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- May 22, 2013, 01:51:29 AM
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FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: May 13, 2013, 08:06:33 AM »
Thoughts on Poison/Regen damaging/healing HP and MP? I think it'd be pretty neat, and we know it's possible courtesy of (mild spoilers that i'm not bothering to put in a spoiler tag cause i'm silly) Jot5.
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Journey of the Five Ch.1 / Re: Journey of the Five Battle Logs
« on: May 12, 2013, 05:36:04 AM »
Part 9 is up now, added to wiki.
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Call of Power: Chapter I & II / Re: CoP progress Log.
« on: May 11, 2013, 06:19:33 AM »
you go koko
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Journey of the Five Ch.1 / Re: Bug Reports
« on: May 05, 2013, 06:43:09 PM »
Just some small things. Also found some typos, but I told Elric about them already.
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Journey of the Five Ch.1 / Re: Journey of the Five Battle Logs
« on: May 05, 2013, 04:17:16 AM »
Part 4 will be up soon, added link to wiki.
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Journey of the Five Ch.1 / Re: Journey of the Five Battle Logs
« on: May 04, 2013, 07:01:55 PM »
Part 3! yayyyy
well, now you guys get a more in-depth view at what I wrote up earlier =P
also added vid to wiki
well, now you guys get a more in-depth view at what I wrote up earlier =P
also added vid to wiki
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Journey of the Five Ch.1 / Re: Journey of the Five Battle Logs
« on: May 04, 2013, 12:52:34 AM »
Something happened to the vid for Part 3 (corrupted, maybe? I suppose I could try to upload it onto youtube still), so I'll try to go over what happened here.
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Journey of the Five Ch.1 / Re: Journey of the Five Battle Logs
« on: May 02, 2013, 05:33:00 PM »
Part 1 of my playthrough
I'm definitely enjoying it so far!
I'm definitely enjoying it so far!
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FFT Arena / Re: Arena battle videos and discussion
« on: April 30, 2013, 07:10:16 AM »
LightningHax's Phoenix Dive vs Barren's Six Move
As I mention, pre-game comments - should I try to keep it shorter?
As I mention, pre-game comments - should I try to keep it shorter?
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FFT Arena / Re: Arena battle videos and discussion
« on: April 28, 2013, 12:55:15 AM »
Otabo (Warped Time) vs CT5Holy (Two Swords Proc Funsies)
Next vid from me will be LightningHax's Phoenix Dive vs Barren's Six Move.
Next vid from me will be LightningHax's Phoenix Dive vs Barren's Six Move.
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FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: April 22, 2013, 11:21:14 PM »
That's not a problem. That's exactly what the Poison buff was intended to do. And someone dying to Poison doesn't happen nearly often enough for it to be an actual issue.
Gaignun: being nitpicky, but your analogy would be more accurate if you said Fei Long or Cammy - Yun got nerfed a while back IIRC.
That said, I am all for buffing weaker abilities and items.
I'm still not convinced on Quickening and Phoenix Blade just yet. I admit, I like pushing the power envelope. But I still think a strong offense can punch through them.
If I really had to say goodbye to one of them, it would be Quickening though. It is simply always useful, basically. Phoenix Blade is interesting in the team development process, and I'm sure I'm not the only one to find a lot of enjoyment in making the team itself. Besides, Always: Slow is a rather significant handicap. Less so for a defensive team that wants the game to go long in the first place, but such a team is more vulnerable in the early-middle stages of the game because a unit is getting less turns - less actions to help the team get to the late game.
Gaignun: being nitpicky, but your analogy would be more accurate if you said Fei Long or Cammy - Yun got nerfed a while back IIRC.
That said, I am all for buffing weaker abilities and items.
I'm still not convinced on Quickening and Phoenix Blade just yet. I admit, I like pushing the power envelope. But I still think a strong offense can punch through them.
If I really had to say goodbye to one of them, it would be Quickening though. It is simply always useful, basically. Phoenix Blade is interesting in the team development process, and I'm sure I'm not the only one to find a lot of enjoyment in making the team itself. Besides, Always: Slow is a rather significant handicap. Less so for a defensive team that wants the game to go long in the first place, but such a team is more vulnerable in the early-middle stages of the game because a unit is getting less turns - less actions to help the team get to the late game.