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 1 
 on: January 28, 2020, 02:06:42 PM 
Started by ltwerewolf - Last post by ltwerewolf
Made my own class patch that's available for anyone that wants it (still a work in progress).
Changes here

 2 
 on: January 28, 2020, 01:24:16 PM 
Started by old school - Last post by Timbo
http://ffhacktics.com/smf/index.php?topic=11211.0

Some of Emmy's ASM might be of use here. The real problem behind introducing Blue Magic is that monster skills and monster stats aren't balanced for human's stat scaling. I'd you want to do a proper blue mage you'll want to rebalance monsters. There's an ASM that gives monsters the attack skill. Irc, it will also make it so Monsters use MP for their skills. If you do this, you'll need to shift their growth and you'll probably want to repurpose their basic physical attacks into something else because they'll become redundant.

I'm just warning that trying this is opening a whole can of worms.

 3 
 on: January 28, 2020, 11:33:01 AM 
Started by saw2th - Last post by yamish
As xif said the mighty sword abilities already do this in vanilla. For the break skills, Choto made a hack that does what you describe, where they DO NOT default to regular attack of no equipment present.

Go to the PSX hacking section of the forums. Click thread Important Links Check Here First. Scroll down to where it has a list of people's hacking threads and click choto. It's in the first post.

 4 
 on: January 28, 2020, 11:24:37 AM 
Started by old school - Last post by yamish
@yamish Thanks for the heads up!  It definitely changes things.  Any idea how that affects adding MP to the monster skills that already exist?

As far as I know it works the same. They'll use the skills if they have enough mp, but won't consume mp. But won't use the skills if there isn't enough mp present.

 5 
 on: January 27, 2020, 09:24:13 PM 
Started by Pixelsfalling - Last post by Pixelsfalling
That works perfect!  I'm playing the game with my GF and by the time we are done I want to know how to edit job classes and some other things.  I'll send screen shots as soon as I start trying again.  Thanks!

 6 
 on: January 27, 2020, 05:59:08 PM 
Started by old school - Last post by Heisho
@Heisho Mind if I add that to my evergrowing first post?  Thanks a lot for the idea/formula!

Not at all. There is not much I can offer, but at least is something.

 7 
 on: January 27, 2020, 03:45:34 PM 
Started by Barren - Last post by Barren
Here are the maps for the first 2 rounds for the winner's bracket. More will be coming as the tournament progresses. The map order will be medium, large, small

Edit: The links to the videos are posted here!

Round 1 Winner's Bracket

Match 1

Match 2

Round 2 Winner's Bracket

Match 3

Match 4

Match 5

Match 6

Match 7

Match 8

Match 9

Match 10

 8 
 on: January 27, 2020, 01:42:18 PM 
Started by Barren - Last post by Barren
Hello everyone! This is the FFT Arena Single Class Challenge Tournament Season 5! Players who have entered the tournament have announced their names on our discord channel. If you want to be up to date on what goes on please join our discord server! Here are the teams and this is the double elimination tournament bracket

https://challonge.com/fm0uo0ht



















 9 
 on: January 27, 2020, 12:32:30 PM 
Started by old school - Last post by old school
One pitfall not mentioned is that though monsters don't consume MP, if they don't have enough for a skill, they won't use it. So if you put Ice 2 on a mindflare, it'll use it and not consume MP. But if you osmose its MP down, it will no longer use Ice 2. Now osmose type skills suddenly become almost exploitative when fighting certain monsters.

@yamish Thanks for the heads up!  It definitely changes things.  Any idea how that affects adding MP to the monster skills that already exist?

Hello there!

In my patch I'm using skills that doesn't rely on MA except for accuracy. Emmy created a lot of formulas that can be used for this purpose (i'm using various formula hacks from her set).
As from me, I created a functional formula for Transfusion. Combined with ARH to be used only on critical.

Enjoy:

@Heisho Mind if I add that to my evergrowing first post?  Thanks a lot for the idea/formula!

 10 
 on: January 27, 2020, 02:02:03 AM 
Started by RavenOfRazgriz - Last post by Raijinili
I designed it to be doable. The only part that I don't know how to do without ASM are the removal of shoes after battle and a way to implement character choice.

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