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FFT - The Lion War  (Read 94588 times)
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The Puppet ---Master---
Elric (Overseer) [Posts: 4065]
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  • [November 07, 2018, 12:07:28 AM]
Re: FFT - The Lion War
« Reply #280 on: November 07, 2018, 12:07:28 AM »
So choto fixed and sent me the two hacks which were causinh load delay.

He also finished the DK hack, but forgot to add in the way to edit their job requirements. Once i get that back, I will be putting the game together and beginning the beta testing process :)

We are getting there, people!

    • Modding version: PSX
  • <@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.
    Journey of the Five Youtube ChannelThe Lion War Current Status
       
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    xjamxx [Posts: 35]
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    • [November 07, 2018, 12:34:12 AM]
    Re: FFT - The Lion War
    « Reply #281 on: November 07, 2018, 12:34:12 AM »
    Out of curiosity, which job req will have DK?

    • Modding version: PSX
  • <Random> This seems to be a PSX issue.
    <Elric> A psx issue? That makes no sense. Sounds more like an issue with your OS.
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    Elric (Overseer) [Posts: 4065]
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    • [November 07, 2018, 12:57:26 AM]
    Re: FFT - The Lion War
    « Reply #282 on: November 07, 2018, 12:57:26 AM »
    Ill have to look it up in the IRC log when i get home, but iirc, it was level 8 knight and wizard and possibly a level 4 requirement in something else.

    • Modding version: PSX
  • <@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.
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    xjamxx [Posts: 35]
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    • [November 07, 2018, 01:12:22 AM]
    Re: FFT - The Lion War
    « Reply #283 on: November 07, 2018, 01:12:22 AM »
    Thank you, there is no need to search for it. I was thinking in the wotl DK job req, and I was like, does this game have a kill counter for each unit?... But you just simplified.

    In my asm hacks there is an optimization of vanilla job req that frees 20 instruction spaces in scus file, where i added my custom jobs requirements. Maybe (it will really depend how exactly choto implemented the hack) could use that to write the req for DK.

    EDIT: indeed Pride, though it is more like a never used routine from 275c0 to 2873c which has 1120 instructions.
    « Last Edit: November 07, 2018, 10:57:18 AM by xjamxx »
    • Modding version: PSX
  • <Random> This seems to be a PSX issue.
    <Elric> A psx issue? That makes no sense. Sounds more like an issue with your OS.
    May I kill him?
    Pride [Posts: 839]
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    • [November 07, 2018, 06:37:30 AM]
    Re: FFT - The Lion War
    « Reply #284 on: November 07, 2018, 06:37:30 AM »
    There is already a little bit of free space in SCUS, but I think only Xiffy has posted any hacks that use it

    • Modding version: PSX
  • Check out my ASM thread. Who doesn't like hax?
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    Elric (Overseer) [Posts: 4065]
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    • [November 07, 2018, 08:41:12 AM]
    Re: FFT - The Lion War
    « Reply #285 on: November 07, 2018, 08:41:12 AM »
    No need to do all that since Choto will have the ability to change the job requirements for DK (or rather whatever other extra class you choose to add) built into his hack

    • Modding version: PSX
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    Nyzer [Posts: 889]
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    • [November 07, 2018, 02:01:23 PM]
    Re: FFT - The Lion War
    « Reply #286 on: November 07, 2018, 02:01:23 PM »
    Heh, the WotL requirements for DK are terrible. That was never going to be what was used here :P

    • Modding version: PSX & WotL
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    • [November 13, 2018, 05:29:08 AM]
    Re: FFT - The Lion War
    « Reply #287 on: November 13, 2018, 05:29:08 AM »
    So Choto sent me the fixed version the other day of the DK hack. Ive been doing some light testing, however due to my work schedule this week, i have no yet tested the full game or requirements.

    I hope to have a closed beta test starting this weekend, give or take a few days. Feel free to PM me if you are interested in beta testing TLW. But keep in mind that i wont be sending the patch to any new or unestablished forum members for security reasons.

    • Modding version: PSX
  • <@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.
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    KnightX [Posts: 2]
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    • [November 19, 2018, 10:30:57 AM]
    Re: FFT - The Lion War
    « Reply #288 on: November 19, 2018, 10:30:57 AM »
    i have nothing going on atm i could help play test. But im a nobody on the fourms. i just lurk around waiting for the right time to pull my D out
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    Elric (Overseer) [Posts: 4065]
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    • [November 20, 2018, 02:55:51 AM]
    Re: FFT - The Lion War
    « Reply #289 on: November 20, 2018, 02:55:51 AM »
    So due to the site being down for several days, as well as me being sick as hell due to the weather change here, i havent put this together yet. But it should be within the next week or so. Ive gotten 2 PMs from testers so far, so we should be good to go as soon as i put it all together

    • Modding version: PSX
  • <@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.
    Journey of the Five Youtube ChannelThe Lion War Current Status
       
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    • [November 27, 2018, 01:40:03 PM]
    Re: FFT - The Lion War
    « Reply #290 on: November 27, 2018, 01:40:03 PM »
    Beta still coming soon. Within the next week or two for sure. I had some setbacks that had to take priority over my initial testing, but we arent off track just yet, only slowed down due to stormy weather ;)

    • Modding version: PSX
  • <@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.
    Journey of the Five Youtube ChannelThe Lion War Current Status
       
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    Heisho [Posts: 109]
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    • [November 28, 2018, 08:57:45 PM]
    Re: FFT - The Lion War
    « Reply #291 on: November 28, 2018, 08:57:45 PM »
    Beta still coming soon. Within the next week or two for sure. I had some setbacks that had to take priority over my initial testing, but we arent off track just yet, only slowed down due to stormy weather ;)

    Take your time Cap'n.

    • Modding version: PSX
  • Gnarw, hiss, grrr and some other zombie noises...
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