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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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Messages - Kourama

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FFT: Parted Ways / Re: FFT: Newtype (Playable Demo in Two Weeks)
« on: December 02, 2010, 01:05:27 AM »
i don't know if this was fixed or not but I downloaded the patch on page 1 to try out your patch and the male knight sprite you have is glitchy while using the attack command. And I tried this a few days ago.

Help! / Re: Changing generic sprites without changing enemies?
« on: December 02, 2010, 01:03:04 AM »
you can't really do that. Generic sprites are used by you and the enemies with the only difference being a palette change. Really your only options are to make a unique class for the enemy with their own sprite and link it to the appropriate skillset. The issue with this is that if you "invite" that enemy you are going to have some job issues.

Help! / Re: Which file contains data for skill names appearing on use?
« on: November 28, 2010, 12:10:12 PM »
battle.bin  --> 24: Summon/Draw Out .. took me literally 1 min to check.

FFT: Complete / Re: Download the Patch: Current Version .50
« on: November 27, 2010, 10:04:25 PM »
Is the additional fight from the PSP version going to appear in FFT: C?

It's been a while since I played the PSP version but I think there were a few more battles w/o new characters (other than the one in spoilers above) that did not have specific new content like jobs and/or items that possible could be added.

The Lounge / Re: Now Playing
« on: November 27, 2010, 09:24:54 PM »
recently beat Castlevania: Lord of Shadows. Looking for something new to play

Help! / Re: Confused about Unit.bin
« on: November 27, 2010, 08:57:31 PM »
Quote from: "Zozma"
the only thing i do in ENTD is make it so guests NEVER appear there by un-checking "save formation"/"load formation"
(is there really any need to have guests appear in the unit screen anyway? as you train they will not be able to get stronger as you do anyway.)

then using I replace any of the guest unit.bin sprites that I have freed up with the one i want.

and of course lastly i link it with the hex editor as you've tried to do above. If you only have one or two new characters you don't even need to bother with altering guests not to appear in your menu as there are like 4 or 5 unit.bin sprites you can never see in a vanilla game without gamesharking. those would be...
I have successfully done what you said above with the guests on an old patch before and replaced unused unit.bins sprites. My issue has to do with italized part that I quoted where I have no idea where I went wrong in hex editing and linking certain jobs to specific unit.bin sprites/portraits so that it appears correctly. I guess I'm just asking for guidance for that.

War of the Lions Hacking / Re: change a job names with fftacttext
« on: November 27, 2010, 07:46:50 PM »
I'm pretty sure that Luso and Balthier's portrait/formation unit are taken directly from the sprite sheet. Its been a while but I pretty sure you can just change the sprite sheet and then the formation sheet will change as well.

Help! / Re: Confused about Unit.bin
« on: November 27, 2010, 07:04:50 PM »
ok just to make sure I'm understanding, linking multiple jobs shouldn't be a problem but preferrably I should use a special unit or a monster.

As for my main question, I guess there is nothing I can do to fix my issue? I feel like I'm missing a step when hex editing to link a job/character to a specific unit because it appears wrong in the formation screen. Deploy unit screen worked totally fine for me. I can always use one of the extra "Guest" sprites to fix the issue but I want to avoid too much ENTD editing this time. Ultimately I want to be able to link all guest-only and unused unit.bin sprites for custom jobs that can join your team. Thanks for the info so far.

Help! / Re: 2 questions :D
« on: November 22, 2010, 11:23:38 AM »
like vamp said item is hardcoded so you can't add more items but you can alter a lot of the current items to add status effects at least.

Help! / Re: Uploading multiple custom characters in gariland
« on: November 22, 2010, 11:21:58 AM »
Just to add, Raja has 2 sprites, Gafagrion has 2 sprites, Mustadio has 2 sprites, Malak has 2 sprites, Alma has 3 sprites, Agrias has 2 sprites, and Melidoul has 2 sprites as well. I'm pretty sure that's all of them.

Help! / Confused about Unit.bin
« on: November 21, 2010, 08:14:22 PM »
So I read through the Unit.bin topic and decided to try my hand at modifying my original patch again. I tried inserting a new sprite over job 3A (unused Celia) and added the corresponding portrait and unit .bmp to wldface and unit.bin. I also made the required change in the Attackout file. Then I followed the instructions and hex edited over that job "3A" at the offsets listed in Vanya's post , which is 8D -> 08, as well as change the ENTD in the patcher to have name, job, sprite 3A appear as one of the starting cadets that join you.

Well everything seemed to be working ok except the character is not being shown properly in the formation. The portrait is still of Celia and the sprite looks like a Bard with the wrong palette. The only thing I didn't change was in this area:

Formation Screen Sprite Details
0xADA44 - 0xADE33

due to the fact that from my understanding I wasn't sure that I needed to do anything. I would appreciate if someone could point me in the right direction to fix the problem I'm having.

My other question is if I could have multiple jobs linked to the same unit in unit.bin. Would that cause any issues?


Other than the new scenes, being able to have 24 characters is amazing.

The Lounge / Re: Monster Hunter Tri (Adding and chatting)
« on: June 15, 2010, 01:42:16 AM »
I play this HR 59 now.

The Lounge / Re: Now Playing
« on: May 08, 2010, 02:28:44 AM »
Playing Monster Hunter Tri

The Lounge / Re: Reason i havent been around much
« on: May 08, 2010, 02:28:13 AM »
haven't been on here in a long time but glad to see Sentinal is alive and kicking.

The Lounge / Re: Now Playing
« on: March 15, 2010, 01:38:09 PM »
Dragon Age, No More Heroes 2.

Help! / Re: How to extend maximum number of character slots?
« on: February 25, 2010, 10:40:12 AM »
no, not yet at least.

Archives / Re: One big push left.
« on: February 23, 2010, 01:09:34 PM »
Quote from: "Kokojo"
So far, what is left ;

1) Textwork ; Item description, some skills need to be have new definitions and renaming jobs. Item descriptions IS the most important for me, but I am awfull at it. We really need help there since mav is overflowed with work. I also always forget to post what can be weared by who... IRC peeps, remind me that.

This is extremely easy to do with FFTactext as I have had too much experience changing things with my personal patch. I can work on this next weekend if you need anymore help.

Help! / Re: [FFTPatcher]
« on: February 23, 2010, 12:50:38 PM »
I can only think of two things made this go wrong. Either you didn't save the file after you made your changes or you created a resources folder and zipped everything back into the file with everything in that folder.

Help! / Re: [FFTPatcher]
« on: February 22, 2010, 03:38:08 AM »
that would be correct

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