Please login or register.

Login with username, password and session length
Advanced search  

News:

Don't be hasty to start your own mod; all our FFT modding projects are greatly understaffed. Find out how you can help in the Recruitment section.

FFT Arena: Balance Discussion Thread  (Read 260085 times)
Pages: 1 ... 75 76 [77] 78 79 ... 108
Surprised to see me?
Otabo [Posts: 818]
  • View Profile
  • share
  • [October 03, 2014, 04:02:15 PM]
Re: FFT Arena: Balance Discussion Thread
« Reply #1520 on: October 03, 2014, 04:02:15 PM »
Oh yes, that reminds me: Is something going to be done to bags this time around?
"..." - Gogo
Shintroy [Posts: 475]
  • View Profile
  • share
  • [October 04, 2014, 01:59:12 AM]
Re: FFT Arena: Balance Discussion Thread
« Reply #1521 on: October 04, 2014, 01:59:12 AM »
Where can I see the change list for the next version?

Some day my people will be free.
Artist Person
Reks [Posts: 684]
  • View Profile
  • http://steamcommunity.com/id/MyifeeAzurai
  • share
  • [October 04, 2014, 02:14:57 AM]
Re: FFT Arena: Balance Discussion Thread
« Reply #1522 on: October 04, 2014, 02:14:57 AM »
Where can I see the change list for the next version?

On the page before, one of FFM's posts listed the changes.
"..." - Gogo
Shintroy [Posts: 475]
  • View Profile
  • share
  • [October 04, 2014, 02:43:17 AM]
Re: FFT Arena: Balance Discussion Thread
« Reply #1523 on: October 04, 2014, 02:43:17 AM »
Salty Rage always berserk? GG Mime.
Can finally make a spear wielding Samurai I always wanted, but didn't want to put any effort into making.

Some day my people will be free.
Leif1991 [Posts: 79]
  • View Profile
  • share
  • [October 04, 2014, 05:17:13 PM]
Re: FFT Arena: Balance Discussion Thread
« Reply #1524 on: October 04, 2014, 05:17:13 PM »
Once 139 is released, will there be a modded team builder implementing these changes? Also, Dokurider talked about a nerf to zombie units. Does this mean that they are no longer guaranteed revival when their death counter reaches zero?

Season 3 A.I. Tournament Champion
Barren [Posts: 2583]
  • View Profile
  • share
  • [October 04, 2014, 06:48:42 PM]
Re: FFT Arena: Balance Discussion Thread
« Reply #1525 on: October 04, 2014, 06:48:42 PM »
I think what that means is that they can get revived but now there's a 50% chance of them waiting another turn to get back up. So essentially they could be down for a long time

    • Modding version: Other/Unknown
  • You dare cross blades with me?
    Bad code, beware! The NOPs are coming to eat you!
    formerdeathcorps [Posts: 1322]
    • View Profile
    • share
    • [October 04, 2014, 06:55:27 PM]
    Re: FFT Arena: Balance Discussion Thread
    « Reply #1526 on: October 04, 2014, 06:55:27 PM »
    These changes seem to be make things more balanced.  I may actually play again.

    However, there are a few things from the last few seasons that we didn't fix.  Not every status proc is equal.  Due to how the AI works, the actual value of procs in this game is different than how human players will value such procs.  In order of lethality:
    1) Charm (makes the enemy unit work for you temporariliy, during which your team will not target)
    2) Sleep (takes an enemy unit out of the battle for 60 CT, during which your team will not target)
    3) Petrify (makes an enemy unit unable to battle by KOing it)
    4) Frog (makes an enemy unit unable to battle, BUT your team will easily kill the target)
    5) Stop (takes an enemy unit out of the battle, BUT your team will target)
    6) Don't Act (makes an enemy unit unable to battle, BUT your team is able to target)

    Notice the difference between 1-3 and 4-6.  In the first 3, the enemy unit will always be incapacitated long-term because they will not be targeted; in the latter 3, the enemy unit is incapacitated BUT can be targeted.  As a result, incapacitation in the latter cases may not always "stick" (because if the incapacitated unit is immediately targeted and killed, the proc then has no long-term value).  This mismatch was used by Avalanche in S6 (first place) and S7 (second place) to brutal effect because he was able to wield both a sleep sword and an ancient sword on the same unit.  Thus, I suggest:
    1) Remove Sleep Sword
    2) Remove Ancient Sword
    3) Remove Moonlight
    ...in exchange for
    I) Zombie Lance (13 WP, +1 SP, 33% Zombie) replaces Spear
    II) Stone Spear (12 WP, +1 SP, 20% Petrify) replaces Mythril Spear
    III) Luna Spear (11 WP, +1 SP, 50% Proc: Moonlight) replaces Partisan
    IV) Holy Lance update (10 WP, +1 SP, 25% Sleep, Holy Element)

    The Moonlight suggestion is because Lancer is the base class for dragon spirit (and thus, can best exploit the Moonlight proc).
    Overall, this suggestion will further balance the game as lances cannot be mixed with 2S (which is how Avalanche won) and lancer currently does not have enough offensive options.  (It won't further empower already powerful classes because lances can only be natively used by lancers.)
    « Last Edit: October 04, 2014, 08:13:31 PM by formerdeathcorps »
    The destruction of the will is the rape of the mind.
    The dogmas of every era are nothing but the fantasies of those in power; their dreams are our waking nightmares.
    "..." - Gogo
    Shintroy [Posts: 475]
    • View Profile
    • share
    • [October 04, 2014, 09:26:21 PM]
    Re: FFT Arena: Balance Discussion Thread
    « Reply #1527 on: October 04, 2014, 09:26:21 PM »
    Could we keep phoenix blade and, like the new Masamune, replace always slow and immunity to haste with the same negatives to speed? Minus 4 to 6 speed sounds balanced. It was a really good singing sword. Bard always got cheer songs off without wasting turns recasting. You're also affected by slow more.

    ---------------

    Won't a 139 Equip Knightsword Thief now end up being stronger than the 138 Katar 2hand Thief?
    « Last Edit: October 07, 2014, 10:50:50 PM by Shintroy »
    Some day my people will be free.
    Internet Cool
    Dokurider [Posts: 2807]
    • View Profile
    • http://steamcommunity.com/profiles/76561198023738783/
    • share
    • [October 08, 2014, 02:21:19 AM]
    Re: FFT Arena: Balance Discussion Thread
    « Reply #1528 on: October 08, 2014, 02:21:19 AM »
    Quote
    Could we keep phoenix blade and, like the new Masamune, replace always slow and immunity to haste with the same negatives to speed? Minus 4 to 6 speed sounds balanced. It was a really good singing sword. Bard always got cheer songs off without wasting turns recasting. You're also affected by slow more.
    Always: Reraise is an unworkable concept. It might be indeed better with negative speed, but you still end up with an unkill-able aggro unit that can Balance the shit out of you.

    Quote
    Won't a 139 Equip Knightsword Thief now end up being stronger than the 138 Katar 2hand Thief?
    17 WP + dispel vs an effective 26 WP + 1 PA/Move
    I don't think it really could ever be as bad as Katar Thieves, Always: Protect or not. The combination of extreme damage and move was what made Katar so good.
    reinoe [Posts: 450]
    • View Profile
    • share
    • [October 09, 2014, 07:49:37 PM]
    Re: FFT Arena: Balance Discussion Thread
    « Reply #1529 on: October 09, 2014, 07:49:37 PM »
    How many JP do Mimes get? 

    My dreams can come true!
    ☯☯☯☯
    FFMaster [Posts: 2499]
    • View Profile
    • share
    • [October 09, 2014, 08:45:50 PM]
    Re: FFT Arena: Balance Discussion Thread
    « Reply #1530 on: October 09, 2014, 08:45:50 PM »
    3000

    ☢ CAUTION CAUTION ☢ CAUTION CAUTION ☢
    Surprised to see me?
    Otabo [Posts: 818]
    • View Profile
    • share
    • [October 09, 2014, 10:49:14 PM]
    Re: FFT Arena: Balance Discussion Thread
    « Reply #1531 on: October 09, 2014, 10:49:14 PM »
    Always: Reraise is an unworkable concept. It might be indeed better with negative speed, but you still end up with an unkill-able aggro unit that can Balance the shit out of you.
    17 WP + dispel vs an effective 26 WP + 1 PA/Move
    I don't think it really could ever be as bad as Katar Thieves, Always: Protect or not. The combination of extreme damage and move was what made Katar so good.

    Agreed. Definetly not. Even if Two Hands worked with KSwords, the damage still wouldn't come close to the damage of Katar thieves. Though, I'm willing to bet now that Slasher can be dual wielded, dual Slasher geos/pallies or maybe even ninjas will become a thing. Probably going to do as much, if not more than Katar thieves now.

    Speaking of Balance, now that Phoenix Blade's been reworked, and average HP totals have gone up overall, I wonder if Balance would see even more use now, at least on armored units. Hmm.

    reinoe [Posts: 450]
    • View Profile
    • share
    • [October 10, 2014, 05:39:20 PM]
    Re: FFT Arena: Balance Discussion Thread
    « Reply #1532 on: October 10, 2014, 05:39:20 PM »
    Can Mimes equip bags?

    My dreams can come true!
    Surprised to see me?
    Otabo [Posts: 818]
    • View Profile
    • share
    • [October 10, 2014, 08:07:01 PM]
    Re: FFT Arena: Balance Discussion Thread
    « Reply #1533 on: October 10, 2014, 08:07:01 PM »
    Can Mimes equip bags?

    Nope. They can equip everything except shields and weapons. But, they can still use weapons and shields if they have an 'Equip X' support.
    "..." - Gogo
    Shintroy [Posts: 475]
    • View Profile
    • share
    • [October 10, 2014, 11:59:12 PM]
    Re: FFT Arena: Balance Discussion Thread
    « Reply #1534 on: October 10, 2014, 11:59:12 PM »
    Does Singing and Dancing benefit from Short Charge?

    Some day my people will be free.
    Barren [Posts: 2583]
    • View Profile
    • share
    • [October 11, 2014, 01:12:42 AM]
    Re: FFT Arena: Balance Discussion Thread
    « Reply #1535 on: October 11, 2014, 01:12:42 AM »
    No it doesn't.  Because song and dance are performances

    • Modding version: Other/Unknown
  • You dare cross blades with me?
    Artist Person
    Reks [Posts: 684]
    • View Profile
    • http://steamcommunity.com/id/MyifeeAzurai
    • share
    • [October 11, 2014, 02:01:05 AM]
    Re: FFT Arena: Balance Discussion Thread
    « Reply #1536 on: October 11, 2014, 02:01:05 AM »
    Does Singing and Dancing benefit from Short Charge?
    There are three.

    Charging: Hawk's Eye, Bad Luck, ect

    Casting: All magic

    Performing: Song and Dance

    Short Charge works on Casting only, to my knowledge.
    Mediator
    Eternal [Posts: 3075]
    • View Profile
    • https://steamcommunity.com/id/eternal248/
    • share
    • [October 11, 2014, 02:19:42 AM]
    Re: FFT Arena: Balance Discussion Thread
    « Reply #1537 on: October 11, 2014, 02:19:42 AM »
    Charging and Casting are the same thing as far as the game is concerned. Performing is different.

    • Modding version: PSX & WotL
    • Discord username: eternal248#1817
  • "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
    ☯☯☯☯
    FFMaster [Posts: 2499]
    • View Profile
    • share
    • [October 11, 2014, 03:30:35 AM]
    Re: FFT Arena: Balance Discussion Thread
    « Reply #1538 on: October 11, 2014, 03:30:35 AM »
    Eternal is correct.

    The game checks for the Performing flag, and it it returns true, the entire Short Charge routine is skipped.

    ☢ CAUTION CAUTION ☢ CAUTION CAUTION ☢
    "..." - Gogo
    Shintroy [Posts: 475]
    • View Profile
    • share
    • [October 11, 2014, 04:05:44 AM]
    Re: FFT Arena: Balance Discussion Thread
    « Reply #1539 on: October 11, 2014, 04:05:44 AM »
    How does Mime's Attack command work? Does it make equip weapon supports useless outside of stat and other benefits like element strengthening?

    Some day my people will be free.
    Pages: 1 ... 75 76 [77] 78 79 ... 108