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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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VincentCraven [Posts: 1094]
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  • [November 18, 2008, 09:32:54 PM]
Re: The little asm hacking reference
« Reply #80 on: November 18, 2008, 09:32:54 PM »
I've done plenty of tedious stuff, and I'd rather be a little frustrated rather than having to beg you or SB to look for and alter values for me.

Plus, the way around some of my problems is probably just as tedious.
« Last Edit: December 31, 1969, 11:00:00 PM by VincentCraven »
I changed jobs and that has made all the difference.
Unreliable as a Mime.
The Damned [Posts: 2168]
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  • [November 19, 2008, 12:07:23 AM]
Re: The little asm hacking reference
« Reply #81 on: November 19, 2008, 12:07:23 AM »
I'm with VincentCraven, Zodiac, but you already know that.

I'd still like to help in anyway I can, especially with since I happen to have a pretty much all of next week off. (Stupid holiday.)
« Last Edit: December 31, 1969, 11:00:00 PM by The Damned »
"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"
BeoulveBlack
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  • [November 21, 2008, 05:00:21 PM]
Re: The little asm hacking reference
« Reply #82 on: November 21, 2008, 05:00:21 PM »
Quote from: "Zodiac"
0x000E92AC :
1980103C
F7380482
04390582
F4380682
2000C630
0200C01C
00000000
25208500
043904A2
E8FFBD27
1000BFAF
F81B0608
00000000
0x0011FFD8 :
AB400508
00000000
Weapon Strike Fix (!!!Holy Sword and Dark Sword!!!)
The first time I coded asm for real, and there doesn't seem to be any problems.
There is a bit in FFTPatcher under Hit Enemies and Hit allies.
If the ability has "Weapon Strike" and it is checked, the ability will ignore the weapon's elemental and only take the one from the ability.
Else, it will stack both the elementals from the weapons and from the ability.


correct me if my understanding is off, but does this mean that holy sword will actually be elemental if the Weapon Strike bit is checked?
« Last Edit: December 31, 1969, 11:00:00 PM by BeoulveBlack »
Archael
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  • [November 21, 2008, 05:02:40 PM]
Re: The little asm hacking reference
« Reply #83 on: November 21, 2008, 05:02:40 PM »
correct
« Last Edit: December 31, 1969, 11:00:00 PM by Archael »
BeoulveBlack
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  • [November 21, 2008, 05:14:46 PM]
Re: The little asm hacking reference
« Reply #84 on: November 21, 2008, 05:14:46 PM »
anyway to make it so that the damage from poison is higher? i think it's either 1/8 or 1/10 MaxHP, but is there any way to set it to either 1/7 or 1/6 MaxHp? i'd like to see this status be useful for a change (heck, i think if the status never expired it'd be good)
« Last Edit: December 31, 1969, 11:00:00 PM by BeoulveBlack »
French Maid
Xifanie (Webmistress) [Posts: 4448]
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  • [November 21, 2008, 10:27:18 PM]
Re: The little asm hacking reference
« Reply #85 on: November 21, 2008, 10:27:18 PM »
Problems with poison isn't the damage; since it creates damage that doesn't active reaction abilities, and that pwns. Second one is the length; definitely too low. Unless you're using vanilla Orly with Excalibur + Thief Hat + Sprint Shoes and fighting vs undeads, Poison will never be a treat.
Thirdly, too much stuff can instantly cure it: Heal, Stigma Magic, Antidote, Remedy, Death, Chocobos, etc.
« Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    BeoulveBlack
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    • [November 22, 2008, 01:23:20 AM]
    Re: The little asm hacking reference
    « Reply #86 on: November 22, 2008, 01:23:20 AM »
    you're right; i think i'll set poison to never end by CT, and i'll change some of the things that cure it. in many rpg's, i've known there to be two type off cures genereally: a type that dos minor things like poison, dark, silence, etc., then the higher type that cure stone, paralysis, curse, and that sorta thing. i'll make it so that poison isn't gimped so bad by the number of things that cure it.

    PS
    i'm just noticing that dancing kirby!
    « Last Edit: December 31, 1969, 11:00:00 PM by BeoulveBlack »
    French Maid
    Xifanie (Webmistress) [Posts: 4448]
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    • [November 30, 2008, 05:40:45 AM]
    Re: The little asm hacking reference
    « Reply #87 on: November 30, 2008, 05:40:45 AM »
    + Fury Hack

    Hurry and get it, it even includes a graphical hack in the PPF file.
    « Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    Unreliable as a Mime.
    The Damned [Posts: 2168]
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    • [November 30, 2008, 06:00:46 AM]
    Re: The little asm hacking reference
    « Reply #88 on: November 30, 2008, 06:00:46 AM »
    Even if I don't ever use this, I have to say that you are like an existent form of God, Zodiac.

    Praise be to thee.
    « Last Edit: December 31, 1969, 11:00:00 PM by The Damned »
    "Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

    "Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

    "Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"
    French Maid
    Xifanie (Webmistress) [Posts: 4448]
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    • [November 30, 2008, 01:27:49 PM]
    Re: The little asm hacking reference
    « Reply #89 on: November 30, 2008, 01:27:49 PM »
    - Changed the Fury Formula from
    (50+Caster_Fury)*(50+Target_Fury)*Total_Damage/10000
    to
    (40+Caster_Fury)*(40+Target_Fury)*Total_Damage/10000

    because 60 is the average Brave/Faith.
    « Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    French Maid
    Xifanie (Webmistress) [Posts: 4448]
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    • [November 30, 2008, 06:21:02 PM]
    Re: The little asm hacking reference
    « Reply #90 on: November 30, 2008, 06:21:02 PM »
    - Fixed Fury Hack; Berserk had no damage bonus anymore.
    « Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    Unreliable as a Mime.
    The Damned [Posts: 2168]
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    • [November 30, 2008, 06:23:33 PM]
    Re: The little asm hacking reference
    « Reply #91 on: November 30, 2008, 06:23:33 PM »
    So, I been thinking about this a bit, and I have a question: With regards to the damage done and taken by having higher than normal Fury, do the bonuses multiple or does one override the other?

    Similarly, people with less than 60 Fury start to take less damage, correct?
    « Last Edit: December 31, 1969, 11:00:00 PM by The Damned »
    "Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

    "Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

    "Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"
    French Maid
    Xifanie (Webmistress) [Posts: 4448]
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    • [November 30, 2008, 07:32:44 PM]
    Re: The little asm hacking reference
    « Reply #92 on: November 30, 2008, 07:32:44 PM »
    yeah
    10/10 = 25% damage
    60/10 = 50% damage
    60/60 = 100% damage
    100/60 = 140% damage
    100/100 = 196% damage
    « Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    Unreliable as a Mime.
    The Damned [Posts: 2168]
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    • [November 30, 2008, 08:13:18 PM]
    Re: The little asm hacking reference
    « Reply #93 on: November 30, 2008, 08:13:18 PM »
    That is most excellent. I've a few more questions and then I'll leave you alone: (Speaking of which, I'll try and be on chat soon like I promised.)

    • Did you pick 60 as the median because it would make the damage cap below 200%? Or was it just concidental? I'm asking because I would have used 55 as the median due to the Brave values for generics being between 40-70, but I'm not sure how you determined the median.
    • In-game, you still have to text edit Brave into Fury, correct?
    • Finally, Fury also affects Faith-based attacks as well? I'm guessing it does because of the "total damage" thing, but I just want to be sure. Fury is basically the final multiplier for everything now then, right?
    « Last Edit: December 31, 1969, 11:00:00 PM by The Damned »
    "Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

    "Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

    "Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"
    VincentCraven [Posts: 1094]
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    • [November 30, 2008, 08:26:07 PM]
    Re: The little asm hacking reference
    « Reply #94 on: November 30, 2008, 08:26:07 PM »
    - generated Br/Fa for all units except for Soldier Office units are from 45 to 74.  Oh, and monsters from eggs also have 40-70 Br/Fa
    -if you use the .ppf file to patch, it'll say Fury where it used to say Brave
    -Fury was added to make low brave useful.  Only physical attacks should be affected by Fury.
    « Last Edit: December 31, 1969, 11:00:00 PM by VincentCraven »
    I changed jobs and that has made all the difference.
    French Maid
    Xifanie (Webmistress) [Posts: 4448]
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    • [November 30, 2008, 08:26:24 PM]
    Re: The little asm hacking reference
    « Reply #95 on: November 30, 2008, 08:26:24 PM »
    - I'm fairly sure randomly generated units are 45-74 (or whatever) and only the Soldier Office is 40-70. That's where 60 comes from.
    - You'd have to edit Brave to Fury for description, the PPF patches the Brave Graphic into Fury though.
    - Physical Attacks.
    « Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    French Maid
    Xifanie (Webmistress) [Posts: 4448]
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    • [November 30, 2008, 08:27:08 PM]
    Re: The little asm hacking reference
    « Reply #96 on: November 30, 2008, 08:27:08 PM »
    Ohhh! Y, you!!
    « Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    Unreliable as a Mime.
    The Damned [Posts: 2168]
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    • [November 30, 2008, 08:48:22 PM]
    Re: The little asm hacking reference
    « Reply #97 on: November 30, 2008, 08:48:22 PM »
    Oh, I'm an idiot when it comes to remembering the Brave thing.

    Thanks for the (many) clarifications.

    That's immensely awesome then. I take back what I said earlier: I may indeed end up using this for my patch, especially since it jives with at least one of my classes.
    « Last Edit: December 31, 1969, 11:00:00 PM by The Damned »
    "Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

    "Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

    "Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"
    Zozma [Posts: 4604]
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    • [December 01, 2008, 12:00:48 AM]
    Re: The little asm hacking reference
    « Reply #98 on: December 01, 2008, 12:00:48 AM »
    this might be a wierd one... but is there a way to make "Invite" status also force the unit to be ai controlled, maybe perma charmed or whatever? without destroying the status charm. i donno if anyone would want that, but then enemies would be able to invite your characters lol..
    « Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
    Wiegraf: Draw your sword Ramza!
    Ramza: But im a monk!!
    French Maid
    Xifanie (Webmistress) [Posts: 4448]
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    • [December 01, 2008, 03:48:42 AM]
    Re: The little asm hacking reference
    « Reply #99 on: December 01, 2008, 03:48:42 AM »
    I don't usually ask my members to do something because normally only I can do it.
    But if anyone has free time it would be appreciated to fill in the Wiki with those ASM hacks.
    Why? I'm gonna put there from now on and link when I update.

    http://www.ffhacktics.com/wiki/ASM_Hacking

    If you want the format check THIS ONE:
    http://www.ffhacktics.com/wiki/Brave_to_Fury

    Hell, if you feel like it you can also create PPF files of each hack. That would be very appreciated too.
    « Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
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