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FFT Arena: Balance Discussion Thread  (Read 265747 times)
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Reks [Posts: 684]
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  • [February 27, 2016, 12:49:19 AM]
Re: FFT Arena: Balance Discussion Thread
« Reply #2140 on: February 27, 2016, 12:49:19 AM »
Not sure if everyone will be in favor for Auto Reflect. I had a similar suggestion with having auto reflect ready and not many people were thrilled about it because there's not many people that would use raise + reflect because it can backfire.

But then again, you can still resurrection with fairy and items. Plus reflect shenanigans are often times a example of AI brilliance when they bounce spells off of units. My idea at the time was change the Crystal Shield to a Mirror shield where it offers High P-EV and no M=EV but has Always Reflect. Hopefully now some people will be on board with that
More than happy with that kind of suggestion. Would give Cursed Ring units the capacity to have high Faith without as much risk of being Raise 2'd, and would encourage more Water use and other Reflect-Piercing spells and the like.

Or maybe a reflect bounce off of their own team onto the reflected unit to get around that? Dunno if the AI realizes it can do that.
Barren [Posts: 2588]
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  • [February 27, 2016, 01:25:12 AM]
Re: FFT Arena: Balance Discussion Thread
« Reply #2141 on: February 27, 2016, 01:25:12 AM »
It depends on the position between the reflector and the target. Usually the AI is awesome at using reflect to hit their targets. Reflect based teams relies on positioning A LOT. So you just have to be lucky I suppose if you want a double stop or a double Demi 2

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    Gaignun [Posts: 530]
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    • [March 03, 2016, 07:20:20 AM]
    Re: FFT Arena: Balance Discussion Thread
    « Reply #2142 on: March 03, 2016, 07:20:20 AM »
    I am comfortable with adding Always: Reflect to more equipment, as well as adding Reflect and Faith reaction abilities.  People who cover high Faith with Always: Reflect instead of high M-EV will get burned by Black Magic Water/Flare and Summon Magic.

    Concerning resurrection with Reflect, I wonder if we can add another high-cost raise ability that pierces Reflect.  Currently, all raise options outside of White Magic are generally miserable.  If we could add a raise ability that resurrects a fallen ally with 50%+ HP, but at the cost of high MP/CT, and if we could add this ability to a skill set other than White Magic, we might be able to decentralize healing roles from White Magic.  I am leaning toward Lore or Nether Magic as this skill set.
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    dw6561 [Posts: 253]
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    • [March 03, 2016, 11:32:42 AM]
    Re: FFT Arena: Balance Discussion Thread
    « Reply #2143 on: March 03, 2016, 11:32:42 AM »
    I think Always: Reflect and the Faith/Reflect reactions would be pretty cool. I also think that a reflect-piercing raise spell would be okay, although fairy already gets past reflect and we want to make that better. What I really think needs to happen is an unfaith based revival, since Raise 2 is woefully innacurate and even raise falls out at 70% or so when both units are at 40. Whether it's unfaith based, gets past reflect, or both, I would put the new skill on Nether Magic because Lore already has a lot of variety as is in my opinion.


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    Barren [Posts: 2588]
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    • [March 03, 2016, 04:07:13 PM]
    Re: FFT Arena: Balance Discussion Thread
    « Reply #2144 on: March 03, 2016, 04:07:13 PM »
    I did PM FFMaster a few days ago about modding the patch and he still has't replied. I honestly don't know at this point what we can do.

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    Andrew [Posts: 211]
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    • [March 03, 2016, 06:13:20 PM]
    Re: FFT Arena: Balance Discussion Thread
    « Reply #2145 on: March 03, 2016, 06:13:20 PM »
    How about asking him for permission to mod Arena as a community?  We could have polls for new ideas, and the ideas that win said polls could be discussed to death, balanced to death, and then implemented.  I'm wiling to help out with what I can, which would most-likely boil down to testing, using the existing patching tools (not so sure about that ASM stuff), and brainstorming.

    EDIT: That's if he responds, obviously.  :P
    « Last Edit: March 03, 2016, 06:32:47 PM by Andrew »
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    • [March 03, 2016, 07:00:40 PM]
    Re: FFT Arena: Balance Discussion Thread
    « Reply #2146 on: March 03, 2016, 07:00:40 PM »
    If he responds then I would bet that he would want us to, but I don't want to misjudge him for assuming he'll say yes

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    Gaignun [Posts: 530]
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    • [April 21, 2016, 07:36:19 AM]
    Re: FFT Arena: Balance Discussion Thread
    « Reply #2147 on: April 21, 2016, 07:36:19 AM »
    Throwing this out before I forget.  Doesn't mean much with FFMaster MIA, though.

    A few adjustments
    Heaven's Cloud: Dmg_(PA*7), 100% Cancel: Haste, Wind element, 200 JP
    Muramasa: Dmg_(PA*9), 25% Add: Death Sentence, 200 JP
    Reduce weakness modifier from 2.0 to 1.5.

    A few new status effects
    Celerity: Halve CT of skills, 48 CT
    Amplify: Add Strengthen: All elements, 48 CT
    Veil: Add Half: All elements, 48 CT

    Reaction abilities
    Chrono Trigger: Add Haste & Celerity. 300 JP
    Sunken State: New reaction ability.  Add Transparent when targeted. 100 JP
    Veil: New reaction ability.  Add Veil when damaged. 200 JP
    silentkaster [Posts: 543]
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    • [August 08, 2016, 07:36:07 PM]
    Re: FFT Arena: Balance Discussion Thread
    « Reply #2148 on: August 08, 2016, 07:36:07 PM »
    Bumping this thread up. Several balance ideas are coming up in discord based on battles, matches, etc and it's much easier when they're in a thread so we can permanently link. Discord is better for discussing live stuff or making decisions/gathering votes, so if we can get people posting in here with ideas and such again, it would be great for everything.

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