Final Fantasy Hacktics

Modding => Spriting => Topic started by: Valkirst on May 23, 2014, 07:27:56 PM

Title: Valk's Projects: Terra, Fran, Main Vagrant Story WIP: Elegant Flier
Post by: Valkirst on May 23, 2014, 07:27:56 PM
I will be posting the final versions of everything on the front page so no need to flip through all the others. Unless you want to see various concepts of other work that I have done that isn't finalized, enjoy! :mrgreen:
Title: Re: First spriting attempt: Fran/Terra
Post by: Lijj on May 23, 2014, 11:54:53 PM
Not bad! Looks like some of the colors could use a bit more value separation.. like the reds on Terra. They seem too close to the same value, so the depth is a little lost there. Lighten the lighter colors. Also their eyes both look weird; Fran's because the white of the eyes is too dark and Terra's because of the color used for the iris/pupils is too light.
Title: Re: First spriting attempt: Fran/Terra
Post by: Valkirst on May 24, 2014, 12:21:30 AM
Thank you, will definitely play around some more. I just modified a Fran portrait, updating my last thread.
Title: Re: First spriting attempt: Fran/Terra
Post by: Seushiro on May 24, 2014, 04:42:56 AM
That Fran looks good! For Terra I suggest looking into the different fleshes used from sprites. The ones you used look so close to each other. For that Green hair I suggest looking for other shades (perhaps a tad darker but not as dark as the thiefs' Maybe Izludes?) that will blend in with the grass area stages something which Kagebunji experienced with his Rydia aeons ago.
Title: Re: First spriting attempt: Fran/Terra
Post by: Valkirst on May 24, 2014, 05:37:01 AM
I'll go darker with Terra on the hair, right now her lair looks radiant in Mandalia Plains, but it doesn't seems like it will be an issue. As for the darkening of the red you were totally right, changed it up and the depth came out a lot more.
Title: Re: First spriting attempt: Fran/Terra
Post by: Angel on May 24, 2014, 11:57:29 AM
There seems to be a bit of inconsistency in the volume of the hair on both of them. Otherwise, I have to say that they're pretty freaking awesome. For a first attempt, you have the makings of a brilliant spriter, for sure. Keep it up! You're gonna do good things.
Title: Re: First spriting attempt: Fran/Terra
Post by: Valkirst on June 03, 2014, 06:51:24 PM
So here is a spritesheet for Terra, it is my first very near "Comlpeted" Sprite it was I guess simple enough modifying Valmafra, though I am sure it needs work, so Haaaaaaallllpppp Meeeee... :3
Title: Re: First spriting attempt: Fran/Terra
Post by: Angel on June 03, 2014, 11:54:35 PM
Cape can stand a bit more consistency - compare its width with front facing vs back facing. And while it's not a bad thing to start with Balmafula as a base, the ponytail is a bit too similar. I'd lower it a bit and fill it out some, while making it not swing so far outward from her back.
Title: Re: First spriting attempt: Fran/Terra
Post by: Valkirst on June 04, 2014, 07:36:11 PM
How is this Toshiko? The picture is my inspiration for her.
Title: Re: First spriting attempt: Fran/Terra
Post by: Angel on June 04, 2014, 09:08:49 PM
Excellent! The side view ponytail is both a little too high and overly full, but the other four are a brilliant improvement! Awesome awesome, keep it up!
Title: Re: First spriting attempt: Fran/Terra
Post by: Celdia on June 04, 2014, 09:17:12 PM
This is really good for a first attempt. Gods know we've seen MUCH worse from new spriters. If this is the level of quality you're starting at then I have high hopes for your work in the future. That said...I really like the changes you've got going with the ponytail but the hair ribbon seems like it's a bit much for some reason. On the diagonal and side facing frames it feels like it is sitting too high above the hair to look good and on the front and back facing frames it just plain looks too big. Also, while I can see there wasn't much change to the dress itself [though the sash is nicely done] there are a few too many pixels of the bright red it seems like that is giving her a flat feeling on the first two frames. Maybe it's just the intensity of the red you chose compared to Balmafula's browns but it looks like that could be made to look better with just a couple pixels put into the mid and shadow tones at the right spots, specifically where the skirt covers the sash. I'm no spriter, but I did try a quick edit of it while typing this up. Feel free to use or discard my changes as you like.
Title: Re: First spriting attempt: Fran/Terra
Post by: Valkirst on June 04, 2014, 11:14:20 PM
Yeah, thank you both for your compliments. I actually was looking at the skirt just now and it started to bother me. I did think the bow was too high or big, so here is a rework. The one in the left is mine and the one on the right is what you recommended Celia. I definitely worked with what you suggested but figured I would add a little more... what do you guys think if I made her a pixel taller on the legs? I feel like that might make her too tall...
Title: Re: First spriting attempt: Fran/Terra
Post by: Valkirst on June 04, 2014, 11:31:01 PM
I also ended up playing with the intensity of the red, and yeah, looks a lot better! 
Title: Re: First spriting attempt: Fran/Terra
Post by: Celdia on June 05, 2014, 04:36:02 AM
I like the changes. They're subtle but effective. Stick with her current height. Terra doesn't need to be overtall.
Title: Re: First spriting attempt: Fran/Terra
Post by: Seushiro on June 05, 2014, 05:29:46 AM
You are progressing well. My only suggestion would be to change her eyes to match the rest of the other characters. Balmafula has only one pupil colored while the rest have both eyes.... Also due to lack of a darker white I guess they gave her a blue highlight which is also bad.... So just fix that. Here is a bit minor but I also noticed the under of the neck has gone way to dark and this is bare skin so i sketched some suggestions.

1. Your version with eyes and neck shadings fixed

2. Rechosen reds from Larg or Delita can't remember with eyes and neck fix

3. Rechosen reds, overhauled face with bangs over the eyes with shadows, your current green hair and pointed shoes like your reference. You may take the earrings off if you like.....
Title: Re: First spriting attempt: Fran/Terra
Post by: Angel on June 05, 2014, 02:33:32 PM
#1 is the best, by far.
Title: Re: First spriting attempt: Fran/Terra
Post by: Valkirst on June 05, 2014, 11:33:43 PM
Okay so I added the shoe thingy, (can be removed) I thinned out her hair and made it more wild, I used the neck coloring, added an earring (can be removed) thinned out the bow and made the heel a bit more pronounced... I also used the 'left bang' (our right) of Seushiro's number three to give her a little more wildness and modified it a bit.
Title: Re: First spriting attempt: Fran/Terra
Post by: Valkirst on June 05, 2014, 11:38:37 PM
Not sure about the thinner hair, just an idea to throw out there. I also flirted with the idea of adding the purple flowers by using the medium pink I have... annd I am not too sure about it.
Title: Re: First spriting attempt: Fran/Terra
Post by: Angel on June 06, 2014, 01:41:40 AM
The very first one on the far left is definitely the most authentically Terra. As much as I liked the fuller hair (and the way you twisted the ponytail around), I have to say that one is most certainly my favorite so far. Totally suits her. Second from the right's hair color is just too flat. Rightmost... sorry, that's just... no. All sorts of no. Too much no to want to detail why.
Title: Re: First spriting attempt: Fran/Terra
Post by: Seushiro on June 06, 2014, 06:17:00 AM
I would go with the first but those random light pink pixels will haunt you when they float up ingame. Better keep the dress simple and remove the flower decorations (random spotting) cause they will not come out right in such a small sprite.
Title: Re: First spriting attempt: Fran/Terra
Post by: azavier on June 07, 2014, 04:08:38 AM
I love it! Cant wait till its complete
Title: Re: First spriting attempt: Fran/Terra
Post by: Valkirst on June 07, 2014, 06:19:09 PM
Okay, so the first one it is, without the "flowers" hehe. I'll probably make one just for fun. However I won't have time to finish it til a few days from now, gonna go camping! :3 And once Terra is done and I settle on the Portrait I will start working on Fran.
Title: Re: First spriting attempt: Fran/Terra
Post by: azavier on June 07, 2014, 06:51:39 PM
i actually like the one with the flowers better, so feel free to finish that one first ! ha :}
Title: Re: First spriting attempt: Fran/Terra
Post by: CONMAN on June 14, 2014, 02:28:38 AM
I like the looks of both your sprites in this thread Valkirst!  I think Terra holds a special place in the heart for most final fantasy fans- so this is has been a long time coming! (though it has been attempted in the past!)

I lurk waayyyyy more than I actually post on these forums and I have definitely been excited by your posts on what you want to do with this sprite.  I have an "esperella" sprite I have worked on occasionally (forever) that was inspired by Terra's esper form.  I really don't have much art skill so I have trouble critique/help other spriters.  However, I do sort of pride myself on trying to look outside the box to find unique ways to do things.... or more appropriately- I want to know the exact dimensions of the box so I can abuse it fully!

Some of your questions outside of this thread made me pause and want to point you at exactly what you CAN do with this sprite!
Quote
Is there a sprite sheet anywhere for Type 1/ Type 2 that will tell me what sprite parts are used for specific animations? I am currently working on Terra and have wondered if it was possible to have it so that when casting a spell I could change her animations to Morph
For example the boxes checked on Patcher are 8,11,13,14 which gives you a value 01 2C 00, I want to try to manipulate it so that only when casting does her sprite change to her Morphed form. If it isn't possible, then oh well!

This was a great thought that could ALMOST be pulled off, but would cause unwanted side effects.  Tinkering with the upraised arms used in spell casting would allow you to change the face/upper body of your sprite, but these same arm motions are used for the jumping frames.....  I think a few pictures could illustrate what I'm trying to show you.  Ironman below has spell/jump arm frames with another head attached in order to change the eyes.

All kinds of little manipulations can be done by playing inside the individual sprite frames (I believes Xifanie created a reasonable human template below showing exact dimensions).  I once attempted to give my esper super saiyan style lightening effects by attaching them to the walking frames.  It could have been done better, but it could be done.  Or someone could generate a halo effect around a characters head by properly imposing it on the arm frames.

Other frames can also be used for unique looks that drastically change what a sprite is capable of.  Dead and Critical frames can be totally unique as seen in the awesome succubus sprite (honestly the sweet wings could have been used on the blocking frames as well).  Blocking and singing frames allow for something like 75% freedom on what kind of frame is seen in game....about the only thing they won't cover on the standard sprite is it's feet.....take a look!  I honestly believe a spriting wizard could create a cool force field effect for blocking or ...something.  Check out the size of that box-frame on female summoner! 

At the end of the day, you could make an entirely normal Terra sprite with the top half of your sheet and use the bottom half as a transformed version for all attack frames (as long as it simply shares the exacted same palette).

Speaking of which.... I have on a few occasions wondered if some attack-arm-frames might be used for the simple punching motions but not weapon strikes.  The standard goblin/skeleton/squid monsters are designed for punches but not weapons.  This makes me feel like it might be possible to have otherwise normal sprites (like say monk) have a fireball punch or some such shit on their actual sheet.

Quote
Basically what I have now, is my Character Terra Performs Shiva, which I have changed to Morph and she jumps in the air, but she keeps being prompted to perform another action when her turn comes up off screen. kind of killing the suspense of when she does perform the "Diamond Dust" or how I have renamed it "Terra's Ascension" giving the illusion that Terra has transformed. I basically just want to do the Morph, she flies up into the air and I don't see or hear from her until she performs the "Summon"

I wish I could help you on this.  I grinned when I saw you post this because I did a similar thing with my esperella in game.  I gave her the disappearing animation and linked it with the salamander summon (summoners don't need 2 fire attacks).  However, I gave it no range (normal area of effect), lowish power and made it very fast to avoid having to wait a turn....

Sorry if I derailed/sidetracked your topic, but I felt your enthusiasm for this work to be very refreshing!
Title: Re: First spriting attempt: Terra
Post by: Valkirst on June 14, 2014, 05:36:36 AM
Haha, wow thank you so much, those are great ideas so I took something you said to heart. I think there are a lot of things we can modify and thank you so much for the sprite sheets they are really gonna help me out! So here are two versions of Terra on where she morphs and flashes and a regular one. I really need more sets of eyes on these as I find myself in my own head I am probably missing some things.

I will try to come up with some new ideas, maybe I can conjure something up with the Morphing that isn't so static looking, on that note Con, or anyone else can you give some pointers on the Terra Morph Animation? Should she just be morphed without the fluctuations? Or do they give the proper effect?
Title: Re: First spriting attempt: Terra
Post by: Lijj on June 14, 2014, 06:04:56 AM
That looks so awesome! I like the pastel blue palette.
Title: Re: First spriting attempt: Terra
Post by: Seushiro on June 14, 2014, 08:29:14 AM
On the whole sprite sheet 1st (Left facing) and 3rd frame (Front Facing) look a bit derp and rectangle faced. Please do curve the face by adding depth.
Title: Re: First spriting attempt: Terra
Post by: Valkirst on June 14, 2014, 05:12:35 PM
Thanks! I really appreciate all the feed back, and I updated the two formation sprites Seushiro, I did have problems with the third front facing sprite, I just needed some new eyes on these to spot things I overlooked or have a bias on.  Anyhoww they're updated with the palettes
Title: Re: First spriting attempt: Terra
Post by: Angel on June 14, 2014, 09:02:34 PM
A couple observations: the facing up (back toward us) frame ponytail is lacking in volume compared to the others, and the far right side very bottom ponytail on the sheet doesn't match the others; it still looks like a Balmafula lift (as do the up facing getting hit frame and down facing KO frame). The midway down the sheet, second from the right is kind of in the same situation, albeit much less so. I almost feel bad mentioning that one, since it's actually still quite nice.

I really can't find fault in anything else. Everywhere else my eyes turn, I'm just impressed. This is beautiful, beautiful work!
Title: Re: First spriting attempt: Terra
Post by: Choto on June 14, 2014, 11:46:41 PM
We almost have a full FF6 stable of sprites!
Title: Re: First spriting attempt: Terra
Post by: Kagebunji on June 15, 2014, 12:40:44 AM
I was about to give some crits, but then I realized there is so much of it, that it would be easier to just make the edits myself. I hope you don't mind. Overall the depth and whole body shape wasn't right, which you can see once you paste over my edits. Her waist was much too slim, hair had some funny shading, whites could be better(I only darkened the darkest white a little bit) but I didn't have the time to search for some real good ones, arms shading was off, her chest was unproportional to rest of the body, and legs were too slim too. Feel free to use it any way you want. I would advise toying with the palette a bit more. Remember to use only existing FFT colors, that way you have 100% guarantee it will look right in-game.
Title: Re: First spriting attempt: Terra
Post by: Angel on June 15, 2014, 02:41:49 PM
Sorry, that hair is way too yellow. It would be too yellow even in a portrait.
Title: Re: First spriting attempt: Terra
Post by: Kagebunji on June 15, 2014, 05:04:32 PM
Yeah, palette overall could use better colors, didn't do it though, since that's something rather easy. Just use some existing colors from FFT, Valkrist.
Title: Re: First spriting attempt: Terra
Post by: Valkirst on June 15, 2014, 07:13:04 PM
So let me start off by saying that I am working on fixing some of the shadowing with the edits that you gave me Kage, they're a really helpful. To that point I completely agree with you on a lot of things (which is why I put it up, to get a critique) So the things I didnt agree with is the edit you did on her chest with the red pixel looking like its sticking up, possibly to give her more of a bust I imagine?? I just do not agree with that, Terra is not very buxom and she is a very thin, waif like character, however re-proportioning her chest worked well to my end and with the light widening of her face, it just looks so awkward to me. The hair tie is not a bow, and the dress is not linked to her gloves so there should be some sort of separation there betwixt the dress and gloves in the chest area with the cape gingerly wrapping around her shoulders and collar bone.  Anywho, I will get to work on that a bit today so that when I put them in I will put it up! :)

Okay so I guess I am having a hard time understanding what the proper palette is for FFT as I don't think that necessarily matters since I am creating Terra from other sources, mainly from Dissidia. I am all for creating from within parameters. however testing her in game she doesn't seem to clash with anything that is happening, in the game. Besides Terra herself does have a colorful palette and that is part of the fun as she is not of the FFT world. (Which is why I took the Cloud that was on the website, he looked more true to character, for me and my particular sensibilities)

Having said that, I am experimenting with Weigraf's Temple Knight red as it's oranges still keep it vibrant. And as for the Yellow, Toshiko that is just an alt costume based on the various incarnations of Terra. As for the colors though at the end of the day, again looks fine in game to me, but I imagine that at some point short of technique in shading etc. we are all simply discussing subjective notions of what we each think a particular character should or shouldn't look like or what the proper colors should be. Regardless, I am the noob here, so I don't purport any finality here, as I am still definitely in need of a lot of improvement.
Title: Re: First spriting attempt: Terra
Post by: Angel on June 15, 2014, 10:24:04 PM
And as for the Yellow, Toshiko that is just an alt costume based on the various incarnations of Terra.
I was referring to Kage's edit, not any of your work, just to be clear. Were I demonstrating with an FFT-approved palette, I would have pulled from, say, the Link sprite used in Jot5 for the green in her hair.

Edit: Nevermind, I see he pulled it from one of your alts. I am a derp. *skitters away*
Title: Re: First spriting attempt: Terra
Post by: Celdia on June 16, 2014, 05:00:44 AM
Oh, look. Kage gave something bigger tits. Shock and awe. :P

I love how this sprite concept is developing. Having not played Dissidia I wasn't aware of her palette swap there but I like how it looks as a sprite. Would like to see that one worked out with Kage's edits at some point.
Title: Re: First spriting attempt: Terra
Post by: Kagebunji on June 16, 2014, 07:46:18 AM
Quote
Oh, look. Kage gave something bigger tits. Shock and awe. :P
Haha, what can I say. Guilty! Hahaha.
Title: Re: First spriting attempt: Terra
Post by: Valkirst on September 22, 2015, 09:26:23 PM
Well it has been so long since I posted something on here... almost a year. Life tends to happen I guess. Anyway here is some work I did on Terra. The reds have been changed to FFt colors but the last one the hair is also changed. Of course there might still be things that need to be fixed. If I can get a new set of eyes on this, that would be great.
Title: Re: First spriting attempt: Terra
Post by: Jumza on September 22, 2015, 10:22:35 PM
I like it! A++ work for sure. And welcome back, of course :)
Title: Re: First spriting attempt: Terra
Post by: Lijj on September 22, 2015, 10:41:31 PM
Nice custom boots! Yay another sprite with heeled boots.
Title: Re: First spriting attempt: Terra
Post by: Valkirst on September 23, 2015, 02:45:21 PM
Thanks! :3

I started working on some other things as well. I wanted to do Fran to go with the Balthier Sprite, however I was also thinking of working on Freya from Valkyrie Profile to go with the Lenneth sprite that is on the site but using a Lucavi Sprite or a monster one for funsies. Also Garr or Deis from BOF 3 came to mind doing the same. Let me know what you guys think. Mind you these are super rough. I am using the sprites from the original game and know they need work to fit FFT but have been consolidated to 16 colors.

Also, does anyone have a Template grid for the Lacavi Sprites like Conman posted for the Human template? That would be incredibly useful.

Title: Re: Valk's First spriting attempt Projects: WIP Terra, Fran, Freya, Deis, Garr
Post by: Jumza on September 23, 2015, 09:04:28 PM
Ooh those are cool. The top one has a simple design which is good for the lucavi sprites, but the bottom one has quite a bit going on (which can make sprites look kinda icky in game, so I prefer the Deis one from my first glance). We need more lucavi sprites around for sure, and because there hasn't been a custom lucavi sprite completed (ever?)  I'm not sure anyone has a template for it.
Title: Re: Valk's First spriting attempt Projects: WIP Terra, Fran, Freya, Deis, Garr
Post by: CONMAN on September 24, 2015, 12:07:32 AM
I believe the Lucavi template only has a couple of differences from the monster template.  Lucavi don't have a death poseperhaps there is another change, but I can't remember at the moment.  I believe they have a second charge pose in place of the dead blocks
Title: Re: Valk's First spriting attempt Projects: WIP Terra, Fran, Freya, Deis, Garr
Post by: Lijj on September 24, 2015, 01:23:24 AM
Hey Valkirst; about those heels.. it's a little inconsistent upon closer examination (was on tablet yesterday). See inside for what i mean:


Also Here's something to help with those monster sheets; an updated frame guide:
Title: Re: Valk's First spriting attempt Projects: WIP Terra, Fran, Freya, Deis, Garr
Post by: Valkirst on September 24, 2015, 03:48:47 AM
Thanks guys! These will really help. :) I'll work on Terra tonight, I want her to be finished soon, I knew I forgot some things here or there.

Update!: So I removed the other ones and am reposting them here. I fixed the boots along with the back facing walking animations which I noticed the hands and feet needed a bit of work on.
Title: Re: Valk's First spriting attempt Projects: WIP Terra, Fran, Freya, Deis, Garr
Post by: Valkirst on September 24, 2015, 06:57:31 PM
Forgive the Double post, i just wanted to seperate the Proto Deis I am working on.

So I have a few questions.

Which version looks better?
a)The top one that combines the purple/blue in the armor?
b)The middle one with a more matte look with only purple on the armor?
or
c)The Action one that incomporates a bit more lighting effects with the blue/purple armor?


Also, I am just tossing out ideas so I have them concrete. Maybe some Suikoden Sprites in the future.
I personally loved Suikoden 3 and the designs of 5 were phenomenal.
Title: Re: Valk's First spriting attempt Projects: WIP Terra, Fran, Freya, Deis, Garr
Post by: Jumza on September 24, 2015, 08:44:14 PM
I'd say Matte purple. It looks like the blue is shared with the hair, which may have been done due to colour restrictions from wherever you're taking this from, even though FFT has it's own colour restrictions they don't seem to be as strict, so I like the purple with purple shading instead of purple / blue.
Title: Re: Valk's First spriting attempt Projects: WIP Terra, Fran, Freya, Deis, Garr
Post by: Elric on September 24, 2015, 10:03:58 PM
We already have a Deis sprite

Also, if you are going to just try to shrink Garr down like that to make him fit, don't. You'll ruin the quality, I know specifically that Garr does not fix on a MON sheet. He would have to be redrawn from scratch.
Title: Re: Valk's First spriting attempt Projects: WIP Terra, Fran, Freya, Deis, Garr
Post by: CONMAN on September 24, 2015, 10:19:07 PM
Quote
We already have a Deis sprite   

I have to say I've never been a big fan of it....  I've always thought that it would be nice if someone fused the current Deis with the Lamia on a human sprite sheet. 
Title: Re: Valk's First spriting attempt Projects: WIP Terra, Fran, Freya, Deis, Garr
Post by: Valkirst on September 25, 2015, 01:38:25 AM
Thanks Jumza, I will definitely work on that, what was my favorite thus far as well.
I actually thought about that Conman, but since I thought of doing that with Garr I figured, WHAT THE HECK!

Anywho, here is a slightly better Garr Demo I managed to fit him and redid a lot of the sprite work I was thinking of maybe sacrificing the green to make room for more colors, any advice would be welcomed! The Skin tones are FFT Compatible and I know the rest are not. I'll work on Deis throughout the weekend most of her colors are FFT compatible just need to work on the shading and what have you.

Sill looking for more Crtique on Terra.
Title: Re: Valk's First spriting attempt Projects: WIP Terra, Fran, Freya, Deis, Garr
Post by: Elric on September 25, 2015, 02:02:59 AM
I can't say the Garr looks very good :/ He doesn't even really have eyes anymore.

You are trying to take a 32 color sprite and reduce that original sprite to 16 colors... It doesn't work that way. Which is why I said he would need to be pretty much made from scratch. I already did a 16 color MON sprite of Garr years ago and it looked horrible. There is no way to reduce him to 16 colors without doing the amount of work as making him new, unfortunately. Also consider the fact that most of his frames don't even correctly FIT into a MON or RUKA Sheet.

Deis may look okay if you fix the palette a bit, but right now, some of the colors seem a bit off. I did a bunch of these several years ago, maybe they will help in some way (http://ffhacktics.com/smf/index.php?topic=8112.0)


I have nothing to say about Terra.
Title: Re: Valk's First spriting attempt Projects: WIP Terra, Fran, Freya, Deis, Garr
Post by: Valkirst on September 25, 2015, 05:25:56 PM
Thanks Elric, those will help. I know the colors are off and by no means are those finalized frames. Didnt take me very long to whip them up. Also I never intended to just shrink them and not modify them. I actually just lost 2 days worth of work on Deis lol because I forgot to save and my laptop shut down. Anywho, I am getting rid of Garr's necklace because reasons and finding out how to make the Green and blue work using color tricks so that they play off each other and get access to a few more colors... maybe Ill make his clothing red or something. i dunno! Anyway, Deis is my main concern right now; especially since I lost so much work :/ Then maybe I'll go to Freya or Fran. I had tried to make a floating Freya using the regular human template but for obvious reasons it didn't work... so she's be relegated to a monster sprite to keep her floating. She will be human sized though. 

And here is something I was working on awhile ago and forgot, Sydney Lasstarot. I think i took the Skirt from Cheetah?? But I worked on the rest all by my self. Is there a Sydney out there already?

UPDATE: Or a Black Pearl? I used Zozma's Beatrix as a template for this one. I know I know, needs work. These are mostly teasers. :)
Title: Re: Valk's First spriting attempt Projects: WIP Terra, Fran, Freya, Deis, Garr
Post by: Lijj on September 26, 2015, 10:16:08 PM
Hmm.. if I had to pick one I'd say finish Sydney 1st.
 Great job fixing Terra's boots. I ran throughthe frames and it looks pretty good no big mistakes.. there could be a tiny bit of cleaning on a few frames but it's nothing overt. Do you use shi shi R4? it's a great version for perfecting sprite frames cause it has instant refresh after saving the BMP here's a link just incase:
http://ffhacktics.com/smf/index.php?topic=5084.0 (http://ffhacktics.com/smf/index.php?topic=5084.0) (great for touching up arm frames).
Title: Re: Valk's First spriting attempt Projects: WIP Terra, Fran, Freya, Deis, Garr
Post by: Valkirst on September 29, 2015, 05:15:58 AM
Thank you Lijj, I just went over all of the sprites and corrected a lot of tiny mistakes... I think she may be done, but I don't know hahaha! She probably needs some in game testing, if anyone wants to use her she is practically finished, if there are any issues please let me know so I can correct them. I am going to post her on page 1 so that People can find her easily.

Also, I'm going to be MIA for a couple of months but these sprites aren't abandoned.
Title: Re: Valk's First spriting Projects Terra(final) WIP: Fran, Deis, Garr, Sydney
Post by: Valkirst on November 21, 2015, 04:18:25 AM
I made a version of Garr mixing both the Garr from the game to the one represented in the artwork. Using my Android phone lol.
Title: Re: Valk's First spriting Projects Terra(final) WIP: Fran, Deis, Garr, Sydney
Post by: theultrawolf on November 21, 2015, 04:33:42 AM
The colors look much better than the last one, but the face still looks a tiny bit flat, for starters.
Title: Re: Valk's First spriting Projects Terra(final) WIP: Fran, Deis, Garr, Sydney
Post by: Valkirst on November 21, 2015, 05:37:26 AM
Yeah lol, I'm trying to work in it using my phone solely. It's interesting, because it's providing a different challenge of perspective. I knew the face has been looking flat but it's hard to get an accurate read. Main reason I put it on here is to get new eyes on this. But at least now there is a working prototype.
Title: Re: Valk's First spriting Projects Terra(final) WIP: Fran, Deis, Garr, Sydney
Post by: Lockeadon on November 25, 2015, 12:26:06 PM
great work, looks much closer to the original. how's deis coming along?
Title: Re: Valk's First spriting Projects Terra(final) WIP: Fran, Deis, Garr, Sydney
Post by: Valkirst on December 02, 2015, 02:27:18 PM
Unfortunately I haven't had time really to work on much. I've been so busy with life, girlfriend and work that I'm completely swamped right now. I wish there was good phone pixel art software out there for the android but I just haven't been able to find out. I made that Garr sprite because it was singular, making all the animations for it on a phone just doesn't seem feasible.
Title: Re: Valk's First spriting Projects Terra(final) WIP: Fran, Deis, Garr, Sydney
Post by: Valkirst on December 04, 2015, 11:37:54 PM
Double post!  Okay but there is a reason, so since I've been unable to work on my sprites using a computer, I decided to keep my skills somewhat sharp. Here is the main cast of Lufia 2. Not gonna lie, Guy and Artea took about thirty minutes, whereas Maxim And Selan I spent a considerable more amount of time on.

For Maxim I used Kage, Jimmy and Twinees - Héctor.
For Selan I used Zozma's - Ignis
For Guy I used Twinees - Dart
For Artea I used Zozma's - Thief Teta
Title: Re: Valk's Projects Terra(final) WIP: Fran, Deis, Garr, Sydney and concepts.
Post by: theultrawolf on December 05, 2015, 09:56:19 PM
I like 'em, but the 2nd one's right leg looks a bit weird and the 4th one seems a bit tall. o.o
Title: Re: Valk's Projects Terra(final) WIP: Fran, Deis, Garr, Sydney and concepts.
Post by: Valkirst on December 06, 2015, 01:59:43 AM
Yeah, I fixed the leg... I think and did a bunch of other tweaks. And yes I made Artea tall on purpose and no, I don't care lol
Title: Re: Valk's Projects Terra(final) WIP: Fran, Deis, Garr, Sydney and concepts.
Post by: Jumza on December 06, 2015, 02:04:22 AM
When you resize the sprites make sure they aren't blurry like that. It's hard to critique them when we can't really see them!
Title: Re: Valk's Projects Terra(final) WIP: Fran, Deis, Garr, Sydney and concepts.
Post by: Valkirst on December 06, 2015, 02:33:47 AM
I know, but I don't know of an android tool that resizes pixel for pixel, they all get blurry like that. I am working on these on my phone btw.  :mrgreen:
Title: Re: Valk's Projects Terra(final) WIP: Fran, Deis, Garr, Sydney and concepts.
Post by: Drunkard on December 06, 2015, 09:14:24 AM
They look good, are you going to make a complete sheet of each?
Title: Re: Valk's Projects Terra(final) WIP: Fran, Deis, Garr, Sydney and concepts.
Post by: Valkirst on December 06, 2015, 11:59:05 PM
Found a work around ish, screen -shot!! And as for making entire sprite sheets right now, I need to acquire a new computer but yes, the goal is to complete them. There's also some colors by Maxims cape that shouldn't be there, but that's just an oversight and I know it doesn't belong there.
Title: Re: Valk's Projects Terra(final) WIP: Fran, Deis, Garr, Sydney and concepts.
Post by: Valkirst on January 13, 2016, 12:50:12 AM
So I finally got my computer back. I started to work on the Deis Lucavi Sprite walking frames. I know the other ones are there but I am looking for some advice and crits on just the walking ones for now. I know shes a little flat on the green so I need to figure that out.
Title: Re: Valk's Projects Terra(final) WIP: Fran, Deis, Garr, Sydney and concepts.
Post by: Kagebunji on January 15, 2016, 09:35:37 PM
Tail is flat, true, you should add some depth in there, use some references. You tested it in game so far?
Title: Re: Valk's Projects Terra(final) WIP: Fran, Deis, Garr, Sydney and concepts.
Post by: Valkirst on January 19, 2016, 11:13:21 PM
I hadn't tested that one, but when I did I had to shorten the tail and I'm thinking of giving her a scale underbelly to help with the depth. The colors are FFT but I am thinking of reworking them a bit more as well as potentially changing her armor to something more akin to the artwork. I'll post an example at the end of the week.
Title: Re: Valk's Projects Terra(final) WIP: Fran, Deis, Garr, Sydney and concepts.
Post by: Guru on January 20, 2016, 04:34:55 AM
Terra looks awesome! I don't remember much of my lufia days but those are some damn good looking sprites and I'm looking forward to seeing them complete!! You def have talent, keep up the good work!!
Title: Re: Valk's Projects Terra(final) WIP: Fran, Deis, Garr, Sydney and concepts.
Post by: Valkirst on January 20, 2016, 07:34:25 AM
Here is a version more akin to the artwork. Here is a recolor as well. I used Draclau's Purple and Ahriman's Green. What do you all think? Which Versions work best?

Threw in a non blurry Garr for good measure lol.
Title: Re: Valk's Projects Terra(final) WIP: Fran, Deis, Garr, Sydney and concepts.
Post by: DarkMaeko on January 23, 2016, 12:52:14 AM
the dark green one on the top!! nice sprites coming along nicley ic. bad ass gar!
Title: Re: Valk's Projects Terra(final) WIP: Fran, Deis, Garr, Sydney and concepts.
Post by: Valkirst on January 23, 2016, 09:13:05 PM
Thanks Guru and Dark. :3 I hope to get these finished then move onto my real project.
Title: Re: Valk's Projects Terra(final) WIP: Fran, Deis, Garr, Sydney and concepts.
Post by: Jumza on January 23, 2016, 09:59:36 PM
It's looking better every time Valkirst :) Keep it up!
Title: Re: Valk's Projects Terra(final) WIP: Fran, Deis, Garr, Sydney and concepts.
Post by: Valkirst on February 23, 2016, 07:12:36 AM
Haha I know its been a while, so here is a preview of Deis walking. :3

The hand animation looks messed up but I think thats because I messed it up while trying to make it a GIF. Doesn't look like that normally and it's moving kind of fast... lol

Also I don't know how to make an animated gif with a transparent background!
Any help with this? I used GIMP to animate it and only have Graphics Gale as well.
Title: Re: Valk's Projects Terra(final) WIP: Fran, Deis, Garr, Sydney and concepts.
Post by: Twinees on February 23, 2016, 10:18:08 AM
Hey Valkirst,

The animation is a little bit odd, its not really possible to make the slither of a snake in an animation that goes forwards and backwards. So the tail kind of looks like its flailing all over the place. But I'd rather talk about the sprite itself.
The angle seems strange compared to other sprites due to the position of the hands, the long thin face and the height of her hair.
I made a quick edit to show you what I mean about the face and hair:

Getting the angle right is really important! And then shading comes afterwards. I really recommend going back and messing with some vanilla type 1 or 2 sprites so you can get used to the shading. What you've got now is alright, but I think you can improve it quite a bit! Good luck.
Title: Re: Valk's Projects Terra(final) WIP: Fran, Deis, Garr, Sydney and concepts.
Post by: Valkirst on February 23, 2016, 09:52:58 PM
I definitely see what you mean, I did actually have an issue with the head when I first made it and wasn't really happy with it but I figured I would keep it just to have something. Thank you for the advice, yeah the five frames for the walk are very limiting. So are you advising I just have her body be static? Thank you though, I seriously have been waiting for some good Crits to improve. I see what you're saying even though this animation is a terrible example it is definitely all wonky and I will definitely work on the "slithering" animation. ;) this one is so jerky, not what it actually looks like when I use Shishi.

Yeah Spriting is a very different animal from drawing or painting, the basics are there but I love the challenge of it. 

Oh do you know of a simple gif animator that allows for background transparency?

Title: Re: Valk's Projects Terra(final) WIP: Fran, Deis, Garr, Sydney and concepts.
Post by: Angel on February 23, 2016, 11:03:16 PM
Animation Shop, which is distributed alongside PaintShop Pro. It's also amazing at picking color palettes for high quality GIFs (see the spoiler button in my signature for an example). It's really better than anything I've ever used, and I've been looking for an alternative for years (only because it's 15 years old and god knows when it'll stop working in Windows) without it ever being bested.
Title: Re: Valk's Projects Terra(final) WIP: Fran, Deis, Garr, Sydney and concepts.
Post by: Twinees on February 24, 2016, 05:40:56 AM
Yeah Spriting is a very different animal from drawing or painting, the basics are there but I love the challenge of it. 
That's great that you are enjoying yourself, keep at it.

I wouldn't say keep the body static, just something needs to be done so the tail isn't flailing :P. Maybe look at how the Lamia's animation from ffta, ffta2 or ffxii:revenant wings is done. Might help with some ideas. I think they only have 3 frames however, they have an animation cycle of 1-2-3-2-1 which suits the fft animation cycle (1-2-3-4-5-4-3-2-1).
To create a proper snake slither you would need a cycle of 1-2-3-4-5-1-2-3-4-5 etc. which isn't possible unfortunately.

Another thing you could mess around with is the position of her head and the size of her breasts. Right now, it looks like she is leaning back a fair amount, and the size of the breasts isn't helping that haha :P. She doesn't need to be flat-chested, they just need to be a little smaller I think. Let us know how it goes~
Title: Re: Valk's Projects Terra(final) WIP: Fran, Deis, Garr, Sydney and concepts.
Post by: Valkirst on February 24, 2016, 07:41:08 AM
So here is a quick one I threw together, I changed the head (obvi) and moved the breast one pixel right. It really changes the umm, ahem.. dynamic? Still needs work, but yeaaaahhhhh... :3

I worked on the portrait all day today! Hahaha. Needed a break from the sprite. I am having trouble with the Hoodie/cape thingy though. Haalp meeee Also, I totally swiped the bangs from your Male Animist sprite Twinees ;)
Title: Re: Valk's Projects Terra(final) WIP: Fran, Deis, Garr, Sydney and concepts.
Post by: Twinees on February 24, 2016, 03:58:05 PM
My wholehearted advice is to bench the Deis sprite for now and come back to it another time. I definitely think that you will be able to improve it once you have a bit more experience.
I'd offer more help but I've got my own sprite related stuff to do for Jot5.

Portrait:
The skin palette should always have 8 colours (at minimum of 7 if you are in need of an extra colour).
Her neck should start a couple more pixels towards her chin. Use references! Lijj set up the megaref sheet particularly for this type of thing. If you look closely around the necks of some of the (mostly) female necks, you'll notice they show some collar bone/start of shoulders. Trying to add this may improve it as well (look at the female mediator, thief and geomancer!). And it will help you define the palette!
You did a good job with using the brown colour with the purple pallette section, but once you add the black (#302828 or in graphics gale I think its R/G/B:48/40/40) you can use that instead of the brown.

Hopefully that will give you a decent start for the portrait.
 

Oh and also try custom face poses/directions later :P.
Title: Re: Valk's Projects Terra(final) WIP: Fran, Deis, Garr, Sydney and concepts.
Post by: Luiakyn on March 06, 2016, 09:57:13 PM
I can see what you were going for with the tail animation -- and it's a great idea, but FFT is very simple in animation. Simple and stiff.
Title: Re: Valk's Projects Terra(final) WIP: Fran, Deis, Garr, Sydney and concepts.
Post by: Valkirst on March 07, 2016, 08:16:14 AM
Sorry, I've been catching up in FF XIV. So I have been putting this on the back burner. XD
Title: Re: Valk's Projects Terra(final) WIP: Fran, Deis, Garr, Sydney and concepts.
Post by: Valkirst on September 25, 2016, 03:17:45 AM
I should start by apologizing for not making any sprites. It's been a few months now and a lot has happened in my life, I actually had a spinal injury which has now rendered me unable to walk or use my hands properly. Slowly figuring things out and I always did like spriting And maybe slowly but surely I can figure out how to return.I'll still be haunting the forum.
Title: Re: Valk's Projects Terra(final) WIP: Fran, Deis, Garr, Sydney and concepts.
Post by: Luiakyn on September 25, 2016, 08:08:22 PM
Heavens! That's terrible :(

I was about to say, before learning of the accident, that "it's no biggie, since most of us are relatively dormant" -- I most of all.

I do hope you completely recover -- that's painful to hear :(
Title: Re: Valk's Projects Terra(final) WIP: Fran, Deis, Garr, Sydney and concepts.
Post by: Xifanie on September 27, 2016, 05:02:27 PM
Holy hell  :shock:

No need to apologize, you obviously have a lot to figure out either way. You definitely should be thinking about yourself first and foremost.

Good luck :/

hugs
Title: Re: Valk's Projects Terra(final) WIP: Fran, Deis, Garr, Sydney and concepts.
Post by: Lijj on October 03, 2016, 07:04:40 PM
I hope you're alright Valk. That's damn sad.. get a good physical therapist if you can.
Title: Re: Valk's Projects Terra(final) WIP: Fran, Deis, Garr, Sydney and concepts.
Post by: Valkirst on October 17, 2016, 10:37:48 PM
Thanks guys, It means a lot. I just got to keep working on myself and develop a new type of dexterity and stamina. lol That last statement reminded me of RPG stat gaming items.

So yeah I'm just trying to be human again. :D
Title: Re: Valk's Projects Terra(final) WIP: Fran, Deis, Garr, Sydney and concepts.
Post by: Guru on October 27, 2016, 05:28:18 AM
I just noticed this now, I haven't had a lot of time lately to keep up with things arounds here. Wow man, I'm really sorry to hear this. I wish you the best of luck and hope things work out for you. Always been a fan of your work, I was just looking at your sprites and some of the sweet summons you came up with. If I ever get around to making a hack, which is still planned someday, I will definitely be using some of your stuff!
Title: Re: Valk's Projects Terra(final) WIP: Fran, Deis, Garr, Sydney and concepts.
Post by: Valkirst on December 13, 2016, 05:26:41 AM
Well I started work on Fran... still editing the walking frames. Anyone have an idea as to a good pony-tail?
Title: Re: Valk's Projects Terra(final) WIP: Fran, Deis, Garr, Sydney and concepts.
Post by: ThrUnreal on January 25, 2017, 10:41:19 AM
Impressive sprite
Title: Re: Valk's Projects Terra(final) WIP: Fran, Deis, Garr, Sydney and concepts.
Post by: Valkirst on January 29, 2017, 05:35:40 AM
Here are some super roughs. 😎 I had some conceptual ideas for Freya, had to put them down.
Title: Re: Valk's Projects Terra(final) WIP: Fran and Concepts; Deis, Garr, Sydney.
Post by: Rfh on February 02, 2017, 02:30:56 PM
I really like your sprites. Is Deis sprite proyect active?
Title: Re: Valk's Projects Terra(final) WIP: Fran and Concepts; Deis, Garr, Sydney.
Post by: Valkirst on February 04, 2017, 12:34:38 AM
Hey, thankyou! :mrgreen:

The Deis sprite is alive, probably will try to finish it after Fran.
Title: Re: Valk's Projects Terra(final) WIP: Fran and Concepts; Deis, Freya, Sydney.
Post by: Valkirst on February 07, 2017, 05:09:59 AM
Who can guess who this is?!
Title: Re: Valk's Projects Terra(final) WIP: Fran and Concepts; Deis, Freya, Sydney.
Post by: codename06 on March 07, 2017, 10:51:05 AM
https://m.youtube.com/watch?v=i0PB6egxojg

Could you upload your cherry blossom and crimehazad for me?
I really want to use it!  I wait for your answer!
Title: Re: Valk's Projects Terra(final) WIP: Fran and Concepts; Deis, Freya, Sydney.
Post by: Valkirst on March 14, 2017, 12:28:05 AM
I'm sorry, I lost that particular one. I'll try to recreate it.
Title: Re: Valk's Projects Terra(final) WIP: Fran and Concepts; Deis, Freya, Sydney.
Post by: codename06 on March 27, 2017, 09:22:03 AM
Thank you. I am waiting for it!
Title: Re: Valk's Projects Terra(final) WIP: Fran and Concepts; Deis, Freya, Sydney.
Post by: Valkirst on February 15, 2018, 03:12:57 AM
So... I'm still alive. Picked this back up with the forward walking frames. Not gonna lie, this is hard when you can't use your hands, only a stylus and a touchscreen lol. Made the background green because her gear is black.
Title: Re: Valk's Projects Terra(final) WIP: Fran and Concepts; Deis, Freya, Sydney.
Post by: WotL Warrior on February 18, 2018, 12:13:09 AM
I'm beyond impressed by the quality of your sprite work. I honestly think they could pass as official FFT sprites. Amazing!
Title: Re: Valk's Projects Terra(final) WIP: Fran and Concepts; Deis, Freya, Sydney.
Post by: Valkirst on February 18, 2018, 04:57:57 AM
Thank you, I'm really glad you like my sprites.
there are a lot better spriters out there than I am though.
Either way thank you very much I appreciate it.
My Fran needs a lot of work, even the forward walking frames need a lot of work.

I'm going to be switching off working on some of these sprites
between Fran and Sidney. This is the work I did on Sidney just today and yesterday.
I can only put a few hours at a day but he's a lot easier to work on then Fran is.
I am using Tojoe's Melialdoul and the female monk head with a custom chest and back.
Title: Re: Valk's Projects Terra(final) WIP: Fran and Concepts; Deis, Freya, Sydney.
Post by: Lyrithus on February 20, 2018, 01:55:32 PM
Wonderful work on Fran. amazing really. I tested and it works really really well
Title: Re: Valk's Projects Terra(final) WIP: Fran and Concepts; Deis, Freya, Sydney.
Post by: Guru on February 24, 2018, 06:32:32 PM
Don't cut yourself short though man, although I'm no sprite critique expert lol, you definitely have some awesome sprites on here. Your terra :shock: is one of my favs. Glad to see your still spriting, it's especially impressive you are able to do this using only stylus and a touchscreen.
Title: Re: Valk's Projects Terra(final) WIP: Fran and Concepts; Deis, Freya, Sydney.
Post by: CONMAN on February 24, 2018, 06:59:55 PM
I'm not familiar with the source of your Sydney sprite, but it's a good start...I literally just steal chests from other sprites lol.
Title: Re: Valk's Projects Terra(final) WIP: Fran and Concepts; Deis, Freya, Sydney.
Post by: Valkirst on February 25, 2018, 03:41:45 AM
:mrgreen: He's Sydney Losstarot from Vagrant Story, antagonist to Ashley Riot.

Title: Re: Valk's Projects Terra(final) WIP: Fran and Concepts; Deis, Freya, Sydney.
Post by: Valkirst on February 25, 2018, 08:33:55 AM
Sorry for the double post, but here is  more work on Fran.

I lowered the left leg down one pixel and added her leg guards.
I also made her breast smaller I'm currently working on the back walking frames
and her hair. After that I think the rest will be easy.

Title: Re: Valk's Projects Terra(final) WIP: Fran and Concepts; Deis, Freya, Sydney.
Post by: Lyrithus on February 25, 2018, 02:34:02 PM
You are amazingly talented. I have made dozens of my own sprites, but none are good enough to post, because they are all barely more than "cut and pasted" together from other spriters work, then recolored. I could never make one from scratch, but I know that your Fran and your Sydney had to have been, or if not, then so close to built from scratch that it doesnt matter lol. Amazing
Title: Re: Valk's Projects Terra(final) WIP: Fran and Concepts; Deis, Freya, Sydney.
Post by: Elric on February 26, 2018, 06:35:09 PM
What did you do to Twinees awesome portrait? O_O
Title: Re: Valk's Projects Terra(final) WIP: Fran and Concepts; Deis, Freya, Sydney.
Post by: Valkirst on February 27, 2018, 12:55:12 AM
Lol I thought it belonged to some anon Japanese creator. Also, it was just accidental palette swapping.
Title: Re: Valk's Projects Terra(final) WIP: Fran and Concepts; Deis, Freya, Sydney.
Post by: Elric on February 27, 2018, 02:53:30 AM
99% sure its Twinees...

You are thinking of the craptastic cartoonish looking one if you are talking about the random Japanese one in the spriteage.zip
Title: Re: Valk's Projects Terra(final) WIP: Fran and Concepts; Deis, Freya, Sydney.
Post by: Valkirst on February 27, 2018, 03:24:33 AM
I had this one confuddled... :p
Title: Re: Valk's Projects Terra(final) WIP: Fran and Concepts; Deis, Freya, Sydney.
Post by: Elric on February 27, 2018, 06:23:48 AM
Yup, just confirmed it was definitely Twinees.
Title: Re: Valk's Projects Terra(final) WIP 2018: Fran (FFXII) and Sydney (Vagrant Story)
Post by: Valkirst on March 01, 2018, 03:44:12 AM
Here is another update on Sydney. The tatt on his back is known as the blood sin.
Title: Re: Valk's Projects Terra(final) WIP 2018: Fran (FFXII) and Sydney (Vagrant Story)
Post by: Valkirst on March 17, 2018, 02:56:02 AM
Update!

Finished standing frames from all sides.
Fixed helmet and side hair from rear walking frames.
Fixed helmet and top of ponytail as well as front foot
of forward walking frames to show toes better.
Finished water frames and singing frames.

I need new eyes for some crits, please! :mrgreen:
Title: Re: Valk's Projects Terra(final) WIP 2018: Fran (FFXII) and Sydney (Vagrant Story)
Post by: Mando on March 18, 2018, 07:22:06 PM
Two spots I see are odd.

https://i.imgur.com/jUdoC2a.png

The breasts in the swinging mostion. I feel that on the final frame the further breast is too distorted in comparison to how they would hang while lunging forward. The one closest to us would block the view of the further one and be closer in size.

Then I think you haven't gotten to fixing this but look where my mouse is pointing.

https://i.imgur.com/NB5KOud.png

Title: Re: Valk's Projects Terra(final) WIP 2018: Fran (FFXII) and Sydney (Vagrant Story)
Post by: Valkirst on April 01, 2018, 04:04:11 AM
Sydney's almost done! I've been lazy this last week, but here he is about 85-95 % done.
Title: Re: Valk's Projects Terra(final) WIP 2018: Fran (FFXII) and Sydney (Vagrant Story)
Post by: CONMAN on April 01, 2018, 04:52:11 AM
DAMN! That's a nice port, it's small from the preview, but looks good.
Title: Re: Valk's Projects Terra(final) WIP 2018: Fran (FFXII) and Sydney (Vagrant Story)
Post by: Satchmo III on April 01, 2018, 07:08:43 AM
Your custom sprites look cool. I'm not familiar with how the sprite-sheets relate to in-game motion so I'm not sure I can give good feedback. One note on Sydney concerning the back tattoo...it might be good to show some skin at the small of the back or use some of the lighter colors to differentiate it from the black clothes, the tattoo looks a bit like straps in some of the positions. I spent a bunch of time making and then tweaking the MGS2 cyborg ninja portrait for my avatar...when you do these sprite-sheets, do you find yourself continually looking over and tweaking things? I feel like it's one of those things that might never truly seem done. Take care.
Title: Re: Valk's Projects Terra(final) WIP 2018: Fran (FFXII) and Sydney (Vagrant Story)
Post by: Valkirst on April 02, 2018, 02:45:51 AM
Thank you Satchmo, I will work to modify the back tattoo. It's funny you mention that but yeah, I went over back to my Terra sprite and found myself tweaking things. Your avatar is fantastic, but I welcome you to try out some sprite sheets. Maybe download shi-shi and take a gander at the various frames and animations from the in-game sprites.

Here is a little change, I need to run it in game to see.
Title: Re: Valk's Projects Terra(final) WIP 2018: Fran (FFXII) and Sydney (Vagrant Story)
Post by: Satchmo III on April 07, 2018, 10:44:18 PM
Thanks for the suggestion on Shishi, I've been playing around with it and it's cool to be able to scroll through all the characters/animations and be able to see how the different parts of the sprite sheet are combined to make the animations. I produced an unfinished sprite for my cyborg ninja. It definitely needs some work, let me know if you have any thoughts should you check it out (link (http://ffhacktics.com/smf/index.php?topic=11942.msg223012#msg223012)).

Looking at your work I see a few things I'd like to emulate to improve mine. Your colors seem to pop where they need to and your compositions are very clean and clear.

Sydney's tattoo may be too light now (probably a bad suggestion on my part). I put the sprite into Shishi and might offer one suggestion (hopefully not a bad one). On the front-facing walk cycle (animation 6), when the right foot starts moving back from neutral position it disappears rather quickly under the skirt, it might to beneficial to show a bit of the foot on the next frame to help illustrate the motion of the foot swinging back.
Title: Re: Valk's Projects Terra(final) WIP 2018: Fran (FFXII) and Sydney (Vagrant Story)
Post by: Valkirst on May 03, 2018, 02:20:29 AM
I meant to put this here about 2 weeks ago, but I've just been lazy. I think it's mostly done and should really get back to working on Fran.
Title: Re: Valk's Projects Terra(final) WIP 2018: Fran (FFXII) and Sydney (Vagrant Story)
Post by: Foreclosure on May 03, 2018, 02:05:10 PM
Awesome. Please finish Freya too someday, will you, sir? hehehe
Title: Re: Valk's Projects Terra(final) WIP 2018: Fran (FFXII) and Sydney (Vagrant Story)
Post by: Valkirst on May 11, 2018, 02:36:14 AM
So I got a little bored, but Fran is coming out really well and I did these just for funsies.
Title: Re: Valk's Projects Terra(final) Sydney(f) WIP 2018: Fran (FFXII)
Post by: Valkirst on May 27, 2018, 02:36:18 AM
Wow, there is not a lot happening in this part of the forum. Either way, here's the new update. :mrgreen:
Title: Re: Valk's Projects Terra(final) Sydney(f) WIP 2018: Fran (FFXII)
Post by: CONMAN on May 27, 2018, 03:56:08 AM
That's looking really good Valk!
Title: Re: Valk's Projects Terra(final) Sydney(f) WIP 2018: Fran (FFXII)
Post by: Satchmo III on May 27, 2018, 05:08:22 AM
Fran looks great, I really like the hair. It's awesome how much detail you're able to coax out of those limited pixels. The feet on Sydney look better and those other two characters are good representations of your source materia (I decided to keep this typo, seems like final fantasy source material should be called source materia).
Title: Re: Valk's Projects Terra(final) Sydney(f) WIP 2018: Fran (FFXII)
Post by: Valkirst on May 28, 2018, 11:21:34 PM
Thanks Con, and yeah lol Satchmo, maybe I'll use that too!
Title: Re: Valk's Projects Terra(final) Sydney(f) WIP 2018: Fran (FFXII)
Post by: Valkirst on May 29, 2018, 03:55:22 AM
This is what happens when you throw pallete colors around and mix pixels willy nilly... sigh...  :shock:
Title: Re: Valk's Projects Terra(final) Sydney(f) WIP 2018: Fran (FFXII)
Post by: Elric on May 29, 2018, 11:31:07 AM
Very easy fix. You should know that by now :P
Title: Re: Valk's Projects Terra(final) Sydney(f) WIP 2018: Fran (FFXII)
Post by: Valkirst on June 01, 2018, 02:40:08 AM
Haha, true true. :D

aaaannnd here is the exhibit. Those familiar with Vagrant Story the second palette is based on the true antagonist from Vagrant Story, Romeo Guildenstern and the third is just a zombie form. I will post the final version of the sprite sheet on the first page tomorrow.
Title: Re: Valk's Projects Terra(final) Sydney(f) WIP 2018: Fran (FFXII)
Post by: Valkirst on June 10, 2018, 03:50:04 AM
Started work on my next sprite. Romeo Guildenstern from Vagrant Story. Just happens that there are a lot of similarities with Sydney!  :mrgreen:
Title: Re: Valk's Projects Terra(final) Sydney(f) WIP 2018: Fran (FFXII)
Post by: Valkirst on June 19, 2018, 03:26:26 AM
I am still working on Fran, I probably only need about 6 or 7 more frames to finish her hair, and since it is so complicated, what I have pictured in my head I need to let it gestate for a little while.

Here are some things that I'm thinking about as well here is a new version of Romeo and here is a classic Balthier without the ridiculous popped collar. I am also trying to break the bunny pixel code to see if I can change some characters into Viera's.
Title: Re: Valk's Projects Terra(final) Sydney(f) WIP 2018: Fran (FFXII)
Post by: Pride on June 20, 2018, 10:21:39 PM
Im really excited for fran, excellent work sir
Title: Re: Valk's Projects Terra(final) Sydney(f) WIP 2018: Fran (FFXII)
Post by: Blunderpusse on June 22, 2018, 01:29:53 AM
Sending virtual hugs for excellent work so far. \(º3º)/
Title: Re: Valk's Projects Terra(final) Sydney(f) WIP 2018: Fran (FFXII)
Post by: Valkirst on June 25, 2018, 02:59:37 AM
*Boop*
Working on the portrait for Romeo Guildenstern
Special thanks goes to Twinees and his portait guide! ::mrgreen::
Title: Re: Valk's Projects Terra(final) Sydney(f) WIP 2018: Fran (FFXII)
Post by: Twinees on June 28, 2018, 07:42:43 PM
Glad it helped you, good luck with Fran and Guildenstern :)
Title: Re: Valk's Projects Terra(final) Sydney(f) WIP 2018: Fran (FFXII)
Post by: Valkirst on July 28, 2018, 02:19:12 AM
Sorry I haven't been around for a month, But here some stuff I've been working on. I really should stop procrastinating on Fran! lol I am modifying the Ashley by Stewelment on the site. The chest I think I can make it look better and as for the woman that is Merlose from the game. I'm also updating the portrait for Ashley.
Title: Re: Valk's Projects Terra(final) Sydney(f) WIP 2018: Fran (FFXII)
Post by: Valkirst on July 30, 2018, 03:02:51 AM
Just wanted to post my portrait evolution for Romeo. As you can see I already updated it from the last post...
Title: Re: Valk's Projects Terra(final) Sydney(f) WIP 2018: Fran (FFXII)
Post by: Valkirst on August 10, 2018, 03:41:41 AM
Aaaaalllmost done. Need to check and reposition some of the lower bottom arm gestures and hair pixel positions.
Title: Re: Valk's Projects Terra(final) Sydney(f) WIP 2018: Fran (FFXII)
Post by: azavier on August 13, 2018, 01:45:51 AM
yasss already put her in my patch thanks so much!
Title: Re: Valk's Projects Terra(final) Sydney(f) WIP 2018: Fran (FFXII)
Post by: Pride on August 13, 2018, 01:54:03 AM
Sir that's awesome and a vierra has been requested for some time
Title: Re: Valk's Projects Terra(final) Sydney(f) WIP 2018: Fran (FFXII)
Post by: Valkirst on August 16, 2018, 11:56:47 PM
Thanks, Pride, and Azavier, use this version instead! 😅

So, here she is after a very long time. I think I'm done.
Title: Re: Valk's Projects Terra(F) Sydney(F) Fran(F) WIP 2018: Vagrant Story Guildenstern
Post by: lunar on August 18, 2018, 07:41:44 PM
This looks amazing how did you start fft spriting
Title: Re: Valk's Projects Terra(F) Sydney(F) Fran(F) WIP 2018: Vagrant Story Guildenstern
Post by: Elric on August 18, 2018, 08:11:16 PM
This looks amazing how did you start fft spriting

He started with some weird effect editing :P
(I still like the Omnislash one though)
Title: Re: Valk's Projects Terra(F) Sydney(F) Fran(F) WIP 2018: Vagrant Story Guildenstern
Post by: lunar on August 18, 2018, 08:13:39 PM
(I still like the Omnislash one though)
Omnislash from cloud? Could you give a link to that plz?
Title: Re: Valk's Projects Terra(F) Sydney(F) Fran(F) WIP 2018: Vagrant Story Guildenstern
Post by: Elric on August 18, 2018, 08:15:05 PM
Just search the forum man. I'm not a search function. He has a thread for his custom effects somewhere
Title: Re: Valk's Projects Terra(F) Sydney(F) Fran(F) WIP 2018: Vagrant Story Guildenstern
Post by: lunar on August 18, 2018, 08:18:29 PM
Ok
Title: Re: Valk's Projects Terra(F) Sydney(F) Fran(F) WIP 2018: Vagrant Story Guildenstern
Post by: Valkirst on August 19, 2018, 03:25:50 AM
It took a lot of practice, I tried to take in whatever criticism I could but Elric is right I tried some funky edits to effects. 😅

One of the things I like to do though that helps is ctrl+s to save the sprite sheet when I want to check my progress with some animation frames ie: the forward facing walk. What I do then is jump to shishi with my sprite sheet up, hit ctrl+r to rapidly load it, fil in the 6th animation frame + enter, zoom in with magnifier to make sure it looks smooth. If and then it doesn't look right I cycle through the frames one by one to see which frames are the culprits. Then rinse and repeat. It's also important to make sure that there is enough of variance between the colors so that way it doesn't look so washed out. A good way to do this is by actually using the colors from another sprite and if you feel like there needs to be some slight Variation change to it to fit the idea that you want, try only changing each value by increments of 5 or 10.

Also here is the effect thread that I started that Elric mentioned.

http://ffhacktics.com/smf/index.php?topic=10473.0
Omnislash is on there along with a few others for Cloud.

http://ffhacktics.com/smf/index.php?topic=10468.0
Here are some summons I did...

http://ffhacktics.com/smf/index.php?topic=11601.0
And some other effect edits.
Title: Re: Valk's Projects Terra(F) Sydney(F) Fran(F) WIP 2018: Vagrant Story Guildenstern
Post by: lunar on August 19, 2018, 03:34:16 AM
Ah cool thanks for the link. And saw a few of the effects. Keep up the good work tho
Title: Re: Valk's Projects Terra(F) Sydney(F) Fran(F) WIP 2018: Vagrant Story Guildenstern
Post by: Cheetah on August 27, 2018, 12:18:06 PM
Awesome to see some new sprites getting finished. Keep up the excellent work.
Title: Re: Valk's Projects Terra(F) Sydney(F) Fran(F) WIP 2018: Vagrant Story Guildenstern
Post by: Valkirst on August 28, 2018, 10:09:50 AM
Thank you, kind sir
Title: Re: Valk's Projects Terra(F) Sydney(F) Fran(F) WIP 2018: Vagrant Story Guildenstern
Post by: Valkirst on September 26, 2018, 02:19:02 AM
Well I'm frustrated, I've been working on Romeo for awhile and then I accidentally saved over it with the wrong file... FML
Title: Re: Valk's Projects Terra(F) Sydney(F) Fran(F) WIP 2018: Vagrant Story Guildenstern
Post by: Elric on September 26, 2018, 02:45:22 AM
Welcome to FFT modding
Title: Re: Valk's Projects Terra(F) Sydney(F) Fran(F) WIP 2018: Vagrant Story Guildenstern
Post by: lunar on September 26, 2018, 04:36:15 AM
Oof Valk that sucks. :(
Title: Re: Valk's Projects Terra(F) Sydney(F) Fran(F) WIP 2018: Vagrant Story Guildenstern
Post by: Valkirst on September 27, 2018, 02:05:45 AM
Haha Elric, guess I must be new! :shock:

This is actually one of the main reasons I always post an update on here, it's kind of to save it. However, I thought I'd try something different this time and just present the finished sprite and it backfired!
Title: Re: Valk's Projects Terra(F) Sydney(F) Fran(F) WIP 2018: Vagrant Story Guildenstern
Post by: Valkirst on October 05, 2018, 04:57:18 AM
I can't believe you all let me post that sprite of Terra! Having learned a lot of new stuff from doing the Fran sprite, I can see so many mistakes that I did with Terra. I don't know if anybody cares but I am going to be revamping her.
Title: Re: Valk's Projects Terra(F) Sydney(F) Fran(F) WIP 2018: Vagrant Story Guildenstern
Post by: Elric on October 05, 2018, 06:58:55 AM
I can't believe you all let me post that sprite of Terra! Having learned a lot of new stuff from doing the Fran sprite, I can see so many mistakes that I did with Terra. I don't know if anybody cares but I am going to be revamping her.

Well you didnt initially seem to accepting of critics in other things, so we kinda backed off
Title: Re: Valk's Projects Terra(F) Sydney(F) Fran(F) WIP 2018: Vagrant Story Guildenstern
Post by: Valkirst on October 10, 2018, 02:20:45 AM
I reloaded a revamped Terra. There are lots of tiny little fixes, repositions and pixel clean up!

Now I have to get back to working on Romeo...
Title: Re: Valk's Projects Terra(F) Sydney(F) Fran(F) WIP 2018: Vagrant Story Guildenstern
Post by: Valkirst on October 22, 2018, 03:00:41 AM
Learned my lesson, and I learned a bunch of new tricks!

(http://i67.tinypic.com/2nm24v4.gif)
Title: Re: Valk's Projects Terra(F) Sydney(F) Fran(F) WIP 2018: Vagrant Story Guildenstern
Post by: Valkirst on October 25, 2018, 07:01:39 AM
Viera Geomancer coming soon...

Update: Which ears are better?
Title: Re: Valk's Projects Terra(F) Sydney(F) Fran(F) WIP 2018: Vagrant Story Guildenstern
Post by: lunar on October 27, 2018, 05:13:40 AM
I like how the second one looks
Title: Re: Valk's Projects Terra(F) Sydney(F) Fran(F) WIP 2018: Vagrant Story Guildenstern
Post by: Valkirst on October 28, 2018, 01:03:41 AM
I think you are right Lunar, Helps differentiate.

Also, here are the frames for Romeo walking I think they're pretty much done.

To anyone who is interested in spriting if you save these you can open them in Graphics Gale, so that you can check out the frames
(http://i65.tinypic.com/2yuk5qc.jpg)(http://i68.tinypic.com/2u7lout.jpg)
Title: Re: Valk's Projects Terra(F) Sydney(F) Fran(F) WIP 2018: Vagrant Story Guildenstern
Post by: Valkirst on November 11, 2018, 02:17:41 AM
Just posting an update. 😁

Update 11/20 didn't want to double post.
Title: Re: Valk's Projects Terra(F) Sydney(F) Fran(F) WIP 2018: Vagrant Story Guildenstern
Post by: Valkirst on November 27, 2018, 06:41:38 AM
Update, almost done. If there's any critiques please do.
Title: Re: Valk's Projects: Terra, Fran, Sydney, Romeo WIP 2018: Vagrant Story Merlose
Post by: Valkirst on December 02, 2018, 01:28:26 AM
I'm sorry Elric! I am quadruple posting! 😓

So  I "finished" Romeo and updated Sydney a bit, therefore, they are up on the front page. I will now be working on Callo Merlose from Vagrant Story and Geomancer Viera.

I am using my Terra's boots and I want to thank Kagebunji as I will be using his Gen. Female Ninja as the base and R999's Warlock hair. 😄
Title: Re: Valk's Projects: Terra, Fran, Sydney, Romeo WIP 2018: Vagrant Story Merlose
Post by: Elric on December 03, 2018, 02:46:18 AM
As long as its been 24 hours its fine. Keep it up!
Title: Re: Valk's Projects: Terra, Fran, Sydney, Romeo WIP 2018: Vagrant Story Merlose
Post by: Mike on December 03, 2018, 07:50:32 AM
Good job, Valkirst!

I really like the armor on romeo sprite, now i'll wait patiently for Melrose sprite to be done.  :lol: :lol:

Keep up the good work!! :mrgreen:
Title: Re: Valk's Projects: Terra, Fran, Sydney, Romeo WIP 2018: Vagrant Story Merlose
Post by: Valkirst on December 05, 2018, 06:22:53 AM
Thanks, guys!

Here are the basic poses almost done.
Title: Re: Valk's Projects: Terra, Fran, Sydney, Romeo WIP 2018: Vagrant Story Merlose
Post by: Valkirst on December 07, 2018, 07:42:37 PM
Forward walking frames done.
Updated: 😅
(http://i64.tinypic.com/eq1e7d.gif)
Title: Re: Valk's Projects: Terra, Fran, Sydney, Romeo WIP 2018: Vagrant Story Merlose
Post by: Valkirst on December 09, 2018, 09:10:46 PM
Rear-facing walking animations done and here are the finalized basic poses. The images in the bottom are what I'm working with to create this sprite.
(http://i64.tinypic.com/b5qvyd.gif)
Title: Re: Valk's Projects: Terra, Fran, Sydney, Romeo WIP 2018: Vagrant Story Merlose
Post by: Valkirst on December 13, 2018, 10:39:52 PM
Getting it done! Any thoughts on the portrait?
Title: Re: Valk's Projects: Terra, Fran, Sydney, Romeo WIP 2018: Vagrant Story Merlose
Post by: Elric on December 14, 2018, 01:14:49 AM
Portrait is probably your best one thus far. Mouth needs a tad more definition, but aside from that it looks good. I like it more than the Seifer, primarily because i felt that older versions of your seifer port were better than newer ones, but thats just me. No offense meant, Im just brutally honest.
Title: Re: Valk's Projects: Terra, Fran, Sydney, Romeo WIP 2018: Vagrant Story Merlose
Post by: Valkirst on December 14, 2018, 05:59:50 AM
Thanks man, I'm really proud of her portrait is well; but yeah I agree on Seifer, I'm still not happy with his face/head...
Title: Re: Valk's Projects: Terra, Fran, Sydney, Romeo WIP 2018: Vagrant Story Merlose
Post by: Mike on December 14, 2018, 11:20:07 AM
It really look nice, Valkirst. :D


You may have thought of this already, but have you considered to change the colors of her gloves? I'm aware of the fact that you are trying to copy the same patterns which appears in the original artwork so it turns out to be as much good. I don't even know how it's gonna turn out to be if you do so. :? What i know? not that much clearly, i'm just saying, but what i know is that i like what you do man, So keep it up!! :mrgreen:
Title: Re: Valk's Projects: Terra, Fran, Sydney, Romeo WIP 2018: Vagrant Story Merlose
Post by: Valkirst on December 24, 2018, 11:19:51 PM
Merry Christmas, here is Merlose 98% done basically. I need to go through and fix whatever rogue pixel may be out there and when it comes to the alternative color palettes all the ones there currently do not align with her, only the first one does. 
Title: Re: Valk's Projects: Terra, Fran, Sydney, Romeo WIP 2018: Vagrant Story Merlose
Post by: Valkirst on December 30, 2018, 09:12:05 PM
Holy moly it only took me a month to produce Callo?! My timing is getting better. 😅 Well, here she is peeps! 100% done hope you all had a good Christmas and I hope you have a great New Year! As always, she'll be upfront!
Title: Re: Valk's Projects: Terra, Fran, Sydney, Romeo, Merlose WIP 2018: Ashley Riot
Post by: Valkirst on December 31, 2018, 10:49:23 PM
I want to thank Stewelment for creating this sprite first. I hope that I am not offending his sprite or him by reworking it.
Title: Re: Valk's Projects: Terra, Fran, Sydney, Romeo, Merlose WIP 2018: Ashley Riot
Post by: lunar on January 03, 2019, 03:47:21 AM
Quote
Holy moly it only took me a month to produce Callo?! My timing is getting better. 😅 Well, here she is peeps! 100% done hope you all had a good Christmas and I hope you have a great New Year! As always, she'll be upfront!
Nice job valk! I like how it turned out and I was excited to see it completed You did great.
Title: Re: Valk's Projects: Terra, Fran, Sydney, Romeo, Merlose WIP 2018: Ashley Riot
Post by: Valkirst on January 12, 2019, 08:32:02 PM
Thank's Lunar!

OK so I just finished the forward facing frames (alliteration!) Since I am Working on someone else's sprite I will be trying to show what modifications I've made.

(http://i63.tinypic.com/2ijgg11.gif) ---> (http://i68.tinypic.com/160d30k.gif)
Title: Re: Valk's Projects: Terra, Fran, Sydney, Romeo, Merlose WIP 2018: Ashley Riot
Post by: Valkirst on January 19, 2019, 10:14:11 PM
Update
(http://i67.tinypic.com/2s7z3as.gif)  ---> (http://i63.tinypic.com/qy6zi1.gif)
Title: Re: Valk's Projects: Terra, Fran, Sydney, Romeo, Merlose WIP 2018: Ashley Riot
Post by: Satchmo III on January 20, 2019, 04:33:36 AM
You keep reminding me that I have to finish Vagrant Story (I actually didn't complete it when I did played oh, almost 20 years ago). Ashley looks great, love the hair bounce. It seems you're increasing detail and decreasing the number of used pixels versus the original which must be some sort of sorcery. Keep it up!
Title: Re: Valk's Projects: Terra, Fran, Sydney, Romeo, Merlose WIP 2018: Ashley Riot
Post by: CONMAN on January 20, 2019, 09:28:39 PM
Looking good Valk! You're keeping this spriting section alive!
Title: Re: Valk's Projects: Terra, Fran, Sydney, Romeo, Merlose WIP 2018: Ashley Riot
Post by: YurrickLavada on January 22, 2019, 03:09:57 AM
Is there a chance I can make a request?
Title: Re: Valk's Projects: Terra, Fran, Sydney, Romeo, Merlose WIP 2018: Ashley Riot
Post by: Valkirst on January 22, 2019, 11:29:27 PM
Thanks guys!

Satchmo, It took me long after it was initially released to beat VS as well 😅 I got to the end but was so frustrated with the last boss I couldn't beat it, I put it down for years after that!

Yea Conman, it's kinda lonely! lol I still want to try editing stages eventually.

Yurrick, I'm sorry but I don't do request. However, if you want to start on something I will more than love to help like I've helped Lunar. I just have a lot of ideas going forward and I want to make them a reality.

Title: Re: Valk's Projects: Terra, Fran, Sydney, Romeo, Merlose WIP 2019: Ashley Riot
Post by: YurrickLavada on January 23, 2019, 01:00:09 AM
Bummer, I need to learn how to sprite. I wanna make Ritz and Shara from FFTA and a couple of demonic characters (like the Incubus from Mabinogi)
Title: Re: Valk's Projects: Terra, Fran, Sydney, Romeo, Merlose WIP 2019: Ashley Riot
Post by: Tony75 on January 30, 2019, 04:56:33 AM
Hey Valkrist Can you try to make Lenna from FF5 in her monk outfit ?
Title: Re: Valk's Projects: Terra, Fran, Sydney, Romeo, Merlose WIP 2019: Ashley Riot
Post by: Valkirst on February 13, 2019, 10:00:18 PM
I'm still around. I just got a little lazy and busy with other things, so here's a little update.
Title: Re: Valk's Projects: Terra, Fran, Sydney, Romeo, Merlose WIP 2019: Ashley Riot
Post by: Valkirst on February 24, 2019, 12:03:44 AM
Finished all of the major frames. Now I need to just finish the arms so that they line up properly and work on the cross on his elbow thingies.
Title: Re: Valk's Projects: Terra, Fran, Sydney, Romeo, Merlose WIP 2019: Ashley Riot
Post by: Elric on February 28, 2019, 06:26:04 PM
Any objections to me using this for the Ashley Riot sprite for TLW? Its definitely a better one than we are currently using, which is the decade old ashley riot sprite that has been floating around forever.
Title: Re: Valk's Projects: Terra, Fran, Sydney, Romeo, Merlose WIP 2019: Ashley Riot
Post by: Valkirst on March 01, 2019, 12:33:02 AM
No objections, I'd be honored. I'll try finishing it this weekend.
Title: Re: Valk's Projects: Terra, Fran, Sydney, Romeo, Merlose WIP 2019: Ashley Riot
Post by: Valkirst on March 04, 2019, 09:36:01 AM
Ashley is pretty much done. Going to test him in game... however, I am stoked to present a new version of Elegant flier!
Title: Re: Valk's Projects: Terra, Fran, Sydney, Romeo, Merlose WIP 2019: Ashley Riot
Post by: Valkirst on March 08, 2019, 11:55:50 PM
OK, my people, Ashley is now done I believe so anyway. If anybody wants to do a little QA that would be incredibly helpful. I'm also happy to see that there are more spriters coming on board. I usually have different palette colors, however, the way that he was designed with his hair and skin made it difficult... also, laziness!
Title: Re: Valk's Projects: Terra, Fran, Sydney, Romeo, Merlose WIP 2019: Ashley Riot
Post by: azavier on March 09, 2019, 12:21:41 AM
when will elegant flier be done? =]
Title: Re: Valk's Projects: Terra, Fran, Sydney, Romeo, Merlose WIP 2019: Ashley Riot
Post by: Elric on March 09, 2019, 01:22:47 AM
when will elegant flier be done? =]

Id say probably once he finishes it, or shortly after hes almost done and finishes it? :P
Title: Re: Valk's Projects: Terra, Fran, Sydney, Romeo, Merlose WIP 2019: Ashley Riot
Post by: Valkirst on March 09, 2019, 02:01:58 AM
Id say probably once he finishes it, or shortly after hes almost done and finishes it? :P
😅 Definitely!
Title: Re: Valk's Projects: Terra, Fran, Main Vagrant Story WIP: Elegant Flier
Post by: azavier on March 09, 2019, 12:10:13 PM
omg i cant wait =]
Title: Re: Valk's Projects: Terra, Fran, Main Vagrant Story WIP: Elegant Flier
Post by: Valkirst on March 09, 2019, 07:20:26 PM
Coming along.
Title: Re: Valk's Projects: Terra, Fran, Main Vagrant Story WIP: Elegant Flier
Post by: azavier on March 10, 2019, 03:03:30 PM
Wow at this rate you will be finished with her by a week! She is def replacing balmafra for me and will maybe make it so she is rafa and malak lil sister! Yaya cant wait(:  your the greastest
Title: Re: Valk's Projects: Terra, Fran, Main Vagrant Story WIP: Elegant Flier
Post by: Valkirst on March 11, 2019, 01:31:42 AM
Hah! A week?! Noohohoho lol
Title: Re: Valk's Projects: Terra, Fran, Main Vagrant Story WIP: Elegant Flier
Post by: azavier on March 11, 2019, 01:48:21 AM
your right! your a speedy genius!!  5 days ? :pp
Title: Re: Valk's Projects: Terra, Fran, Main Vagrant Story WIP: Elegant Flier
Post by: Valkirst on March 14, 2019, 07:03:14 AM
So I decided to model her after a friend of mine. I showed it to her and she got super excited. 😅
Title: Re: Valk's Projects: Terra, Fran, Main Vagrant Story WIP: Elegant Flier
Post by: Elric on March 14, 2019, 11:06:50 PM
Looking good so far.
Title: Re: Valk's Projects: Terra, Fran, Main Vagrant Story WIP: Elegant Flier
Post by: azavier on March 14, 2019, 11:13:28 PM
LOVING it
Title: Re: Valk's Projects: Terra, Fran, Main Vagrant Story WIP: Elegant Flier
Post by: Valkirst on March 21, 2019, 11:40:36 PM
Took a few days off, but back to it.
Title: Re: Valk's Projects: Terra, Fran, Main Vagrant Story WIP: Elegant Flier
Post by: azavier on March 22, 2019, 11:54:48 AM
Looks like 95% done lol
Title: Re: Valk's Projects: Terra, Fran, Main Vagrant Story WIP: Elegant Flier
Post by: Valkirst on March 22, 2019, 11:50:24 PM
Lol, more like 70%

So this happened...
(http://i67.tinypic.com/dy32d.gif)
Did I overdo the uhh... "physics"
Title: Re: Valk's Projects: Terra, Fran, Main Vagrant Story WIP: Elegant Flier
Post by: azavier on March 23, 2019, 12:17:20 AM
Omg queen lamia for the win(:
Title: Re: Valk's Projects: Terra, Fran, Main Vagrant Story WIP: Elegant Flier
Post by: Elric on March 23, 2019, 01:16:58 AM
Lol, more like 70%

So this happened...
(http://i67.tinypic.com/dy32d.gif)
Did I overdo the uhh... "physics"

Well, its up to you, but I just wanted to say that when Jot5 re-release comes out the new Lamia will come with it (also new wizards). They are already complete, we just arent making them public until the re-release

(https://www.dropbox.com/s/lo3n3hwxviuqhbn/New%20Sprites%20Preview.png?raw=1)
Title: Re: Valk's Projects: Terra, Fran, Main Vagrant Story WIP: Elegant Flier
Post by: Valkirst on March 23, 2019, 01:42:33 AM
Well, its up to you, but I just wanted to say that when Jot5 re-release comes out the new Lamia will come with it (also new wizards). They are already complete, we just arent making them public until the re-release

(https://www.dropbox.com/s/lo3n3hwxviuqhbn/New%20Sprites%20Preview.png?raw=1)

HOLY MOTHER OF PEARL! 😍

Can't wait to see the rest. 🙌

EDIT: All this did was inspire, thanks Elric! I'm super grateful you shared
Title: Re: Valk's Projects: Terra, Fran, Main Vagrant Story WIP: Elegant Flier
Post by: azavier on March 24, 2019, 10:45:15 PM
Guess this just means elegant flier may get done sooner (:  elricccccc that sprite is so good lol. What a joy ! It really gives me Mermaid Queen from Tactics Orge: Knight Of Lodis vibes!
Title: Re: Valk's Projects: Terra, Fran, Main Vagrant Story WIP: Elegant Flier
Post by: Vanya on March 27, 2019, 08:18:11 PM
Lol, more like 70%

So this happened...
(http://i67.tinypic.com/dy32d.gif)
Did I overdo the uhh... "physics"

Physics are fine. Is that what's her name from Breath of Fire?
Title: Re: Valk's Projects: Terra, Fran, Main Vagrant Story WIP: Elegant Flier
Post by: Elric on March 28, 2019, 12:18:38 AM
(Deis)
Title: Re: Valk's Projects: Terra, Fran, Main Vagrant Story WIP: Elegant Flier
Post by: azavier on April 05, 2019, 01:10:22 PM
:(
Title: Re: Valk's Projects: Terra, Fran, Main Vagrant Story WIP: Elegant Flier
Post by: Elric on April 05, 2019, 05:21:55 PM
:(

Being pushy or needy does not grant motivation or free time IRL to work on things. He will finish when he finishes
Title: Re: Valk's Projects: Terra, Fran, Main Vagrant Story WIP: Elegant Flier
Post by: Vanya on April 06, 2019, 07:54:55 AM
(Deis)

Yeah, that's the one. (Gotta play those games one of these days.)
Title: Re: Valk's Projects: Terra, Fran, Main Vagrant Story WIP: Elegant Flier
Post by: Valkirst on April 12, 2019, 05:07:32 AM
😅 Just started working on her again. I just had a very busy week and a half. I think I just need to do lower half of all the arms and then just fix some things here and there. Did I think of a name for her as well. If anybody has any insight or something that might be useful maybe lore-wise. I was thinking either Meron or Soraya?
Title: Re: Valk's Projects: Terra, Fran, Main Vagrant Story WIP: Elegant Flier
Post by: azavier on April 13, 2019, 12:01:29 PM
Really LOVE how u did the hair. Also Soraya or Tanya or Sonya ( just finished MKX) sounds nice!
Title: Re: Valk's Projects: Terra, Fran, Main Vagrant Story WIP: Elegant Flier
Post by: Valkirst on April 14, 2019, 07:30:08 AM
Working on the colors... 🤔

Too much saturation, me thinks
Title: Re: Valk's Projects: Terra, Fran, Main Vagrant Story WIP: Elegant Flier
Post by: Nyzer on April 14, 2019, 04:55:29 PM
Best to take colors directly from existing vanilla sprites rather than choosing colors of your own.

And I don't know whether it's best to change the hair color along with everything else.
Title: Re: Valk's Projects: Terra, Fran, Main Vagrant Story WIP: Elegant Flier
Post by: Valkirst on April 14, 2019, 11:26:04 PM
Oh yeah, I took most of the colors From pre existing ones. I just really don't like the black and I think I'm gonna try using a different set of blacks, maybe from the Oracle's hat.

Update:
Title: Re: Valk's Projects: Terra, Fran, Main Vagrant Story WIP: Elegant Flier
Post by: azavier on April 16, 2019, 12:10:28 AM
Love the colors especially rhe last red one (:
Title: Re: Valk's Projects: Terra, Fran, Main Vagrant Story WIP: Elegant Flier
Post by: Valkirst on April 16, 2019, 12:46:43 AM
Thanks!

Juggling some ideas...
Title: Re: Valk's Projects: Terra, Fran, Main Vagrant Story WIP: Elegant Flier
Post by: Elric on April 16, 2019, 09:18:22 AM
Boobies