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Messages - CT5Holy

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FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: August 22, 2015, 07:38:35 PM »
Blood Spear sounds cool! I'm going to toss out a few more ideas, meant to encourage Lancers using melee attacks (though I suppose this happens often enough given you aren't guaranteed to land a Jump every turn):

Spear with 50% Don't Move proc
Spear with 50% Power Ruin proc
Spear with 33% Undead proc
Spear with 100% Consecration proc
Spear with 50% cast Life Drain proc (redundant with Blood Spear, but this encourages high Fa Lancers, possibly even 40/70!)
Spear with 50% cast Stop (someone else had this idea before)
Spear with 50% Blade Beam proc or 50% cast Balance proc

FFT Arena / Re: 2nd FFT Arena Single Class Challenge AI Tournament
« on: August 20, 2015, 08:50:01 PM »

FFT Arena / Re: 2nd FFT Arena Single Class Challenge AI Tournament
« on: August 19, 2015, 04:36:50 AM »

FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: August 18, 2015, 08:31:26 PM »
I think going 10 PA/MA for Male/Female (respectively) Samurais would be okay. Male samurais really need some extra PA IMO. They are semi-lackluster damage dealers unless you make them berserk and PA stacked which can do huge numbers but gives the unit really only one purpose at that point. I think seeing a few more skills using a PA as opposed to the MA formula also will see some more use out of male samurais with the slightly buffed PA stat. Poles are a great addition but they really do boost the damage output significantly. I think spears would be ok, but obviously whatever weapon class we go with there will be kinks to work out. Samurai as is, is a fine class. Not necessarily the best SCC class, but for sure a great class to have on any team. I think adding a new weapon option and maybe giving them different PA/MA (or maybe give them 9 speed? Not sure how we would decide on adjusting the PA/MA if they do see a speed increase but, Samurais really do struggle to be even a semi-speedy unit reaching even 10(+) speed, and I don't think 9 base SP would be too OP).

Remember, a lot of little things add up. I would object to bumping Samurai base speed up to 9. Implementing the katana and PA changes and boosting the speed means we're letting the Samurai hit for a ton, and more often as well. Jobs with 9 base speed are plenty strong and are used at a pretty high rate. 7/20 jobs have 9+ base speed, but these jobs are represented more in strong teams, based on the top 8 of S3 and S4. In S3, two-thirds of the units (22/32) were a job with 9+ base speed. In S4, half (16/32) of the units in top 8 had a job with 9+ base speed.

Let's also remember what Gaignun said a little while ago - just because an item isn't being used, doesn't necessarily mean it's bad. Shieldrender looks like a totally reasonable option. Same with Platinum Sword. In fact, Platinum Sword is prob your best bet for getting OHKOs off a melee attack right now.

I think perhaps looking at items/abilities that weren't used in the two most recent tournaments would give us a better idea of which what's generally perceived as "bad."

FFT Arena / Re: 2nd FFT Arena Single Class Challenge AI Tournament
« on: August 16, 2015, 05:29:00 PM »
Expect videos sometime between Monday and Wednesday!

FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: August 15, 2015, 06:39:25 PM »
Netherseer sounds awesome. If we use the Dancer job slot though, can we make it so Netherseer is available to both sexes?

FFT Arena / Re: 2nd FFT Arena Single Class Challenge AI Tournament
« on: August 11, 2015, 08:16:39 PM »
Thanks for the numbers Gaignun! Fun seeing the percentages.

Good luck have fun everyone! There are indeed a lot of cool setups out there (I haven't even really looked and I'm sure of it!). Different restrictions made for fun team building - excited to see what everyone's cooked up.

Go Priests!

FFT Arena / Re: FFT Arena SCC Tourney Registration
« on: August 08, 2015, 11:11:34 PM »
Sweet! That is awesome news! Would you like to help me with the winner's bracket just like old times?

Gladly :D

FFT Arena / Re: FFT Arena SCC Tourney Registration
« on: August 08, 2015, 10:14:02 PM »
Desktop is good to go! I can definitely help host :D

FFT Arena / Re: FFT Arena SCC Tourney Registration
« on: August 07, 2015, 08:47:37 PM »
I... might be able to help host! I think I can get my desktop set up this weekend. I'll keep you updated.

FFT Arena / Re: FFT Arena SCC Tourney Registration
« on: August 06, 2015, 06:53:26 PM »
oooook once again going in with one test match, and that test match didn't even give me data on what I wanted to see >_>

This was fun though! My ideas dried up surprisingly quickly. Hope they do ok. Curious to see how you built your team, Lakitu!

FFT Arena / Re: SCC Class picks
« on: July 22, 2015, 10:56:12 PM »
Hi guys back from vacation! Got a lot of catching up to do, haha. In the meantime,

Priest, Samurai, Ninja

Unsure if I'll be around for the stream, so someone please PM which job I got!

Stop will prevent the affected unit from gaining CT (and prevent reaction abilities, and reduce evade to 0). It does not 'freeze' the CT count of other statuses, those tick along just like Stop. Think about Galaxy Stop from vanilla - Stop, DM, and DA are all applied at the same time. Stop wears off first cause it has a shorter duration, then DM and DA wear off not too long after.

The one thing Stop will 'freeze' is Charging - if you're casting a spell and get Stopped midcharge, the spell will continue to count down once Stop wears off on that unit.

((145-MyFaith)*(145-TheirFaith)/10000) *PA*9

Best Reliable Case Scenario. 40 faith  18PA Attack Up Dancer with 108 Gems vs 40 Faith Target Neutral Compat.

105*105 =11025
11025/10000= 1.1025
1.1025(Faith Modifier)*18(pa)*9(attack stregnth)*1.3(Attack UP)*1.2(Elemental Strenghen)=278.63 which is rounded down to 278 damage

Mostly correct! I believe that FFT truncates / floor function / rounds down after each calculation, so the order in which you multiply actually kinda matters. Also your number for AUP and Strengthen: Ele are off.

So, using the numbers in Malroth's example, it should be something like:
18 * (5/4) = 22.5 -> 22     * 5/4 is the Strengthen: Ele boost (1.25x)   (also note that you apply these multipliers to PA (or MA, for MAUP, etc)
22 * (4/3) = 29.33 -> 29   * 4/3 is the AUP boost (1.33x)
29*9*1.1025 = 287.75 -> 287

Just go with commentary. People can fill in music for themselves if they want it.

You have a very good chance against me Jumza, since you have tons of M-Ev.

Awesome matches so far! Can't wait for more~


Mudvayne - Barren's got two 12 speed disruptors. I'm in big trouble. If only I put Short Charge instead of MAUP on my Scholar! =/

Great vids so far, excited for more! Thanks Barren, silentkaster, TrueLight, Andante49, and Mudvayne for hosting!

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