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Messages - Zozma

Pages: [1] 2 3 ... 238
1
Non-FFT Mods / Re: ff4(2us) hack lol patch
« on: March 11, 2013, 10:22:50 AM »
alright, thanks to Celdie i am back in business for a short time. fixing the messy npc placements and items in the chests. hopefully ill get to monster difficulty as well

2
Non-FFT Mods / Re: ff4(2us) hack lol patch
« on: March 08, 2013, 02:23:55 PM »
does anyone happen to have a copy of this that i sent them...? -_- pm me if so lol

3
Non-FFT Mods / Re: ff4(2us) hack lol patch
« on: December 20, 2012, 09:59:45 AM »

was ur rom to patch unheadered? cause i think it has to be that way or itll be bugged.

the only bugs i see that i didnt notice were cecil equipping a boomerang, sylph being a dark attack.

cecil was given much more equipment options as well as the other characters in order to allow the player the ability to customize a bit more. you can sacrifice physical power for magic and vice versa. example is that ice hammer rosa can equip

edge is permenantly lost in purpose due to the pitfall, treasure chests were not yet reassigned so you get certain equips at the wrong time. anna doesnt appear propperly as a ghost in that edward scene because theres a diff unused sprite there (agrias)

also cid and golbez sprite/jobs were swapped in order to give golbez a working magic list. cid's job name is 'FightIt' because that last character name is reading the battle commands list 'FightItem' etc

thats just the tip of the iceberg tho. this game has so many things that are hard to change without screwing something else up

4
Non-FFT Mods / Re: ff4(2us) hack lol patch
« on: August 15, 2012, 10:18:50 AM »
other problems i had while working on this:
npc placement and displayed sprites. youll notice a bunch of harleys and cids in that silver mine town because 'mini' and 'piggy' were dummied to give golbez and harley full overworld sprites

the scene where anna appears over the lake just had parts of the 'agrias' sprite that i had made for fun.

edward and anna's strongest harp and chakram are not normally obtainable to my knowledge and edwards 'bloody'strings harp is OP

aspil/osmose is op as well and you or enemies can easily 0 out the others mp in one hit.

golbez exp curve is supposed to match everyone elses but is somehow bugged, im pretty sure i intended to make him start at lv40 instead of 50...

5
General / Re: Why you (dis)like Facebook Games?
« on: August 15, 2012, 10:02:02 AM »
the games are designed to eventually get you to break down and fork over real money in exchange for items that you cant get otherwise. giving whoever pays an advantage. also in exchange for money to save you time so you can keep playing without waiting for recharged energy. the fact that you cannot obtain certain items without paying real money irritates me to no end.

this has already been said too but the game requiring you to have more 'neighbors' or whatnot before you can expand etc is annoying too.

id like a game that gives you equal standing with anyone else and is more a matter of skill than it is how much time you waste on it.

6
Non-FFT Mods / Re: Suikoden patcher
« on: June 01, 2012, 07:30:28 AM »
so are you saying that i can run around the ENTIRE game as odessa or ted without glitch? because as i recall, if you change maps you get glitchy.

7
Non-FFT Mods / Re: Suikoden patcher
« on: May 23, 2012, 05:28:36 AM »
I add Teo in my party members but not have full battle sprite .

oh thats a shame, as many fames as his duel frames require, he might as well have had them all.

8
Introduce Yourself! / Re: Howdy! (:
« on: May 20, 2012, 01:36:14 AM »
lol, ciato. in that game was quite annoying

9
Non-FFT Mods / Re: Suikoden patcher
« on: May 20, 2012, 01:27:40 AM »
I remember in suikoden 3 Gillaume could actually be added to the battle party with codes even tho he was an npc.

I had tested it out because you have to duel him once, and sure enough fully useable in battles. thats what makes me wonder about Teo

10
Non-FFT Mods / Re: Suikoden patcher
« on: May 19, 2012, 10:23:08 PM »
Did you? I didn't think so, since I always had the main char, Viktor, Flik, Crowley, Pesmerga and Gremio (sometimes)

I know you have to level Pahn early or he can die when he fights your father, but i dont remember having to use specific chars, tho i could be wrong

Yeah I know for sure that Victor and Flik are forced into your party for the last dungeon and from that point on you cant ever remove them again. actually I think It may just be those two plus your main character, leaving 3 available slots?

Teo 6E hmmm I wonder if he has a full battle sprite since you duel him and all...

11
Non-FFT Mods / Re: Suikoden patcher
« on: May 16, 2012, 08:59:57 PM »
This is the code i want, If i could replace a couple people with them in the character select menu, that would be ideal. But for now, i guess this will work


yeah I couldnt find anything like that either but fortunately this is always a solution to at least getting them back.
the only sad thing about the end of this game is that you're forced to have 4 specific characters in your party if i recall. leaving the customization very limited.

12
Non-FFT Mods / Re: Suikoden patcher
« on: May 14, 2012, 04:00:06 AM »
Ok so the below codes will replace characters 5 and 6 with Ted and Odessa and are activated by going into the menu and switching the first character with the second one and then switching them back. [Note that you will NOT notice any change in characters 5 and 6 at this time] after that, turn off the codes, save your game and reset.

I find that it works best if you do this one character at a time, provided that you want both of them in your party.

(Ted slot 5)
D01B800E 0001
301B800C 006C

(Odessa slot 6)
D01B800E 0001
301B800D 006D

In my current playthrough I just completed neclord's castle and I must say both of them are extraordinary characters. Get Odessa a Rage rune and breeze through most dungeons effortlessly as she will ALWAYS make the first move. Ted is great too, one of the highest magic attackers in the game, I like to give him back his soul eater rune. If you think Cleo is a strong character to have hes like a faster version of her and always at least about 20+ above her in magic stat.

If you want only one or the other and based solely on performance, it's Odessa hands down. Her speed in combination with slightly above average stats in most everything else makes her nearly broken. (unless you have a problem with gamesharking a better rune over her fixed wind rune that is)

13
Non-FFT Mods / Re: Suikoden patcher
« on: May 07, 2012, 05:09:22 AM »
here it is: 301B8011 0002

as is this code changes character in slot 4 into a fake copy of character number 3, i assume the 02 value is for the 3rd character and that 00 would be the first slot, im also assuming that the 11 changed to 0F would be to alter slot 2...

well thats how u keep ted or odessa

14
Non-FFT Mods / Re: Suikoden patcher
« on: May 06, 2012, 08:45:47 PM »
im at work, ill have to post it tonight when i get home. its in my PEC database lol

15
Non-FFT Mods / Re: Suikoden patcher
« on: May 06, 2012, 07:55:05 PM »
I found the code that lets me keep Ted or Odessa in my party. Ill post it tonight.

the trick with this code is simple, it changes character in slot 4 into the character in slot 1 so, if you put Ted in
slot 4 and activate this code just before an event that removes them, or party members in general, you can trick the game into not removing him.

then after that event simply change the value from slot 1 to slot 4 to change it backto ted (do NOT enter any battles while ted is changed into the other character or it will be permenant lol)

Note: I've attempted to keep both Ted and Odessa till the end of the game and that proved rather difficult. the best thing to do is use the code on slot's 2 and 3 instead so that if theres an event that removes all party members they do not shift slots. inevitably you will probably have to choose which of the two you want to keep if you attempt to take both. Odessa is one of the fastest characters in the game and ted is also a top tier caster type. these two are great just change their equipped runes with code lol

16
Spriting / Re: Twinees' Sprites
« on: March 16, 2012, 08:01:10 AM »
take a look and see if you notice a difference and if you like it or not. i aligned the head in the forward diagonal frames to line up with the other directions more + a slight boob alteration to accomodate

17
Spriting / Re: Portrait reference sheet
« on: March 05, 2012, 08:47:09 PM »
that lightning portrait looks TOO good lol... its a shame i dont see a sprite for it

18
Spriting / Re: Anyone know if this sprite has palettes?
« on: March 04, 2012, 11:32:59 PM »
generic palettes will likely work very well with this sprite as long as you keep the hair natural colors. if i recall the way i did it.

19
Spriting / Re: Chicken Knight
« on: February 28, 2012, 07:27:34 PM »
lol quite interesting and then a good portrait for it too? oh my

20
Spriting / Re: Beshima Family Sprites
« on: February 13, 2012, 01:28:17 AM »
yeah! necroing causes additional and pointless comments on an otherwise dead thread, such as this one right here. :)

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