41
- June 18, 2013, 10:10:46 PM
- Welcome, Guest
News:
Welcome to FFH, where all your dreams come true!
Show Posts
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
42
FFT Arena / Re: Arena battle videos and discussion
« on: April 30, 2013, 07:10:16 AM »
LightningHax's Phoenix Dive vs Barren's Six Move
As I mention, pre-game comments - should I try to keep it shorter?
As I mention, pre-game comments - should I try to keep it shorter?
43
FFT Arena / Re: Arena battle videos and discussion
« on: April 28, 2013, 12:55:15 AM »
Otabo (Warped Time) vs CT5Holy (Two Swords Proc Funsies)
Next vid from me will be LightningHax's Phoenix Dive vs Barren's Six Move.
Next vid from me will be LightningHax's Phoenix Dive vs Barren's Six Move.
44
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: April 22, 2013, 11:21:14 PM »
That's not a problem. That's exactly what the Poison buff was intended to do. And someone dying to Poison doesn't happen nearly often enough for it to be an actual issue.
Gaignun: being nitpicky, but your analogy would be more accurate if you said Fei Long or Cammy - Yun got nerfed a while back IIRC.
That said, I am all for buffing weaker abilities and items.
I'm still not convinced on Quickening and Phoenix Blade just yet. I admit, I like pushing the power envelope. But I still think a strong offense can punch through them.
If I really had to say goodbye to one of them, it would be Quickening though. It is simply always useful, basically. Phoenix Blade is interesting in the team development process, and I'm sure I'm not the only one to find a lot of enjoyment in making the team itself. Besides, Always: Slow is a rather significant handicap. Less so for a defensive team that wants the game to go long in the first place, but such a team is more vulnerable in the early-middle stages of the game because a unit is getting less turns - less actions to help the team get to the late game.
Gaignun: being nitpicky, but your analogy would be more accurate if you said Fei Long or Cammy - Yun got nerfed a while back IIRC.
That said, I am all for buffing weaker abilities and items.
I'm still not convinced on Quickening and Phoenix Blade just yet. I admit, I like pushing the power envelope. But I still think a strong offense can punch through them.
If I really had to say goodbye to one of them, it would be Quickening though. It is simply always useful, basically. Phoenix Blade is interesting in the team development process, and I'm sure I'm not the only one to find a lot of enjoyment in making the team itself. Besides, Always: Slow is a rather significant handicap. Less so for a defensive team that wants the game to go long in the first place, but such a team is more vulnerable in the early-middle stages of the game because a unit is getting less turns - less actions to help the team get to the late game.
45
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: April 21, 2013, 09:24:04 AM »
reinoe: A huge change happened to Wiznaibus: it went from 4 CT to 6 CT. That meant Wiznaibus only went off twice per turn instead of 3 times per turn on an 8 speed unit, like Dancers. That's a lot less damage being put out.
Also, that's not a good way to judge an ability, since those reactions will be used, especially Auto Potion. I suppose we could see how it's used in a favorable scenario, but it's just unrealistic.
On a side note, I think Cursed Ring should lose +1 Speed and/or lose Null: Holy. As people have said, high Speed + Cursed Ring is good because you get your turns faster -> you get up quicker. I don't think the +1PA and MA is nearly as consequential as the +1 Speed. The guarantee that your unit will come back from Cursed Ring is really nice, especially since they can be easily dropped courtesy of Raise 2/Murasame/Items/etc.
Otabo: no, that vid hardly counts as conclusive evidence. Your team was not being pressured at all, so it could leisurely build up Speed. Your team was never at any point in danger of dying. I am fairly certain that a team with a solid offense can punch through Twisted Fate, because as I mentioned in the vid, I think your team takes too long to set up.
Phoenix Blade is interesting, and I don't think we've seen anyone use it well enough yet to warrant its removal/demonstrate it's truly overpowered. So far we've seen that it can be an effective tool, and those are good to have in a game.
Also, that's not a good way to judge an ability, since those reactions will be used, especially Auto Potion. I suppose we could see how it's used in a favorable scenario, but it's just unrealistic.
On a side note, I think Cursed Ring should lose +1 Speed and/or lose Null: Holy. As people have said, high Speed + Cursed Ring is good because you get your turns faster -> you get up quicker. I don't think the +1PA and MA is nearly as consequential as the +1 Speed. The guarantee that your unit will come back from Cursed Ring is really nice, especially since they can be easily dropped courtesy of Raise 2/Murasame/Items/etc.
Otabo: no, that vid hardly counts as conclusive evidence. Your team was not being pressured at all, so it could leisurely build up Speed. Your team was never at any point in danger of dying. I am fairly certain that a team with a solid offense can punch through Twisted Fate, because as I mentioned in the vid, I think your team takes too long to set up.
Phoenix Blade is interesting, and I don't think we've seen anyone use it well enough yet to warrant its removal/demonstrate it's truly overpowered. So far we've seen that it can be an effective tool, and those are good to have in a game.
46
FFT Arena / Re: Team submissions
« on: April 21, 2013, 08:50:10 AM »
Testers: use whichever team you want. I don't have an 'A' team.
All teams should be 138d compatible.
Last updated: 4/21 (very minor edit to Two Sword Proc Funsies, gave some teams a vacation)
On vacation:
All teams should be 138d compatible.
Last updated: 4/21 (very minor edit to Two Sword Proc Funsies, gave some teams a vacation)
On vacation:
48
FFT Arena / Re: Arena battle videos and discussion
« on: April 19, 2013, 08:07:09 AM »
Alright, next match from me will be Reks' Celestial Stasis vs Otabo's Twisted Fate.
51
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: April 17, 2013, 04:36:49 AM »
To clarify, you mean make Dances like Lore in that Dances do not persist?
I'm pretty sure Life Song and Nameless Song are not ok in their current form seeing how no one uses either of them (literally for Nameless Song).
I'm pretty sure Life Song and Nameless Song are not ok in their current form seeing how no one uses either of them (literally for Nameless Song).
52
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: April 16, 2013, 05:47:26 PM »
I'm not sure if this is still correct, but something people noticed with Nameless Dance a while back was that the AI never bothered to cure any of the statuses inflicted because the AI believed the statuses would just get reapplied by the dance. If this is still the case, then your Wiznaibus would simply poison everyone on the enemy team very effectively, without generating the wasted turns that you intend.
53
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: April 16, 2013, 07:55:57 AM »
Thoughts on Life Song and Wiznaibus:
What if we combine Life Song and Nameless Song? So it'd be like HP Heal MA+20, 10-15% chance of adding Regen, Reraise, Protect, Shell, or Reflect? Or maybe not all of those buffs, but you guys get the idea.
As for Wiznaibus, what about remaking it completely? I don't have any ideas atm, but the HP damage isn't significant enough, and I'm not sure if the Poison proc alone is enough to make it more usable. 2x Wiznaibus Dancers with almost max PA gear + 2x Mimes = 190 damage per round of Wiznaibus, but units with Auto Potion are more or less immune to Wiznaibus, and AP is quite prevalent. I dunno, maybe I'm thinking too narrowly about the uses of Wiznaibus. Even if you wanted the game to go really long so Wiznaibus goes off a lot, wouldn't it be better to have one of the stat reducing dances instead? Is the random bits of damage and Poison Wiznaibus adds actually worth it? Does it do enough? I'm not sure, hence the proposal of changing it.
What if we upped Wiznaibus' damage, but made it not persist, like what happened to Lore? Make it something like 50+PA damage? Except this actually makes 2x Wiznaibus Dancers + 2x Mimes ridiculous - 400 damage per round of Wiznaibus. So let's not do that. (Granted, you're probably getting 2 Wiznaibuses off per turn, so the current 2x Wiznaibus + 2x Mime does 380 damage per turn, but it's spread out, so it gives the other team a chance to recover/drop some units -> survive next wave.)
Hmm, what if this new dance messes with Brave or Faith? Just throwing ideas out there.
What if we combine Life Song and Nameless Song? So it'd be like HP Heal MA+20, 10-15% chance of adding Regen, Reraise, Protect, Shell, or Reflect? Or maybe not all of those buffs, but you guys get the idea.
As for Wiznaibus, what about remaking it completely? I don't have any ideas atm, but the HP damage isn't significant enough, and I'm not sure if the Poison proc alone is enough to make it more usable. 2x Wiznaibus Dancers with almost max PA gear + 2x Mimes = 190 damage per round of Wiznaibus, but units with Auto Potion are more or less immune to Wiznaibus, and AP is quite prevalent. I dunno, maybe I'm thinking too narrowly about the uses of Wiznaibus. Even if you wanted the game to go really long so Wiznaibus goes off a lot, wouldn't it be better to have one of the stat reducing dances instead? Is the random bits of damage and Poison Wiznaibus adds actually worth it? Does it do enough? I'm not sure, hence the proposal of changing it.
What if we upped Wiznaibus' damage, but made it not persist, like what happened to Lore? Make it something like 50+PA damage? Except this actually makes 2x Wiznaibus Dancers + 2x Mimes ridiculous - 400 damage per round of Wiznaibus. So let's not do that. (Granted, you're probably getting 2 Wiznaibuses off per turn, so the current 2x Wiznaibus + 2x Mime does 380 damage per turn, but it's spread out, so it gives the other team a chance to recover/drop some units -> survive next wave.)
Hmm, what if this new dance messes with Brave or Faith? Just throwing ideas out there.
54
FFT Arena / Re: Arena battle videos and discussion
« on: April 16, 2013, 07:35:02 AM »
Match requested by reinoe: Two Swords for everyone! (Dol vs TrueLight)
Next match will actually be my Cruel Concoction vs Doku's Mana Missile Matrix, probably during the weekend?
Next match will actually be my Cruel Concoction vs Doku's Mana Missile Matrix, probably during the weekend?
56
FFT Arena / Re: Arena battle videos and discussion
« on: April 09, 2013, 07:08:14 AM »
As a side note, you can always use FFTastic for matches (that's how I did them until I messed around with the memcard generator - in fact, I used FFTastic for the first vid I uploaded).
Next match from me: Cruel Concoction vs Doku's Mana Missile Matrix. No idea when that's going to happen - might be next week since I'll be out of town from Thursday to... Sunday? something like that.
Next match from me: Cruel Concoction vs Doku's Mana Missile Matrix. No idea when that's going to happen - might be next week since I'll be out of town from Thursday to... Sunday? something like that.
57
FFT Arena / Re: Arena battle videos and discussion
« on: April 07, 2013, 08:23:03 AM »
CT5's Cruel Concoction vs Barren's High Risk, High Reward)
May or may not continue to be a selfish jerk and upload vids of my newest team, we'll see.
May or may not continue to be a selfish jerk and upload vids of my newest team, we'll see.
59
FFT Arena / Re: Arena battle videos and discussion
« on: March 31, 2013, 03:44:43 AM »
TrueLight (Light Blast) vs LightningHax (Arrow Hurts)
I don't have any like set times for recording and etc, I just do it when I have time/want a break from schoolwork. I am going to be busy for the next few weeks (I think I mentioned this), but vids will pop up from time to time, much like they are now.
I don't have any like set times for recording and etc, I just do it when I have time/want a break from schoolwork. I am going to be busy for the next few weeks (I think I mentioned this), but vids will pop up from time to time, much like they are now.
60
FFT Arena / Re: Arena battle videos and discussion
« on: March 28, 2013, 06:35:18 AM »
AeroGP's Snow Pirates vs Reks' Severe Weather Alert
Next vid will be Truelight's Light Blast vs LightningHax's Arrow hurts
Next vid will be Truelight's Light Blast vs LightningHax's Arrow hurts