Please login or register.

Login with username, password and session length
ASM Requests  (Read 47409 times)
Pages: 1 ... 12 13 [14]
Glain [Posts: 515]
  • View Profile
  • share
  • [April 19, 2019, 03:56:37 PM]
Re: ASM Requests
« Reply #260 on: April 19, 2019, 03:56:37 PM »
Hello everyone~

I was wondering if there was a straightforward way to transform a gameshark code into an ASM hack? Specifically I'd like to patch "JP Never Decreases" into my game. The code I found for this is:

D004760C 0001
8011FAD4 0000

Or I suppose if there's already an ASM hack for this, that would also be super. I looked through as many lists as I could but didn't see it.

...Does this gameshark code actually work? It looks like it should crash the game...

But anyway, yes, this one would be:
Code: [Select]
<Patch name="Crashes game when learning ability">
  <Location file="WORLD_WORLD_BIN" offset="11FAD4" offsetMode="RAM">
    00 00
  </Location>
</Patch>

However, if you want one that doesn't crash the game:
Code: [Select]
<Patch name="JP Never Decreases">
  <Location file="WORLD_WORLD_BIN" offset="11FAD6" offsetMode="RAM">
    40
  </Location>
</Patch>
hitokiro [Posts: 5]
  • View Profile
  • share
  • [April 21, 2019, 02:26:06 AM]
Re: ASM Requests
« Reply #261 on: April 21, 2019, 02:26:06 AM »
...Does this gameshark code actually work? It looks like it should crash the game...

But anyway, yes, this one would be:
Code: [Select]
<Patch name="Crashes game when learning ability">
  <Location file="WORLD_WORLD_BIN" offset="11FAD4" offsetMode="RAM">
    00 00
  </Location>
</Patch>

However, if you want one that doesn't crash the game:
Code: [Select]
<Patch name="JP Never Decreases">
  <Location file="WORLD_WORLD_BIN" offset="11FAD6" offsetMode="RAM">
    40
  </Location>
</Patch>

LOL I had not tested the code myself, so I appreciate you giving me both the busted version and the real one. I'll test this out tonight (the good one that is). Thank you!
hitokiro [Posts: 5]
  • View Profile
  • share
  • [April 21, 2019, 06:47:19 AM]
Re: ASM Requests
« Reply #262 on: April 21, 2019, 06:47:19 AM »
Code: [Select]
<Patch name="JP Never Decreases">
  <Location file="WORLD_WORLD_BIN" offset="11FAD6" offsetMode="RAM">
    40
  </Location>
</Patch>

Works like a charm! Thanks so much for the response.
ekaiser [Posts: 17]
  • View Profile
  • share
  • [June 14, 2019, 10:42:18 PM]
Re: ASM Requests
« Reply #263 on: June 14, 2019, 10:42:18 PM »
Sup tatics bros and sis!! I'm not good creating ASM but i can manage to modify and use created ones , it seems to be simple for you to create this magic beauties?
can someone do these ASMs? i search for them in FFTorgASM and in this forum but have not luck
1-Reaction->Summon, cast spell on self,activate upon critical
Like HP restore but summon Salamander in critical (have plan to use with my Phoenix summon after implement the Phoenix formula)
2-Reaction->Same as the above but summon , cast spell after dead and make it only one time per battle (perfectly for Phoenix summon)
The Puppet ---Master---
Elric (Overseer) [Posts: 4145]
  • View Profile
  • Youtube Channel
  • http://steamcommunity.com/id/Bones42
  • share
  • [June 15, 2019, 07:16:34 PM]
Re: ASM Requests
« Reply #264 on: June 15, 2019, 07:16:34 PM »
We already have a phoenix ASM, complete with a new summon graphic for phoenix... it will come with Jot5 Chapter 2

    • Modding version: PSX
  • <@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.
    Journey of the Five Youtube ChannelThe Lion War Current Status
       
    Jot5 Leader :: Eventer :: OtherTLW Leader :: Eventer :: Other
    ekaiser [Posts: 17]
    • View Profile
    • share
    • [June 15, 2019, 09:17:00 PM]
    Re: ASM Requests
    « Reply #265 on: June 15, 2019, 09:17:00 PM »
    Yes i know and i see in action you Phoenix summon in the youtube link you post in other threat, omg i like it so much 0.0 i want that phoenix animation too, but i will express myself well this time about what i need:
    -Need one ASM that let me modify the HP Restore formula(reaction ability), so, when my unit is in critical, it will cast a spell (like float, or Fire 4), OR instead of that perform a summon (like Fairy or Golem)
    -And may be if were near posible, modify the MP Restore formula (reaction), if the unit dies, activate a spell (like raise or Thunder 4) OR activate a summon or other ability referenced to this asm formula before patch.
    Nyzer [Posts: 1018]
    • View Profile
    • share
    • [June 15, 2019, 11:22:07 PM]
    Re: ASM Requests
    « Reply #266 on: June 15, 2019, 11:22:07 PM »
    Spells and summons are functionally the same. IDK how hard it would be to duplicate Counter Tackle and change the reaction trigger to Critical instead of Counter though.

    • Modding version: PSX & WotL
  • ekaiser [Posts: 17]
    • View Profile
    • share
    • [Today at 05:07:37 PM]
    Re: ASM Requests
    « Reply #267 on: Today at 05:07:37 PM »
    Nyzer hive a idea but still dont work, I try the Reaction Rewrite 1.2 ASM that let modify Counter Tackle and the Trigger to it, but can't manage to work properly ingame, the Reaction just not activate at all , also it seem that ASM contains some code errors (Unaligned offset AND Possible load delay Warnings) that not let the game work on console.
    Pages: 1 ... 12 13 [14]