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Koruten [Posts: 91]
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  • [September 08, 2014, 11:17:50 PM]
ProtoTactics - A Prototype Tactical RPG Engine WIP
« on: September 08, 2014, 11:17:50 PM »
« Last Edit: May 02, 2017, 05:50:03 PM by Koruten »
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    Angel (Empress) [Posts: 1246]
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    • [September 09, 2014, 05:23:52 PM]
    Re: Tactics Engine [Just Started]
    « Reply #1 on: September 09, 2014, 05:23:52 PM »
    I'm curious what you're building the engine in, and if you plan to make it available to others for their own projects. Well, I'm curious about a lot of things, but figured I'd start with the simple stuff, first. :v

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    Koruten [Posts: 91]
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    • [September 09, 2014, 05:29:27 PM]
    Re: Tactics Engine [Just Started]
    « Reply #2 on: September 09, 2014, 05:29:27 PM »
    It's actually being built in GameMaker Studio, and will be available to everyone when it is finished. It's a long road ahead of me though, but I will continue on!

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    • [September 09, 2014, 05:35:18 PM]
    Re: Tactics Engine [Just Started]
    « Reply #3 on: September 09, 2014, 05:35:18 PM »
    Cool deal. If I remember correctly, there aren't that many existing options for an isometric tactics-style engine in GameMaker, so I'm sure it will be appreciated across the board! Are you looking to make the maps 2D or 3D?

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    Koruten [Posts: 91]
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    • [September 09, 2014, 05:44:10 PM]
    Re: Tactics Engine [Just Started]
    « Reply #4 on: September 09, 2014, 05:44:10 PM »
    I'm going to try to achieve the 3D maps, with rotation and such just like in the original game. The plan is to make the engine as close to the game as possible.

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    Koruten [Posts: 91]
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    • [September 10, 2014, 12:00:28 AM]
    Re: Tactics Engine [Just Started]
    « Reply #5 on: September 10, 2014, 12:00:28 AM »
    Here is a small update from today.

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    Jumza [Posts: 1518]
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    • [September 10, 2014, 01:01:06 AM]
    Re: Tactics Engine [Just Started]
    « Reply #6 on: September 10, 2014, 01:01:06 AM »
    Cool stuff Koruten :)

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    Cheetah [Posts: 3656]
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    • [September 10, 2014, 02:14:06 AM]
    Re: Tactics Engine [Just Started]
    « Reply #7 on: September 10, 2014, 02:14:06 AM »
    Have you checked out Tethical or reached out to Lirmont? This is looking great though.

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    Koruten [Posts: 91]
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    • [September 10, 2014, 02:37:59 AM]
    Re: Tactics Engine [Just Started]
    « Reply #8 on: September 10, 2014, 02:37:59 AM »
    I have seen Tethical, but I have not sent any messages to Lirmont. When was the last time Tethical was updated? Wasn't it April?

    Anyways thanks for the comments.

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    • [September 10, 2014, 03:28:54 AM]
    Re: Tactics Engine [Just Started]
    « Reply #9 on: September 10, 2014, 03:28:54 AM »
    AFAIK, Tethical is being continuously updated, but updates made public are sporadic. But Tethical is very different to what you're doing, since it's a commercial* multi-purpose suite of tools that are highly specialized, so.

    * currently offered free on the condition that input is given with use, but the final product will be something you'll pay for.

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  • * Angel should quit being a lazy bitch
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    Koruten [Posts: 91]
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    • [September 10, 2014, 04:08:19 AM]
    Re: Tactics Engine [Just Started]
    « Reply #10 on: September 10, 2014, 04:08:19 AM »
    Oh alright. That makes sense. Last time I saw it was when the kickstarter was live.

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    Vaan [Posts: 171]
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    • [September 10, 2014, 04:46:05 PM]
    Re: Tactics Engine [Just Started]
    « Reply #11 on: September 10, 2014, 04:46:05 PM »
    What you re doing looks pretty neat, i must say.

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    Koruten [Posts: 91]
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    • [September 10, 2014, 10:32:40 PM]
    Re: Tactics Engine [Just Started]
    « Reply #12 on: September 10, 2014, 10:32:40 PM »

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    TristanBeoulve [Posts: 78]
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    • [September 11, 2014, 09:40:01 PM]
    Re: Tactics Engine [Just Started]
    « Reply #13 on: September 11, 2014, 09:40:01 PM »
    This is pretty great stuff.

    "There is blood on my hands, how long till it lies on my heart?"
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    Koruten [Posts: 91]
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    • [September 12, 2014, 12:05:57 AM]
    Re: Tactics Engine [Just Started]
    « Reply #14 on: September 12, 2014, 12:05:57 AM »
    This is pretty great stuff.

    Thanks!

    http://www.youtube.com/watch?v=1WS1BqL2AOg


    Attacking is now a thing. As well as HP and damage. (Still lots to do code wise regarding those though.)

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    Koruten [Posts: 91]
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    • [September 12, 2014, 04:14:37 AM]
    Re: Tactics Engine [Just Started]
    « Reply #15 on: September 12, 2014, 04:14:37 AM »


    Small update. Damage is now calculated and has a simple formula.

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    Koruten [Posts: 91]
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    • [September 13, 2014, 02:56:50 AM]
    Re: Tactics Engine [Just Started]
    « Reply #16 on: September 13, 2014, 02:56:50 AM »



    HP is displayed and updates after attacking. Only works with one enemy right now. Working on getting it to work with more. (Min of 6 at least)
    ((The reason the second screenshot image has different HP is because my GIF recorder didn't record the first take correctly.))

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    Koruten [Posts: 91]
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    • [September 13, 2014, 05:24:46 AM]
    Re: Tactics Engine [Just Started]
    « Reply #17 on: September 13, 2014, 05:24:46 AM »

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    Koruten [Posts: 91]
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    • [September 17, 2014, 06:24:44 PM]
    Re: Tactics Engine [Just Started]
    « Reply #18 on: September 17, 2014, 06:24:44 PM »

    Starting work on pub, shop, ect.

    Also, it would be really helpful if someone could obtain some of the backgrounds from the game like the one from the save screen/attack team. Also, is there anyway to extract 3D models of the maps from the rom?

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    TristanBeoulve [Posts: 78]
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    • [September 17, 2014, 09:45:40 PM]
    Re: Tactics Engine [Just Started]
    « Reply #19 on: September 17, 2014, 09:45:40 PM »
    I really love how quickly you're making progress. More please :):more:

    "There is blood on my hands, how long till it lies on my heart?"
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