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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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The Puppet ---Master---
Elric (Overseer) [Posts: 4050]
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  • [August 15, 2015, 10:42:06 PM]
Re: Replace animated game sprites with 3d models?
« Reply #40 on: August 15, 2015, 10:42:06 PM »

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    Bladegrasp1997 [Posts: 62]
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    • [August 16, 2015, 12:02:34 AM]
    Re: Replace animated game sprites with 3d models?
    « Reply #41 on: August 16, 2015, 12:02:34 AM »
    Thanks guys, I appreciate you going out of your way to help me.
    « Last Edit: August 16, 2015, 12:31:38 AM by Bladegrasp1997 »
    Bladegrasp1997 [Posts: 62]
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    • [August 16, 2015, 11:18:41 PM]
    Re: Replace animated game sprites with 3d models?
    « Reply #42 on: August 16, 2015, 11:18:41 PM »
    I may not have to create new levels after all. I was planning on making new HD levels but it is very possible to port all the original levels to another engine. Thanks for pointing me in the right direction, I don't think I would have even tried this if not for the suggestions. :o
    Toshiko
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    • [August 16, 2015, 11:26:00 PM]
    Re: Replace animated game sprites with 3d models?
    « Reply #43 on: August 16, 2015, 11:26:00 PM »
    Glad you got it exported! Keep that motivation up.

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    Bladegrasp1997 [Posts: 62]
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    • [August 17, 2015, 02:18:52 AM]
    Re: Replace animated game sprites with 3d models?
    « Reply #44 on: August 17, 2015, 02:18:52 AM »
    Thanks. If a new level is created using existing pieces from other levels, would the game be able to handle loading textures from two or more different uv maps? I'd like to see if I can make some new levels that you would be able to use. I probably should have asked if new levels can even be added first but I'm assuming that can be done.
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    • [August 17, 2015, 03:15:49 AM]
    Re: Replace animated game sprites with 3d models?
    « Reply #45 on: August 17, 2015, 03:15:49 AM »
    Not sure what you mean by multiple UV maps, but much like characters and abilities, maps can only be replaced, not added. Maps are also subject to an object limit; too many polygons, and the map won't load at all. Ganesha also can be kinda finicky and break things in strange and unusual ways, but there have been a few from-scratch custom maps made.

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    Bladegrasp1997 [Posts: 62]
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    • [August 17, 2015, 03:51:54 AM]
    Re: Replace animated game sprites with 3d models?
    « Reply #46 on: August 17, 2015, 03:51:54 AM »
    Say I took a barrel from the tavern and added it to another level. Would the game be able to load the barrels original texture mapping or would it use the level texture that it was imported to? So it's possible to replace all maps with new ones as long they fall into the maps polygon limit?
    The Puppet ---Master---
    Elric (Overseer) [Posts: 4050]
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    • [August 17, 2015, 04:34:51 AM]
    Re: Replace animated game sprites with 3d models?
    « Reply #47 on: August 17, 2015, 04:34:51 AM »
    Each map for FFT uses 1 UV map with multiple textures (mostly for color.) Depending on the maps state. Each map has its own texture. If you wanted a barrel you'd need it to be on the texture sheet for that map.

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    • [August 17, 2015, 12:10:22 PM]
    Re: Replace animated game sprites with 3d models?
    « Reply #48 on: August 17, 2015, 12:10:22 PM »
    Ok, if I used an object from a different level it would have to be remapped with textures from the current level? What is the polygon limit for creating maps? Does each map have a set amout depending on the level it will be replacing? If a map is exported and converted from obj. to another format then edited using existing polygons and converted back to obj., can it be put back in the game?
    The Puppet ---Master---
    Elric (Overseer) [Posts: 4050]
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    • [August 17, 2015, 01:09:09 PM]
    Re: Replace animated game sprites with 3d models?
    « Reply #49 on: August 17, 2015, 01:09:09 PM »
    I cant answer all of those. You need to play around with importing/exporting from Ganesha to figure it out.

    There is more info on Gomtuu's site.

    Type Ganesha map editor for FFT and it should come up in google.

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    • [August 17, 2015, 02:31:55 PM]
    Re: Replace animated game sprites with 3d models?
    « Reply #50 on: August 17, 2015, 02:31:55 PM »
    Thanks, hopefully I can create something you can use in the future. 
    The Puppet ---Master---
    Elric (Overseer) [Posts: 4050]
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    • [August 17, 2015, 02:33:10 PM]
    Re: Replace animated game sprites with 3d models?
    « Reply #51 on: August 17, 2015, 02:33:10 PM »
    I look forward to it.

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    • [August 17, 2015, 07:45:35 PM]
    Re: Replace animated game sprites with 3d models?
    « Reply #52 on: August 17, 2015, 07:45:35 PM »
    Is Gomtuu still active in the forums?
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    Elric (Overseer) [Posts: 4050]
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    • [August 17, 2015, 07:49:51 PM]
    Re: Replace animated game sprites with 3d models?
    « Reply #53 on: August 17, 2015, 07:49:51 PM »
    Not for many many years

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    • [August 18, 2015, 11:02:53 PM]
    Re: Replace animated game sprites with 3d models?
    « Reply #54 on: August 18, 2015, 11:02:53 PM »
    I can add new panels and import edited PNG files for new UV textures. I cannot import maps created or edited from other 3d modeling programs. Are there any pictures of the new levels that have been made? I recently saw Tethical, would they know anything about importing 3d files into Ganesha? Better yet, would they be interested in making a level editor with all 3d objects and terrain from every level?
    The Puppet ---Master---
    Elric (Overseer) [Posts: 4050]
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    • [August 19, 2015, 12:04:10 AM]
    Re: Replace animated game sprites with 3d models?
    « Reply #55 on: August 19, 2015, 12:04:10 AM »
    There haven't really been all that many custom maps. Kokojo has made a few, but I don't have pictures of them.

    Here are some of the map edits I've done:





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    • [August 19, 2015, 01:20:29 AM]
    Re: Replace animated game sprites with 3d models?
    « Reply #56 on: August 19, 2015, 01:20:29 AM »
    The sea battle looks cool, how did you clone the ship in ganesha? I can add polygon's but cannot clone full objects without exporting it out to another program. Is Kokojo still active?
    « Last Edit: August 19, 2015, 01:28:11 AM by Bladegrasp1997 »
    The Puppet ---Master---
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    • [August 19, 2015, 01:44:49 AM]
    Re: Replace animated game sprites with 3d models?
    « Reply #57 on: August 19, 2015, 01:44:49 AM »
    I did it one polygon at a time. It took over a month. This wasn't an easy process.

    Kokojo is not really active, no

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    • [August 19, 2015, 02:38:43 AM]
    Re: Replace animated game sprites with 3d models?
    « Reply #58 on: August 19, 2015, 02:38:43 AM »
    So you had to change the Tex. Page and Tex Palette number for each new polygon you added. How did you rotate the polygons for the sales and mast?
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    • [August 19, 2015, 03:50:04 AM]
    Re: Replace animated game sprites with 3d models?
    « Reply #59 on: August 19, 2015, 03:50:04 AM »
    Look in the tutorial section I made a tutorial for using the add on to copy/paste.

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