Yeah, I'm trying to think of an optimal time for me too... Unfortunately I'm usually free during the daytime, when I assume most folks are less free. My evenings are typically for promoting Lab Mayhem or other activities.
I can try Thursday, December 3rd at the usual 4 PM PST / 7 PM EST / 00:00 UTC
Hmm. Monks have high PA, too. Is 3 AoE Heaven's Cloud fine on monks but not netherseers?
Actually, I suppose it depends on the katana changes. If a katana grants Strengthen: Wind, then Heaven's Cloud will hurt much more on netherseers than monks. I suppose this means we'll have to balance katana and Draw Out in unison.
My thinking was that if Netherseers were included, then I believe their PA-based AoE damage along with the 3 AoE Heaven's Cloud could be problematic. If there are no Netherseers, one lowish damage PA-based 3 AoE skill in isolation seems fine. Then again, Flash Hat and Defense Ring still exist to deal with wind element stuff, but this also makes these items more essential for units -> less of a choice for team builders.
I like your idea for a new CT lowering skill used as a proc.
I like the Punch Art formula change, as it would make the physical damaging parts of Punch Art more accessible.
Kikuichimonji (Katana): 10 WP, 15 W-EV, Earth element, 50% Cast: Kikuichimonji, Forced 2H, 3 Range, but can only hit the farthest tile (think Dictionaries and Harps) The 3 range thing is probably more fitting for Heaven's Cloud. Which means... Kiku still needs a real design >_>
Heaven's Cloud (DO) at 3 AoE does indeed sound like good, stupid fun. I'd be willing to give it a shot. I think max damage would be 28*6 = 168 (Squire with PA boosting gear + 108 Gems/Prismatic Rod for Strengthen). Actually, if Netherseer becomes a thing, I would vote against 3 AoE, but if Netherseer can't make it for some reason, then 3 AoE HC sounds good.
Possible Spear designs! Copy-pasted from an earlier post of mine + adding a couple new ideas: Spear with 50% Don't Move proc Spear with 50% Power Ruin / Mind Ruin proc Spear with 33% Undead proc Spear with 100% Consecration proc Blood Spear Spear with 50% cast Life Drain proc (redundant with Blood Spear, but this encourages high Fa Lancers, possibly even 40/70!) Spear with 50% cast Stop (someone else had this idea before) Spear with 50% Blade Beam proc or 50% cast Balance proc Spear with 100% Knockback (is this possible?) (ok maybe it shouldn't be 100% but it sounds funny!) Spear with 50% cast Execute (possibly bonkers) Spear with 75% cast Last Dance (overall result is 30% CT 00)
Actually in the stream CT5 did tonight, the first match had both of you in action against each other. The FFT stream's over now but you can check out the record here or alternatively CT5 should be uploading it to youtube later on as well.
Indeed, and here they are:
Part 1 (fallenstarz101 vs twistedmime009 is the first match here) Part 2
uhhhhh the extra Move/Jump and elemental resistance already give plenty of reason to use Green Beret / Flash Hat over Black Hood... I'd prob use Flash Hat over Black Hood in most situations, honestly. Both of those hats are seeing plenty of use. I think Arena's Head / Body equips are at an excellent place in that they're basically all viable / usable -> there's no obvious choice -> interesting decisions.
While I understand people organizing their teams, and I'm not faulting anyone for doing that, I don't think it should be a rule or a strong suggestion. Do what you want, and don't say, "Well if you've been around a while, you should do this," because frankly, it's a game and I believe in keeping it very simple. Some people will want to organize their teams and some won't.
Mudvayne - stream is just me running matches, half-commenting and half-chatting with you guys.
Speaking of stream and chatting, I'm going to try the option on twitch for less stream delay. Let me know if you guys can't watch / there's a lot of buffering / whatever else so I can change things back to normal!