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Messages - CT5Holy

Pages: [1] 2 3 ... 36
1
FFT Arena / Re: FFT Arena Balance Discussion Thread
« on: September 04, 2016, 09:11:26 PM »
With the gold hairpin change we have an experience with holy/dark damage getting out of hand for 140...

Well, Golden Hairpin didn't change... it's that we added a crucial new option each for Dark and Holy. People are well aware how devastating max MA Holy, Dia, Shadow Shade, and Kotetsu can be. Dark Holy and new Bizen Boat gave excellent tools to Dark (high single-target damage) and Holy (high AoE damage) that they didn't have before.

2
FFT Arena / Re: FFT Arena Balance Discussion Thread
« on: September 04, 2016, 06:56:23 PM »
I know I've said this like three times already, but it's ok to have some elements be easier to build with and counter than others. As Andrew noted, Earth Clothes makes Earth rather potent; Float is an additional way to mitigate Earth's effectiveness. Float is rarely seen since other movements (MHPUP, MMPUP, Move+1) are more useful, and even when Float is used, it rarely makes an impact because not all teams are Earth-based! I'm pretty darn sure people making an Earth-based team are far more worried about Flash Hat and Diamond Armlet, two generally-useful equipment, than Float (or even Earth Clothes, as that's specific to Earth-based teams!).

I don't see Float as a problem because it's... never been a problem. I see Float as an extra safety valve in case Earth stuff gets out of hand. With the bonus of sometimes being the perfect movement ability for specific setups.

3
FFT Arena / Re: ☢ ☢ ☢ FFT Arena AI Tournament Season 5 ☢ ☢ ☢
« on: September 03, 2016, 05:55:36 AM »

4
FFT Arena / Re: ☢ ☢ ☢ FFT Arena AI Tournament Season 5 ☢ ☢ ☢
« on: August 30, 2016, 10:21:57 PM »
Andante - you can re-create the brackets. In challonge, there's an option to pair the participants in the order they're listed. By using that option, you can recreate the current bracket while adding in extra contestants without a problem.

5
FFT Arena / Re: FFT Arena Season 5 Registration
« on: August 29, 2016, 06:55:44 AM »
I think challonge can do Swiss - if yes, then it should be able to automatically pair players by win-loss record, right? Or are there other factors to consider?

6
FFT Arena / Re: FFT Arena Season 5 Registration
« on: August 29, 2016, 02:59:13 AM »
Perhaps the way to divide the Swiss portion is to have hosts take turns doing whole rounds? i.e gatebuster does all the R1 matches, then dw does all the R2 matches, etc.

Also I think I asked this before, but the format sounds like it's Swiss for X rounds, then teams with 8 best records advance to and face off in a single elimination bracket?

7
FFT Arena / Re: FFT Arena Season 5 Registration
« on: August 28, 2016, 06:28:45 PM »
Won't work for me.

8
FFT Arena / Re: Arena battle videos and discussion
« on: August 28, 2016, 05:10:26 AM »
Streamed a bit earlier - https://youtu.be/w73QH4GntKI
DW vs WKW at start
gatebuster202 vs CT5 (one round) [21:32]
Jaaster vs silentkaster [32:35]
gatebuster202 vs Andrew [55:50]
DW vs Jaaster [1:05:33]
gatebuster202 vs silentkaster [1:18:10]
Anima Zero vs Argy [1:42:00]

9
FFT Arena / Re: FFT Arena Season 5 Registration
« on: August 27, 2016, 04:53:16 AM »
skiploom - nothing's changed in terms of teambuilding! Just take a look at the master guide and start teambuilding!

10
FFT Arena / Re: FFT Arena Season 5 Registration
« on: August 27, 2016, 03:31:53 AM »
ahhhhh

11
FFT Arena / Re: FFT Arena Season 5 Registration
« on: August 25, 2016, 05:28:43 AM »
ahhhhh hope this works!

12
FFT Arena / Re: FFT Arena Balance Discussion Thread
« on: August 24, 2016, 05:17:46 AM »
By making Ultima only hitting enemies, we took away it's biggest flaw, and yet it's still underwhelming? It does great damage that's Faith-independent. That's huge. Now the only worry is that it could get midcharged, but 1. that's something a lot of other spells have to deal with, and 2. no more redirects! I know I made that point already, but in 139 many Ultimas were redirected. Now it's just super solid damage. I fail to see how Ultima being on Basic Skill makes it underpowered. It's not! And on Basic Skill, you have access to Heal, which is one of the few ways to cure Stop, Berserk, and Oil.

13
FFT Arena / Re: FFT Arena Stream day
« on: August 24, 2016, 05:10:41 AM »
Prob not, sorry =/

14
FFT Arena / Re: Arena battle videos and discussion
« on: August 23, 2016, 07:08:10 AM »
Corosar, have you tried using Gaignun's team design tool when making your team? It will do damage calculations and what not for you, so you would have a much better sense of what to expect from your team.

15
FFT Arena / Re: The "TTT": Trash Talkin' Thread
« on: August 19, 2016, 05:17:47 PM »
blah blah blah
blah blah blah blah
blah blah
blah
blah blah blah

QED

16
FFT Arena / Re: FFT Arena Balance Discussion Thread
« on: August 18, 2016, 10:23:01 PM »
The original intent for the -tons was to be M-Evadable though =/

17
FFT Arena / Re: Arena battle videos and discussion
« on: August 13, 2016, 05:50:03 PM »
Thanks WKW! Don't mind whatsoever :D

18
FFT Arena / Re: FFT Arena Balance Discussion Thread
« on: August 10, 2016, 06:58:07 AM »
Hey Gaignun, hate to trouble you, but I believe a while back you posted a potential rework of Punch Art such that its damage wouldn't be quadratic -> Punch Art becomes more accessible to non-Monks. Do you happen to remember your proposal? Obviously, without Punch Art receiving some sort of buff, Monks won't be too happy about going below 12 base PA.

19
FFT Arena / Re: FFT Arena Stream day
« on: August 05, 2016, 02:24:19 AM »
Thursday, August 11 at 4 PM PST / 7 PM EST / 23:00 UTC?

20
FFT Arena / Re: Team submissions
« on: August 02, 2016, 08:12:50 PM »
8/2 Updates to Rawr, Rage on a Stick, Trampoline for 140a


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