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Messages - ShadowSkyle

Pages: [1] 2 3 ... 5
1
New Project Ideas / Re: Community Mod
« on: August 16, 2012, 11:33:23 PM »
Apologies for the lack of communication. I've been in the hospital. Will get back to the mod in a day or two.

2
New Project Ideas / Re: Community Mod
« on: August 04, 2012, 07:37:46 PM »
Yes, we only recently discussed the plot, and the bosses have not yet been decided on. I'm not going to make any actual spriting requests until we get to a point where we know what we need.

A note to our writers: I'm going to be overviewing the story, and distributing assignments in the next couple days. Please keep an eye on your messages to see when I send you something.

3
New Project Ideas / Re: Community Mod
« on: July 28, 2012, 09:03:57 PM »
Fixed, nvm

4
New Project Ideas / Re: Community Mod
« on: July 28, 2012, 09:02:22 PM »
I am attempting to get on the IRC now, however, I keep getting an error message

5
New Project Ideas / Re: Community Mod
« on: July 27, 2012, 06:31:09 PM »
Tomorrow, at 5pm (EST), I will be on IRC to discuss the patch and brainstorm ideas. Everyone is invited to attend, though if you are working on this mod, it's especially important that you try and make it to this little brainstorming session.

6
New Project Ideas / Re: Community Mod
« on: July 26, 2012, 11:28:29 AM »
A good point, Lasting Dawn, but I am more than willing and able to see this project through. My new job training ends today, and my hours are set, leaving me with a good deal of free time (Most nights I only work about 5 hours, and I'm off on Saturdays). Being ex-military, I know what it's like to commit to something, and how to push myself through obstacles.

That said, current volunteers are:
Myself
FormerDeathCorps
Quman
Dokurider
st4rw4k3r
NeophyteRonin
Jack of All Trades
Lasting Dawn (Should we have questions about lore. =) )

Each of you should PM me (not post it here. it's much easier to track information in my message box, than searching through the forum) and inform me of your capabilities (Writing, Spriting, EVTCHR, ASM, etc. etc) so I know who to assign each project to. If your name is not on this list, and you wish to be a part of the project, then please do the same. In the next day or two, we'll all be getting together on IRC to discuss things further, so also inform me of when you are available for such things.

Thanks everyone, and I'm looking forward to making this patch a reality!

7
New Project Ideas / Re: Community Mod
« on: July 22, 2012, 12:16:07 AM »
I will reserve my comments on this discussion until the poll is down. I am merely the behind-the-scenes manipulator setting this whole project in motion as it needs to be handled (With some help along the way, of course!). Tomorrow, the poll will close, and I will post a nice long block of information on what I think in regards to the plots, and plans I might have for it.

Poll is officially closed, and we have a tie! The game will have a mix of plot lines, all joining together in beautiful, unsuspected harmony.

The plots as they are, are not perfect. The people who came up with them knew this from the start. But do not worry. Perfecting the plots is why I'm here. Myself, and a team of volunteers who have wonderful skills at writing FFT plot, will bring you a wonderful, richly deep story to wrap your minds around. Don't be concerned with the issues brought up here. They have not fallen on deaf ears, and everything will be taken into consideration when designing this mod.

Expect to see a little bit of everything thrown in. You'll see some old characters (Fan service, if you will. However, the goal is that once you finish this mod, you should play the original game. You might find yourself shocked at the realization of: "Oh! So that's why that happened." You may find yourself growing attached to characters who you previously knew little about. Not to worry, there will be plenty of new characters as well, most of which will be the focal point of the game. Who knows. Maybe when this is over, I'll make a mod for the original FFT inserting a couple of these characters into the original game. (Perhaps a sequel will follow once all that's done?! We'll see how it goes. Not planning that far ahead at this point)

Now, if you wish to be a proper part of this project, please send me a message on here with what you wish to do. Immediately, story writers are needed, and I'm sure FDC could use some help with the hacking/event editing. Also, I know we're going to need spriters, so please. If you wish to see this mod succeed, it's your duty to help out however you can. This is YOUR project, after all!

8
New Project Ideas / Re: Community Mod
« on: July 21, 2012, 08:21:16 AM »
Not to mention, if we end up with a tie, as it is right now, BOTH plot lines will be included. Not to worry either way. I am very confident in my writing ability, and you will NOT see a rehashed plot, no matter what is decided upon here!

9
New Project Ideas / Re: Community Mod
« on: July 18, 2012, 07:37:01 AM »
Sorry for the lack of replies on my part, everyone. Had a sudden, random vacation, and haven't had access to a computer until now. I will be returning on Friday, and will give this mod more direction at that time.

Also, I changed the Poll to reflect the revised plot. Maybe now we'll have a more definitive winner in the poll.

Previous Results:

10
New Project Ideas / Re: Community Mod
« on: July 13, 2012, 08:45:28 PM »
Yes, this one may take a little time to end, mainly because there is no clear winner right now. All the votes are pretty spread out, and we'll need a few more in order to bring it to a close!

11
New Project Ideas / Re: Community Mod
« on: July 13, 2012, 01:56:18 AM »
Already on it, Eternal. :) Posted before I set it up.

Also, here are the plot submissions:


12
New Project Ideas / Re: Community Mod
« on: July 13, 2012, 01:40:13 AM »
Sorry for the delay. All submissions will be reviewed, and one will be chosen as the central plot of the mod!

Actually, we'll let the community decide! The plot submissions are listed on the first post. Review them, and choose your favorite!

13
New Project Ideas / Re: Community Mod
« on: July 11, 2012, 07:27:45 PM »
Very good ideas so far that the writers can have fun with. Decision will be made tomorrow, so post any last submissions now!

14
New Project Ideas / Re: Community Mod
« on: July 09, 2012, 07:42:35 AM »
So it looks like we've decided on using an original character. So now comes a contest! What would you like to see the plot revolve around? This can be something completely original, or something within the history of the Fifty Years War that was never fully explained. Submit your ideas now! We already have some good ones submitted from previous discussions, but now is the time to get yours in.

15
New Project Ideas / Re: Community Mod
« on: July 08, 2012, 04:26:38 AM »
@Neo: Once we decide upon the main character, and central story plot, I will be putting together a team of writers to begin discussing various plot elements and to start building the story.

As to the credit roll, if someone is able to put together something like that, it would be great.

16
New Project Ideas / Re: Community Mod
« on: July 08, 2012, 03:25:22 AM »
Looks good, FDC. That simplified layout of major events and supported theories of previously unclarified events will help the storyboarding process a lot!

17
New Project Ideas / Re: Community Mod
« on: July 07, 2012, 06:50:22 PM »
New poll started! Who should the main character be?? If an original character is selected, they will be part of an existing faction.

Just to clarify, if original character is selected, then we will discuss the plot of the game before diving in to see who that char will be. If the character is a known entity, then we will build the plot around them!

18
New Project Ideas / Re: Community Mod
« on: July 07, 2012, 07:12:43 AM »
I would not try to cover the entire Fifty Years War...that would indeed be madness. I would hope it obvious that a small portion within that timeline would be selected, either with direct involvement, or outside influence. If anyone assumed otherwise, I'm sorry. There's simply not enough game to cover everything that would entail.

19
New Project Ideas / Re: Community Mod
« on: July 06, 2012, 08:44:36 PM »
It hasn't been decided when the game will take place exactly, only that it's before the Lion War

20
New Project Ideas / Re: Community Mod
« on: July 06, 2012, 07:11:53 PM »
Very nice post, Tojoe. Whether or not we go with those characters as the lead, there's a good chance you'll see a few of them throughout the game (as long as it's during the 50 years war period)

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