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Messages - Xifanie

Pages: 1 ... 211 212 [213] 214 215 ... 222
4241
Archives /
« on: October 28, 2007, 01:14:20 PM »
Code a program?

I did make something in Excel but it can only display 1/10 of all characters at the same time so its rather unpractical. Stupid excel limitations.

4242
Archives /
« on: October 28, 2007, 10:02:47 AM »
Bad Idea, some items grant a good amount of MP.

4243
Old Project Ideas /
« on: October 28, 2007, 04:15:32 AM »
Doesn't look like it but editing battles is long right?

It took me so much time just for 4 special battles, So I assume your customization is rather minimal.  :wink:
Though it covers all special battles.

4244
Old Project Ideas /
« on: October 28, 2007, 03:52:05 AM »
I need to rebuild a new Image, I completely broke my current Image because of mindless editing and now even the first event of the game won't load. ;o

4245
Old Project Ideas /
« on: October 28, 2007, 03:40:43 AM »
Will it impress me thew? :O

4246
Archives /
« on: October 28, 2007, 02:59:55 AM »
Yep, since age 3 or 4 (can't remember)

4247
Archives /
« on: October 28, 2007, 12:05:40 AM »
Uhhh. because it's its graphical structure?

It's 2bit, so 4 pixels displayed per byte. And 2.5 bytes for a line.

Kay?

4248
Archives /
« on: October 27, 2007, 10:50:26 PM »
About 38kb of Kanji

Mmm, yummy free space!

4249
Archives /
« on: October 27, 2007, 10:20:51 PM »
:P

4250
Archives /
« on: October 27, 2007, 09:13:49 PM »
Here some info on game text if you need.

D11A = ! = 3E
D9B6 = . = 5F
DA74 = , = (missing)

Message box related:

F4   WAIT FOR BUTTON PRESS (continue)
F8   LINE BREAK
FA   SPACE
FD   KEEP OPEN
FE   WAIT FOR BUTTON PRESS (close window)/End
FF   AUTOMATICALLY CLOSE

4251
Archives /
« on: October 27, 2007, 08:54:34 PM »
I found it. If you want to save space you will HAVE TO create 1 byte characters.

They are not in a image format, which is pretty weird.

SCUS_942.21
0xFF8FC
This is the table which contains the width of all characters.

0xE7E14
As for the graphics

35 Byte long
2bit Palette

11 Peach
10 Dark
01 Black
00 Invisible

Basically 5 nibble per line, since a character stores 10 pixels per line.

4252
Archives /
« on: October 27, 2007, 07:13:06 PM »
Trying to... I thought it was 4bit but failed to find anything. The only thing I have at hand is the width of characters.

I tried to find the palette I'm not sure how I can extract a color. I tried Screen/Paste in mspaint and took the R/B/G values and my hex search gave me no results.

I'm clueless right now.

I have to find it too. I need to create a one byte " ' " and one byte " ... "
D9B6D9B6D9B6 (6 bytes) displaying " ... " could then be compressed from 6 to 1 byte. :)

4253
PSX FFT Hacking /
« on: October 27, 2007, 11:25:21 AM »
Sex: Monster + Male/Female
Sprite: Any of the 3 skeletons.

Would that work?  :?

4254
PSX FFT Hacking /
« on: October 27, 2007, 03:06:02 AM »
It may have an effect of the secondary skillset too. Maybe even FORCE it. Check the Knight at Riovanes:
All equip random but feather boots.
Geomancer lvl5.
2nd skillset is set as random.

Yet that knight ALWAYS has elemental and probably the same for Water Ball too but I can't explain that one.

4255
PSX FFT Hacking /
« on: October 27, 2007, 02:48:45 AM »
also ignored? which other thread was ignored?

Anyway you made me work and here are the results.

There are 2 bytes between Brave/Faith & Job

The first one is "Job" and the other is "Level".

00 Base Job
01 Chemist
02 Knight
03 Archer
04 Monk
05 White Mage
06 Black Mage
07 Time Mage
08 Summoner
09 Thief
0A Mediator
0B Oracle
0C Geomancer
0D Lancer
0E Samurai
0F Ninja
10 Calculator
11 Bard
12 Dancer
13 Mime

Zalbag is 13 08.  So level 8 Mime + All Mime requirements.

Once set, every requirement for the job will be filled. And they will have the corresponding amount of JP for each job.There are some limitations though. I doubt the game will ever give a free Job level just like that.

By that, I mean that if you put 08 08 (summoner lvl8) I doubt your Time Mage can be higher than 2 unless leveled during battle.

4256
Archives /
« on: October 26, 2007, 01:07:07 PM »
If you want to remove evasion abuse, I'd suggest all shield equipping units cannot use mantles. Else, people are likely to just go with a team of knights through the game as their other physical tanks can't even equip shields.

Too much innates is ridiculous... ever thought of a summoner with White Magic and Half MP? Short Charge & Half MP Holy. That's like, awfully broken.

Squire shouldn't have Equip change as it would be the most useful ability for it. If they can change their equip at will and even have another support ability, I have to disagree.

4257
The Lounge / Delphi
« on: October 26, 2007, 12:41:14 AM »
[edit]

4258
Hacking/Patching Tools /
« on: October 25, 2007, 02:53:23 PM »
It is already possible. Randomly generated level = Highest char level - [1..5].

I can probably change that (if I search enough) but I doubt there is any usable space out there for me to add purely random levels like 60 to 75.

4259
PSX FFT Hacking /
« on: October 25, 2007, 02:46:02 PM »
I can't... my closest save is at Nogias. Don't wanna go through entire DD just for that.

4260
Archives /
« on: October 25, 2007, 03:25:52 AM »
Blue Mage...

with prerequisites like lvl4 (or 3) WM/BM.

Calc with low level spells would do too but I always found Math Skill to be a dumb way of attacking, even if effective.

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