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Messages - CT5Holy

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61
reinoe - there already is a demo / how-to-play video! Silly me for not mentioning it (though we're hoping to do a better version soon).

62
FFT Arena / Re: Arena battle videos and discussion
« on: October 20, 2015, 07:10:50 PM »
Thanks Andrew! Exciting to see more recorders!

63
FFT Arena / Re: What video recording software do each of you use?
« on: October 19, 2015, 03:10:20 AM »
Open Broadcaster Software for streams / recording if I want, CamStudio for recording. Both free!

64
FFT Arena / Re: Arena battle videos and discussion
« on: October 17, 2015, 06:28:21 PM »
Last night's stream now up on youtube:
Part 1
Part 2
last few rounds (big meatbone slash!)

65
FFT Arena / Re: FFT Arena Stream day
« on: October 16, 2015, 11:35:44 PM »
1. Thanks for all the kind words regarding my game!

2. Stream is live! twitch.tv/ctfive/

66
FFT Arena / Re: FFT Arena Stream day
« on: October 16, 2015, 03:44:49 PM »
Thanks silentkaster! Though you're giving me a little too much credit - I'm one of the five partners. The original idea behind the game was from one of the other partners =P
Also, we're calling it a beta-product because most of the art is placeholder sketches (no monies), but everything else about the game is complete.

But yes, stream is still scheduled to begin 4:30 PM PST / 7:30 PM EST / 23:30 UTC!

67
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: October 15, 2015, 10:21:44 PM »
Well, let's say all the status-inducing Crossbows go to 10 WP and are unevadable.

Max damage setup: 17 PA Archer with AUP (Genji Shield, Twist Headband, Power Sleeve, Bracer) -> 220 damage. Probably scarier would be 16 PA, 10 SPD Archer with AUP (Zephyr Shield instead of Genji Shield) -> 210 damage. 12 SPD variant does 170 damage with AUP (Zephyr Shield, Thief Hat, Power Sleeve, Cursed Ring). So with AUP, you're probably going to see 160-200 damage attacks (cause 12 and 15 PA are nice break points for AUP). That's pretty good, but leaves the Archer vulnerable to straight up damage (~300 HP) or status, which is rampant. Ok the 12 SPD archer sounds pretty strong, but so do a lot of 12 SPD units >_>

As for Romanda Gun, let's not forget that it can still be used with abilities like Kagesougi, thus netting the same benefit from PA boosting gear and AUP. The range makes Romanda Gun much more attractive here. Also for Arm Aim / equip breaks, like silentkaster said. And for anti-PD/Wish/Revive purposes. Romanda Gun still seems totally usable to me!

Also, Andrew, in case you aren't aware, Bow Gun isn't 50% chance to destroy armor if it hits, it's a 50% chance to use the skill Armor Break, which can miss. So the probability of actually destroying a unit's armor with Bow Gun is closer to 25-30% if it hits (less if the target has high evade!).

68
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: October 15, 2015, 06:46:19 PM »
I think Crossbows could receive a slight buff too (or maybe they're actually fine, but no one's really using them?). Crossbow procs at 66% sound reasonable. 100% is, in fact, too strong - they used to be this way long, long ago. It was nasty. Hunting Bow in particular.

69
FFT Arena / Re: Arena battle videos and discussion
« on: October 15, 2015, 06:27:36 PM »

Thanks Barren for all the vids!

70
Whoa, wtf, it is not supposed to be $18. Hang on, hopefully we can put it back to where it should be.

EDIT: And back to $13. Phew.

71
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: October 13, 2015, 10:40:28 PM »
Basic Skill: Yell adding Haste+Regen sounds great! Smart-target Ultima also sounds like a good idea.

Onion Knight: whoa, one person mentions it and now everyone's jumping on board? 1. can we even add it to the job wheel / what job would it replace, 2. what purpose does it serve? While the 2S combination possibilities would be pretty cool, Onion Knights wouldn't do much outside of that in terms of making for interesting teambuilding / gameplay.

Thieves - Rouroni, Thieves will still be used even with a PA nerf, guaranteed. It's Thieves' 10 SP that makes them so unique and powerful. PA nerf might reduce their damage-dealing capabilities, but they will still function superbly in other jobs (ex. items, Talk Skill). Since I'm talking about Thieves though, how about lowering Steal Heart accuracy? It's essentially a talk skill that adds the nastiest status, at a higher accuracy than other Talk Skills. I'd go with MA+40%.

Polka Polka / Disillusion to 50%? Arena doesn't suffer from low damage problems + we're all better players now. I don't think the accuracy buff will cause Y U SO DERP-esque teams to suddenly dominate the game again.

72
FFT Arena / Re: FFT Arena Stream day
« on: October 13, 2015, 07:41:28 PM »
I could try Friday evening? 4:30 PM PST / 7:30 PM EST / 23:30 UTC

73
I'd recommend getting one of the starter deck products, honestly - it comes with two decks ready to go, so all you need is a friend if you ever find time to try it out :)
It's also fairly priced (before shipping), unlike the packs =P

74
Thanks for the enthusiasm and support guys! :D

Elric - packs are at stupidly high $5 (plus shipping) because that's the lowest The Game Crafter will let us sell the packs. =/

75
Hi everyone! I know I'm not around too much / not super involved in anything other than Arena, but I wanted to share with you guys the game I've been working on these last two years!

Four of my friends and I formed a small game design partnership here in California, Lixivium Games. After years of work, we are launching our first game, Laboratory Mayhem!

We're operating on basically no money, so consider this a preview product, with about 250 'placeholder' card illustrations drawn by one of the partners. But card art aside, the game is quite polished, and beyond that it is completely playable. The areas we spent the most time on are the design of the game and then testing it fairly extensively.

Based on local reception we may or may not take Lab Mayhem to the next level with a Kickstarter in order to fully fund artwork and a more legit distribution method, and maybe also pay off some of our debts.

In the meantime, our cards are available for sale on The Game Crafter, a print-on-demand games website.

If you're at all curious about the hundreds of hours that went into the game, please visit our website. Follow us on Twitter and like us on Facebook. If you're really enthusiastic, you can buy our cards and start a playgroup in your area. Any support we receive now will mean a lot to us as we consider whether or not to pursue this project to a more polished stage.

We've also heard that our favorite local game store, Games of Berkeley, might consider carrying our game if they hear from enough folks that there's some demand for it. Write to them on Facebook (https://www.facebook.com/BerkeleyGames) or Twitter (https://twitter.com/GamesofBerkeley) and let them know that you'd like to see Laboratory Mayhem on their shelves!

Here's a pic of our product (and promo cards) on display at our launch party:


Thanks for reading, and I'll be available to answer any questions you guys have!

76
FFT Arena / Re: FFT Arena Stream day
« on: October 06, 2015, 07:08:45 PM »
Whoamg plans changed! Friend who I've been wanting to hang out with got in touch and is free tonight, so gonna do that instead. Sorry everyone!

77
FFT Arena / Re: FFT Arena Stream day
« on: October 06, 2015, 06:18:58 PM »
I'll stream a few matches tonight starting hopefully around 6:30 PST / 9:30 EST / 1:30 UTC. If there are matchups people want to see, start telling me!

Just so everyone knows, for the foreseeable future, Tuesday afternoon/evenings are the only time I'll be free for streaming. Maybe the occasional Thursday. Saturday might work too if my brother isn't around, but I won't know about that till that day =P

I could also stream earlier in the day, if that works for people?

79
FFT Arena / Re: FFT Arena Stream day
« on: October 04, 2015, 04:31:26 AM »
I'm thinking of streaming next Tuesday around 4 PM PST / 7 PM EST / 23:00 UTC. Will that work for people?

EDIT: just realized I have a dentist appointment around then. Prob can't start until 6:30 PST / 9:30 EST / 1:30 UTC. Maybe no stream then cause it'll be late for you east coasters?

80
FFT Arena / Re: FFT Arena Stream day
« on: September 29, 2015, 05:25:59 PM »
Don't think I'll be streaming Arena this week (friend leaving on Thursday, monthly event on Friday), sorry everyone!

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