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Messages - dacheat

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I demand an audition video!! Just find two random arena teams and have fun- I look forward to the video :] you might be a star!

Unfortunately I can't record any arena battles right now since I'm having issues getting epsxe to run on my mac with wine. All of my testing and such has been done on my PSP (which occasionally freezes), and I can't record that...

If anyone wants to help me get epsxe running on wine I'll gladly record a video. I guess I'll look into getting it to work tonight.

Let me know Dol if you ever need me to do another match in the loser's barcket

I guess I haven't commentated any matches do y'all might be hesitant to do this, but if somebody's swamped with other work I can do a match or two for them provided that they send me a vid of the match.




Sorry mucus. I had to do it.

Warning: Spoilers for the match between me and mucus. There's also some naughty language. Just a heads up.

Wait for it.

Thanks for sending me the video Barren. :D

Match 32 Result


There's a little something near the end, enjoy!


Red and Blue have a deeper relationship than I ever knew!
Skiploom this is so awesome!  Thank you so much for your hard work!
go go go dacheat!  you must win the tournament!

Gaignun might have something to say about the winning part, but I'll do my best haha.


FFT Arena / Re: FFT Arena: Stats/Ability Discussion Thread [HUMANS]
« on: May 16, 2012, 10:43:56 PM »
Except the AI doesn't like targeting high HP units either. =P

I was under the impression that they targeted the unit that they could do the most damage to. Do they target based on how much they can do as a percentage of the unit's total health?

FFT Arena / Re: FFT Arena: Stats/Ability Discussion Thread [HUMANS]
« on: May 16, 2012, 10:10:29 PM »
I feel like Overwhelm and Unyielding could use a small tweak. Unyielding moreso than Overwhelm I guess. Basically my point is that if a tank unit runs Unyielding they'll be targeted less frequently by the AI since the AI will be doing less damage to them (at least I'm pretty sure that's how the AI works). Obviously this is counterintuitive to the purpose of a tanking unit so I propose that it adds 20% HP instead of 20% damage/healing reduction so that they'll be targeted more frequently by the AI.



this is freaking awesome... I might wanna hire you to make a bid when (haaahahahah more like IF) I lose.

Skiploom you might as well start making one for him since there's no way that he's getting past me. :P

Is it just me, or can anyone else hear somebody playing guitar hero in the background of the first song on the ffmaster v. lordbobbree match?

Video response as promised...


Bwahahahaha that was great.

The Lounge / Re: FFH Community Picture Gallery
« on: May 14, 2012, 09:20:51 AM »
I'm the king of ice cream.

FFT Arena / Re: FFT Arena: Stats/Ability Discussion Thread [HUMANS]
« on: May 14, 2012, 01:42:34 AM »
Is there a way to cast something like quick on a dead unit to make them immediately take their "turn" and make the counter go down?


@ krilz - whoop!  it's nice to know i have a fan! thank you sir.

Fans aren't going to win you your match against me. :)

FFT Arena / Re: FFT Arena: Stats/Ability Discussion Thread [HUMANS]
« on: May 13, 2012, 10:47:18 PM »
Have y'all ever thought of implementing a move that could crystallize dead units (maybe this is the new purpose of execute)? It would obviously only work on dead units, and it should probably have a CT so that the enemy has a chance to revive the unit or disable (kill, berserk, or otherwise) the caster.

I'm not sure how the AI would handle such an ability though.


FFT Arena / Re: FFT Arena: Stats/Ability Discussion Thread [HUMANS]
« on: May 11, 2012, 05:24:42 AM »
I don't know how well the AI would use a weapon that did solely MP damage. Proccing Bizen Boat or something similar is probably a better solution.


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