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ASM Requests  (Read 48422 times)
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Glain [Posts: 515]
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  • [April 19, 2019, 03:56:37 PM]
Re: ASM Requests
« Reply #260 on: April 19, 2019, 03:56:37 PM »
Hello everyone~

I was wondering if there was a straightforward way to transform a gameshark code into an ASM hack? Specifically I'd like to patch "JP Never Decreases" into my game. The code I found for this is:

D004760C 0001
8011FAD4 0000

Or I suppose if there's already an ASM hack for this, that would also be super. I looked through as many lists as I could but didn't see it.

...Does this gameshark code actually work? It looks like it should crash the game...

But anyway, yes, this one would be:
Code: [Select]
<Patch name="Crashes game when learning ability">
  <Location file="WORLD_WORLD_BIN" offset="11FAD4" offsetMode="RAM">
    00 00
  </Location>
</Patch>

However, if you want one that doesn't crash the game:
Code: [Select]
<Patch name="JP Never Decreases">
  <Location file="WORLD_WORLD_BIN" offset="11FAD6" offsetMode="RAM">
    40
  </Location>
</Patch>
hitokiro [Posts: 5]
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  • [April 21, 2019, 02:26:06 AM]
Re: ASM Requests
« Reply #261 on: April 21, 2019, 02:26:06 AM »
...Does this gameshark code actually work? It looks like it should crash the game...

But anyway, yes, this one would be:
Code: [Select]
<Patch name="Crashes game when learning ability">
  <Location file="WORLD_WORLD_BIN" offset="11FAD4" offsetMode="RAM">
    00 00
  </Location>
</Patch>

However, if you want one that doesn't crash the game:
Code: [Select]
<Patch name="JP Never Decreases">
  <Location file="WORLD_WORLD_BIN" offset="11FAD6" offsetMode="RAM">
    40
  </Location>
</Patch>

LOL I had not tested the code myself, so I appreciate you giving me both the busted version and the real one. I'll test this out tonight (the good one that is). Thank you!
hitokiro [Posts: 5]
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  • [April 21, 2019, 06:47:19 AM]
Re: ASM Requests
« Reply #262 on: April 21, 2019, 06:47:19 AM »
Code: [Select]
<Patch name="JP Never Decreases">
  <Location file="WORLD_WORLD_BIN" offset="11FAD6" offsetMode="RAM">
    40
  </Location>
</Patch>

Works like a charm! Thanks so much for the response.
ekaiser [Posts: 19]
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  • [June 14, 2019, 10:42:18 PM]
Re: ASM Requests
« Reply #263 on: June 14, 2019, 10:42:18 PM »
Sup tatics bros and sis!! I'm not good creating ASM but i can manage to modify and use created ones , it seems to be simple for you to create this magic beauties?
can someone do these ASMs? i search for them in FFTorgASM and in this forum but have not luck
1-Reaction->Summon, cast spell on self,activate upon critical
Like HP restore but summon Salamander in critical (have plan to use with my Phoenix summon after implement the Phoenix formula)
2-Reaction->Same as the above but summon , cast spell after dead and make it only one time per battle (perfectly for Phoenix summon)
The Puppet ---Master---
Elric (Overseer) [Posts: 4168]
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  • [June 15, 2019, 07:16:34 PM]
Re: ASM Requests
« Reply #264 on: June 15, 2019, 07:16:34 PM »
We already have a phoenix ASM, complete with a new summon graphic for phoenix... it will come with Jot5 Chapter 2

    • Modding version: PSX
  • <@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.
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    ekaiser [Posts: 19]
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    • [June 15, 2019, 09:17:00 PM]
    Re: ASM Requests
    « Reply #265 on: June 15, 2019, 09:17:00 PM »
    Yes i know and i see in action you Phoenix summon in the youtube link you post in other threat, omg i like it so much 0.0 i want that phoenix animation too, but i will express myself well this time about what i need:
    -Need one ASM that let me modify the HP Restore formula(reaction ability), so, when my unit is in critical, it will cast a spell (like float, or Fire 4), OR instead of that perform a summon (like Fairy or Golem)
    -And may be if were near posible, modify the MP Restore formula (reaction), if the unit dies, activate a spell (like raise or Thunder 4) OR activate a summon or other ability referenced to this asm formula before patch.
    Nyzer [Posts: 1046]
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    • [June 15, 2019, 11:22:07 PM]
    Re: ASM Requests
    « Reply #266 on: June 15, 2019, 11:22:07 PM »
    Spells and summons are functionally the same. IDK how hard it would be to duplicate Counter Tackle and change the reaction trigger to Critical instead of Counter though.

    • Modding version: PSX & WotL
  • ekaiser [Posts: 19]
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    • [June 17, 2019, 05:07:37 PM]
    Re: ASM Requests
    « Reply #267 on: June 17, 2019, 05:07:37 PM »
    Nyzer hive a idea but still dont work, I try the Reaction Rewrite 1.2 ASM that let modify Counter Tackle and the Trigger to it, but can't manage to work properly ingame, the Reaction just not activate at all , also it seem that ASM contains some code errors (Unaligned offset AND Possible load delay Warnings) that not let the game work on console.
    Hyppocritamus [Posts: 4]
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    • [July 05, 2019, 01:57:02 AM]
    Re: ASM Requests
    « Reply #268 on: July 05, 2019, 01:57:02 AM »
    how high is your Brave?

    Skills like Critical Quick (using it as an example) need the critical status on, and to take a certain type of hit (like HP damage), and then need enough Brave to actually trigger it.

    How do the rest of your requirements, and the unit trying to use your skill, look?
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