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Messages - CT5Holy

Pages: 1 ... 4 5 [6] 7 8 ... 35
101
FFT Arena / Re: FFT Arena Stream day
« on: September 11, 2015, 05:57:11 PM »
Should do it! It's guaranteed fun. :D

102
FFT Arena / Re: FFT Arena Stream day
« on: September 11, 2015, 05:30:17 AM »
Ah, yes, it'd be on Twitch. http://www.twitch.tv/ctfive

103
FFT Arena / Re: FFT Arena Stream day
« on: September 11, 2015, 04:01:03 AM »
omgomg I can stream! :D

Thinking of having a stream day next week? Tuesday, Thursday, and Friday afternoons typically work best for me. I'd probably start around 4 pm PST (7 pm EST, 23:00 UTC). Which of those days work best for people?

Also might occasionally stream me making teams and/or analyzing teams and matches. These would be great times for others to pitch in their knowledge cause my game sense is outdated!

104
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: August 31, 2015, 09:22:38 PM »
Just had this idea for Bizen Boat - what if it did a flat 80-100 MP damage?

106
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: August 28, 2015, 07:11:04 PM »
Maybe add a /2, or a /3 in there?

SP*WP would be abusable because Speed stacking and equipping, say, the Chaos Blade.

With SP*WP, the upper limit would be (I think) 238 with AUP (Thief with AUP, Tactician's Blade/Thief Hat/Secret Clothes/Sprint Shoes), or 221 if this skill is made unmodifiable by AUP (Thief with Equip Heavy Blade, Chaos Blade/Thief Hat/Secret Clothes/Sprint Shoes). Strong, but if you have it keep the 10 MP cost and maybe even reduce its range to 5, then to use it over the course of the match, the unit would have to sacrifice Speed for MP, which also lowers its damage output.

SP*WP seems reasonable to me - we already have a skill with that formula (Hawk's Eye), and no one's had complaints about that.

107
FFT Arena / Re: 2nd FFT Arena Single Class Challenge AI Tournament
« on: August 24, 2015, 06:08:34 PM »
Looks like things have quieted down... which probably means its time for more winner's bracket matches? Though loser's bracket does have another round of matches ready to go. Ah well. Hope no one minds!

FFT Arena AI SCC Tournament Match #21 - gatebuster202 vs Gaignun
FFT Arena AI SCC Tournament Match #22 - Krypt vs dw6561


108
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: August 22, 2015, 07:38:35 PM »
Blood Spear sounds cool! I'm going to toss out a few more ideas, meant to encourage Lancers using melee attacks (though I suppose this happens often enough given you aren't guaranteed to land a Jump every turn):

Spear with 50% Don't Move proc
Spear with 50% Power Ruin proc
Spear with 33% Undead proc
Spear with 100% Consecration proc
Spear with 50% cast Life Drain proc (redundant with Blood Spear, but this encourages high Fa Lancers, possibly even 40/70!)
Spear with 50% cast Stop (someone else had this idea before)
Spear with 50% Blade Beam proc or 50% cast Balance proc

109
FFT Arena / Re: 2nd FFT Arena Single Class Challenge AI Tournament
« on: August 20, 2015, 08:50:01 PM »

110
FFT Arena / Re: 2nd FFT Arena Single Class Challenge AI Tournament
« on: August 19, 2015, 04:36:50 AM »

111
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: August 18, 2015, 08:31:26 PM »
I think going 10 PA/MA for Male/Female (respectively) Samurais would be okay. Male samurais really need some extra PA IMO. They are semi-lackluster damage dealers unless you make them berserk and PA stacked which can do huge numbers but gives the unit really only one purpose at that point. I think seeing a few more skills using a PA as opposed to the MA formula also will see some more use out of male samurais with the slightly buffed PA stat. Poles are a great addition but they really do boost the damage output significantly. I think spears would be ok, but obviously whatever weapon class we go with there will be kinks to work out. Samurai as is, is a fine class. Not necessarily the best SCC class, but for sure a great class to have on any team. I think adding a new weapon option and maybe giving them different PA/MA (or maybe give them 9 speed? Not sure how we would decide on adjusting the PA/MA if they do see a speed increase but, Samurais really do struggle to be even a semi-speedy unit reaching even 10(+) speed, and I don't think 9 base SP would be too OP).

Remember, a lot of little things add up. I would object to bumping Samurai base speed up to 9. Implementing the katana and PA changes and boosting the speed means we're letting the Samurai hit for a ton, and more often as well. Jobs with 9 base speed are plenty strong and are used at a pretty high rate. 7/20 jobs have 9+ base speed, but these jobs are represented more in strong teams, based on the top 8 of S3 and S4. In S3, two-thirds of the units (22/32) were a job with 9+ base speed. In S4, half (16/32) of the units in top 8 had a job with 9+ base speed.

Let's also remember what Gaignun said a little while ago - just because an item isn't being used, doesn't necessarily mean it's bad. Shieldrender looks like a totally reasonable option. Same with Platinum Sword. In fact, Platinum Sword is prob your best bet for getting OHKOs off a melee attack right now.

I think perhaps looking at items/abilities that weren't used in the two most recent tournaments would give us a better idea of which what's generally perceived as "bad."

113
FFT Arena / Re: 2nd FFT Arena Single Class Challenge AI Tournament
« on: August 16, 2015, 05:29:00 PM »
Expect videos sometime between Monday and Wednesday!

114
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: August 15, 2015, 06:39:25 PM »
Netherseer sounds awesome. If we use the Dancer job slot though, can we make it so Netherseer is available to both sexes?

116
FFT Arena / Re: 2nd FFT Arena Single Class Challenge AI Tournament
« on: August 11, 2015, 08:16:39 PM »
Thanks for the numbers Gaignun! Fun seeing the percentages.

Good luck have fun everyone! There are indeed a lot of cool setups out there (I haven't even really looked and I'm sure of it!). Different restrictions made for fun team building - excited to see what everyone's cooked up.

Go Priests!

117
FFT Arena / Re: FFT Arena SCC Tourney Registration
« on: August 08, 2015, 11:11:34 PM »
Sweet! That is awesome news! Would you like to help me with the winner's bracket just like old times?

Gladly :D

118
FFT Arena / Re: FFT Arena SCC Tourney Registration
« on: August 08, 2015, 10:14:02 PM »
Desktop is good to go! I can definitely help host :D

119
FFT Arena / Re: FFT Arena SCC Tourney Registration
« on: August 07, 2015, 08:47:37 PM »
I... might be able to help host! I think I can get my desktop set up this weekend. I'll keep you updated.

120
FFT Arena / Re: FFT Arena SCC Tourney Registration
« on: August 06, 2015, 06:53:26 PM »
oooook once again going in with one test match, and that test match didn't even give me data on what I wanted to see >_>

This was fun though! My ideas dried up surprisingly quickly. Hope they do ok. Curious to see how you built your team, Lakitu!

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