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Please use .png instead of .bmp when uploading unfinished sprites to the forum!

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The Puppet ---Master---
Elric (Overseer) [Posts: 4007]
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  • [March 21, 2016, 01:58:49 PM]
Re: Replace animated game sprites with 3d models?
« Reply #100 on: March 21, 2016, 01:58:49 PM »
What do you mean by missing 'faces'? Can you post a picture please?

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    Bladegrasp1997 [Posts: 62]
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    • [March 21, 2016, 03:16:23 PM]
    Re: Replace animated game sprites with 3d models?
    « Reply #101 on: March 21, 2016, 03:16:23 PM »
    I meant missing polygons, I think adding a second floor is what overloaded the limit.
    Bladegrasp1997 [Posts: 62]
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    • [March 22, 2016, 02:46:09 AM]
    Re: Replace animated game sprites with 3d models?
    « Reply #102 on: March 22, 2016, 02:46:09 AM »
    I finally got it to load without anything missing in ganesha. I had to remove the book cases. Here's another edited map. In order to test them in game I would have to play through until I get to the level or could I just rename it as another level that appears in the early missions?
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    Xifanie (Webmistress) [Posts: 4364]
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    • [March 22, 2016, 02:59:15 AM]
    Re: Replace animated game sprites with 3d models?
    « Reply #103 on: March 22, 2016, 02:59:15 AM »
    Props to your previous edits (they're great, could just use some texture improvements). But having a full ceiling makes a map completely impractical for battles... you would never be able to rotate the camera to see what's going on, where you're walking, what you're attacking...

    As far as testing is concerned, you would need to use a spreadsheet I haven't finished to move/resize files around the ISO if the filesize is greater than the original amount of sectors allocated, or by doing it yourself through hex editing and creating a new file with cdprog. You could then use the World Debug.
    If your number of polygons on the new map would be about the same or slightly higher, you should still be able to import it into an unaltered ISO.

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    Bladegrasp1997 [Posts: 62]
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    • [April 06, 2016, 08:04:32 PM]
    Re: Replace animated game sprites with 3d models?
    « Reply #104 on: April 06, 2016, 08:04:32 PM »
    Thanks :cool:, I wanted to see if it would prevent the jump ability from being used and to try and simulate a close quarters feel. Here's a couple more test maps. If anyone has any suggestions for edits or would like some custom levels I'd be glad to help. Thanks again for the help.
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    Jumza [Posts: 1518]
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    • [April 06, 2016, 09:06:48 PM]
    Re: Replace animated game sprites with 3d models?
    « Reply #105 on: April 06, 2016, 09:06:48 PM »
    Dude that hospital map edit is so sick! Really excellent work! The roof's are an interesting idea, it could work if you made it a bit higher? Not sure, maybe experiment with it some more.

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    The Puppet ---Master---
    Elric (Overseer) [Posts: 4007]
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    • [April 06, 2016, 09:19:49 PM]
    Re: Replace animated game sprites with 3d models?
    « Reply #106 on: April 06, 2016, 09:19:49 PM »
    Good job man, I'm really digging that Hospital map, the only thing that seems a bit rough to me currently is the boxes, since it seems too repetitive, though that's not too hard a fix, it's really a lighting issue more than anything negative that you've done, you're doing quite well with keeping the textures themselves from looking like copies of the same tile, especially on the second map. Keep that up!

    If you'd be interested, I could probably think up a few ideas for maps you could make for us that would be used in Jot5, however, we would have to discuss that in private.



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    • [April 07, 2016, 02:27:58 AM]
    Re: Replace animated game sprites with 3d models?
    « Reply #107 on: April 07, 2016, 02:27:58 AM »
    Thanks, I really didn't have much wooden textures to work with so I thought the crates would suit the "slum" theme of the level. I was going to use the carpeted tile but it looked horrible combined with the wooden sides. Most definitely interested in helping out with Journey of the 5. Let me know where to start.
    Bladegrasp1997 [Posts: 62]
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    • [October 22, 2016, 09:23:44 PM]
    Re: Replace animated game sprites with 3d models?
    « Reply #108 on: October 22, 2016, 09:23:44 PM »
    Not much of an update, but I was able to add levels exported from Ganesha to GameMaker Studio using this tutorial and an extension called P3DC.
    https://www.youtube.com/watch?v=P12LpVJd4yE
    I've even managed to add 3d models and animations. The main obstacle is figuring out a turn based system for a 3d environment in GMS. I tried, but the only tutorials that seem to be out there are for 2d games.
    The Puppet ---Master---
    Elric (Overseer) [Posts: 4007]
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    • [October 22, 2016, 11:18:57 PM]
    Re: Replace animated game sprites with 3d models?
    « Reply #109 on: October 22, 2016, 11:18:57 PM »
    You should download the updated Ganesha here:

    http://ffhacktics.com/smf/index.php?topic=11483.0

    It is actually in color now, so you don't have to do the workaround you did when you made that map for me, as the workaround breaks the map for ingame use.

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    • [October 23, 2016, 12:30:02 AM]
    Re: Replace animated game sprites with 3d models?
    « Reply #110 on: October 23, 2016, 12:30:02 AM »
    I'll try it out. I guess the map wasn't usable then?
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    Elric (Overseer) [Posts: 4007]
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    • [October 23, 2016, 12:43:49 AM]
    Re: Replace animated game sprites with 3d models?
    « Reply #111 on: October 23, 2016, 12:43:49 AM »
    Unfortunately, it was not :/

    I've been working towards remaking it. The thing is that FFT can be pretty finicky when it comes to how stuff is done, so once workarounds start being used, things often stop playing nicely

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    • [April 08, 2017, 05:32:31 PM]
    Re: Replace animated game sprites with 3d models?
    « Reply #112 on: April 08, 2017, 05:32:31 PM »
    Another Update: I switched engines, what took me months to do in Gamemaker Studio took me a couple weeks to learn in Unity. Hopefully progress will continue.
    Turnbased with 3d Elmdor:
    https://www.youtube.com/watch?v=j-h2jbICQYU

    Tutorial that I followed:
    https://www.youtube.com/watch?v=kYeTW2Zr8NA&list=PLbghT7MmckI55gwJLrDz0UtNfo9oC0K1Q

    Sorry for the late response, I could not get the new version of Ganesha to open on WIN7.
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