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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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Chronosplit [Posts: 61]
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  • [April 10, 2016, 03:49:47 PM]
Pokemon Emerald: Hoenn and National Dex Editions
« on: April 10, 2016, 03:49:47 PM »
I might as well post up my other little projects here since some GBA projects are around.  This one really is finished.  :D

This is a three-pronged effort to achieve what "Emu Edition" hacks have done: give you all the Pokemon in the game without trading, and without impacting the game itself too much.  Hoenn Dex involves only obtaining the whole Regional Dex and original gameplay, National Dex Light enables all 386 Pokemon without trainer changes, and plain National Dex Edition has trainers changed across the board to fully integrate all the Pokemon to the region (these are mostly simple swaps for the sake of variety and expansion, however I paid special attention to things like Teams which were extremely dull).  Both National Dex versions give you the Pokedex's upgrade seamlessly when you obtain it, without even a separate prompt.  There are also some quality of life improvements:

Oh, and here's the legend of evolution changes:

There are also a whole bunch of optional patches to both, as I sought to make this hack as modular as possible in order to appease all tastes.  Everything from a simple Day/Night mode to recognize what time it is, to uncensoring, to restoring moves that are not present in Emerald but are present in other Gen 3 games.

MEGA link, in case these are unreachable: https://mega.nz/#F!OI91hCTb!07Tsx9_auVpG1ksRFUDgsA
« Last Edit: September 05, 2017, 05:24:20 PM by Chronosplit »
    • Modding version: PSX
  • Knivingdude [Posts: 6]
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    • [April 28, 2016, 06:31:03 PM]
    Re: Pokemon Emerald: Hoenn and National Dex Editions
    « Reply #1 on: April 28, 2016, 06:31:03 PM »
    Wow. This hack is great! I've been playing for a bit and I can say that you did a good job on it. I'm using most of the IPS patches that you included and seeing the different pokemon and stuff is actually refreshing.

    I only have a question about the "Night and Day" patch though. Is it supposed to change the background and such with night and day or is it only supposed to fix the clock?

    EDIT: There is a Capital S on the word "Antidotes" making it become "AntidoteS" in the Rustboro City Item Shop. The girl with the red says it.
    « Last Edit: April 28, 2016, 07:14:10 PM by Knivingdude »
    Chronosplit [Posts: 61]
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    • [April 30, 2016, 01:37:04 PM]
    Re: Pokemon Emerald: Hoenn and National Dex Editions
    « Reply #2 on: April 30, 2016, 01:37:04 PM »
    Thank you!  Ah, I'll get that fixed a little later.  That's probably the one single S left. :P

    The night and day patch mostly just adds a change in the background.  How the internal clock itself works is pretty much the same!

    EDIT: Fixed and uploaded!  Also added a Team Improvement patch to Hoenn Dex, which improves the team fights in a way similar to National Dex but using only Pokemon in Hoenn (also closer to original intent when it comes to difficulty).
    « Last Edit: April 30, 2016, 10:21:48 PM by Chronosplit »
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  • Knivingdude [Posts: 6]
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    • [May 03, 2016, 06:37:15 PM]
    Re: Pokemon Emerald: Hoenn and National Dex Editions
    « Reply #3 on: May 03, 2016, 06:37:15 PM »
    I found another Misspell in Capitalization... On Cycle Road, the sign currently says: "Seaside ParkING".

    Perhaps you should keep this one. No one really reads that specific sign that much. Heh.

    Chronosplit [Posts: 61]
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    • [May 05, 2016, 06:30:29 PM]
    Re: Pokemon Emerald: Hoenn and National Dex Editions
    « Reply #4 on: May 05, 2016, 06:30:29 PM »
    That might be why I missed that one, heh.

    I'll probably fix it anyway.  I'm kind of a bit stubborn on this, and I've spent a lot of updates just doing it anyway. XD

    EDIT: Yep, I went ahead and fixed it.
    « Last Edit: May 05, 2016, 06:39:58 PM by Chronosplit »
    • Modding version: PSX
  • Chronosplit [Posts: 61]
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    • [May 15, 2016, 03:59:17 PM]
    Re: Pokemon Emerald: Hoenn and National Dex Editions
    « Reply #5 on: May 15, 2016, 03:59:17 PM »
    Attatched to this post you'll find a patch that makes up new stones for trade evolution (and Milotic).  These are basically clones of Ruby, Sapphire, Dragon Scale, and Up-Grade.

    If you're using this with this hack, use the Hack Edition patch.  More details in the readme.  Enjoy!
    Knivingdude [Posts: 6]
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    • [May 17, 2016, 07:26:15 PM]
    Re: Pokemon Emerald: Hoenn and National Dex Editions
    « Reply #6 on: May 17, 2016, 07:26:15 PM »
    I know you replaced some of the Trainer's Pokemon in the National Edition... but some of the text they say is really inconsistent when they talk about their pokemon. Example:

    The Fisherman near Petalberg Says he uses Magikarp, but he uses Wooper.
    The Parasol Lady Madeline says she has a Numel, But she uses Quilava.

    I suggest maybe replacing the text or giving them extra pokemon to match what they are saying. Unless, you aren't bothered with it and it's too hard... It's quite distracting to be honest.
    Chronosplit [Posts: 61]
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    • [May 18, 2016, 02:26:06 PM]
    Re: Pokemon Emerald: Hoenn and National Dex Editions
    « Reply #7 on: May 18, 2016, 02:26:06 PM »
    I know you replaced some of the Trainer's Pokemon in the National Edition... but some of the text they say is really inconsistent when they talk about their pokemon. Example:

    The Fisherman near Petalberg Says he uses Magikarp, but he uses Wooper.
    The Parasol Lady Madeline says she has a Numel, But she uses Quilava.

    I suggest maybe replacing the text or giving them extra pokemon to match what they are saying. Unless, you aren't bothered with it and it's too hard... It's quite distracting to be honest.
    This actually is a good idea, I might do this farther down the road.  Though it doesn't look like a very difficult thing because not many people mention their Pokemon (also since I did this with the starter patches), it involves me looking through all the trainer speech to make sure I did it right. :P

    Until then, just assume the mentioned Pokemon are in the trainer's box system.

    In the meantime:
    -Un-fixed the infamous Earthquake Lanturn on Ace Trainer Dianne.  Funnily enough even though this is GF being illegal it doesn't scream "bug."  It makes sense in logic because the resulting double battle is geared towards a Levitate/Earthquake combo.  It's far from the first time they've bent the rules in Emerald.
    -Fixed a really obscure "no" choice in the Battle Tents.
    « Last Edit: June 18, 2016, 02:40:51 PM by Chronosplit »
    • Modding version: PSX
  • Chronosplit [Posts: 61]
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    • [May 31, 2016, 11:18:41 PM]
    Re: Pokemon Emerald: Hoenn and National Dex Editions
    « Reply #8 on: May 31, 2016, 11:18:41 PM »
    When generating a new save the game will now use all wallpapers in the Box system, meaning the first four are no longer cycled and every PC Box looks unique.  This was a neat little QoL enhancement that I had to put in last minute!

    This only effects new games because this function is only used upon first creating a save.
    Chronosplit [Posts: 61]
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    • [May 14, 2017, 10:55:18 PM]
    Re: Pokemon Emerald: Hoenn and National Dex Editions
    « Reply #9 on: May 14, 2017, 10:55:18 PM »
    Quick, somewhat embarrassing fix: for some reason Castform was still Castfrom. Apparently it's used so little that no one really brought this up and I had never noticed. Don't expect a whole bunch of updates to come up or anything, it was kind of a scramble to get this done. Enjoy!
    MyOwnHarem [Posts: 1]
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    • [June 03, 2017, 12:35:49 AM]
    Re: Pokemon Emerald: Hoenn and National Dex Editions
    « Reply #10 on: June 03, 2017, 12:35:49 AM »
    Does Mirage Island work the same way, and if so, is the Pokemon Emerald RNG fixed in this patch?
    Chronosplit [Posts: 61]
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    • [June 08, 2017, 07:42:24 PM]
    Re: Pokemon Emerald: Hoenn and National Dex Editions
    « Reply #11 on: June 08, 2017, 07:42:24 PM »
    Does Mirage Island work the same way, and if so, is the Pokemon Emerald RNG fixed in this patch?
    Mirage Island works as in vanilla, and the RNG fix was the first thing I put in. :P

    In other news, the last patch is up.  For real.  No more updates for this one.  Found and tackled down the last straggling goofs.  As for National Dex mentioning other Pokemon... sorry, never got around to it.  Just remember that the first grunt held a Poochyena.  Just assume they have a box account and they're hanging around in there.
    Chronosplit [Posts: 61]
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    • [June 27, 2017, 01:08:27 AM]
    Re: Pokemon Emerald: Hoenn and National Dex Editions
    « Reply #12 on: June 27, 2017, 01:08:27 AM »
    ShadowOne333 updated Trainer De-Green to version 1.1, intros and credit images are now accounted for.
    Chronosplit [Posts: 61]
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    • [August 28, 2017, 05:16:21 PM]
    Re: Pokemon Emerald: Hoenn and National Dex Editions
    « Reply #13 on: August 28, 2017, 05:16:21 PM »
    -Trainer Sprite De-Green has been updated again; fixed the water reflection sprites (turns out they use a whole other set for some reason).
    -Added MEGA link as a backup.  The zip files you want are the same name.  All but one file is my junk, if you'd like an explanation for any of them I'm able to do so.
    Chronosplit [Posts: 61]
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    • [September 05, 2017, 05:26:00 PM]
    Re: Pokemon Emerald: Hoenn and National Dex Editions
    « Reply #14 on: September 05, 2017, 05:26:00 PM »
    And yet again, another Trainer Sprite De-Green update.  This one updates the Town Map player indicator head.  This should be the last roundup for that one, it took a while due to them being uncompressed.
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