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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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Nyzer [Posts: 1068]
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  • [November 17, 2016, 08:50:13 AM]
Re: How to make a Story Mod (WIP Tutorial)
« Reply #120 on: November 17, 2016, 08:50:13 AM »
Here's how you can import a palette.

    • Modding version: PSX & WotL
  • Arimala [Posts: 13]
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    • [November 17, 2016, 12:15:55 PM]
    Re: How to make a Story Mod (WIP Tutorial)
    « Reply #121 on: November 17, 2016, 12:15:55 PM »
    Thanks for the quick response. Now I am stuck on:
    11) Open the BMP in TIMUTIL.EXE
    12) Convert to a 4bit TIM with translucent all but black & transparent black
    13) Start "Bonus Bin Utility.exe", Select your BONUS.BIN file (must be extracted from you ISO), Then select your .TIM file, and hit save.
    14) Import BONUS.BIN and enjoy!

    I have windows 7 so I used timtool like choto said on page 6 i think it was, converted a file no problem.. after that I extracted the bonus.bin file from cdmage, but nothing happens when I hit open bonus.bin. It just acts like something happened .. I thought that was normal so I tried importing the .tim but I just get this error "error: Could not read file from disk. Original Error: Index was outside the bounds of the array"
    French Maid
    Xifanie (Webmistress) [Posts: 4462]
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    • Final Fantasy Hacktics
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    • [November 17, 2016, 12:45:38 PM]
    Re: How to make a Story Mod (WIP Tutorial)
    « Reply #122 on: November 17, 2016, 12:45:38 PM »
    You should be able to just use the latest shishi for this... it has every BONUS.BIN conditions on their own that you can individually extract and reimport.

    https://github.com/Glain/FFTPatcher/releases/tag/v0.491

    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    Arimala [Posts: 13]
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    • [November 17, 2016, 03:19:58 PM]
    Re: How to make a Story Mod (WIP Tutorial)
    « Reply #123 on: November 17, 2016, 03:19:58 PM »
    Edit: Ok so this was just for editing the IMAGES of the winning conditions and not actually editing the winning conditions themselves, which I would have to do through the attack.out, xml editing, and changing all the display conditions for each event. Unless I am just completely mixed up, but it doesn't seem changing some images would do what I am looking to do..
    « Last Edit: November 17, 2016, 04:46:07 PM by Arimala »
    • Modding version: PSX
  • Pages: 1 ... 5 6 [7]