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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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May I kill him?
Pride [Posts: 838]
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  • [August 13, 2018, 01:54:03 AM]
Re: Valk's Projects Terra(final) Sydney(f) WIP 2018: Fran (FFXII)
« Reply #140 on: August 13, 2018, 01:54:03 AM »
Sir that's awesome and a vierra has been requested for some time

    • Modding version: PSX
  • Check out my ASM thread. Who doesn't like hax?
    The world does not want a savior.
    Valkirst [Posts: 176]
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    • [August 16, 2018, 11:56:47 PM]
    Re: Valk's Projects Terra(final) Sydney(f) WIP 2018: Fran (FFXII)
    « Reply #141 on: August 16, 2018, 11:56:47 PM »
    Thanks, Pride, and Azavier, use this version instead! 😅

    So, here she is after a very long time. I think I'm done.
    « Last Edit: August 17, 2018, 03:04:18 AM by Valkirst »
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    lunar [Posts: 50]
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    • [August 18, 2018, 07:41:44 PM]
    This looks amazing how did you start fft spriting

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    Elric (Overseer) [Posts: 4037]
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    • [August 18, 2018, 08:11:16 PM]
    This looks amazing how did you start fft spriting

    He started with some weird effect editing :P
    (I still like the Omnislash one though)

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    lunar [Posts: 50]
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    • [August 18, 2018, 08:13:39 PM]
    (I still like the Omnislash one though)
    Omnislash from cloud? Could you give a link to that plz?

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    Elric (Overseer) [Posts: 4037]
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    • [August 18, 2018, 08:15:05 PM]
    Just search the forum man. I'm not a search function. He has a thread for his custom effects somewhere

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  • <@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.
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    lunar [Posts: 50]
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    • [August 18, 2018, 08:18:29 PM]
    Ok

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    Valkirst [Posts: 176]
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    • [August 19, 2018, 03:25:50 AM]
    It took a lot of practice, I tried to take in whatever criticism I could but Elric is right I tried some funky edits to effects. 😅

    One of the things I like to do though that helps is ctrl+s to save the sprite sheet when I want to check my progress with some animation frames ie: the forward facing walk. What I do then is jump to shishi with my sprite sheet up, hit ctrl+r to rapidly load it, fil in the 6th animation frame + enter, zoom in with magnifier to make sure it looks smooth. If and then it doesn't look right I cycle through the frames one by one to see which frames are the culprits. Then rinse and repeat. It's also important to make sure that there is enough of variance between the colors so that way it doesn't look so washed out. A good way to do this is by actually using the colors from another sprite and if you feel like there needs to be some slight Variation change to it to fit the idea that you want, try only changing each value by increments of 5 or 10.

    Also here is the effect thread that I started that Elric mentioned.

    http://ffhacktics.com/smf/index.php?topic=10473.0
    Omnislash is on there along with a few others for Cloud.

    http://ffhacktics.com/smf/index.php?topic=10468.0
    Here are some summons I did...

    http://ffhacktics.com/smf/index.php?topic=11601.0
    And some other effect edits.
    « Last Edit: August 19, 2018, 03:51:16 AM by Valkirst »
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    lunar [Posts: 50]
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    • [August 19, 2018, 03:34:16 AM]
    Ah cool thanks for the link. And saw a few of the effects. Keep up the good work tho

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    Cheetah [Posts: 3656]
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    • [August 27, 2018, 12:18:06 PM]
    Awesome to see some new sprites getting finished. Keep up the excellent work.

    Current Projects:
    The world does not want a savior.
    Valkirst [Posts: 176]
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    • [August 28, 2018, 10:09:50 AM]
    Thank you, kind sir

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    Valkirst [Posts: 176]
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    • [September 26, 2018, 02:19:02 AM]
    Well I'm frustrated, I've been working on Romeo for awhile and then I accidentally saved over it with the wrong file... FML

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    Elric (Overseer) [Posts: 4037]
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    • [September 26, 2018, 02:45:22 AM]
    Welcome to FFT modding

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  • <@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.
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    lunar [Posts: 50]
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    • [September 26, 2018, 04:36:15 AM]
    Oof Valk that sucks. :(

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    Valkirst [Posts: 176]
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    • [September 27, 2018, 02:05:45 AM]
    Haha Elric, guess I must be new! :shock:

    This is actually one of the main reasons I always post an update on here, it's kind of to save it. However, I thought I'd try something different this time and just present the finished sprite and it backfired!

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    Valkirst [Posts: 176]
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    • [October 05, 2018, 04:57:18 AM]
    I can't believe you all let me post that sprite of Terra! Having learned a lot of new stuff from doing the Fran sprite, I can see so many mistakes that I did with Terra. I don't know if anybody cares but I am going to be revamping her.

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    Elric (Overseer) [Posts: 4037]
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    • [October 05, 2018, 06:58:55 AM]
    I can't believe you all let me post that sprite of Terra! Having learned a lot of new stuff from doing the Fran sprite, I can see so many mistakes that I did with Terra. I don't know if anybody cares but I am going to be revamping her.

    Well you didnt initially seem to accepting of critics in other things, so we kinda backed off

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    Valkirst [Posts: 176]
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    • [October 10, 2018, 02:20:45 AM]
    I reloaded a revamped Terra. There are lots of tiny little fixes, repositions and pixel clean up!

    Now I have to get back to working on Romeo...

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