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matthewxxg [Posts: 2]
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  • [December 15, 2013, 07:01:10 AM]
[Old] Problem with importing sprite after patching
« on: December 15, 2013, 07:01:10 AM »
ShishiSpriteEditor would not read the patched iso file. No problem with the raw file or other patched updates, only having problem with FFT+ unfortunately :(.
Any help would be greatly appreciated
« Last Edit: September 24, 2015, 11:21:12 AM by Dome »
Dome [Posts: 4890]
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  • [December 15, 2013, 08:31:47 AM]
Re: Problem with importing sprite after patching
« Reply #1 on: December 15, 2013, 08:31:47 AM »
Welcome to FFH, where all your dreams come true!
Sadly, I'm not very expert on the matter...I hope someone more knowledgeable stops by to help you

P.s: Just for curiosity, what did you want to change?

"Be wise today so you don't cry tomorrow"
The Puppet ---Master---
Elric (Overseer) [Posts: 4065]
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  • [December 15, 2013, 02:16:27 PM]
Re: Problem with importing sprite after patching
« Reply #2 on: December 15, 2013, 02:16:27 PM »
I believe Xif knows how to fix this. We used to have the same issue with Jot5.

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    Xifanie (Webmistress) [Posts: 4398]
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    • [December 15, 2013, 03:03:22 PM]
    Re: Problem with importing sprite after patching
    « Reply #3 on: December 15, 2013, 03:03:22 PM »
    Basically, the only ways to fix it, are to:
    - Manually pad with 00 bytes the image until it's the same size as a normal image restructured by shishi
    - Have Dome make a proper patch, with him padding his original comparison ISO to the same size as a normal image restructured by shishi, and change the last byte to something else than 00... 01, FF, whatever. Then when he makes a patch, it will be openable in shishi after patching.

    Of course, both options require a hex editor.

    This is why using the PPF format to start with was stupid. We really need to change.

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  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    Timbo [Posts: 537]
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    • [December 15, 2013, 04:20:57 PM]
    Re: Problem with importing sprite after patching
    « Reply #4 on: December 15, 2013, 04:20:57 PM »
    As I'm about to make my own patch. What other format would you recommend Webmistress?
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    Xifanie (Webmistress) [Posts: 4398]
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    • [December 15, 2013, 04:42:07 PM]
    Re: Problem with importing sprite after patching
    « Reply #5 on: December 15, 2013, 04:42:07 PM »
    I'm looking into that...
    beat is a no (forced checksum validation)
    ninja is a no (the program just crashed on me, so kinda pointless if users can't use it)
    xdelta potentially a yes... I've found a program that has a GUI of it, but it doesn't really let you customize it, otherwise it's all freaking DOS. I can create patches with it that work perfectly, but you can only use it once and on an unaltered ISO.
    IPS is a no; CDs are too big anyway

    Really, our options suck. :/

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  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    The Puppet ---Master---
    Elric (Overseer) [Posts: 4065]
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    • [December 15, 2013, 08:16:26 PM]
    Re: Problem with importing sprite after patching
    « Reply #6 on: December 15, 2013, 08:16:26 PM »
    Sooo, I downloaded the FFT+ PPF to fix the Shishi issue, however upon patching I see that FFT+ is over 800mb,
    when a normal FFT image (unextended) is ~ 516mb (even Jot5 is only ~527)

    So I have no idea what horrible things Dome did to his Master ISO, but I would need that to look further into it.

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    matthewxxg [Posts: 2]
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    • [December 16, 2013, 04:58:21 AM]
    Re: Problem with importing sprite after patching
    « Reply #7 on: December 16, 2013, 04:58:21 AM »
    Fixed it. Thx  :D
    Dome [Posts: 4890]
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    • [December 16, 2013, 07:32:08 AM]
    Re: Problem with importing sprite after patching
    « Reply #8 on: December 16, 2013, 07:32:08 AM »
    So I have no idea what horrible things Dome did to his Master ISO
    Unspeakable things

    "Be wise today so you don't cry tomorrow"
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    Elric (Overseer) [Posts: 4065]
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    • [December 16, 2013, 02:35:33 PM]
    Re: Problem with importing sprite after patching
    « Reply #9 on: December 16, 2013, 02:35:33 PM »
    Clearly

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