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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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Messages - Xifanie

Pages: 1 ... 213 214 [215] 216 217 ... 223
4281
Hacking/Patching Tools /
« on: October 24, 2007, 11:57:27 PM »
No, but I'll add that to my search list. I was actually wondering of what assembly instructions to find. ;o

4282
PSX FFT Hacking /
« on: October 24, 2007, 11:55:02 PM »
And what am I supposed to do? I already told you I did all what I was able to do until now. Plus no one gave me screens. >_>

4283
Archives /
« on: October 24, 2007, 01:33:21 AM »
Square + Enix

Of course they can.

What they did was their best. So NEVER, but NEVER underestimate their worst.

4284
The Lounge /
« on: October 24, 2007, 01:31:19 AM »
Damn, how could I forget about it? fix'd

4285
The Lounge / Philsov
« on: October 21, 2007, 03:26:59 PM »
poll

Contains all plausible scenarios.

4286
PSX FFT Hacking /
« on: October 21, 2007, 11:50:57 AM »
Bwahahaah this is exciting. Finally some R3000 assembly experience.

I'm still learning but theorically I should have no problem locating instructions that are affected by all the tables I saved in my excel files. Or even changing pointers for that matter... but I doubt I can locate all of them so easily. :S

If anyone doesn't understand a word of what I'm saying you can ask. ;o
I'm aware not everyone here is romhacking/coding.

4287
PSX FFT Hacking /
« on: October 21, 2007, 10:31:47 AM »
Code: [Select]
C:\Windows\system32\disasm.exe
Playstation(R3000)-DISASSEMBLER V 0.8;(c) by Ole Krause-Sparmann
Usage : disasm <h/d> <psx-exe> <filename for output>
  <h/d> : Print values hexadecimal or decimal

I don't have any other information.

It only disassembles the PSX EXE. I can give you it as it came with many other files and I couldn't google it again...

It's 30kb and relatively fast.

4288
PSX FFT Hacking / Disassembled PSX EXE
« on: October 20, 2007, 11:20:23 PM »
I've had a tool that allowed me to disassemble PSX EXEs for probably mroe than a year...

It was with a bunch of PSX softwares. Well basically all you need (except knowledge) to create a PSX game.

So, huh... I'll study the disassembled file. Stay tuned. :wink:

4289
Hacking/Patching Tools /
« on: October 19, 2007, 10:22:05 AM »
Crap, I forgot to add the Hex ASCII -> Binary part...

Fix'd

4290
Hacking/Patching Tools /
« on: October 19, 2007, 10:15:31 AM »
Err are you sure you're pressing Ctrl + B and not Ctrl + C?

Ctrl + B = Write and will only expand the file if your clipboard data is wider than your byte position to the last one. Which is not really possible in this case. :roll:

4291
Archives /
« on: October 18, 2007, 09:47:18 PM »
This is crazy. I'm sure I could get an excellent advanced ROM hacking class for $500. Which would make me able to do tons of things.

If he keeps lowering his price at that rate, maybe in 15-20 years he'll sell it.

4292
Archives /
« on: October 18, 2007, 10:44:22 AM »
Quote from: Assembly
It also shares the early model PSX design flaw; Poor laser quality.

Crap, and I already broke my laser lenses (Auto-battle Bof4 to get a strong Render). So I had to replace it with my friend's one whose PSX wasn't working much anymore. After that, I wanted to destroy half the world because no, The render doesn't gain +1 attack every 20 encounters... IT'S +1 DAMAGE GODDAMIT. So I'm like level 60 raining 3-4k damage on my enemies, it would probably take me 3 laser lenses or so to reach 4-5k damage using that weapon.

I hate you Capcom, I hate you.

4293
Archives /
« on: October 18, 2007, 09:59:50 AM »
Quote from: "karsten"
companies were given blue debug playstation to play them.

Oh- oh- oh- I WANT ONE! =O

Being a game tester sure has its advantages, but I never liked enough game genres to be able to do that. ;/

4294
Archives /
« on: October 17, 2007, 10:24:52 PM »
So like...

That guy has a FFT US Alpha CD of very low value.
He'll only ship to US.
It's just a burnt CD.
Not even anything special, no cover, no game box, no anything.
He has no idea of the differences between it's latter version and that one, except of the debug menu.
He has no idea of how the hardcore fans of FFT are like.

And yet... and yet... HE'S ASKING 1k!?!??!?

WHAT THE FUCK!

4295
Archives /
« on: October 17, 2007, 08:25:06 PM »
I must say it would be useful in different ways.

I'd use that CD. ;o

4296
Archives /
« on: October 17, 2007, 11:05:02 AM »
Quote from: "karsten"
wow, really not bad!

by the way, having something like this might be of any help?

http://www.assemblergames.com/forums/sh ... sy+tactics

Such a waste that those events never made it out of Square in an other way then screenshots. There IS lots of Japanese text for events that aren't ever seen in the game whoever... it isn't the same for maps or sprites. Maybe I could be able to one of the events for one of those and see If i can get anything interesting.

I remember that thread but completely forgot that you made it. =o oops.

Wai- You mean ma get da CD!?
Oh fugglenugget, I just thought about this... It's Alpha... that probably means the sound novels aren't gone yet. But other than that, I don't see how this CD would be good for since I have FFT in JP and that version was released before that one.

4298
Spam /
« on: October 16, 2007, 09:35:55 PM »
I can fix that  8)

4299
Archives /
« on: October 16, 2007, 08:26:54 PM »
The thing is that I've been able to edit a lot of things, but nothing completely; mostly partially, which is next to nothing.

Uh, well from what I recall...

- Effects links to abilities: Battle.bin\0x14F3F2 [word]
- Music tracks: Battle.bin\Unknown [8 bytes?] (I tried to find it again, but failed)
- Effects: Ability to create new graphics, not palette.
- Events: Ability to open new message boxes, close them, order character animation, end event, etc.
- Items graphics: Events\Item.bin (2 free item graphics slots)
- Ability Quotes: Events\SPELL.MES (err... nothing much to say :O)
- Maps: Only discovered some height panel values

4300
Archives /
« on: October 16, 2007, 11:03:10 AM »
Oh crap, that would take a while XD.

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