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Messages - CT5Holy

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FFT Arena / Re: ☢ ☢ ☢ FFT Arena AI Tournament Season 2 ☢ ☢ ☢
« on: August 02, 2013, 06:54:57 PM »
I'll do winner's bracket final, and you can do the championship match. Sound good?

If yes, ETA Monday for winner's bracket final.



FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: July 25, 2013, 06:15:28 AM »
Oh, what if we made Bizen Boat do PA*X MP damage? Just a thought.

FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: July 25, 2013, 05:17:17 AM »
I vote for keeping Stone Gun the way it is. It has a very real drawback; it costs 2 actions to simply get the Stone Gunner in the fight (1 action to remove Petrify, 1 action because Stone Gunner 'misses' his first turn), and then you have to wait for the Stone Gunner to get that first turn. I think the utility of the shield helps keep Stone Gun looking attractive.
If you want to make it Forced 2H, then I request it goes up to 13 WP (221 damage with AUP, pre-Fury).

I agree with Doku and JamesOnyx about Bizen Boat. When it lands, it hurts, yes, but that's its job! Mages have Move-MP UP, so they'll get enough MP back after a couple of turns (though yes, I realize that when they don't have MP its definitely awkward). You can kinda see it like Slow (or at least the way I see it) - when their guys are Slowed/no MP, that's your chance to capitalize, or at the very least recoup.
Also, those that wear Robe of Lords have enough MP to survive a Bizen Boat, and tons of people get that anyway for MP and Silence protection. Seems fine. If you guys go through with making Bizen Boat cancel Charging and Performing, yes it should stay at its current AoE. Sinkhole and Throw Stone have range, Bizen Boat gets AoE. The AoE won't be too relevant, as its unlikely to catch multiple units midcharge.

I vote for Excalibur getting 14 WP. I believe that even with 14 WP, Excalibur will remain one of the weaker Knight Swords. Save the Queen and Ragnarok granting Always: Protect/Shell is amazing! Those two will still have solid WP to do good damage while making the Paladin tough to take down. Excalibur + Grand Cross does keep the Paladin alive as well, but at the cost of its armor and accessory slots (Chameleon Robe/Angel Ring or Diamond Armor/Magic Ring). Excalibur + AUP on 11 PA Paladin deals... 17*14 = 238 pre-fury. Excalibur + Concentrate with 11 PA deals 182. That seems perfectly acceptable.

I am against lowering Ninja and Thief PA. Lowering their PA pigeonholes them into certain builds. For example, lowering Thief PA would cause them to primarily be speedy itembots, and if they want to even consider doing respectable damage, then they would need to get Two Hands. Lowering PA would also turn off using PA-reliant skillsets. Having 9 PA is low enough, honestly, because you need to spend 2 equipment slots to get them to 12 PA for the next 'boost' with Attack UP. Ninja PA was nerfed to 9 very early on in Arena's existence, where it has stayed this whole time, and I think they're in a fine place. If we're worried about 2H Katar Thieves and Hidden Knife+Ninja Knife Kagesougi Ninjas, let's examine the equipment/skills instead. I think their current stats are appropriate.

Also, for the record, H Bag and P Bag are more frequently used than FS Bag. FS Bag is, as noted, used primarily by Monks. Of course, H Bag and P Bag are also attractive options for Monks, as well as several other classes.


EDIT: ETA for my matches are Saturday.

I need food (read: info) to make teams, Eternal! HURRY D:

FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: July 22, 2013, 06:05:31 PM »
Avalanche: Masamune has been the two options you suggested in the past. No one used it. Only Regen was too weak, Haste or Regen was unreliable (and thus weak). I think Masamune is in a good spot currently. It takes several turns to buff everyone (assuming only one Masamune user), Kibaku Fuda, a new skill, cancels Haste and Regen, Slow 2 will still be good, etc.

Did people agree on Forced 2H for Stone Gun? That seems unnecessary. Stone Gun already has the initial: petrify drawback, and you need AUP for it to do good damage (144 pre-fury no AUP, 192 pre-fury with AUP). Shields allow for flexibility when creating a Stone Gunner, and it's non-elemental, so you can't strengthen Stone Gun damage with a shield (which really helped make spellguns nuts).

FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: July 20, 2013, 02:01:24 AM »
Bizen Boat is generally the most useful katana to attack with. The incentives are there, I would think. It's just that there are more efficient units/builds for physical attacks.

Ah, to clarify my point, compare a samurai using AUP Bizen Boat vs 2H Katar Thieves. The Katar Thieves do comparable damage (probably less, but the damage output of both builds is "realllllllly high"), but they're naturally 2 SP faster than Samurai, and can more easily boost their Speed with equipment, which doesn't actually hurt damage potential since knives use both PA and SP in their damage formula.

EDIT: I'm pretty sure Two Hands will not affect skills like Grand Cross, Southern Cross, Kagesougi, etc.

FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: July 19, 2013, 10:58:19 PM »
For the record, other people have definitely used Bizen Boat in the past, though it did have higher WP at the time (still had 100% silence on hit). And just because most people block Silence doesn't mean everyone does. Bizen Boat is generally the most useful katana to attack with. The incentives are there, I would think. It's just that there are more efficient units/builds for physical attacks.

Why would it be out of order? The losers in the winner's bracket get slotted further and further down the line in the loser's bracket. Contestants already in the loser's bracket fight their way forward to meet people just entering the loser's bracket.

Also, Damned, you can always use FFTastic to set teams up.

FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: July 16, 2013, 03:21:28 AM »
Uh, yeah, Katar is definitely better than Air Knife because you don't have to worry about elemental resistances, and it does plenty of damage ("lol broke damage," as you would say) anyway. The +1 PA is nice, too.

FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: July 15, 2013, 08:24:48 PM »
Is anything being done to Katar? That's a lot more problematic than Lionheart IMO. WP down to 10 or 11, or it loses +1 PA? Then damage output would be closer to 2H Lionheart. Actually, +2 PA from Lionheart isn't only useful for the plain ol' Attack command, so maybe no changes need to be done? 2H Katar has hilariously absurd damage output though.

I think Katar losing +1 PA would be fine. It would be the go-to choice for max Attack damage, while Lionheart still gives you excellent attack damage in addition to the +2 PA. 5% or 10% W-EV for both weapons seems acceptable as well.

I'm in favor of the 2 range sword (Kazekiri/Kazegiri).
I also agree with Asura to PA*Y.
I like Thief Hat's Half: Water being moved to Green Beret. I still think Secret Clothes could see a mild buff though. Ooh, how about Immune: Don't Move?

Speaking of Katanas, what if we made Kikuichimoji proc Earth Slash instead of Quake? Could see some neat Samurai or Paladins with Martial Arts builds or something. Female Samurais would rather equip Kiyomori at the moment, anyway.

CT5Holy, could you please use the same format as Barren for your video titles? And please also put the team name and colours in the description?

Done! (I think)

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