« on: June 05, 2013, 07:11:04 PM »
Phoenix Blade should definitely get Immune: Critical! It's a much needed buff IMO, because currently, someone with Phoenix Blade will get up, then run away and do nothing, as per usual of units in Critical. Assuming these units have Move-HP UP/Regen so they are out of Critical -> will re-enter the fray, that's like 2 wasted turns from the Phoenix Blade user, who's turns are precious enough already given Always: Slow. Also, no one is abusing Phoenix Blade in the slightest - I think teams with Phoenix Blade are at a lower win rate than teams without, and teams with 2x Phoenix Blade are doing the worst, contrary to what you think is happening, The Damned.
Crossbows: How about +2 WP to all of them (except Gastrafitis)? So Bow Gun at 10 WP, status proc Xbows at 12 WP, Gastrafitis at 16 WP. Crossbows overall seem rather meh.
Hawk's Eye: no, 12 MP + change to Oil should be more than enough to make it 'fair.' I acknowledge that Hawk's Eye is good, but it's not the problem The Damned is making it out to be. Remember, Poison is not that scary, and since Oil is really what's pushing Hawk's Eye over the top, let's find a way to tone down Oil.
Also remember that Archers have a subpar MP pool, and not all Hats/Clothes are receiving MP boosts. Archers will probably have an average of 10 more MP, which come from the elemental absorb clothes.
Speaking of Oil, is there a way to make it so Oil makes you one 'tier' worse in terms of elemental resistance? So if a unit had Oil and Absorbed an element, that unit would now Null the element, and Null -> Half, Half -> Normal, Normal -> Weak? I agree with Gaignun that Oil overriding elemental weakness is problematic, but if this were possible, then elemental resistance would still be effective, but Oil also wouldn't be completely shafted.
Blocking Faith/Innocent (Damned's proposed change to Jade Armlet) feels unnecessary since only one item applies Faith (Muramasa), and only one item Innocent (Gokuu Rod). Neither of those weapons are used much (certainly not Gokuu Rod, Muramasa is used occasionally). Randomly hosing those strategies seems silly, and Slow is much more relevant than Faith/Innocent.
Bloody Strings nerf to incentivize use of other Harps: How about... raising proc rates of the other harps to 50%? 50% Stop proc sounds pretty awesome to me.
Actually, the real issue is, no one's using Harps in general. Bloody Strings was never used a lot. People are using Bards as spellcasters/Draw Out cause of their awesome MA. All of these builds default to Rune Blade for the extra MA, which frees up at least one equipment slot for survivability purposes. So perhaps in addition to the 50% procs on Ramia and Fairy Harp, Bards can no longer equip swords? (I think at least 50% proc rate should happen though)
Nether formula for Death sounds good.
Crystal Shield: How about we give it some immunity to statuses instead of/in addition to Neutral: All Elements?
Damned: Cover Fire has been fine once it became 1-6, which was a long while ago. It's fine because of how swingy it is. When Cover Fire was 1-3, you consistently had very high damage output, and that was the source of the problem.
Remember, most spears have +1 Speed because Lancers used to have 9 Speed. They got bumped down to 8 SP for Jump, and the best spears for jumping, Dragon Whisker and Oberisk, do not give +1 Speed. This change made people who used Jump happy, while keeping people who liked 9 SP lancers happy. I got sidetracked, this was just meant to say that the spears don't need to lose +1 Speed >_>