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« on: November 04, 2012, 07:40:05 PM »
+1 Speed seems like an interesting idea for Wizard Staff. I'm fine with this proposal.
Mimes are hard to use, not underpowered. Mimes can give so much free damage, either directly (mimicking an action that hurts an enemy) or indirectly (via buffs, like Songs). Pretty huge upside to them. Of course, Mimes are fairly useless on their own, but they're not meant to be used on their own.
They do have protection from some rather debilitating statuses, by the way. Dead is really bad because 1. Mimes are really tanky and 2. Dead Mimes = no free actions. Undead is bad because you don't have a reliable way to get your Mime back once they get Raise 2'd (not to mention if he does get back, it takes 4 turns) -> no free actions. Petrify, even if most teams have a way to cure it, is still obviously really bad. Berserk... eh, it's certainly worse if a support member gets hit by it, but Mimes don't have great melee damage and I think Berserk stops them from miming. If Frog didn't now cancel upon death, I'd suggest giving Mimes immunity to Frog, but it's also a fairly rare status.
Wait, Black Magic got a massive buff and it's still underpowered? Water element 1. allows for Water-absorb based teams and 2. gives Black Magic unreflectable magic. Reflect no longer shuts down Black Magic. Tier 1 spells now can proc status, all of which are fairly relevant. Nether spells use Un-Fury formula, which allows them to hurt 40/40 units (since Black Magic users will also usually have 40 Fury themselves). The damage is solid, too. Tier 1 spells can do 200+ (provided you're built for damage). I really don't see how Black Magic is underpowered.
I also have no idea where you get the ideas that Scholars have better options for boosting Lightning and that Thunder Flare spammers would rather use Faith Rod or Wizard Rod. Ok, Faith Rod I can understand since it dramatically boosts magic, but certainly not Wizard Rod. Strengthen: Element will almost certainly give at least 3 MA, and 3 > 2. You also get automatic Absorb: Lightning with Mace of Zeus, and that's what makes it the best weapon to use for Thunder Flare. Strengthen and Absorb of the same element in one Item. Since you think Black Robe or 108 Gems is better for boosting Lightning than Thunder Flare (does anything else Strengthen: Lightning? oh Kaiser Plate, I suppose. I think that's all though), notice how you need to devote a second equipment slot to Absorb Lightning if you use either of those items, including Kaiser Plate if you decide to give your Scholar Equip Shield. It's simply worse.