each instruction.

    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    bdon713 [Posts: 10]
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    • [December 22, 2016, 11:58:40 PM]
    Re: easyvent convo editing question
    « Reply #5 on: December 22, 2016, 11:58:40 PM »
    Thanks alot ! Hopefully I didn't do too much damage lol. I had a sweet setup going with calculator bard and dancer because they aren't shown in Conventional fft battles so it made them.more unique, gave them custom palette editor enhanced shrine knight sprites (dancer i didnt edit from custom sprites section d/l) and sweet job stuff , lol... I'll report back soon thanks.
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