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Messages - CT5Holy

Pages: 1 ... 4 5 [6] 7 8 ... 27
101
FFT Arena / Re: Arena battle videos and discussion
« on: November 30, 2013, 11:34:07 PM »
Arena stream would be awesome! I might miss a good bit of it though, but it's a great idea!

102
The Lounge / Sleep!
« on: November 26, 2013, 10:32:07 PM »
Hey everyone,

As part of a class, we were asked to do something to help educate the community about the awesomeness of sleep. So I made a very short story that is hopefully both amusing and educational. If you want more specifics, I'll try to answer as best as I can.

But yeah, enjoy! Hopefully you'll have learned something from the mini-story =P

103
Still Alive

104
The Lounge / Re: BATTLE OF THE VGM 3.0 (DAY 9- Snake Eater vs. Magic Goku)
« on: November 24, 2013, 06:26:06 PM »
Snake Eater

105
Final Level

106
The Opened Way

=P

107
Meaning of Birth

108
The Traveller

109
Summoned Beast Battle

110
Struggle

112
The Lounge / Re: BATTLE OF THE VGM 3.0
« on: November 02, 2013, 09:05:37 AM »
This song was always awesome, but then I heard it live at the recent Video Games Live in San Francisco. Absolutely amazing.


114
FFT Arena / Re: ☢ ☢ ☢ FFT Arena AI Tournament Season 2 ☢ ☢ ☢
« on: October 16, 2013, 05:30:06 PM »

Thank you everyone who participated! As Gaignun said, a lot more solid teams, which meant a lot of good matches. This was extra fun for me as I got to commentate, and I hope people enjoyed that, too.

First post and brackets have been fully updated.

115
FFT Arena / Re: ☢ ☢ ☢ FFT Arena AI Tournament Season 2 ☢ ☢ ☢
« on: September 30, 2013, 07:31:47 AM »

119
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: August 30, 2013, 08:54:27 PM »
Wait, why all the hate on elemental absorb all of a sudden? Cutting effectiveness of absorb makes that strategy completely worthless. Even 50% is enough to make it pretty darn bad. It's not a dominant strategy whatsoever. You really need AoE (with good damage) to make it worthwhile. AoE means you aren't only healing one person, and good damage (and thus healing) means you can sorta keep up with the opposing team's damage output (turn a 2HKO into a 3HKO at the very least). You really need every unit active for an elemental absorb to be highly effective. Even disabling one unit is enough of a momentum shift, as the ele absorb team is now less likely to heal enough to mitigate the enemy team's damage. Then, another unit on the ele absorb team has to get rid of whatever's disabling their teammate, further reducing their ele absorb capabilities. If enough damage has been sustained during this time, then units that can only do single target healing are stuck healing their teammates instead of attacking the enemy team. Further keep in mind that 2 AoE attacks require near-max MA setups to do good damage, except perfumes/DefUP/MDefUP are still very popular, which makes the ele absorb team less likely to drop enemy units.

Arena is not highly elemental focused. Elemental absorption tactics are something to consider and to look for when making teams, but I don't think any of the top teams would be considered elemental absorb teams. Elemental absorb teams are best against teams that can only do damage (and ideally have low to average damage outputs, aka not strong teams (not counting defensive teams since they don't really care about damage)). Ele absorb teams cannot disrupt enemy teams (aside from KOing them) because they need all their units to perform elemental attacks. These teams are also highly susceptible to disruption, for the same reason - everyone needs to be doing their job, otherwise their position could easily crumble.

I would be fine with Weak being 150% damage instead of 200% though.

120
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: August 16, 2013, 10:26:11 PM »
I'm sure that's a typo - Salamander should still be at 3 AoE?

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