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Event Kid, Mr. Peanut
Jumza [Posts: 1501]
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  • [March 18, 2015, 03:30:53 AM]
FFT: A Stone's Ripple *DEMO RELEASED*
« on: March 18, 2015, 03:30:53 AM »
A Stone's Ripple
The name, like this project, is a work in progress.
Final Fantasy Tactics: A Stone's Ripple is a project made by myself that will change just about everything from the original. Story, Jobs, World Map, Items, it's all getting redone!

Story Synopsis:

The World Map:

The Main Character:

New Jobs:

New Items:

New Sidequests and Secret Characters:

Other Information~
This patch is being worked on only by yours truly, and I mostly intend for it to stay that way. I am not the best at working with other people and trying to work around schedules and sudden life events. I intend to recruit people for random ASM hacks that I'd like / need and for sprites in the future, but for now I'll be flying solo.

At the beginning of this project, I will be using the sprites that I have access to. Sprites off the site, recolours and frankensprites will feature. Hopefully I can enlist someone in the future to get some cool new sprites for the project.

Of course I couldn't have started this or done any work on it at all without everyone's hard work getting stuff done on the forums. For all the tools, spreadsheets, guides and people that I've helped (and people that have helped me) which reminded of so many things that I would have otherwise forgotten; I'd like to thank every member of FFH.

Special Thanks:
To Xifanie, Elric and Angel (Toshiko). You guys are awesome and all deserve happy carefree lives (Congratulations to Xifanie and Angel (Toshiko) as well!)
So many more people deserve thanks, but this is only the start of the project! I'll get around to properly doling out thanks once more stuff has been said and done.

DEMO?
Not yet! Screw that! It's here! Woohoo! Check below for the download link!

The Demo:
Contains 20 events, spread between just events and pre / mid / post battle events.
The jobs Freelancer, Apothecary, Fencer, Priest and Wizard. (For generics)
The jobs Vagrant and Surveyor. (For unique characters)
New items! Featuring such items as Bronze Sword, Feathered Cap and Basic Harp!
2 Possible random battles! ( :P)
A mini-boss battle!

Updates:
I'm going to try to update as much as I can! Stay tuned!

01/11/2015: The Beta / Demo download link has been released! A Stone's Ripple v0.05 released!

08/11/2015: Released v0.06, text and some item fixes.


(Let's hope and pray to Ajora that this ppf was made and uploaded properly)
(YOU NEED TO BE LOGGED INTO THE SITE TO SEE THE DOWNLOAD! (Apparently!))
« Last Edit: November 09, 2015, 06:32:49 PM by Jumza »
    • Modding version: PSX
  • Check out my project ~ FFT: A Stone's Ripple : http://ffhacktics.com/smf/index.php?topic=10857.0
    The demo was just released! Come check it out!
    Nyzer: Alma teleports out of her own possessed body.
    Grass/Flying
    skiploom188 [Posts: 232]
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    • [March 18, 2015, 08:00:42 AM]
    Re: FFT: A Stone's Ripple
    « Reply #1 on: March 18, 2015, 08:00:42 AM »
    Wow this is like the second patch I've seen where your starting point will be different. You're changing the locations of the cities/castles? Hmmm, that's a change you don't see very often. Wait you can leave your main character's name blank? LOL imagine how that would affect the lines people say when they mention you. I'm curious with all the new stuff this patch has to offer.

    Hoping for the demo soon, Keep it up!


    Congrats on your post count milestone Btw :)

    ======================================================================
    Pokemon Fantasy Tactics - A treat for FFT fans! http://ffhacktics.com/smf/index.php?topic=10984.msg207542
    ======================================================================
    The Puppet ---Master---
    Elric (Overseer) [Posts: 3722]
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    • [March 18, 2015, 09:25:38 AM]
    Re: FFT: A Stone's Ripple
    « Reply #2 on: March 18, 2015, 09:25:38 AM »
    You've got my support Jumza, whatever that is worth.

    Also, you might be better off posting a couple event videos. I know you've got some hidden there somewhere. I can give you some critic on them and such as well. And if you are really nice, I might make 1 or 2 for you as well ;)
    « Last Edit: March 18, 2015, 09:41:34 AM by Elric »
    • Modding version: PSX
  • <@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.
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    kyozo22 [Posts: 105]
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    • [March 18, 2015, 10:53:10 AM]
    Re: FFT: A Stone's Ripple
    « Reply #3 on: March 18, 2015, 10:53:10 AM »
    Yeah man, this sounds awesome! Best of luck! Sounds like one hell of an undertaking. Looking forward to seeing it come to fruition. :D
    Thief of Fate
    Argy [Posts: 236]
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    • [March 18, 2015, 01:40:19 PM]
    Re: FFT: A Stone's Ripple
    « Reply #4 on: March 18, 2015, 01:40:19 PM »
    Jumza, good  luck with your project. The premise looks great and the fact the you have the knowledge to change the World Map and the ability to Event Edit, holds you in good steam. I look forward to this project evolving
    All the best
    Argy

    • Modding version: PSX
  • FFH, where all your dreams come true..... Mine certainly have! Thank you all!
    Toshiko
    Angel (Empress) [Posts: 1192]
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    • にゃにゃめにゃにゃじゅうにゃにゃどのにゃらびでにゃくにゃくいにゃにゃくにゃにゃはんにゃにゃだいにゃんにゃくにゃらべてにゃがにゃがめ
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    • [March 18, 2015, 01:55:39 PM]
    Re: FFT: A Stone's Ripple
    « Reply #5 on: March 18, 2015, 01:55:39 PM »
    While I feel confused about moving existing locations on the world map, I feel enthused about everything else. And all that event space, yowza! :O

    Gimme more~

    • Modding version: PSX
  • * Angel should quit being a lazy bitch
    <@Elric> I agree to that as well
    At the end of the day, are we not all trapped inside lemons?
    Event Kid, Mr. Peanut
    Jumza [Posts: 1501]
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    • [March 18, 2015, 08:46:40 PM]
    Re: FFT: A Stone's Ripple
    « Reply #6 on: March 18, 2015, 08:46:40 PM »
    Thanks for the comments and support everyone!

    Also, you might be better off posting a couple event videos. I know you've got some hidden there somewhere.

    I do, and here is one of them!

    http://www.youtube.com/watch?v=HJadxLk-ZWE

    (That priest sprite is a placeholder. Before the demo is released she'll look different)
    I welcome any and all critiques.


    As you can see, you start the game with only 3 generics. The Soldiers Office is still available (hopefully with Xifanie's Soldier Office hack) if you wanted 2 female generics instead of 2 males, or you can just hire more to switch around while going through the game. Eventually you will be allowed to include more units in battle, but like in Vanilla chapter 1, it will be slightly restricted at the beginning.
    « Last Edit: March 21, 2015, 10:01:27 PM by Jumza »
    • Modding version: PSX
  • Check out my project ~ FFT: A Stone's Ripple : http://ffhacktics.com/smf/index.php?topic=10857.0
    The demo was just released! Come check it out!
    Nyzer: Alma teleports out of her own possessed body.
    May I kill him?
    Pride [Posts: 776]
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    • [March 19, 2015, 07:29:29 PM]
    Re: FFT: A Stone's Ripple
    « Reply #7 on: March 19, 2015, 07:29:29 PM »
    Ohhhh... Good luck sir! Hope to see some more events and game play detail soonish ^_^
    The Puppet ---Master---
    Elric (Overseer) [Posts: 3722]
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    • [March 20, 2015, 12:50:33 AM]
    Re: FFT: A Stone's Ripple
    « Reply #8 on: March 20, 2015, 12:50:33 AM »
    I like the event. The wind sound is really spot on with the map and it feels right.

    My only real issue is that the sound changing/music starting seems off. I'm not sure why, but it just seems a bit forced or rushed. Though I don't really know a good way to combat that.

    I also really like the jump back. And (what I'm assuming is meant to be) the Minotaur laughing afterward, though you may wanna cut the laughing down a few seconds, it did seem a bit long. (Maybe put the animation in a block and give it a Wait(00040) and then go back to the idle animation.)

    Also, I don't really think {Ramza} needs to do the charging animation when speaking to the priest, however that's just personal preference.

    There isn't much else to comment on since it's a shorter event, but good job so far. Glad to see you putting out work of this quality.


    • Modding version: PSX
  • <@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.
    Journey of the Five Youtube ChannelThe Lion War Current Status
      
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    Event Kid, Mr. Peanut
    Jumza [Posts: 1501]
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    • [March 20, 2015, 06:32:38 PM]
    Re: FFT: A Stone's Ripple
    « Reply #9 on: March 20, 2015, 06:32:38 PM »
    My only real issue is that the sound changing/music starting seems off. I'm not sure why, but it just seems a bit forced or rushed. Though I don't really know a good way to combat that.

    I'm with you on that. BGSounds are interesting :P Hard to know when to stop it and make the music start.

    I also really like the jump back. And (what I'm assuming is meant to be) the Minotaur laughing afterward, though you may wanna cut the laughing down a few seconds, it did seem a bit long. (Maybe put the animation in a block and give it a Wait(00040) and then go back to the idle animation.)

    I thought you would, haha. If you want to get technical I think that's actually the 'getting healed' animation, though I thought it worked for that spot (laughs, roars, growls, whatever the player interprets it to be).

    Also, I don't really think {Ramza} needs to do the charging animation when speaking to the priest, however that's just personal preference.

    I agree. It's been cut.

    Thanks guys! More progress soon!

    • Modding version: PSX
  • Check out my project ~ FFT: A Stone's Ripple : http://ffhacktics.com/smf/index.php?topic=10857.0
    The demo was just released! Come check it out!
    Nyzer: Alma teleports out of her own possessed body.
    Hyraldelita [Posts: 176]
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    • [March 20, 2015, 11:55:48 PM]
    Re: FFT: A Stone's Ripple
    « Reply #10 on: March 20, 2015, 11:55:48 PM »
    looks cool^^ i really wish i get some free time as soon as possible so i can start doing something about this, i'm gonna be a crazy mad Thackics person =O

    Good luck man i know it takes a lot of time to make it^^
    Event Kid, Mr. Peanut
    Jumza [Posts: 1501]
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    • [March 21, 2015, 02:04:51 AM]
    Re: FFT: A Stone's Ripple
    « Reply #11 on: March 21, 2015, 02:04:51 AM »
    i'm gonna be a crazy mad Thackics person =O

    Good luck man i know it takes a lot of time to make it^^

    Thanks! I hope that you will be, we could use more crazy hacking people around here.

    Hope to see some more events and game play detail soonish ^_^

    Speaking of game play details, I have a few to share that I might as well do right now :P

    1. Xifanie's amazing Soldier Office Upgrade Hack will be included! *Fanfare*

    2. Xifanie's amazing Synthesis Shop Hack will be included! *Fanfare* It will be more in the style of a secret shop that I'm thinking will be available in only 2 locations (this has yet to be set in stone. Though the presence of this hack is for sure). Opening it will require you to do some sort of sidequest and it will house not only cool synth / fur shop features, but also many secret items within the game.

    3. Random battles! Using Xifanie's amazing Random Battle editing spreadsheet I can change quite a few things about Random battles! Green dots will now have different maps than they had in vanilla! Maps that came and went quickly in vanilla may feature in some new random battle spots in FFT: A Stone's Ripple. This means that every random battle will be changed from vanilla (If not a new map, then new enemy formations and such)!

    All 3 of these new game features are all thanks to Xifanie and her lovely work. Go thank her, worship her, etc.
    « Last Edit: March 21, 2015, 03:21:48 AM by Jumza »
    • Modding version: PSX
  • Check out my project ~ FFT: A Stone's Ripple : http://ffhacktics.com/smf/index.php?topic=10857.0
    The demo was just released! Come check it out!
    Nyzer: Alma teleports out of her own possessed body.
    Grass/Flying
    skiploom188 [Posts: 232]
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    • [March 21, 2015, 02:50:26 AM]
    Re: FFT: A Stone's Ripple
    « Reply #12 on: March 21, 2015, 02:50:26 AM »
    WOW! The soldier office hack and synthesis shop? YESSS!

    So, do you have a music planned for the synthesis shop? Since it's a new place, it has to have its own tune right? I have some songs that maybe you could try if you would allow me :))))

    ======================================================================
    Pokemon Fantasy Tactics - A treat for FFT fans! http://ffhacktics.com/smf/index.php?topic=10984.msg207542
    ======================================================================
    Event Kid, Mr. Peanut
    Jumza [Posts: 1501]
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    • [March 21, 2015, 03:30:50 AM]
    Re: FFT: A Stone's Ripple
    « Reply #13 on: March 21, 2015, 03:30:50 AM »
    So, do you have a music planned for the synthesis shop? Since it's a new place, it has to have its own tune right? I have some songs that maybe you could try if you would allow me :))))

    Since Pokeytax has made it so we can import our own music, I'd love to have some new stuff! Absolutely!

    • Modding version: PSX
  • Check out my project ~ FFT: A Stone's Ripple : http://ffhacktics.com/smf/index.php?topic=10857.0
    The demo was just released! Come check it out!
    Nyzer: Alma teleports out of her own possessed body.
    Grass/Flying
    skiploom188 [Posts: 232]
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    • [March 21, 2015, 03:57:26 AM]
    Re: FFT: A Stone's Ripple
    « Reply #14 on: March 21, 2015, 03:57:26 AM »
    Thanks for the consideration!  :mrgreen:

    It's an OST from Element Hunters, an anime series. There was one particular soundtrack there that kinda sounded like FFT. Let me know what you think.


    Here it is...

    ======================================================================
    Pokemon Fantasy Tactics - A treat for FFT fans! http://ffhacktics.com/smf/index.php?topic=10984.msg207542
    ======================================================================
    Event Kid, Mr. Peanut
    Jumza [Posts: 1501]
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    • [March 21, 2015, 04:43:41 AM]
    Re: FFT: A Stone's Ripple
    « Reply #15 on: March 21, 2015, 04:43:41 AM »
    Cool song :o
    Though I have been (rather quickly) informed that using Pokeytax' spreadsheet is not as easy as anyone would like it to be, so doing songs right now might be still a little out of my reach.

    • Modding version: PSX
  • Check out my project ~ FFT: A Stone's Ripple : http://ffhacktics.com/smf/index.php?topic=10857.0
    The demo was just released! Come check it out!
    Nyzer: Alma teleports out of her own possessed body.
    Grass/Flying
    skiploom188 [Posts: 232]
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    • [March 21, 2015, 07:04:37 AM]
    Re: FFT: A Stone's Ripple
    « Reply #16 on: March 21, 2015, 07:04:37 AM »
    Yeah I heard that modding songs to FFT is a tough job. And right now the main focus should be events/items/jobs/a lot! I guess it can be worked on when mostly everything's patched up. At least I got to share it with someone.

    ======================================================================
    Pokemon Fantasy Tactics - A treat for FFT fans! http://ffhacktics.com/smf/index.php?topic=10984.msg207542
    ======================================================================
    Event Kid, Mr. Peanut
    Jumza [Posts: 1501]
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    • [March 21, 2015, 09:54:42 PM]
    Re: FFT: A Stone's Ripple
    « Reply #17 on: March 21, 2015, 09:54:42 PM »
    A new video has appeared! Again, crits are welcome!

    http://www.youtube.com/watch?v=p68D035uJU0


    Boyle is a member of a gang of thieves you will run into repeatedly throughout the game. Go and kick his butt!
    This is also the first assassination mission of the game.
    Also the BONUS bin has not been edited yet. Hence the 'Defeat Algus'


    I'm going to start updating the OP along with my other update posts as well now. Try and keep things organized :P
    « Last Edit: March 21, 2015, 10:02:15 PM by Jumza »
    • Modding version: PSX
  • Check out my project ~ FFT: A Stone's Ripple : http://ffhacktics.com/smf/index.php?topic=10857.0
    The demo was just released! Come check it out!
    Nyzer: Alma teleports out of her own possessed body.
    Hyraldelita [Posts: 176]
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    • [March 21, 2015, 11:44:30 PM]
    Re: FFT: A Stone's Ripple
    « Reply #18 on: March 21, 2015, 11:44:30 PM »
    i loved it XD specially when Test said "if you think you can handle more then 2 girls" ahhahahaha LOL poor guy  owned before the fight start.
    don't pay attention to the 2 girl running, it's very a minor detail , i didn't even noticed even if i knew it.

    IF it's possible to add it in the event it would be cool if the priestess actually used resurrection on the girl on the ground and then they flee , i think it would be even more cool! but that is just my opinion
    Event Kid, Mr. Peanut
    Jumza [Posts: 1501]
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    • [March 22, 2015, 12:01:10 AM]
    Re: FFT: A Stone's Ripple
    « Reply #19 on: March 22, 2015, 12:01:10 AM »
    don't pay attention to the 2 girl running, it's very a minor detail , i didn't even noticed even if i knew it.

    I have to pay attention to minor details like that otherwise it wouldn't end up as good as I'd like it to be :) (Also it's kind of hard to see in the video. My video's always turn out poor quality -_-)

    IF it's possible to add it in the event it would be cool if the priestess actually used resurrection on the girl on the ground and then they flee , i think it would be even more cool! but that is just my opinion

    While it is definitely possible, I wanted it to seem like she had been knocked out rather than killed. That's why a) The wizard stealing things next to her backs up in surprise when she wakes up and b) she can get up just from her friend helping her.

    Thanks for the feedback!

    • Modding version: PSX
  • Check out my project ~ FFT: A Stone's Ripple : http://ffhacktics.com/smf/index.php?topic=10857.0
    The demo was just released! Come check it out!
    Nyzer: Alma teleports out of her own possessed body.
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