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Tester's Report: Text  (Read 15261 times)
Pages: 1 [2] 3
Sic Parvis Magna
Dominic NY18 [Posts: 829]
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  • [October 09, 2009, 02:38:55 AM]
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« Reply #20 on: October 09, 2009, 02:38:55 AM »
It looks like what's supposed to be the Silken Robe is the "Silked" Robe instead.

It's likely a mistake I made. Whoops  :( .
« Last Edit: December 31, 1969, 11:00:00 PM by Dominic NY18 »
Sic Parvis Magna
Dominic NY18 [Posts: 829]
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  • [November 18, 2009, 06:21:55 PM]
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« Reply #21 on: November 18, 2009, 06:21:55 PM »
I think I'll have some actual free time to do more than cursory glances at the text soon. So maybe this weekend or the next, I'll be able to take an in-depth look at the text and pick out any errors or inconsistencies.
« Last Edit: December 31, 1969, 11:00:00 PM by Dominic NY18 »
melonhead
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  • [November 27, 2009, 09:12:49 PM]
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« Reply #22 on: November 27, 2009, 09:12:49 PM »
Quote from: "trismegistus"
The Personae description for Argath at the end of Chapter 1 has an awkward line break between "higher" and "birth"

This is necessary because the length of Ramza's name can change from game to game. If someone names Ramza "WWWWWWWWWWWW" or something that is very wide, it will push the text off the edge of the window.

Quote from: "trismegistus"
Also, a line runs too long when you're first made a treasure hunter, and extends a bit past the text box.


I'll fix this one
« Last Edit: December 31, 1969, 11:00:00 PM by melonhead »
melonhead
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  • [November 27, 2009, 09:34:36 PM]
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« Reply #23 on: November 27, 2009, 09:34:36 PM »
Quote from: "TRC"
When you press select on "Act" in battle it gets the weird lines.
Fixed
Quote from: "Dominic NY18"
"Jobs capable of equipping" formatting is off on the Assassin's Dagger:
Fixed
Quote from: "Eternal248"
I noticed that "Critical: Recover MP" doesn't completely fit. It shows "Critical: Recover M".
Fixed
Quote from: "Kamek"
Darlavon reads a label wrong in the Roster tutorial #3 (Equipping Items).
I changed this so Darlavon says "All" instead, but I think I might go back and change it back to "Total" and change the column header.
Quote from: "FFMaster"
Fixed
Quote from: "trismegistus"
On Flame Rod and Ice Rod, the spell effect (ie Blizzard and Fire) are placed under the "page down" icon, so they're only partially visible. The Thunder Rod seems to avoid this problem by making the description of the item on a separate page.


Fixed
Quote from: "Sen"
Fixed
Quote from: "Dominic NY18"
As well as on the Orichalcum Dirk:
Faxed
Quote from: "TRC"
FYI Power Gauntlet is misspelled as "Power Gaunltet"
Fluxed
Quote from: "FFMaster"
Putting this under a graphics glitch, but I'm not too sure where it should go.
Fuxed
Quote from: "Dominic NY18"
It looks like what's supposed to be the Silken Robe is the "Silked" Robe instead.
It's likely a mistake I made. Whoops  :( .
phixt
Quote from: "Sen"
points to be considered: I think Chapter title texts must also be replaced from the WotL
This was a bug in Shishi I think. It's fixed.
Quote from: "Kamek"
Darlavon gets his map navigation buttons swapped around.

And he gets the speed of this ninja wrong.
Why is that speech coming from the Ninja? Weird. But now the text is fixed.
Quote from: "Dominic NY18"
Zwill Straightblade effect is partially covered by the next page icon:
Also fixed
« Last Edit: December 31, 1969, 11:00:00 PM by melonhead »
melonhead
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  • [November 27, 2009, 10:52:36 PM]
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« Reply #24 on: November 27, 2009, 10:52:36 PM »
Quote from: "Sen"
bravery +/- x


This is fixed now too
« Last Edit: December 31, 1969, 11:00:00 PM by melonhead »
Cheetah [Posts: 3654]
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  • [November 28, 2009, 01:19:44 AM]
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« Reply #25 on: November 28, 2009, 01:19:44 AM »
Hot damn Melonhead you went bananas over thanksgiving break. It is great to see us all getting time to gear up for another release in December.
« Last Edit: December 31, 1969, 11:00:00 PM by Cheetah »
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trismegistus
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  • [November 28, 2009, 02:46:14 AM]
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« Reply #26 on: November 28, 2009, 02:46:14 AM »
Awesome work with all the bug fixes Melonhead!
« Last Edit: December 31, 1969, 11:00:00 PM by trismegistus »
TRC [Posts: 830]
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  • [November 29, 2009, 04:12:03 AM]
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« Reply #27 on: November 29, 2009, 04:12:03 AM »
amazing, you guys are amazing
« Last Edit: December 31, 1969, 11:00:00 PM by TRC »
mav [Posts: 2610]
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  • [November 29, 2009, 02:59:11 PM]
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« Reply #28 on: November 29, 2009, 02:59:11 PM »
Wow, great, great job, guys. Keep up the good work.
« Last Edit: December 31, 1969, 11:00:00 PM by mav »
I'ma Firin Mah Lazorz!
RandMuadDib [Posts: 381]
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  • [July 29, 2010, 10:34:21 AM]
Re: Tester's Report: Text
« Reply #29 on: July 29, 2010, 10:34:21 AM »
So here's a question for you guys who are working / have worked on FFT:C. Another thread in this topic suggested that you weren't/aren't using a standard version of FFTacText for your edits, and this seems to be causing problems for those of us who wish to use FFT:C as a base for our personal mods. Are you guys using TacText 457? 466? or the ever-elusive 478? Is there any way to get the exact same version you guys are using (rumor has it that you are using a modified 457, but thats just what i've heard).

I will show you the power of SARDIIIIINES!!!!
chobibo
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  • [August 21, 2010, 01:24:17 PM]
Re: Tester's Report: Text
« Reply #30 on: August 21, 2010, 01:24:17 PM »
Are the fixes done by melonhead already applied to the v50 downloadable patch? When I applied the patch from the download, the errors were still present. Anyways, thanks for the effort, I hated the psp version for the slowdown, this saves me from having a nerd rage lol.

EDIT: Missing Text Bubble
I think there is a missing text bubble on the battle of Sweegy Woods(Siege Weald), the one being of Gaffgarion. Gaffgarion looks at Ramza but no text bubble appears and I think he was trying to say something there. I'll try to get a screenshot.

It was the battle to save the chocobo, if that needs to be known.
trismegistus
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  • [September 01, 2010, 08:42:06 PM]
Re: Tester's Report: Text
« Reply #31 on: September 01, 2010, 08:42:06 PM »
Hey  hey, been a few months, but now that I have a bit of free time again I was playing some FFT:C and came across this bug(?):

Screenshot: http://img718.imageshack.us/img718/8644/fazade.jpg

I never made it far enough in WotL to get this so I'm not fully sure if it's really a bug, but I'd assume that the word is supposed to be fa├žade? Course, it could just be Square coming up with their own term, I dunno, either way I figured I'd bring it to your attention, if it's a bug then good, if not then that's how it goes.
Cheetah [Posts: 3654]
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  • [September 01, 2010, 10:10:55 PM]
Re: Tester's Report: Text
« Reply #32 on: September 01, 2010, 10:10:55 PM »
Nice catch, I will look into it.

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trismegistus
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  • [September 02, 2010, 06:51:35 PM]
Re: Tester's Report: Text
« Reply #33 on: September 02, 2010, 06:51:35 PM »
Found another instance of the ol' lines through the text box in the descriptor for Marach's Corporeal Void. None of his other skills seemed to have it.

Screenshot: http://img833.imageshack.us/img833/1661/voidq.jpg
Cheetah [Posts: 3654]
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  • [September 23, 2010, 06:15:13 PM]
Re: Tester's Report: Text
« Reply #34 on: September 23, 2010, 06:15:13 PM »
Quote from: "trismegistus"
Found another instance of the ol' lines through the text box in the descriptor for Marach's Corporeal Void. None of his other skills seemed to have it.

Screenshot: http://img833.imageshack.us/img833/1661/voidq.jpg

Fixed (needs testing)! Thanks trismegistus. I think I fixed it, but it could use a double check at next release.

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Cheetah [Posts: 3654]
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  • [September 23, 2010, 06:17:14 PM]
Re: Tester's Report: Text
« Reply #35 on: September 23, 2010, 06:17:14 PM »
Quote from: "slivers7"
Uh, I'd like to know if there's any way to correct the extra diagonal box lines in the "Grand Cross" move description (also the same when checked in-battle):


Fixed (needs testing)

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I'ma Firin Mah Lazorz!
RandMuadDib [Posts: 381]
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  • [October 17, 2010, 04:51:06 AM]
Re: Tester's Report: Text
« Reply #36 on: October 17, 2010, 04:51:06 AM »
Hey i was just going through FFTacText working on my own patch built off of FFT:C, and i noticed that all of the holy swordskill effects don't have the Holy keyword in their descriptions. Its true that the WOTL script doesnt include them either (I also checked just to make sure) but i think that its important to have. Even though the fire spell is clearly fire elemental, it still says so in the description.

Just my two cents.

I will show you the power of SARDIIIIINES!!!!
trismegistus
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  • [October 17, 2010, 05:57:35 PM]
Re: Tester's Report: Text
« Reply #37 on: October 17, 2010, 05:57:35 PM »
As far as I remember, the Holy Swordskills weren't Holy-based, they were just plain old physical attacks.
TRC [Posts: 830]
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  • [October 18, 2010, 12:09:21 AM]
Re: Tester's Report: Text
« Reply #38 on: October 18, 2010, 12:09:21 AM »
The Swordskills don't actually have an elemental property, they take on whatever property the sword you are using has.
I'ma Firin Mah Lazorz!
RandMuadDib [Posts: 381]
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  • [October 18, 2010, 03:45:10 AM]
Re: Tester's Report: Text
« Reply #39 on: October 18, 2010, 03:45:10 AM »
Orly? I just started up a new patch and looked at them. They're all holy, and Lightning Stab/Hallowed bolt also has lightning. I also imported a freshly patched version of FFT:C and found the same thing.

I will show you the power of SARDIIIIINES!!!!
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