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Synthesis Shop 1.00  (Read 7228 times)
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Toshiko
Angel (Empress) [Posts: 1231]
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  • にゃにゃめにゃにゃじゅうにゃにゃどのにゃらびでにゃくにゃくいにゃにゃくにゃにゃはんにゃにゃだいにゃんにゃくにゃらべてにゃがにゃがめ
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  • [December 20, 2013, 06:17:03 PM]
Re: ASM Hack proposal: Synthesis Shop
« Reply #20 on: December 20, 2013, 06:17:03 PM »
That is too awesome! :O

I love the red highlight saying which item(s) are insufficient in quantity. Really looks amazing!

Edit: my keyboard still hates me.
« Last Edit: December 20, 2013, 10:32:55 PM by Toshiko »
    • Modding version: PSX
  • * Angel should quit being a lazy bitch
    <@Elric> I agree to that as well
    At the end of the day, are we not all trapped inside lemons?
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    Elric (Overseer) [Posts: 3826]
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    • [December 20, 2013, 06:57:02 PM]
    Re: ASM Hack proposal: Synthesis Shop
    « Reply #21 on: December 20, 2013, 06:57:02 PM »
    Holy fucking god, this is awesome!

    • Modding version: PSX
  • <@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.
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    Xifanie (Webmistress) [Posts: 4259]
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    • [December 21, 2013, 09:33:11 PM]
    Re: ASM Hack proposal: Synthesis Shop
    « Reply #22 on: December 21, 2013, 09:33:11 PM »
    Well, it's release time! No bug to it to my knowledge. http://xifanie.ffhacktics.com/Synthesis%20Shop/Synthesis%20Shop.xlsx
    Edit the spreadsheet as you wish and xml away!
    PS: You will need to edit the Fur Shop help popups in FFTactext. Without doing so, Synthesis has Sell's description, and Sell has Leave store's description.

    You might have noticed the amount of items isn't recalculated by how many you're buying. I had no real alternative because refreshing the Clerk's message would make it blink repeatedly when increasing the amount when I kept pressing . It looked atrocious. Plus, listing the amount of items you have is already an improvement over FFIX.

    WARNING: Do NOT use Razele's "Secret Hunt ability isn't needed to enter Fur Shop" hack.


    Standard Fur Shop Menu

    Buy is disabled if you don't have
    enough shop progression

    What happens if Secret Hunt
    is required to enter the fur
    shop, but isn't equipped
    (if enabled)

    What happens if Secret Hunt
    is required to use the Buy
    command, but isn't equipped
    (if enabled)



    Synthesizing elixirs

    New custom text for purchase

    Transaction completed and
    stock recalculated

    For your convenience, items required
    will still be displayed even if you don't
    have enough gil or items


    « Last Edit: March 26, 2017, 10:19:12 PM by Xifanie »
    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    Timbo [Posts: 521]
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    • [December 21, 2013, 09:49:30 PM]
    Re: ASM Hack proposal: Synthesis Shop
    « Reply #23 on: December 21, 2013, 09:49:30 PM »
    And the most creative hack award goes to...
    May I kill him?
    Pride [Posts: 818]
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    • [December 21, 2013, 09:57:48 PM]
    Re: ASM Hack proposal: Synthesis Shop
    « Reply #24 on: December 21, 2013, 09:57:48 PM »

    • Modding version: PSX
  • Check out my ASM thread. Who doesn't like hax?
    Zareb [Posts: 74]
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    • [December 21, 2013, 10:15:32 PM]
    Re: ASM Hack proposal: Synthesis Shop
    « Reply #25 on: December 21, 2013, 10:15:32 PM »
    Phenomenal work, Xifanie... I can see a lot of patch makers jumping all over this!!

    Now your blood travels through the veins of our history
    It bursts forth in boiling black clouds from the wrists of kings
    Toshiko
    Angel (Empress) [Posts: 1231]
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    • [December 21, 2013, 11:50:04 PM]
    Re: ASM Hack proposal: Synthesis Shop
    « Reply #26 on: December 21, 2013, 11:50:04 PM »
    Amazing work, sweetheart! <3

    • Modding version: PSX
  • * Angel should quit being a lazy bitch
    <@Elric> I agree to that as well
    At the end of the day, are we not all trapped inside lemons?
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    Celdia [Posts: 1638]
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    • [December 22, 2013, 11:24:40 AM]
    Re: ASM Hack proposal: Synthesis Shop
    « Reply #27 on: December 22, 2013, 11:24:40 AM »
    This makes me want to pick up my Minimal project. Seems like it would fit right in there. Absolutely wonderful work.
    « Last Edit: December 22, 2013, 04:22:10 PM by Celdia »
    Timbo [Posts: 521]
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    • [December 22, 2013, 02:38:03 PM]
    Re: Synthesis Shop 1.00
    « Reply #28 on: December 22, 2013, 02:38:03 PM »
    There was talk of rerouting poached items to go directly into your inventory. Does this hack accomplish this?
    French Maid
    Xifanie (Webmistress) [Posts: 4259]
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    • [December 22, 2013, 05:07:10 PM]
    Re: Synthesis Shop 1.00
    « Reply #29 on: December 22, 2013, 05:07:10 PM »
    Given the idea was based on completely sacrificing the "Buy" option at the fur shop, no, it didn't happen.

    Thanks for the comments everyone~ ♥

    I would just love to actually see someone use it
    « Last Edit: December 23, 2013, 03:45:30 PM by Xifanie »
    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    Timbo [Posts: 521]
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    • [December 22, 2013, 05:39:30 PM]
    Re: Synthesis Shop 1.00
    « Reply #30 on: December 22, 2013, 05:39:30 PM »
    I feel dumb but I have to ask what is the difference between buy and synth and what is the point of having a Secret Hunt support? It seems like the basic functionality of the Secret Hunt thing is left in tact, is that correct?
    « Last Edit: December 22, 2013, 05:46:24 PM by Jack of All Trades »
    • Modding version: PSX
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    Xifanie (Webmistress) [Posts: 4259]
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    • [December 23, 2013, 03:36:01 PM]
    Re: Synthesis Shop 1.00
    « Reply #31 on: December 23, 2013, 03:36:01 PM »
    I tested my hack, and it seems all its functions are working on the Playstation console. However, if you downloaded it less than ~30min after I posted it, it won't. I forgot to check for console breaking errors before releasing the hack... I can just confirm that if you downloaded after that, it should work perfectly on console, and PSP eboot too I'm guessing.



    I feel dumb but I have to ask what is the difference between buy and synth and what is the point of having a Secret Hunt support? It seems like the basic functionality of the Secret Hunt thing is left in tact, is that correct?
    Buy is Fur Shop's Buy
    Synthesis is that thing that allows you to consume items and money to get a new item
    Secret Hunt requirements are there for those who still want to go at it vanilla style.
    « Last Edit: December 23, 2013, 03:47:32 PM by Xifanie »
    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    LastingDawn [Posts: 3452]
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    • [December 27, 2013, 06:33:48 PM]
    Re: Synthesis Shop 1.00
    « Reply #32 on: December 27, 2013, 06:33:48 PM »
    This is the most impressive (absolutely working) hack I have seen in a very long time! Great work Xifanie! I am certain it will find use in people's future mods!

    "Moment's anger can revert to joy,
    sadness can be turned to delight.
    A nation destroyed cannot be restored,
    the dead brought back to life."

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    Beta & Gretchen Forever!!!!
    Zero Dozer [Posts: 29]
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    • [May 27, 2015, 02:05:04 AM]
    Re: Synthesis Shop 1.00
    « Reply #33 on: May 27, 2015, 02:05:04 AM »
    Heh, I've never seen it before. Seems fantastic.
    Aqueous [Posts: 75]
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    • [May 27, 2015, 08:44:49 AM]
    Re: Synthesis Shop 1.00
    « Reply #34 on: May 27, 2015, 08:44:49 AM »
    Joisus.

    Never knew this existed. Goddammit now this is ANOTHER hack I -have- to add to my game. Synthesis in FF9 is one of my favourite item-based mechanics.

    Absolutely awesome Xif, thank you.
    Back and Eventing. (Slowly)
    gatebuster202 [Posts: 313]
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    • [June 28, 2015, 06:03:25 AM]
    Re: Synthesis Shop 1.00
    « Reply #35 on: June 28, 2015, 06:03:25 AM »
    So, I think I just found a use for all those pesky consumables that would have been obsolete in my patch. (Provided I can remove the Chemist class and still have a balanced game...) Thanks Xifanie

    • Modding version: PSX
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    Elric (Overseer) [Posts: 3826]
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    • [June 28, 2015, 12:00:41 PM]
    Re: Synthesis Shop 1.00
    « Reply #36 on: June 28, 2015, 12:00:41 PM »
    Thought I'd ask this here in case anyone else ran into the issue in the future.

    I tried to adjust the Tactext, however it seems like both the normal Shop and the Fur Shop use the same Sell dialogue. Also, I opened up my Tactext in notepad and located the Fur Shop help messages, but it only has the buy and leave messages. No matter were I tried to add in a new entry, I was not able to edit the Synth help message without changing the Sell message from the normal shop. Even when adding a new entry, the Exit option would remain blank. Not sure what to do in this case.

    • Modding version: PSX
  • <@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.
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    Xifanie (Webmistress) [Posts: 4259]
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    • [July 09, 2015, 09:29:45 PM]
    Re: Synthesis Shop 1.00
    « Reply #37 on: July 09, 2015, 09:29:45 PM »
    Alright, I'd like to ask people for their opinions.

    As you all know, I'm making a new version of the Synth Shop.
    Originally, I was going to force a new poaching system, up to 4 different items, with specified amounts.
    Also introducing materials, using item slots 0x100 to 0x1FF.
    Basically, poaching a Chocobo could give you up to 10 Chocobo Feathers and 1 Chocobo Beak, stuff like that.

    But, how should I handle the materials? I'm not sure, I've thought about replacing the Buy option, with a Buy Materials option. Basically the same thing only that you can only purchase materials. Obviously, this would slash any possibility of buying regular poached items which might be an issue for some people?. But most materials are meant to be acquired via poaching, so I'm not sure if it would be worth it. I'd also want to allow synthing materials, like: 1 Steel Ingot = 1 Iron Ingot + 2 Bones + 3 Fire Balls.

    Hopefully I can get some feedback on this, because I want to keep working on this hack, yet I'm confused about what to do next.
    « Last Edit: July 09, 2015, 09:36:58 PM by Xifanie »
    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    Back and Eventing. (Slowly)
    gatebuster202 [Posts: 313]
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    • [July 09, 2015, 09:48:34 PM]
    Re: Synthesis Shop 1.00
    « Reply #38 on: July 09, 2015, 09:48:34 PM »
    So, how would this restrict the synthesis aspect? How would the materials cut into items space? If this is all free space, I'm for doing just materials. Even if that means that prefab'd(Normal) shop inventory and move finds can't be used. (As long as we aren't encroaching on the limited space for materials, I would prefer it be just materials. To give an opinion.)

    Makes those ransoms far more important, if done right!

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    Xifanie (Webmistress) [Posts: 4259]
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    • [July 09, 2015, 10:02:04 PM]
    Re: Synthesis Shop 1.00
    « Reply #39 on: July 09, 2015, 10:02:04 PM »
    Restrict? Materials are only meant to improve the synthesis aspect.
    Well, it's free space (kanji space), but it's rare for anyone in this community to come up with such ambitious hacks as mine, so usually I have a fair amount of space to spare. :v (I always try to use it intelligently to save space though)

    Also, move-find items have nothing to do with the fur shop, they are added directly into your inventory.

    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
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