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Cancelling charging  (Read 1112 times)
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Hyraldelita [Posts: 192]
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  • [July 10, 2015, 10:32:47 AM]
Cancelling charging
« on: July 10, 2015, 10:32:47 AM »
Hello guys, i'm trying to make a skill that cancel the effect charging..  but it look like no matter what i do , the skill does all fine sprite damage and all, but it doesnt cancel the status charging

i tried before with add status, cancel e all the things i wanted to cancel like charging and defending, then i put Cancel and cancel status i tried more or les all the option, and i did skill which add and cancel status already with any problem.

i just can't cancel charging/defending with the new skill i'm creating.

The skill i want to do is like spin fist, but can push back like dash and cancel charging, is it possible to do something like that?
Or is not working cause i changed effect and animation? =/

Nothing i found the answer, this post can be deteled ^^ it can't be done =/
« Last Edit: July 10, 2015, 11:51:10 AM by Hyraldelita »
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FFMaster [Posts: 2499]
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  • [July 10, 2015, 10:53:16 AM]
Re: Cancelling chargin
« Reply #1 on: July 10, 2015, 10:53:16 AM »
Some formulas can't add or remove status. They are noted with "NS" at the end of the formula. Make sure you aren't using one of those.

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Hyraldelita [Posts: 192]
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  • [July 10, 2015, 11:51:58 AM]
Re: Cancelling charging
« Reply #2 on: July 10, 2015, 11:51:58 AM »
yea i just found out =/ it's pity , it was a very nice lookng skill if it could work =/ 

Can't i create my own formula ?
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Elric (Overseer) [Posts: 4035]
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  • [July 10, 2015, 12:08:18 PM]
Re: Cancelling charging
« Reply #3 on: July 10, 2015, 12:08:18 PM »
Sure, if you learn ASM

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    Hyraldelita [Posts: 192]
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    • [July 10, 2015, 01:13:56 PM]
    Re: Cancelling charging
    « Reply #4 on: July 10, 2015, 01:13:56 PM »
    oh that's cool i'll learn that one day^^ now i'm focusin gon other thing.

    Another question Asm or not, are the Archer skill possible to customize? the archerk skillset is the only one that no matter if i change the skill they never work.
    i mean perfectly working skills on all the other class and skill set, but if i put them in the archer skill set they don't work.

    It depends on the asm script or the archer is not customizable?
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    FFMaster [Posts: 2499]
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    • [July 10, 2015, 01:29:48 PM]
    Re: Cancelling charging
    « Reply #5 on: July 10, 2015, 01:29:48 PM »
    I think you have to change the Action Menu for Charge to <Default>. You can find it in FFTPatcher under "Action Menus".

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    Hyraldelita [Posts: 192]
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    • [July 10, 2015, 01:31:56 PM]
    Re: Cancelling charging
    « Reply #6 on: July 10, 2015, 01:31:56 PM »
    oki i'll try , thanks for the tips
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    gatebuster202 [Posts: 313]
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    • [July 10, 2015, 02:14:27 PM]
    Re: Cancelling charging
    « Reply #7 on: July 10, 2015, 02:14:27 PM »
    I just rewrote my archers.

    You must remove all charge skills and set the action menu to default. Then you can tag either a set range or using weapon range. (Use aim arm/leg as your checkbox template or you'll be swearing the whole time your testing)

    On the Cancel:Charging/Performing, I just jack a formula that already inflicts a status that you know works. (Sword skills, Limits(I think most do.) Ectra.) When I finally get around to ASM I'll probably overhaul certain jobs. (Or beg that awesome Jot5 team for their Archer formula.)

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    Hyraldelita [Posts: 192]
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    • [July 10, 2015, 03:57:15 PM]
    Re: Cancelling charging
    « Reply #8 on: July 10, 2015, 03:57:15 PM »
    ahha i will never rob them of their formulas! and i didn't even open the asm, so for now i'll stick at simple changes, later on if i want to make more  complicated things, i'll learn to asm a little.

    Thanks for all the answers =)
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