Something happened to the vid for Part 3 (corrupted, maybe? I suppose I could try to upload it onto youtube still), so I'll try to go over what happened here.
Zirekile Falls: Resets: 0
Goodness, monsters are scary! Flotiball's Wing Attack adds Slow, the Toughskin's Headbutt adds Paralyze, and even the Piscodaemon's Immobilize from Tentacle was a bit of a problem! The Toughskin sure felt scary, and I was considering focusing it down first, but then I noticed it had 4 speed so I left it alone. Good thing I did too, since innate DefUP and MDefUP + Damage Split = too many turns spent on Toughskin had I chose to focus it down first. I instead focused on the Flotiballs first. Managed to drop one pretty quickly, but not before it Slowed one of my units. So, even though I had killed a Flotiball, I was still in an iffy spot. Dante and Snake were Slowed, Cloud was Paralyzed, and HP totals were at 30-60% for everyone. Ramza might've been a bit healthier at around 80%. I soon put the other Flotiball into critical, so it began to run away, until Snake chased him down (Snake was also in critical, and I was planning to have him run away. Then I noticed Snake could move next to the Flotiball and kill it. So I did.). At this point, the Piscodaemons were in my face, but the Toughskin had retreated to the bridge. He wasn't out of the fight though, thanks to Rain of Stone, which is quite nasty! Not insane damage thankfully, but plenty for anti-sandbag + be threatening. I slowly pulled myself out of the hole as I finished one of the Piscodaemons, and Crystals also started to appear. Wish is awesome. Got pretty lucky in that Nature's Wrath didn't trigger too often, but even so, when it did, it was solid damage. I played around it by making sure severely injured units did not attack the Piscodaemon, such that Nature's Wrath + Tentacle, or even just Nature's Wrath would kill the attacking unit.
Araguay Woods: Resets: 0
This was a good battle. I thought for sure I would lose, but perhaps I made that judgment prematurely. The rangers went first and did Aim and Venom Strike, severely injuring Cloud. Poison only made things worse. Shock was also nasty. I was able to drop the Squire fairly early on, which definitely made things manageable. Poison made things awkward - I didn't want to PD or Wish, so Cloud stayed down for a good portion of the battle. The key moment was when I went to kill the Chemist. Dante's Stinger + an attack from Link brought the Chemist decently low - 1 more attack from Link would drop her, and since I had already killed the Squire, that meant no revival for the enemies. Link and the Chemist were really far away though; none of my other units were in range. Snake's turn came up, and he landed a clutch Move! on Link, which let him finish off the Chemist. Things were still kinda dicy, as everyone's HP totals were rather low, but I pulled through. (Ack I'm missing a lot - I'll upload the vid tomorrow, hopefully it's viewable)
Random battle at Araguay:
It was the 2x Bomb, 1x Grenade, 1x Explosive + Guest Chocobo. The Bombs kept healing each other, which was annoying, but eventually managed to focus them down, one by one. Choco Cure was quite helpful. Oh, made Ramza a Chemist at this point.
Barius Valley: Resets: 0
Whoa Tesnya does a lot of damage. Agrias was awesome though, go Stasis Sword! Ramza was just on rez duty the whole time, basically, mostly to revive Cloud, but I did revive the female bandit once or twice. Dropped the Wizard early, which helped, as that put the AI in a rez loop. Ramza had just enough Wishes to keep people alive long enough to get the job done. A Condemn on the Item Knight was nice, and Ramza also got Tesnya's Crystal! So that was cool. There was a scary moment when Tesnyz Charmed Agrias - she then used Sacrifice to heal the Ranger who was just brought up with a PD, but still managed to fight through that.