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Messages - CT5Holy

Pages: 1 ... 4 5 [6] 7 8 ... 41
101
Big Bridge

102
Also Sprach Brooks >_>

103
FFT Arena / Re: Anyone up for a mono tournament?
« on: December 03, 2012, 06:20:53 PM »
Oh my, all this pressure =x

104
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: December 03, 2012, 02:08:04 AM »
Why not leave it at 50%?

105
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: December 03, 2012, 02:02:39 AM »
For the record, Short Edge actually procs Oil at 50%. Gaignun asked about this a while back and got a clarification from FFM.

106
FFT Arena / Re: Anyone up for a mono tournament?
« on: December 02, 2012, 07:46:22 PM »
Wizards it is.

107
FFT Arena / Re: Anyone up for a mono tournament?
« on: December 02, 2012, 02:24:13 AM »
I'm in, dunno what job though.

108
Mass Destruction

109
FFT Arena / Re: Arena battle videos and discussion
« on: December 01, 2012, 05:15:39 AM »
Wait how'd you know I'm actually working on one right now wtf

110
FFT Arena / Re: Arena battle videos and discussion
« on: November 30, 2012, 11:12:20 PM »
For the record, I don't think Do Not Disturb is that good anymore, and I'm not sure how beneficial my most recent update for that team is. Currently (IMO) Ele Break is my best team.

But yeah, what Raven and Damned said with regards to Famous Knights.

111
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: November 15, 2012, 09:15:23 AM »
Quick note for Master Guide (dunno if Damned covered it or not): Male Geomancers have 10 PA/8 MA, female Geomancers have 8 PA/10 MA.

112
General / Re: Battle of the VGM 2.0!
« on: November 14, 2012, 11:47:47 PM »
Catherine - Also Sprach Brooks

Journey - The Road of Trials

113
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: November 12, 2012, 12:30:45 AM »
I'm pretty sure that Sprint Shoes sees more use than Feather Boots, Rubber Shoes, Defense Armlet, Jade Armlet, Power Wrist, and Genji Gauntlet. Quite possibly more use than Cursed Ring and Iron Boots, too. Sprint Shoes are good and are definitely used. Don't change it.

114
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: November 04, 2012, 07:40:05 PM »
+1 Speed seems like an interesting idea for Wizard Staff. I'm fine with this proposal.

Mimes are hard to use, not underpowered. Mimes can give so much free damage, either directly (mimicking an action that hurts an enemy) or indirectly (via buffs, like Songs). Pretty huge upside to them. Of course, Mimes are fairly useless on their own, but they're not meant to be used on their own.
They do have protection from some rather debilitating statuses, by the way. Dead is really bad because 1. Mimes are really tanky and 2. Dead Mimes = no free actions. Undead is bad because you don't have a reliable way to get your Mime back once they get Raise 2'd (not to mention if he does get back, it takes 4 turns) -> no free actions. Petrify, even if most teams have a way to cure it, is still obviously really bad. Berserk... eh, it's certainly worse if a support member gets hit by it, but Mimes don't have great melee damage and I think Berserk stops them from miming. If Frog didn't now cancel upon death, I'd suggest giving Mimes immunity to Frog, but it's also a fairly rare status.

Wait, Black Magic got a massive buff and it's still underpowered? Water element 1. allows for Water-absorb based teams and 2. gives Black Magic unreflectable magic. Reflect no longer shuts down Black Magic. Tier 1 spells now can proc status, all of which are fairly relevant. Nether spells use Un-Fury formula, which allows them to hurt 40/40 units (since Black Magic users will also usually have 40 Fury themselves). The damage is solid, too. Tier 1 spells can do 200+ (provided you're built for damage). I really don't see how Black Magic is underpowered.

I also have no idea where you get the ideas that Scholars have better options for boosting Lightning and that Thunder Flare spammers would rather use Faith Rod or Wizard Rod. Ok, Faith Rod I can understand since it dramatically boosts magic, but certainly not Wizard Rod. Strengthen: Element will almost certainly give at least 3 MA, and 3 > 2. You also get automatic Absorb: Lightning with Mace of Zeus, and that's what makes it the best weapon to use for Thunder Flare. Strengthen and Absorb of the same element in one Item. Since you think Black Robe or 108 Gems is better for boosting Lightning than Thunder Flare (does anything else Strengthen: Lightning? oh Kaiser Plate, I suppose. I think that's all though), notice how you need to devote a second equipment slot to Absorb Lightning if you use either of those items, including Kaiser Plate if you decide to give your Scholar Equip Shield. It's simply worse.

115
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: November 01, 2012, 11:19:31 PM »
I'd rather see Golden Hairpin lose the Strengthen: Holy/Dark. Dia, Cyclops, and Holy are all quite strong and they get boosted by it. Kotetsu is another strong skill that benefits from Golden Hairpin, but there's a lot more Dark absorb than Holy absorb. Still hurts though. Remember, Strengthen: ___ on a mage effectively gives them at least 3 more MA for the corresponding element.

I think Black Hood giving MP would be fine. While we're talking about MP though, how about some more clothes giving MP? Right now it's only Earth Clothes at a measly 10 MP.

Flare MP down to 40 and CT down to 6 seems reasonable.

Thoughts on increasing the HP on Grand Helmet and Maximillian? No one uses either.

116
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: October 31, 2012, 06:34:39 AM »
Gaignun's suggestion looks fine.

And yeah, Time Magic is fine. Malroth, how are you getting your numbers? Currently, without considering caster Faith or MA, Haste 2 and Slow 2 have a 75% chance to hit a 40 Faith neutral compat target. Include caster Faith and MA and it goes up to ~86%. Those are pretty good odds. If we use your suggestion, then Haste 2/Slow 2 are more or less guaranteed to hit.
Admittedly, Haste/Haste 2 could probably see an accuracy buff, but not Slow/Slow 2.

+1 range for Comet should be ok, but I don't think Sinkhole needs to be changed. 5 range is plenty.

Not sure what to think about Stop duration going up. It'd certainly make it more attractive, but Stop is plenty deadly as is. But now there's also Chronos Tear. Hmm. I'm inclined to say no to Stop duration increasing, but it's an interesting prospect.

117
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: October 29, 2012, 09:13:33 PM »
It's always been 50% from what I remember, haha. So something happened along the way.

I think it should be 50% because it isn't used that often to begin with, you have to build around it, and it doesn't work well with Mimes because landing two Quicks on the same unit is redundant. Not to mention Last Song hitting the singer also doesn't usually do much. It's a bit too low at 34% to be effective IMO.

118
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: October 29, 2012, 09:00:14 PM »
Is Last Song really only 34% chance to hit now? If so, when and why was this change made?

119
FFT Arena / Re: A.I. Q&A
« on: October 18, 2012, 06:18:56 AM »
I think when units are in critical they'll heal first then retreat. I think.

Honestly, the best thing to do in my opinion is simply to watch and notice. You'll figure things out eventually, by noticing, and remembering trends and what not.
Alternatively, do hacking stuff and learn about the AI that way. IIRC fdc would mention stuff about AI tendencies from his work on occasion.

But yeah. Notice.

120
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: October 14, 2012, 07:30:19 PM »
Pilgrimage works properly. There just isn't a cue for the +2 Faith. If you look at units with Pilgrimage, their Faith does indeed increase.

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