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Messages - Xifanie

Pages: 1 ... 211 212 [213] 214 215 ... 224
4241
The Lounge / mid finger is borken
« on: November 01, 2007, 12:29:30 AM »
Yep, my right hand's middle finger is broken, in some way.  My nail is no more but no bone were hit.

I'm a righty, yet, don't worry, as I'm almost ambidextrous.  :roll:

PH33R MY DEXTERITY!

I can't really describe it in English but basically I was trying to get the proper vertical value with my machine with a paper (so I can know if it's at the appropriate height to do my calculations). I had to go .750/2" + .065/2" from the edge of my piece.

Due to circumstances I can't explain since I'd be having a hard time to type in English too (man I suck at this language), I had to hold tighter the paper and when the paper finally reached .001-.002" of the edge of the piece, the rotation took the paper and my finger with it.

Went to the hospital, got a Thetanos (sp?) vaccine and got told it should be so bad if I weren't to wait 10+ hours to see the damn doctor.

And since I don't like being at the hospital at 4 A.M. (in fact, I hate being at the hospital at all), here I am.

All to hope is that no infection occurs. But my nail really got crushed, even the middle of it went off, it's probably still where I had my accident. XD

Well, damn.

4242
Hacking/Patching Tools /
« on: October 31, 2007, 10:48:59 AM »
And I thought it was obvious. X_X

Geez, don't use jpg, they are so long to load, looks like crap, and seem extremely unprofessional.

4243
Hacking/Patching Tools /
« on: October 31, 2007, 12:06:50 AM »
I am not affiliated in any way with philsov's project.

4244
Old Project Ideas /
« on: October 30, 2007, 10:58:11 AM »
A unit on an obstacle will not create however. Ah, and I'll point out Z is automatically set.

If the party is ALLOWED 5 units, there is no way there can be 12 different units (you can still put them at the same spot for randomization) without getting things glitchy.

1 Ramza vs 12 Delita on rofl battle ended up in CT freezing after everyone's turn completed. What? I wanted to try a 1vs15 battle. :(

4245
The Lounge /
« on: October 30, 2007, 10:50:15 AM »
Hadn't enough time yesterday for some Delphi or even to answer most topic, so just wanted to say thanks.

XD

4246
Archives /
« on: October 30, 2007, 03:31:21 AM »
Fileden allows hotlinking.

The server Argg0 uses isn't bad either.

Always found it more troublesome to send it via e-mail.  :?

4247
Old Project Ideas /
« on: October 30, 2007, 03:28:14 AM »
With dash? That's worse than me. :P

Did you ever add units to a battle or even move the move a unit on the field? I was expecting that. :?

4248
Old Project Ideas /
« on: October 29, 2007, 10:47:01 PM »
Next battle at thieve's fort. I'll probably go past a few battles. Chocobo at mandalia got pwned but the monk 1HKOed my knight (no armor yet). >:(

4249
Archives /
« on: October 29, 2007, 10:45:31 PM »
But it's long to create an official post.  :(

If you'd do so I could post it.

>_>

<_<'

4250
The Lounge /
« on: October 29, 2007, 03:53:25 AM »
Hey, I do have one question.

Private/Public what's the difference? Is is that you can only use a define variable in the current function if it's private? I never really got it in my Java class. I kept making everything public.

4251
Archives /
« on: October 29, 2007, 03:06:53 AM »
Magic, Archers, Long range abilities.

There's plenty of stuff to take down someone running away on a chobobo. It will just be harder.

And I doubt a 9move & 2jump chocobo is worst than a 8move & 5jump ninja.

4252
Archives /
« on: October 29, 2007, 02:37:59 AM »
I'd prefer 9 Move for the Red. It's only advantage is rushing in so I think it's better that no human can match it.

4253
Archives /
« on: October 29, 2007, 02:36:14 AM »
I think I got it.

I suppose you meant that the digit acted as a boolean. But it's still the same for 200 to 255... even if it doesn't change anything since the default lvl cap is 99. :P

4254
The Lounge /
« on: October 29, 2007, 02:33:38 AM »
Ah, lol  :lol:

4255
Archives /
« on: October 29, 2007, 02:30:59 AM »
100 dec =/= 1 bit  Ã´_o

4256
Archives /
« on: October 29, 2007, 12:51:07 AM »
Chocobo -> Awesome Mounts.

Really I want it to be useful to mount a chocobo... not just for some status immunity/curing. Even worse, it nullifies the Movement skill.

You can easily go past 6 Move with a human.

Chocobos should be made to be tamed, not to be killing machines.

How about something like:

Yellow
6 Move
5 Jump

Black
Easy navigation in water
7 Move
3 Jump
Doesn't fly anymore

Red
9 Move
2 Jump

Basically, yellow would be for maps with high tiles, black for taking advantage of water maps and rivers, and red for the others.

Each being useful for something and having powerful mount capabilities.

4257
Bugs and Suggestions /
« on: October 29, 2007, 12:39:28 AM »
Heh, if that person wants to do so and have the required PHP knowledge, I don't have a problem with that. I'd just add the theme.

I have no intention of pushing anyone to do that however.

4258
Archives /
« on: October 29, 2007, 12:36:15 AM »
I'd remove Blade Grasp for Samurai for now.

No idea why you want to remove monster skill, it's there, and doesn't harm. IIRC not all monsters doesn't require MS anymore.

4259
The Lounge /
« on: October 29, 2007, 12:32:49 AM »
Oh, shi-

I completely forgot, I'd rather now have idiots here.

You know, the kind that would ask:

How doi use ur prog to give max stats 2 orlandu!? lol

4260
Bugs and Suggestions /
« on: October 29, 2007, 12:28:15 AM »
I'll look into it but it won't be for tomorrow.

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