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Messages - Nyzer

Pages: [1] 2 3 ... 33
Hacking/Patching Tools / Re: Alicia, Lavian and more.
« on: Today at 01:43:59 AM »

Here's the thing... a basic forum search of "change Alicia job" came up a few results, including this topic. This topic was also the first result in a Google search.
It links to Celdia's tutorial for changing sprites in the first six words of the post.

Most of us regulars know by now that Celdia's tutorial here is outdated - which, yes, is a minor issue - but only in the sense that you can now shortcut a few steps, not that it doesn't work.

This same tutorial would have easily been located by clicking the Tutorials & Learning board from the forum's main page.

So I doubt they did a real search for this... I'd bet it's more likely they followed a link from an old-ass Youtube video or something.

And necroing ancient topics is typically frowned upon in most forums unless there's a good reason for it. We don't need people getting confused by decade old posts describing to do a thing in a different way in a topic that's apparently currently being discussed, or trying to respond to or ask questions of people that haven't been around for enough years to go through all of high school and college combined with change to spare.

Hacking/Patching Tools / Re: Alicia, Lavian and more.
« on: October 20, 2018, 03:35:51 PM »
Don't worry. If you keep posting in nearly-ten-year-old topics, I'm sure eventually the answer will come to you.

But if you'd like to find the answer in minutes instead of another 10 years, maybe try checking the Tutorial board.

For an actual answer: by looking at this ten-year-old topic in hope that it'd answer your question, you end up trying to do something in a super outdated way. I'd never even heard of needing to extract UNIT.BIN to open it in Shishi. And these days you can just edit sprites, formation sprites, and formation portraits right in Shishi, directly to the ISO. No extraction required.

Help! / Re: I can't change sprite of knight
« on: October 19, 2018, 06:23:43 PM »
It might just be the Formation sprite then. Did the in battle sprite change to red like you wanted?

It looks like the Shishi side was correct but you didn't show an in battle screenshot.

Spriting / Re: Official Sprite Request Section (Rarely fulfilled)
« on: October 19, 2018, 06:09:47 PM »
I think they only did this much just as a favor for that other user, Xif :P

The Lounge / Re: FFH Community Picture Gallery
« on: October 14, 2018, 02:45:58 AM »
You didn't tell us which one you are this time, man!

My old man and I at the Renn Fest a few weekends ago. (I'm on the right obviously)

PSX FFT Hacking / Re: Special Characters in random encounters
« on: October 13, 2018, 12:49:08 AM »
Oh, but wouldn't I be able to work with an ENTD more or less the same way as a battle in the main scenario (from vanilla) works? As in, once I trigger the battle, I activate a switch to save this battle as "complete"? (implying it's a single chance to catch the character)

And yeah, it would be a monster to begin with, I was thinking of something like a "rare species" which you were meant to either tame or kill, get it?

Well, in the sad case which it isn't possible to code/hack it into the game (at least not in a sufficiently quick manner), thanks anyway :D

Event battles in vanilla aren't triggered by anything related to the ENTD. That's all eventing.

The ENTD slots designated for random battles aren't triggered by anything* related to the ENTD or eventing.

*IIRC you can set them to require a designated story flag before becoming available in the Patcher, but that's it, and I don't think you can turn that back off again even if you were willing to sacrifice everything else that story flag is used for

The concept of a secret invite-only random-battle-only character is kind of interesting, but it'd be best suited for a unique monster job (implying they have a very niche breeding ground nearby or something) or a special generic - like an early Mime or something.

For a unique named character... just set up or alter a story event for them. Probably the easiest thing to do would be to edit a story battle that's just vs. monsters normally; change it slightly so instead of Ramza stumbling across monsters, Ramza stumbles across some other guy who stumbled across the monsters first. They team up, take them down, and the other guy goes "wow, this really is easier when I don't wander around monster infested forests alone in the middle of the night. Got room in your party?"

PSX FFT Hacking / Re: Special Characters in random encounters
« on: October 12, 2018, 02:37:11 PM »
Pretty sure you'd encounter that same character again in the same battle even after recruiting them. It's not really suitable unless it's a monster or something.

New Project Ideas / Re: FFT - The Lion War
« on: October 12, 2018, 01:36:49 AM »
The Marche sprite & portrait still makes me laugh.

New Project Ideas / Re: FFT - The Lion War
« on: October 11, 2018, 10:52:15 PM »
Yeah, IIRC 1.3 did that.

Recruitment / Re: Yes! We'd love your help, but...
« on: October 08, 2018, 04:46:44 AM »
The skill with the best mix of "useful" and "easy to learn" would probably be event editing. If you're interested, go cut your teeth on that.

Tutorial (this is a bit outdated, so some of the commands won't be 100% accurate compared to the new versions, but the latest Event Editor has a ton of tools to help)
Newest Event Editor
Newest ATTACK.OUT editor

PSX FFT Hacking / Re: ASM Requests
« on: October 06, 2018, 01:38:50 AM »
The key words there are "full, normal use". A workaround that can potentially fuck your game over isn't one that's desired.

Elric won't even let me get away with making a slightly substandard non-battle event; there's no way he'd willingly use an ASM with such a glaring flaw.

Shishi now edits formation sprites too. IIRC just check the second tab for 'em.

PSX FFT Hacking / Re: Calculator replacement
« on: September 27, 2018, 11:20:49 PM »
Take a look at the Jot5 Redguard if you like the idea of a Red Mage with its own unique skillset. It does involve altering the skillsets of the first four caster jobs so they're set up differently than just four tiers of the same spells, but I think it works out fairly well.

Basically, the typical jobs get the higher end and varied-range spells, while the Redguard gets a bunch of standardized low-Vert tolerance spells from each of their spell families. Priest only gets Full-Life; Redguard only gets Life. That sort of thing.

PSX FFT Hacking / Re: Calculator replacement
« on: September 27, 2018, 12:41:14 AM »
Changing it to normal won't let it draw all the same skills from the other jobs, though. I don't think there's a way to actually do that in practice; IIRC skillsets are hardcoded to not have more than 16 slots?

I don't think anyone's actually done an ASM to have a Calculator replacement draw the spells the same way but make them just usable like normal. Most people just prefer to change the Calculator into a more normal job - typically a Blue Mage?

Help! / Re: About Xifanie Maximum Levelup Hack in FFTP suite
« on: September 24, 2018, 03:10:19 AM »
Trying to find old, outdated, buggy, conflicting hacks isn't the answer, though.

Help! / Re: About Xifanie Maximum Levelup Hack in FFTP suite
« on: September 22, 2018, 07:44:26 PM »
It sounds like it attempted to keep all units in the game below a certain level.

And failed.

Help! / Re: PSP FFT: WotL Animation Slowdown?
« on: September 19, 2018, 01:42:53 AM »
Third topic from the top on our WotL subboard.

WotL simply naturally has spell slowdown. Don't ask me why Square did it.

Help! / Re: A million problems and knowing nothing is all of them.
« on: September 15, 2018, 02:50:44 PM »
Also, just a little commentary here.

The fan-made sequel mods you'll find on FFH are way better sequels than anything made for the Nintendo handhelds. That's not necessarily a barb about their quality (even though the Law systems and A2's "plot" are utter ass) but more of a mention that the A series is really a spinoff series, not a sequel series.

I think FFTA is a pretty great game for what it is, but it's a game that was simplified and aimed at a far younger audience. There just isn't nearly as much potential there.

New Project Ideas / Re: FFT - The Lion War
« on: September 12, 2018, 03:02:14 AM »
Oh yeah. TLW is gonna be great to play just on the basis of having a DK that you can actually get without abusing Mandalia frog zerkers, let alone all of the other changes.

PSX FFT Hacking / Re: ASM Requests
« on: September 12, 2018, 02:30:50 AM »
Pretty sure that's set in events. Possibly even for random battles. Camera angle and zoom are set with every Camera command.

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