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Messages - CT5Holy

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61
FFT Arena / Re: FFT Arena Single Class Challenge AI Tournament
« on: January 23, 2013, 02:15:02 AM »
Heh, I suppose, Gaignun. M-EV didn't actually do much to hinder me if memory serves.
That said, looking at my team again, why do I have a Santa Outfit instead of a White Robe? I don't have any Wind or Ice absorb shenanigans, although it is anti-Glacier Gun. Then again, that just means the rest of my team gets shot by Glacier Gunners, which is definitely worse.

I think the main issue was that Archers + Haste are way faster than my Wizards. That, and I could never pick off the crucial White Magic Archer.

62
FFT Arena / Re: 139 changes
« on: January 18, 2013, 06:00:35 PM »
Yeah, I've definitely seen that happen before. Most noticeable with Sing/Dance since everyone pairs Mimes with Sing/Dance and because they go off multiple times in a given fight.

63
FFT Arena / Re: FFT Arena Single Class Challenge AI Tournament
« on: January 15, 2013, 10:57:43 PM »
Yeah but range + faster + M-EV = I lose. Well, it could turn out to be something like against fdc (since his units were also faster than mine), but yeah, M-EV + you have an 11 speed guy and M-EV, M-EV, M-EV goddammit I lose.

All my wizards get 2-shotted. A high damage Cover Fire could possibly even OHKO. I may have a chance, but you're definitely favored.

64
FFT Arena / Re: FFT Arena Single Class Challenge AI Tournament
« on: January 13, 2013, 07:43:07 AM »
However, I think we may have a significant problem with CT5Holy vs. Otabo's match:


There is no problem. I lost because, as I said, Salamander + Elemental easily killed off my low HP units.

Also, Terminate functions kinda like a small or medium map in that the teams reach each other quickly, and honestly it really doesn't matter.

65
FFT Arena / Re: FFT Arena Single Class Challenge AI Tournament
« on: January 13, 2013, 02:30:52 AM »

66
FFT Arena / Re: Arena battle videos and discussion
« on: January 07, 2013, 02:40:14 AM »
Um, reinoe, I'm pretty sure I won my match - there was just a for-fun round 3.

Thanks for the vids Damned.

67
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: January 02, 2013, 06:35:31 PM »
Quote from: The Damned
That said, yes, of course Shields are useful to all classes because "duh." My argument was never "Time Mages in no way benefit from Shields". It was (and still is) "Time Mages only really benefit from two Shields--Aegis Shield & Genji Shield--without having to dip into specific secondaries".

Quote from: Gaignun
I argue that all classes can use all shields equally well.  The elemental resistance from Gold Shield, Platina Shield, and so on are universally applicable.  P-EV and M-EV are also universally applicable.
Like I said in my previous post, the shield serves a second purpose: boosting the Time Mage's lousy stats (or, alternatively, providing some elemental resistance).  Stat boosts and elemental resistances apply whether the Time Mage is mid-charged or not.
In the end, the purpose the shield is put toward depends entirely on the player.

I'm now going to go through a list of the non-Aegis, Genji, and Zephyr shields and see which ones require a secondary to take full advantage of.

Mythril Shield: 15 P-EV/20 M-EV, Absorb Earth Weak Lightning - no secondary needed
Gold Shield: the compliment to Mythril Shield, also no secondary needed
Ice and Flame Shields: Similar to above, just with Fire/Ice Absorb/Weak, so no secondary needed here
Diamond Shield: 5 P-EV/25 M-EV, Null Earth and Holy - no secondary required
Platina Shield: 25/5, Null Wind and Water - no secondary needed
Crystal Shield: 20/20, Neutral: All - no secondary needed
Kaiser Plate: 15/20, Strengthen Fire Ice Lightning - yes secondary needed
Escutcheon II: 25/25, no secondary needed

So uh, only one shield needs a secondary to be extra effective.
Also, I think Genji Shield is a rather poor choice for a Time Mage. Genji Shield has very meh evasion, and the main reason to use it, the +1 PA, does not benefit Time Mages. The Cancel: Dead (and by extension, Death Sentence (I think?)) part is nice, but it's not very common. Death Sentence, Secret Fist, Throwing Knife and Odin IIRC are the only ways to inflict Dead/Death Sentence. Oh and Death, which apparently requires the target to be susceptible to Dead.

Quote from: The Damned
As for why Paladins "should" have Shields if they access to Mantles as well, it's because a) they're meant to be defensive tanks and b) they have no class evasion anymore to make up for having access to both. Remember when they had just decent evasion, barely more HP than I had now and access to both Shields & Mantles? When they still pretty much beat the shit of everyone else despite having a crappy skill set aside from Grand Cross before Blind was buffed? Yeah.

They were only able to 'beat the shit out of everyone' more because of their stats than anything - they had 12 PA at the time. That's 2 PA more than they have now. That's actually relevant, since before you could give them Attack UP and they'd already be at an effective 16 PA, so you could give them non-stat boosting armor, knowing they would do solid damage.
I'm pretty sure Paladins lost their C-EV (which was only like 5 or 10% at the time, anyway) because it was a small and simple nerf that wouldn't change things too much, and it was part of the main nerf package of adjusting their stats in the first place. If it was due to them having access to Shields and Mantles, then most likely Abandon was the problem, as Abandon was 2x evade for a time.
Now that Paladins do occupy a more defensive role, I think it would be ok to give them some C-EV, just 5 or 10%. Remember, C-EV only applies to physical attacks coming from the front (unless you use Awareness). Chances are good that a unit will face a few physical attacks from the front, but it's usually inconsequential, as units also have innate Weapon Guard (which also may or may not be fairly inconsequential). If there's a significantly higher chance to miss, it's likely due to Shields and/or Mantles and/or Main Gauche than it is C-EV. I think Thief C-EV is fine for said reason - they have access to Main Gauche for a really slippery unit, and Concentrate and Hidden Knife are around to counter.

Also, as a fun sidenote, the spellguns are actually working as intended. The changes were meant to encourage people to shoot things with it, instead of comboing them with other skills due to their formerly absurd WP. Their WP was that high to begin with to make the average damage from a spellgun shot reasonable, since 60% of the time it would fire off a tier 1 spell.

68
General / Re: Philosophy Stuff
« on: December 30, 2012, 11:20:28 AM »
Be a good person. Do stuff. Have fun. Learn stuff. Be happy. Be glad, be thankful. Enjoy life. Challenge yourself, grow. Stick to your principles/values. Look at the bright side/be positive/be optimistic. Be myself, understand myself, accept myself.

Stuff like that. =P

69
FFT Arena / Re: FFT Arena Single Class Challenge AI Tournament
« on: December 27, 2012, 08:52:09 PM »

Will get to other matches soon, and thank you so much Barren for all the videos!

70
FFT Arena / Re: FFT Arena Single Class Challenge AI Tournament
« on: December 21, 2012, 06:53:32 PM »
Sorry Gaignun, but I'm going 0-4. Maybe 1-3 if I'm hilariously lucky.

71
FFT Arena / Re: FFT Arena Single Class Challenge AI Tournament
« on: December 21, 2012, 04:03:47 AM »
I'm so screwed I'm so screwed I'm so screwed

72
Beat the Angel

73
I can't help but feel that the causing cancer bit was directed at me >_>

Road of Trials it is!

74
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: December 12, 2012, 09:25:17 PM »
Ultima is at 5 CT. So it definitely shouldn't be at 6.

If those spears were to gain elements, don't think their WP needs to be lowered. They can't even be two-handed, and you want to hurt their damage even more? Even with Strengthen: Element, max damage setup (off top of my head) of: [Spear]/Kaiser Plate/Barbuta/Carabini Mail/Bracer and Attack UP gives... 264. So even if it weren't a max damage setup, the damage would still be fairly reasonable. Drop the WP, and they become a lot less desirable. Might only be worth using with Oil at that point (ok obviously not 100% true, but goodness the damage would be a lot worse with the lowered WP). Jump damage would also go down with the lower WP.

Actually, if you lower their WP, then they'd be like Holy Lance, only it's not 2Hable and on more easily blocked elements, and Holy Lance isn't really used in the first place. Definitely no to lowering their WP.

You do bring up a good point about Preach and Solution, though, and I would like to see Preach, Solution, and Persuade all get an accuracy buff. I think the low hit-rate shies people away from using them. Especially notable is in the case with Persuade, since Mimic Daravon does a similar thing, only with much more benefits, and at only a 5% accuracy penalty. How does Preach and Solution up to MA+60%, and Persuade up to MA+55% sound?

75
Also Sprach Brooks

76
FFT Arena / Re: Anyone up for a mono tournament?
« on: December 11, 2012, 01:11:49 AM »
Eh? There's something wrong with Repel Knife?

77
Road of Trials

78
Blue Water Blue Sky

79
Big Bridge

80
Also Sprach Brooks >_>

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