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Has no clue what is going on.
Rufio [Posts: 71]
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  • [August 29, 2014, 01:26:48 PM]
Re: TableTop Adventures (working title)
« Reply #20 on: August 29, 2014, 01:26:48 PM »
Thank you.  I think I have what I need as far as ASM goes figured out.  The most complex thing I had to do was switch the target's fury and faith for the fury/faith hacks.  And make some of my own formulas because I'm funny like that.  If I think of anything I do need, I know who to ask.



TableTop Adventures Demo is out.
Try it out and let me know how to make it better.
Has no clue what is going on.
Rufio [Posts: 71]
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  • [September 08, 2014, 10:18:15 AM]
Re: TableTop Adventures (working title)
« Reply #21 on: September 08, 2014, 10:18:15 AM »
Shameless thread bump.  I'm still here guys!  Still working.

So I just finished a huge overhaul of the items and monsters and figured I would post somewhat of an update with a player's guide type deal.

First off, here are the classes.  They are unlocked by power source.  Almost every ability requires one kind of item or another.  For this reason, every class has innate equipment change.  Knives count as light blades to equip, but are considered implements for casting purposes.

I changed the elements for every monsters and made the items match up.  The game basically works off of this element chart.

Here's a basic rundown of the weapons.

As for the rest of the items:


So that is a bit of what I have been working on.  That and eventing which is going well, despite the amount of things I still need to fix.

Hope to be back soon with more updates!



TableTop Adventures Demo is out.
Try it out and let me know how to make it better.
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