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Dome [Posts: 4890]
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  • [September 14, 2015, 02:58:32 PM]
[Old] A new b(eta)eginning [Latest update 1st October]
« on: September 14, 2015, 02:58:32 PM »

I need you guys to play the patch and post about anything you feel it's worth mentioning (Bugs, balance issues, glitches, etc etc...)

P.s: Ramza has an unnamed skill in his skillset that pretty much kills any non ??? enemy.
Use it if you wish to advance faster in the story


« Last Edit: October 27, 2015, 10:04:29 AM by Dome »
"Be wise today so you don't cry tomorrow"
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Jumza [Posts: 1518]
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  • [September 14, 2015, 08:47:40 PM]
Re: A new b(eta)eginning
« Reply #1 on: September 14, 2015, 08:47:40 PM »
It's so cool that you're still working on this stuff Dome :) Keep it up!

    • Modding version: PSX
  • Check out my project ~ FFT: A Stone's Ripple : http://ffhacktics.com/smf/index.php?topic=10857.0
    The demo was just released! Come check it out!
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    TrueLight [Posts: 433]
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    • [September 14, 2015, 09:57:09 PM]
    Re: A new b(eta)eginning
    « Reply #2 on: September 14, 2015, 09:57:09 PM »
    I'll have fun playing this again. I unfortunately didn't finish my my first playthrough since I lost my save file and never got past Altima because of me being derp. Going to hope I've improved since then.

    P.s: Ramza has an unnamed skill in his skillset that pretty much kills any non ??? enemy on the map. Use it if you wish to advance faster in the story (Needless to say, it will be removed in the real release  :P)

    Just tried it out...and wow. Just going to stay away from that and hope Ramza doesn't get charmed.

    Really love the new sprites for Rad, Lavian, and Alicia. Might finally use them for once  :)
    Dome [Posts: 4890]
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    • [September 14, 2015, 11:21:32 PM]
    Re: A new b(eta)eginning
    « Reply #3 on: September 14, 2015, 11:21:32 PM »
    It's so cool that you're still working on this stuff Dome :) Keep it up!
    I always keep my word, no matter how much time it takes :-)

    I'll have fun playing this again. I unfortunately didn't finish my my first playthrough since I lost my save file and never got past Altima because of me being derp. Going to hope I've improved since then.
    Derp  :P
    Just tried it out...and wow. Just going to stay away from that and hope Ramza doesn't get charmed.
    Really love the new sprites for Rad, Lavian, and Alicia. Might finally use them for once  :)
    I think the AI shouldn't be able to use the skill...but you can easily change a flag in FFTPatcher to make sure it's not usable if he's charmed
    Yeah, the sprites are cool as hell

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    Elric (Overseer) [Posts: 4035]
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    • [September 15, 2015, 01:03:35 AM]
    Re: A new b(eta)eginning
    « Reply #4 on: September 15, 2015, 01:03:35 AM »

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    Selius [Posts: 37]
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    • [September 15, 2015, 04:58:05 AM]
    Re: A new b(eta)eginning
    « Reply #5 on: September 15, 2015, 04:58:05 AM »
    i noticed looking through fftpatcher that Performer (5c) has horrific growths for pa and ma. was that intentional or accidental?

    every job has 50/50 for pa/ma so i changed it to 50/50 as i assume it was a mistake

    also, time mage has 109 mp growth. changed it to 10 as the standard.
    Dome [Posts: 4890]
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    • [September 15, 2015, 06:24:49 AM]
    Re: A new b(eta)eginning
    « Reply #6 on: September 15, 2015, 06:24:49 AM »
    How to create a proper PPF for your mod by Xifanie
    ?
    Before uploading the ppf I tried using it on a vanilla iso, and it worked

    i noticed looking through fftpatcher that Performer (5c) has horrific growths for pa and ma. was that intentional or accidental?

    every job has 50/50 for pa/ma so i changed it to 50/50 as i assume it was a mistake

    also, time mage has 109 mp growth. changed it to 10 as the standard.
    Both are bugs. Every class has the same growths. Gj

    "Be wise today so you don't cry tomorrow"
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    Elric (Overseer) [Posts: 4035]
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    • [September 15, 2015, 09:36:11 AM]
    Re: A new b(eta)eginning
    « Reply #7 on: September 15, 2015, 09:36:11 AM »
    ?
    Before uploading the ppf I tried using it on a vanilla iso, and it worked

    Now try opening that vanilla iso you patched, in Shishi. You can't. You'd have to extend the vanilla iso first and then patch with your PPF which also is not okay since it'll derp out the sprites.

    If you don't want people to have access to Shishi, I get that. Many tools will no longer function on a Jot5 iso upon re-release. However, being that this is a vanilla mod, I assume you'd be open to the idea of people using it as a base for their own project, which they currently cannot.

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    Dome [Posts: 4890]
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    • [September 15, 2015, 09:41:14 AM]
    Re: A new b(eta)eginning
    « Reply #8 on: September 15, 2015, 09:41:14 AM »
    I have no interest in blocking people who try to edit the patch...how do I fix this issue?

    "Be wise today so you don't cry tomorrow"
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    Elric (Overseer) [Posts: 4035]
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    • [September 15, 2015, 09:46:03 AM]
    Re: A new b(eta)eginning
    « Reply #9 on: September 15, 2015, 09:46:03 AM »
    With the link I posted earlier.

    Also, Jack and Xif's posts here are also relevant:
    http://ffhacktics.com/smf/index.php?topic=7457.msg201214#msg201214

    • Modding version: PSX
  • <@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.
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    Dome [Posts: 4890]
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    • [September 15, 2015, 12:04:09 PM]
    Re: A new b(eta)eginning
    « Reply #10 on: September 15, 2015, 12:04:09 PM »
    I used the video tutorial to make the ppf...(You can see that I posted in the topic you linked, I was already aware of the tutorial)
    Calculate the difference in bites between the 2 iso (original and modified), add 00 to match the size and create the ppf.

    This is the relevant post?
    Quote
    You should also replace the last byte of your clean ISO to something else than 00.
    « Last Edit: September 24, 2015, 03:31:36 PM by Dome »
    "Be wise today so you don't cry tomorrow"
    DanteS [Posts: 30]
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    • [September 15, 2015, 11:13:19 PM]
    Re: A new b(eta)eginning
    « Reply #11 on: September 15, 2015, 11:13:19 PM »
    here I'm receiving msg " Failed to read .cue file" ... someone to help?
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    Elric (Overseer) [Posts: 4035]
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    • [September 15, 2015, 11:18:31 PM]
    Re: A new b(eta)eginning
    « Reply #12 on: September 15, 2015, 11:18:31 PM »
    The relevant post is this?

    Yes, this is the relevant part. Open the Vanilla ISO you added the zero bytes to in winhex or whatever, go to that last zero byte and change it to FF or 01 or something. Then remake the PPF. Patch it to a completely clean ISO and try to open it in Shishi once the patching is done.

    here I'm receiving msg " Failed to read .cue file" ... someone to help?

    This is not a FFT+ problem... This is because you are using a emulator that requires a .cue file and you don't have one.

    http://cue-maker.software.informer.com/

    • Modding version: PSX
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    DanteS [Posts: 30]
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    • [September 15, 2015, 11:39:14 PM]
    Re: A new b(eta)eginning
    « Reply #13 on: September 15, 2015, 11:39:14 PM »
    hmmm... thx but that's kind of weird because the emulator that I use run the mod JOT5 too... anyway gonna try to use the cue maker thx Elric =D
    DanteS [Posts: 30]
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    • [September 18, 2015, 02:20:33 AM]
    Re: A new b(eta)eginning
    « Reply #14 on: September 18, 2015, 02:20:33 AM »
    well, just passing by to inform about some bugs that I found
    first, boco description class ( I hope that he wasn't sent from hell :O )
    second, boco skillset is named yin yang magic ( I suppose he is not an oracle but anyway who knows)
    and the last one is : when the monster squidlarkin (just happened to him already tested with wiz, and others) when he casts "water" the shoutbox he says he will use bolt 4 instead of water... untill now that's everything I can see that sounds weird xD keep the good work :)
    Dome [Posts: 4890]
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    • [September 18, 2015, 06:17:56 AM]
    Re: A new b(eta)eginning
    « Reply #15 on: September 18, 2015, 06:17:56 AM »
    well, just passing by to inform about some bugs that I found
    first, boco description class ( I hope that he wasn't sent from hell :O )
    second, boco skillset is named yin yang magic ( I suppose he is not an oracle but anyway who knows)
    and the last one is : when the monster squidlarkin (just happened to him already tested with wiz, and others) when he casts "water" the shoutbox he says he will use bolt 4 instead of water... untill now that's everything I can see that sounds weird xD keep the good work :)
    Thanks for the bug reports, all added to the list
    Quote
    - Squids cast Water but shout Bolt4 to overcome their fear of Lighting
    « Last Edit: September 18, 2015, 07:11:32 AM by Dome »
    "Be wise today so you don't cry tomorrow"
    DanteS [Posts: 30]
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    • [September 18, 2015, 10:04:45 PM]
    Re: A new b(eta)eginning
    « Reply #16 on: September 18, 2015, 10:04:45 PM »
    some sprite bugs (image attached) and juravis shout ice 4 when casts wind
    that's all for the moment ;)
    Dome [Posts: 4890]
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    • [September 18, 2015, 11:06:29 PM]
    Re: A new b(eta)eginning
    « Reply #17 on: September 18, 2015, 11:06:29 PM »
    What a sexy Juravis <3

    "Be wise today so you don't cry tomorrow"
    DanteS [Posts: 30]
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    • [September 19, 2015, 01:56:46 AM]
    Re: A new b(eta)eginning
    « Reply #18 on: September 19, 2015, 01:56:46 AM »
    the sexiest I ever seen but he would be way better with ramza from ch4 with white palletes xD
    TrueLight [Posts: 433]
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    • [September 19, 2015, 09:08:54 PM]
    Re: A new b(eta)eginning
    « Reply #19 on: September 19, 2015, 09:08:54 PM »
    Is there suppose to be any Ice absorbing item in the beginning? Because some of my units can absorb Ice while others can't.


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