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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

Pride's ASM Thread  (Read 1302 times)
Pages: 1 [2]
The Puppet ---Master---
Elric (Overseer) [Posts: 3820]
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  • [August 04, 2017, 07:04:52 AM]
Re: Pride's ASM Thread
« Reply #20 on: August 04, 2017, 07:04:52 AM »
 :mrgreen:

    • Modding version: PSX
  • <@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.
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    Pride [Posts: 817]
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    • [August 04, 2017, 07:08:31 AM]
    Re: Pride's ASM Thread
    « Reply #21 on: August 04, 2017, 07:08:31 AM »
    Hahaha Elric bro <3

    • Modding version: PSX
  • Check out my ASM thread. Who doesn't like hax?
    Heisho [Posts: 51]
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    • [August 04, 2017, 09:18:56 PM]
    Re: Pride's ASM Thread
    « Reply #22 on: August 04, 2017, 09:18:56 PM »
    That was awesome Pride, thank you so much  :P
    I already checked it an itnis providing the right code.
    Elric is right. You're a luxury to us all.
    The Puppet ---Master---
    Elric (Overseer) [Posts: 3820]
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    • [August 05, 2017, 01:50:18 AM]
    Re: Pride's ASM Thread
    « Reply #23 on: August 05, 2017, 01:50:18 AM »
    Hahaha Elric bro <3
    Can't no one stop my bromance
    <3

    • Modding version: PSX
  • <@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.
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    Heisho [Posts: 51]
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    • [August 05, 2017, 06:22:02 AM]
    Re: Pride's ASM Thread
    « Reply #24 on: August 05, 2017, 06:22:02 AM »
    Hello there.
    Just adding a little fix for the 1.2 version. The original had an error when looking for VLOOKUP data.
    I tested it apparently it works fine.

    Regards.
    May I kill him?
    Pride [Posts: 817]
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    • [August 16, 2017, 02:55:16 AM]
    Re: Pride's ASM Thread
    « Reply #25 on: August 16, 2017, 02:55:16 AM »
    Updated a hack to offer more functionality.

    [10] Attribute Rewrite
    • Allows a secondary Item Attribute to be attached with the 1st unknown in the Item Data in the Patcher.
    • Also allows R/S/M to be attached to Items with the 2nd unknown using the Ability ID. x100 is added to the total so to add Short Charge to an item, you would set it to E2.
    • ??? Unit's will not have their HP/MP reset to 999 if they have a Helm/Armor equipped.
    • It also allows you to adjust HP/MP caps for both type of units, change the materia blade item, and change the items required for "Sword & Knight swords"


    • Modding version: PSX
  • Check out my ASM thread. Who doesn't like hax?
    Arkmore [Posts: 1]
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    • [August 16, 2017, 10:25:54 PM]
    Re: Pride's ASM Thread
    « Reply #26 on: August 16, 2017, 10:25:54 PM »
    When I use the % MP gained at turn start it appears to break the tutorial battle for status effects instead of the wizard using the act menu it will instead try to move and then lock up ive narrowed it down to just this asm tested on the base game is there any way to fix this? ive also tried each of the other ams that effect mp regen at turn end and turn start and each produce the same effect.

    Edit: I found a work around but ive not tested it much but it appears that after applying Glains hide excessive hp/mp asm that the tutorial will no longer hang but i don't know if this will cause other unintended results not sure if this information is helpful or not but its what ive found out so far.
    « Last Edit: August 19, 2017, 05:34:20 AM by Arkmore »
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    Pride [Posts: 817]
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    • [August 16, 2017, 10:59:52 PM]
    Re: Pride's ASM Thread
    « Reply #27 on: August 16, 2017, 10:59:52 PM »
    ... What an odd effect, I'll take a look tonight.

    Edit: Took a look earlier this evening and, yeah, definitely leaves the game hanging in tutorial. I'll investigate a solution to this, an oversight by virtually everyone because we all forget that the tutorial even exists.
    « Last Edit: August 17, 2017, 06:14:27 AM by Pride »
    • Modding version: PSX
  • Check out my ASM thread. Who doesn't like hax?
    Pages: 1 [2]