Please login or register.

Login with username, password and session length
Advanced search  

News:

Please use .png instead of .bmp when uploading unfinished sprites to the forum!

Pages: [1]
Zolias [Posts: 34]
  • View Profile
  • share
  • [April 03, 2015, 04:58:09 PM]
Questions about Counter: Deathblow
« on: April 03, 2015, 04:58:09 PM »
Counter: Deathblow.  We all know how it works, I believe; high risk, high reward deal.  Fairly low chance of hitting, but good damage, except against undead units (due to it's Dark elemental nature).  This Help! Topic has a serious question about it, which made me think of my own questions.

I have 2 questions:

1) Does Bandit's Eye help increase the accuracy of this interesting counterattack?

2) Is there any way (outside of Bandit's Eye, if it DOES increase its accuracy) to help increase the accuracy for it?
Toshiko
Angel (Empress) [Posts: 1229]
  • View Profile
  • にゃにゃめにゃにゃじゅうにゃにゃどのにゃらびでにゃくにゃくいにゃにゃくにゃにゃはんにゃにゃだいにゃんにゃくにゃらべてにゃがにゃがめ
  • share
  • [April 06, 2015, 08:06:20 PM]
Re: Questions about Counter: Deathblow
« Reply #1 on: April 06, 2015, 08:06:20 PM »
Given that it's been several days, I first want to apologize for nobody having responded as of yet. And I also want to apologize because... there isn't anyone who knows since Raven was responsible for all the skills and balancing, and he's not around anymore to provide any info. Even so, formulas can still be kind of confusing, so it's possible that Raven wouldn't have known, either.

    • Modding version: PSX
  • * Angel should quit being a lazy bitch
    <@Elric> I agree to that as well
    At the end of the day, are we not all trapped inside lemons?
    Nyzer [Posts: 678]
    • View Profile
    • share
    • [July 27, 2015, 05:33:32 PM]
    Re: Questions about Counter: Deathblow
    « Reply #2 on: July 27, 2015, 05:33:32 PM »
    Fairly late reply to this, but it might still be relevant for anyone wondering about it.

    A bit of FFT Patcher tinkering just to check it out says yes:


    If I knew of any other accuracy boosters I'd test them, too.

    Attacking from the side doesn't change anything, and Cloud has Good compatibility with Snake.

    • Modding version: PSX & WotL
  • Hyraldelita [Posts: 187]
    • View Profile
    • share
    • [September 10, 2015, 01:09:37 PM]
    Re: Questions about Counter: Deathblow
    « Reply #3 on: September 10, 2015, 01:09:37 PM »
    hei i did a similar post before, but i didn't get many satisfatory answers, still my most strange adventure with counter deathblow is that i died from it one time.

    I counter deathblowed an undead, and i died cause he absorbed the damage and reflected it back to me... i had NOTHING to heal the undead on cloud, so i still wonder today, how that happened...

    I think it would be a lot better to take off that skill and replace it with something else. Dunno like a counter that hit 100% would be better then that bugged skill ^^
    The Puppet ---Master---
    Elric (Overseer) [Posts: 3824]
    • View Profile
    • Youtube Channel
    • http://steamcommunity.com/id/Bones42
    • share
    • [September 10, 2015, 01:23:04 PM]
    Re: Questions about Counter: Deathblow
    « Reply #4 on: September 10, 2015, 01:23:04 PM »
    Deathblow is Dark Elemental. Undead Absorb Dark Elemental. It's not at all bugged.. It's just a simple fftp edit to the vanilla dash ability.. lol

    • Modding version: PSX
  • <@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.
    Journey of the Five Youtube ChannelThe Lion War Current Status
       
    Jot5 Leader :: Eventer :: OtherTLW Leader :: Eventer :: Other
    Hyraldelita [Posts: 187]
    • View Profile
    • share
    • [September 10, 2015, 02:52:02 PM]
    Re: Questions about Counter: Deathblow
    « Reply #5 on: September 10, 2015, 02:52:02 PM »
    but the fact that is dark elemental you find it out only when you die, since it's not written in the skill description Elric, and why should a counter have a element? that makes the counter pretty much a suicide skill in some case, and there is not a single counter in the whole game that it has negative side effect. ^^

    At least write in the skill description that is dark elemental =)
    I was still wondering if you didn't tell me it's dark elemental, off course it wasn't even that hard to understand but still it's a physical attack not a drain ability, so even if it heal undead it shouldn't kill the player , don't you think?
    Nyzer [Posts: 678]
    • View Profile
    • share
    • [September 10, 2015, 07:29:20 PM]
    Re: Questions about Counter: Deathblow
    « Reply #6 on: September 10, 2015, 07:29:20 PM »
    It's dark elemental because it uses an HP % damage formula, and it's done that way to prevent the player from throwing Cloud at enemies' melee range and abusing it (and the immobilize aspect of Cross-Slash) to basically one-shot bosses.

    And... it's not a drain. I've never seen it reflected or anything myself, and I HAVE hit skeletons with it.

    • Modding version: PSX & WotL
  • Hyraldelita [Posts: 187]
    • View Profile
    • share
    • [September 15, 2015, 07:35:54 AM]
    Re: Questions about Counter: Deathblow
    « Reply #7 on: September 15, 2015, 07:35:54 AM »
    please trust me i swear it on my life, i died by countering a skeleton... if i can and happen another time i will screen it =)

    i didn't thought about a screen the first time that happened a was too shocked u_U
    TAMMY!!!!!!!!!
    KingUrameshi [Posts: 127]
    • View Profile
    • share
    • [September 15, 2015, 10:56:10 PM]
    Re: Questions about Counter: Deathblow
    « Reply #8 on: September 15, 2015, 10:56:10 PM »
    I really like how the creators took those moves that would normally either get abused or down right break the game and instead of nerfing them or getting rid of them they instead made them more commonplace so the power of the moves is actually reduced in a sense. Again, great job on the mod guys!

    • Modding version: Other/Unknown
  • You have allies... Friends that would risk their lives, and I am one of them.
    The Puppet ---Master---
    Elric (Overseer) [Posts: 3824]
    • View Profile
    • Youtube Channel
    • http://steamcommunity.com/id/Bones42
    • share
    • [September 15, 2015, 11:15:06 PM]
    Re: Questions about Counter: Deathblow
    « Reply #9 on: September 15, 2015, 11:15:06 PM »

    • Modding version: PSX
  • <@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.
    Journey of the Five Youtube ChannelThe Lion War Current Status
       
    Jot5 Leader :: Eventer :: OtherTLW Leader :: Eventer :: Other
    DaHammerCrush [Posts: 30]
    • View Profile
    • share
    • [October 02, 2015, 02:49:58 PM]
    Re: Questions about Counter: Deathblow
    « Reply #10 on: October 02, 2015, 02:49:58 PM »
    Counter Deathblow I see, but the Deathblow attack in the action skills list I do not see. Is this an unlockable like Ikanigi Shock or did that guy mod the mod?
    The Puppet ---Master---
    Elric (Overseer) [Posts: 3824]
    • View Profile
    • Youtube Channel
    • http://steamcommunity.com/id/Bones42
    • share
    • [October 02, 2015, 04:35:20 PM]
    Re: Questions about Counter: Deathblow
    « Reply #11 on: October 02, 2015, 04:35:20 PM »
    Deathblow itself is a Behemoth move.

    • Modding version: PSX
  • <@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.
    Journey of the Five Youtube ChannelThe Lion War Current Status
       
    Jot5 Leader :: Eventer :: OtherTLW Leader :: Eventer :: Other
    Nyzer [Posts: 678]
    • View Profile
    • share
    • [October 02, 2015, 04:40:49 PM]
    Re: Questions about Counter: Deathblow
    « Reply #12 on: October 02, 2015, 04:40:49 PM »
    Quote
    Is this an unlockable like Ikanigi Shock or did that guy mod the mod?

    Quote
    A bit of FFT Patcher tinkering
    Quote
    says yes
    :P

    • Modding version: PSX & WotL
  • Pages: [1]