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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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GafgarionRPG [Posts: 2]
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  • [April 24, 2018, 09:31:51 PM]
Re: FFT the Durai Records (Working title) VanillaMod
« Reply #100 on: April 24, 2018, 09:31:51 PM »
I come here to apologize for the post in Portuguese, is that I am Brazilian and my google chrome translates the automatic English here, I had not seen only English posts ... from now on I do not write more in Portuguese, I just want you to know that I am Brazilian and that the whole world is looking at the work of you who make the patches ... I know how difficult it is to make these patches, I also mean that the boy of the journey of the 5 is a myth, a hug to everyone Guys, I'm waiting for the aiolon work tree, thank you.
And another thing I'm translating for google, I do not know how it will get there this message  :lol: :lol:
Tails_Doll_Prower [Posts: 21]
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  • [April 30, 2018, 05:44:44 AM]
Re: FFT the Durai Records (Working title) VanillaMod
« Reply #101 on: April 30, 2018, 05:44:44 AM »
I swear If I see more of this! Man keep this up! I know its complete, however I would to see more of this after it's 100%  :v/:
Battle Wizard
Aiolon [Posts: 126]
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  • [April 30, 2018, 07:52:23 PM]
Re: FFT the Durai Records (Working title) VanillaMod
« Reply #102 on: April 30, 2018, 07:52:23 PM »
hahaha. i forgot about that :P 
just came to let people know that im back (again) and im resuming this patch (again) hopefully the final final version will be posted soon.
......Soon™

anyways heres a super lazy screenshot spoiling al the jobs for the current version... in case you want to spoil yourself and kill the surprise of unlocking a new jo here it is!



« Last Edit: April 30, 2018, 08:13:12 PM by Aiolon »
    • Modding version: PSX
  • Wizzard: And now i have finished my project!
    Chocobo: Wark?
    Wizzard: Hurry up and give it a try!
    Chocobo: Wark...
    ~ Durai Records its now complete ~
    http://ffhacktics.com/smf/index.php?topic=10997.0
    Tails_Doll_Prower [Posts: 21]
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    • [May 03, 2018, 10:09:24 PM]
    Re: FFT the Durai Records (Working title) VanillaMod
    « Reply #103 on: May 03, 2018, 10:09:24 PM »
    Class: Hunter -> Secret Hunt (Ability)

    What is this for anything important?
    Nyzer [Posts: 889]
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    • [May 03, 2018, 10:20:21 PM]
    Re: FFT the Durai Records (Working title) VanillaMod
    « Reply #104 on: May 03, 2018, 10:20:21 PM »

    • Modding version: PSX & WotL
  • Battle Wizard
    Aiolon [Posts: 126]
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    • [May 04, 2018, 02:20:41 AM]
    Re: FFT the Durai Records (Working title) VanillaMod
    « Reply #105 on: May 04, 2018, 02:20:41 AM »
    Thanks Nyzer.

    To resume. In DR (Durai Records) secret hunt also known as poach its an innate ability for everyone, but you still need to learn and equip the ability to at least 1 of your units to use Fur shops + Sysnthesis shop found in Trade cities. Note that you won't be able to use them until chapter 3.

    Poaching along synth shop are two of the most important features in my patch as they are necessary to get the most powerful equipment.

    i need to stop being lazy and actually explain these things with detail not only here but in game too. i have added some info to the "secret hunt" help message. not necessarily a bug but its something that can be improved so, thanks for reporting. :)


    • Modding version: PSX
  • Wizzard: And now i have finished my project!
    Chocobo: Wark?
    Wizzard: Hurry up and give it a try!
    Chocobo: Wark...
    ~ Durai Records its now complete ~
    http://ffhacktics.com/smf/index.php?topic=10997.0
    Tails_Doll_Prower [Posts: 21]
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    • [May 04, 2018, 02:57:53 AM]
    Re: FFT the Durai Records (Working title) VanillaMod
    « Reply #106 on: May 04, 2018, 02:57:53 AM »
    Thanks you much Nyzer.

    And Aiolon if I find more- I will let you know if there anything out there I find for a bug or anything that is Questionable. You're Certainly Welcome.
    iherou [Posts: 2]
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    • [June 05, 2018, 07:00:37 AM]
    Re: FFT the Durai Records (Working title) VanillaMod
    « Reply #107 on: June 05, 2018, 07:00:37 AM »
    Hey, just wanted to asked if you're still implementing the (Magus) Ramza thing? I'm actually looking forward to a different approach from Ramzas' traditional *warrior* style, but I'm not too sure any of the updated patches holds the Ramza I'm looking forward to playing as. I feel like you're completely on to a new verge of something epic. A Magic Knight Ramza seems pretty awesome. Oh, and thanks for taking the time to read this post hopefully. XoXo..ooXX.

    P.S. I'm just kidding about the hug kiss thing...unless..
    P.S. (x2) Alright, I'm kidding for real this time.
    Battle Wizard
    Aiolon [Posts: 126]
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    • [June 12, 2018, 08:00:09 PM]
    Re: FFT the Durai Records (Working title) VanillaMod
    « Reply #108 on: June 12, 2018, 08:00:09 PM »
    haha, thanks for the random kisses and sorry for the late reply. Im checking the thread constantly but somehow i missed your post :s

    as for the magus ramza i prefered to discard the idea due to the very large amount of magic user jobs in the game.
    having ramza as a mage was an interesting concept but the more i played the game the more i realized i was very very biased with magic to the point where i was making the main character a magic user too.

    i originally planned to make 2 versions of the game, 1 with warrior ramza and another one with magus but due to a lot of changes and heavy mistakes (losing my databases being one of them) i prefer to not touch skillsets until the game is complete.

    however~ if i were to make magus ramza like the one i made in the first super beta demo years ago then it would be pretty simple since all it does is taking different magic spells from all the magic jobs and honestly thats not very creative.
    I will look into the posibility to do that for an alternative version and maybe make some new spells while im at it.
    but i have to finish the final version first and that is probably going to take some time.

    slowly but surely~

    • Modding version: PSX
  • Wizzard: And now i have finished my project!
    Chocobo: Wark?
    Wizzard: Hurry up and give it a try!
    Chocobo: Wark...
    ~ Durai Records its now complete ~
    http://ffhacktics.com/smf/index.php?topic=10997.0
    estoniesta [Posts: 11]
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    • [September 30, 2018, 06:07:44 AM]
    Re: FFT the Durai Records (Working title) VanillaMod
    « Reply #109 on: September 30, 2018, 06:07:44 AM »
    haha, thanks for the random kisses and sorry for the late reply. Im checking the thread constantly but somehow i missed your post :s

    as for the magus ramza i prefered to discard the idea due to the very large amount of magic user jobs in the game.
    having ramza as a mage was an interesting concept but the more i played the game the more i realized i was very very biased with magic to the point where i was making the main character a magic user too.

    i originally planned to make 2 versions of the game, 1 with warrior ramza and another one with magus but due to a lot of changes and heavy mistakes (losing my databases being one of them) i prefer to not touch skillsets until the game is complete.

    however~ if i were to make magus ramza like the one i made in the first super beta demo years ago then it would be pretty simple since all it does is taking different magic spells from all the magic jobs and honestly thats not very creative.
    I will look into the posibility to do that for an alternative version and maybe make some new spells while im at it.
    but i have to finish the final version first and that is probably going to take some time.

    slowly but surely~

    IMO.... Maybe you could make Ramza as a hybrid class if making 2 versions is too rough. Anyway, I LOVE your ideas.
    Keep up the good work!
    Tails_Doll_Prower [Posts: 21]
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    • [October 09, 2018, 04:54:57 AM]
    Re: FFT the Durai Records (Working title) VanillaMod
    « Reply #110 on: October 09, 2018, 04:54:57 AM »
    Class-> Black Mage ->Spell: Nova -> No Message

    Not sure if you know of it. but just setting this here if it reminds you to put anything you need. However I'm slowly getting back into the patch. However i played a new game, there was no Alucard. Unless you intentionally removed him. That's all I have to say
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