I was pretty certain that with the PSP version there is a file called fft.bin? This is the file that needs to be decompiled with FFT Patcher and you need to use UMDGen to get it, not CD Mage.
Don't you just need to unpack the files, find the data and edit it in a Hex editor?The game crashes or freezes, or any other issue when you try to apply an ASM hack to the PSP version.
A few odd things on necromancer. It sounds like it should be a mage, yet some of the formulae which must be used aren't suitable for them at all.
For example, Drain Life I will assume to be like the old Oracle spell. This one was removed due to being able to 999 enemy units with ??? with no way to stop it. Removed for good reason.
Manipulate can only be done with the Hit_(Sp+X)% formula, which wouldn't fit a mage at all.
As for Ranger, it's pretty much Mustadio with another charm spamming ability. Musty is already unused outside of double break gimmick. However, Charge sucks balls, so I'm not too sure what to do for it. I also don't like when more than 1 class has the same ability.
29) Maybe we should make undeads able to come back to life 100% of the times, making every human job/monster that doesn't has it as an innate immune to it...
You left the necromancer for a reason? ;P
You'd like to see it implemented?
You know, I have a thing for undeads (Not in real life, ofc xD)
Yeah, I played your ___ patch, but my memory is blurry
Feel free to post whatever you want here, it will be added to the main topic
- Archer changed to Ranger
Innate: Secret Hunt, Move-Find Item
Cupid - chance to add: charm
Tranquilizer - chance to add: sleep
Venom Shot - chance to add: poison
Equip Bow - bow and crossbow
- Calculator changed to Necromancer with new sprites
Innate: Float, Undead Immune: Dead, Blood Suck, Death Sentence
Manipulate - Add: Invite to Undead
Decay - Add: Undead, Poison, Slow
Absorb Used Mp