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Messages - Havermayer

Pages: 1 ... 15 16 [17] 18
FFT v1.3 /
« on: October 12, 2008, 06:23:04 PM »
Quote from: "boomkick"
I used them b4, but not that useful. Its best to stick with your black mage i believe.

Calcs might need some buffing then.  Perhaps give them the Bio spells, or maybe toned-down versions of the upper tier spells that some of the Zodiac monsters use?

FFT v1.3 /
« on: October 12, 2008, 04:15:35 PM »
I'm in Chapter 2, just before the Lionel Castle fight against Gafgarian.

Are Calculators really worth it?  I'm trying one with black magic secondary.

FFT v1.3 / Mage Set-Up in 1.3,
« on: October 12, 2008, 12:02:02 PM »
I have two mages in my party.  The first is my buffer.  She has Time/White skills.  The second is currently a black mage, with Yin/Yang secondary.  Either he kills someone, or he paralyses/silences them.  Is that a good combo for a black mage?

I might turn him into a calculator.  I just unlocked the class for him, but I haven't tried the class yet.  Are they any good?  And what should my secondary be?  

I don't like using Summoners.  They're too powerful, and too diverse.  I used them immensely in previous playthroughs.  But have they been nerfed enough to be a non-overpowered class?

FFT v1.3 /
« on: October 12, 2008, 08:36:00 AM »
How about giving them Ramza's special Squire abilities (Wish, Yell, etc) ?

FFT v1.3 / Re: I propose the Knight and the Archer cannibalize the Squi
« on: October 07, 2008, 06:12:11 AM »
Quote from: "Dokurider"
Specifically, The Knight gets Dash and Throw Stone and The Archer gets Accumulate and Heal. They'd be great additions to their skills.

Knights are Archers are pretty good classes in 1.3.  If they got those abilities, they would be even more powerful, and I think too unbalanced.  

So, perhaps some Squire buffing?  Or maybe turn them into Onion Knights?  

I think that they're supposed to be a mid-tier class, though.

FFT v1.3 /
« on: October 02, 2008, 08:54:30 AM »
Anyway to just standardize the formula for damage for them?  Like, give Swords and Katanas the same formula for calculating damage.

Maybe you could make the Draw-Outs more powerful, but make them evade-able, and have a small (2,4 or 8?) MP cost.

Also, I like my Ramza as a Samurai with Attack Up and Charge.  He can pretty much one-shot anyone.

FFT v1.3 /
« on: September 30, 2008, 07:14:07 AM »
Generally for me, I get a few of my guy's caught up in a cycle.  I kill one or two guys, then they revive them.  I then use the rest of my team to end the cycle by killing the healers.  

So basically you have to deal with it for the time being, but work through it.

FFT v1.3 /
« on: September 30, 2008, 07:07:21 AM »
Golgorand Execution Site:

Beat it through luck. Paralyse went off on a few monks, and bolt 4 + Magic Attack Up dealt huge damage to them. I got my Black Mage and Archer up on high, so they could snipe everyone.

Now I'm on the Lionel battle. Ramza will be a Archer of course. I've now taught him Concentrate, and will soon try it again.  

What should I do with the rest of my team? I'm thinking of turning my Black Mage into a Calculator. What should be his secondary?

FFT v1.3 /
« on: September 25, 2008, 03:07:02 PM »
I had the same kind of problem.  I kept getting murdered early on, but once you develop some good classes and abilities, it's much easier.  

I suggest getting something like auto-potion for your mages.  And I suggest having someone have white magic, and try to have two people with Item.

FFT v1.3 /
« on: September 22, 2008, 08:29:19 PM »
I beat Dorter.  The key difference was that I positioned my guys differently at the start, so that my weakest characters didn't get killed right away.  Here's how the battle progressed:

1. After the two thieves move forward, my black mage hits both of them with Bolt 4.  Kills one, and puts the other in critical.
2. Ramza (with arrow guard) moves forward to deal with the archers.
3. I kill one female white mage, and charm the other.  
3. Gaf and Agrias keep reviving my weaker characters who get killed.

After that, I completely blasted my way through the rest of the story battles.  Once you get some nice classes and abilities, it gets much easier.

Now I'm stuck at the Golgorand Execution battle.  I've always had trouble with that battle.  One of the main problems is that two of my party is separated, and two of them are stuck in an area where they're surrounded by a ton of units.

FFT v1.3 /
« on: September 11, 2008, 09:03:35 PM »
Quote from: "LastingDawn"
I just did the battle at Level 20 yesterday, the enemy Thieves were dealing anywhere from 80-120, but not once was 150 hit, odds are you are playing a typical low level playthrough, 8-20 I would guess. A possibility is excellent compatibility, in which if that is the case, charm them with your females. Of course birthdays for most generics are random... so that probably won't work optimally.

I'm level 17.  Ramza is 21.  They're 23.  I just happen to have the bad luck of being at a level where they start to use Twist Headbands and Judo Outfits, giving them +3 attack.  And they have good Ninja blades.  

I have not brought my Oracle in there yet.  Her low HP means that she can be One-shotted.

FFT v1.3 /
« on: September 11, 2008, 09:37:47 AM »
I completely demolished the forces at Fort Zeakdton.  

The next battle at Dorter Trade city is giving me problems.  The enemy thieves deal 156 damage per turn due to their equipment giving them plus 3 attack.  The Archers get on top of the buildings and snipe me.  The white mages snipe me with Holy too.  And they're all 5 levels ahead of my guys.  
Tried a few times, got utterly demolished.  I can't leave to train, so hopefully I didn't screw my game over.  

I'm starting to get the hang of 1.3.

FFT v1.3 /
« on: September 10, 2008, 01:52:31 AM »
Quote from: "BloodyBlade"
Charm is pretty much a win on 1.3

Oh, god yes.  My male Thief is one of my better characters.  For that battle, he charmed two of the females and kept them at bay.  He was the Key to Victoly.

FFT v1.3 /
« on: September 08, 2008, 04:26:06 AM »
Guest changes:

1. Make it so that they are automatically at Ramza's level.  They are usually 3 or more levels behind everyone else because you can't train them.
2. Make it so that you can have 5 members plus 2 guests.  I always hate how through most of chapter 1, and some of chapter 2, you can only have 4 guys.


4. Would it be possible to raise the number of units you can have in battle to, say six?

FFT v1.3 /
« on: September 08, 2008, 03:19:59 AM »
Now I'm stuck on the first Wiegraf battle.  

My team now:

Ramza - Geomancer with Equip armor and Punch Art
Oracle with Item and Throw Item
Wizard with White Magic
Delita - Knight with Item
Thief with equip bow (plus steal weapon and heart)
Archer with battle skill (power ruin, armor break).

A bit of the problem is that Ramza is 3-4 levels higher than everyone else, so most of the enemies are 15, but my team is mostly 11.  Delita is 8.  Weigraf is bloody level 20.  

Also: I think 1.3 is too hard, too early.  Unless you grind, you really don't have that many useful skills, while the enemies tend to have amazing set-ups and equipment.  It tends to be more frustrating than fun.

FFT v1.3 /
« on: September 04, 2008, 07:48:03 AM »
Second try.  I lost after a 1.5 hour annoying battle.  

Okay, so I'm doing good so far.  I wittle down their forces to just Miluda and a single thief.  I try to kill him, but he has HP Restore, so he's back to full life.  He runs away.  He goes off and revives half of the team.  I try to focus on Miluda, but my mages have zero MP, my archer is blinded (thus useless), and the guests ignore Miluda.  Algus had his weapon broken on top of that.  Miluda's regen plus chakra nullified any damage that I did.  

So I couldn't kill her, and the rest of the team made a come back and destroyed me.

FFT v1.3 /
« on: September 04, 2008, 04:37:01 AM »
Quote from: "Bishie"
You're dealing with Miluda and her little fort next, so bring skills that can neutralize enemies or cause permanent damage in one hit.

Head and armor break work miracles against those equip armor priests, so try to have an archer with break skills. Come to think of it, I remember a priest with flail one-shotting my guys, so weapon break that too =)

Zombie's probably even nastier here than on the last map. Hopefully your oracle has enough mp for multiple shots.

Oh god, this.  I didn't break any armors, or anything, so the white mages were very powerful.  And everyone had item.  So it was just a 45 minute stalemate, as I couldn't kill anyone and both sides kept reviving their guys.

FFT v1.3 /
« on: September 01, 2008, 04:39:16 AM »
Okay, I finally beat it.  The big change was that I had my Oracle positioned so that I could cast a big "Paralyse" on 4 of their units for her first turn.  Algus was also nice enough to block the entrance, so as to severely weaken their ability to attack me.  Killed the archers, then the monks, then wore the Knights down.  

I wonder how I should set up my team as next?  I notice that I do not have anyone with large AOE type spells.  And I love, love those.

FFT v1.3 /
« on: September 01, 2008, 01:12:22 AM »
Quote from: "Archael7"
lvl 10 is pretty high for sand rat ... D0&index=7

best I can do is show you how I beat it but my team was lower lvl

I couldn't beat it at level 5, so I tried to get some abilities.

I tried again, and came close.  Very close.  But I still lost.  

The battle just gets harder and harder the higher your level.  I NEED hi-potions to cure, but I can't buy them.  The enemy has an absurd equipment advantage, and I simply cannot buy anything similar to it.  And on top of this, I'm stuck with Delita and Algus, who are utterly useless and make idiotic decisions.  By leveling up more, it's just going to get harder.

and try to level Delita and Algus a bit.

You can't.

FFT v1.3 / Help with my 1.3 playthrough.
« on: August 31, 2008, 11:47:09 PM »
I'm really stuck on this battle.  A lot of the difficulty comes from a few things:

1. The Guests are a hinderance.  They are level 5's, while everyone else is 10.  But I can't level them up.  Their AI is pretty dumb as well.  Any chance that in a future version the guests could be made to automatically be your level or something?  
2. I have some nice units, but they lack the abilities needed to make them highly useful.  For instance, I have a great monk, but he doesn't have Chakra or Revive.  

So here's my party set-up:

1. Ramza Monk
Punch Arts
Move 1

Michelle - Oracle
Weapon Guard
Throw Item
Move 1

Zigfried - Priest
Black Magic
Weapon Guard
Magic Attack Up
Move plus 1

Stanely - Knight
Basic Skill
Move 1

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