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Synthesis Shop 1.00  (Read 12539 times)
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French Maid
Xifanie (Webmistress) [Posts: 4427]
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  • [November 19, 2013, 12:28:59 AM]
Synthesis Shop 1.00
« on: November 19, 2013, 12:28:59 AM »
LINK TO VERSION 1.00

Inspired from FFIX

Turn the Fur Shop into a Synthesis Shop.

Examples:

Chameleon Robe + Leather Vest + 3000gil = C Bag
5 Potions + 200 Gil = Hi-Potion
3 White Robes + Crystal Mail + 50000gil = Venetian Shield

The fur shop's sold inventory would be automatically calculated based on the player's inventory. To not screw things up, poach items could be sent directly into player inventory instead of going through the Fur Shop, but it might still be possible to have it work without that.

There should probably be a new list of prices for each item or simply use the good old half or full price of the item, alongside the consumption of the other items in the player's inventory.
« Last Edit: December 22, 2013, 11:37:43 AM by Xifanie »
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    Angel (Empress) [Posts: 1246]
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    • [November 19, 2013, 12:36:22 AM]
    Re: ASM Hack proposal: Synthesis Shop
    « Reply #1 on: November 19, 2013, 12:36:22 AM »
    I am in favor of this :o (which should come as a surprise to absolutely no one).

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    Pride [Posts: 839]
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    • [November 19, 2013, 01:59:58 AM]
    Re: ASM Hack proposal: Synthesis Shop
    « Reply #2 on: November 19, 2013, 01:59:58 AM »
    ... This is interesting enough for me to consider...

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    Elric (Overseer) [Posts: 4108]
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    • [November 19, 2013, 02:11:38 AM]
    Re: ASM Hack proposal: Synthesis Shop
    « Reply #3 on: November 19, 2013, 02:11:38 AM »
    Sounds pretty cool to me.

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    Timbo [Posts: 542]
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    • [November 19, 2013, 10:41:20 AM]
    Re: ASM Hack proposal: Synthesis Shop
    « Reply #4 on: November 19, 2013, 10:41:20 AM »
    This sounds bad ass. I'm rather fond of the broken gear is appears at fur shop hack, is there a way to keep these two compatible?
    French Maid
    Xifanie (Webmistress) [Posts: 4427]
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    • [November 19, 2013, 01:57:14 PM]
    Re: ASM Hack proposal: Synthesis Shop
    « Reply #5 on: November 19, 2013, 01:57:14 PM »
    I don't think it's possible without making a buy menu in the Fur shop specifically for Synthesis items, while leaving the normal Buy from the Fur Shop intact.

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  • <R999> My target market is not FFT mod players
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    Choto [Posts: 820]
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    • [November 19, 2013, 02:02:33 PM]
    Re: ASM Hack proposal: Synthesis Shop
    « Reply #6 on: November 19, 2013, 02:02:33 PM »
    You could definitely keep the broken weapons part. You'd just have to keep an item table with a count of broken weapons. So it would have to run it's initial routine to calculate synthesis items based on your inventory. Then add broken/stolen weapons from the table.

    When you actually buy something, it would have to check that broken/stolen table again to see if a count exists. If so, you would get the item for freeeeeee. Or whatever the cost associated with that is.

    It would take a bit of code, but it's doable.
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    Pride [Posts: 839]
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    • [November 19, 2013, 03:34:26 PM]
    Re: ASM Hack proposal: Synthesis Shop
    « Reply #7 on: November 19, 2013, 03:34:26 PM »
    Not sure if its worth it though. When I get off I'm going to do some research on the shop buying and see what I can do.

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    French Maid
    Xifanie (Webmistress) [Posts: 4427]
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    • [November 19, 2013, 03:50:26 PM]
    Re: ASM Hack proposal: Synthesis Shop
    « Reply #8 on: November 19, 2013, 03:50:26 PM »
    Choto, that sounds tremendously complicated to code it like that, managing:
    - Item X at Y Price
    - Item X at Z Price consuming A, B, C

    In one item slot? You'd have to force the player to buy one over the other, or code something to allow the player to pick & choose.


    As for the item inventory, I was thinking of displaying every possible item you can synthesis, and then, alongside the gil amount checking routine, force it like you wouldn't have enough gil if you don't have the required items. That way it would just grey it out.

    Synthesis information for each item could simply be written in the description of each item.
    « Last Edit: November 19, 2013, 03:59:41 PM by Xifanie »
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  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
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    Pride [Posts: 839]
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    • [November 19, 2013, 04:03:47 PM]
    Re: ASM Hack proposal: Synthesis Shop
    « Reply #9 on: November 19, 2013, 04:03:47 PM »
    Yeah I was thinking you'd have to put the requirements in the item description

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    Choto [Posts: 820]
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    • [November 19, 2013, 04:20:59 PM]
    Re: ASM Hack proposal: Synthesis Shop
    « Reply #10 on: November 19, 2013, 04:20:59 PM »
    ehhh I don't think it's as much complicated as it is strenuous to code extra routines. Ya the assumption would be if there's a "broken" item available, that would override the synthesis.

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    formerdeathcorps [Posts: 1322]
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    • [November 22, 2013, 05:48:32 PM]
    Re: ASM Hack proposal: Synthesis Shop
    « Reply #11 on: November 22, 2013, 05:48:32 PM »
    How does the game decide which items are consumed to form the synthesized item?  Is it a fixed recipe (like refining in PSP TO), or does it simply remove certain items from your inventory that add up to the required cost for refine?  I was thinking for the patch makers who have extra item slots could make "gems" that are used only for refining or selling for a high price that can't be equipped or otherwise used and the game randomly removes gems equal to the cost of the item you are to synthesize (as this routine would be easy and save the need for yet another table for recipes).

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    Xifanie (Webmistress) [Posts: 4427]
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    • [November 22, 2013, 07:00:45 PM]
    Re: ASM Hack proposal: Synthesis Shop
    « Reply #12 on: November 22, 2013, 07:00:45 PM »
    FFIX uses 63 synthesis slots, using a gil cost and only 2 items to merge into one; sometimes it's the same item but x2.

    My idea for this hack is:
    - 64 slots
    - Gil cost
    - Up to 3 items from 1-99 quantity

    There could also be a byte to determine which shops can sell the item.

    People could assign item slots to be used as materials