Modding > PSX FFT Hacking

ASM Requests

(1/53) > >>

Xifanie:
Feel free to request any ASM here for the PSX version; you will not be judged.
If you have an idea that would benefit more than yourself and understand video game mechanics, feel free to post it in the proposals thread instead.
Who knows, someone just might look into it if it interests them. If you really need a hack done, you should try to avoid relying on luck and do it yourself.

What is ASM?
ASM stands for assembly. It is the compiled language that FFT runs on, and it's what we alter to make hacks to enhance the game. ASMing is literally altering the code of the game; it's not easy like changing the WP value of Excalibur from 21 to 30.

If you don't understand the mechanics behind video games though, don't be surprised if anyone tells you your idea is either impossible or far too much trouble to accomplish.

As a quick note, look at my signature to have a better understanding of what ASM can't do.

Deverca:
Alright, I have a couple of ideas for ASM hacks that could improve gameplay:

1.) Change archer's Charge Skill to be able to target units and go off if enemy stays within weapon range.
2.) Change ranged weapon attacks to factor distance from target into its accuracy%

Kaijyuu:
On the topic of charging: charge abilities scaling with unit speed.

TFM:

--- Quote from: Kaijyuu on November 07, 2014, 05:02:42 AM ---On the topic of charging: charge abilities scaling with unit speed.

--- End quote ---

Edit: Nevermind, that hack only seemed to work at the time.

This one should set CT to CT - MA when Math Skill is flagged.

--- Code: ---    <Location file="BATTLE_BIN" offset="e9378">
      00000000
      0C004390
      05004290
      37007292
      40005730
      0500E012
      00000000
      22187200
      02006104
      00000000
      21180000
      14F20508
      00000000
    </Location>
    <Location file="BATTLE_BIN" offset="e93d0">
      05008390
      0C008290
      40006430
      0E008010
      00000000
      B000A48F
      C0011034
      18009000
      12200000
      1980103C
      CC081036
      21209000
      37008490
      00000000
      22104400
      02004104
      00000000
      21100000
      94060608
      00000000
    </Location>
    <Location file="BATTLE_BIN" offset="115848">
      df400508
      00000000
    </Location>
    <Location file="BATTLE_BIN" offset="11aa48">
      f4400508
      00000000
    </Location>
--- End code ---

If you needed a specific CT formula, I could make it.

Heretic:
I was browsing through the forum for the first time in like 5 years and came across your Synthesis Shop hack and it is probably the most innovative thing I've seen on this site in years.  I have been trying to find a clever way to implement wotl items into the psx version and this is perfect.  Since you clearly know a good deal about asm hacking, i was wondering if you could give me your opinion on how difficult or if its even possible to make an idea i had a reality.  I absolutely hate doing propositions and the rewards for doing them were pretty much just novelties anyway, so i was thinking of a way to make the treasures you find actually useful.  Would it be possible to add a condition to your synth shop to require having found a certain treasure in order for a select item to be synthed.  For example, in order to make a Knight sword like Excalibur, you could set the white materia treasure as a prerequisite.  Any feed back would be appreciated.

Just thought of this as well.  Would be kinda cool to use the unexplored lands found as prerequisites for custom maps or events

Navigation

[0] Message Index

[#] Next page

Go to full version