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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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Messages - Xifanie

Pages: 1 ... 211 212 [213] 214 215 ... 220
Spam /
« on: October 16, 2007, 09:35:55 PM »
I can fix that  8)

Archives /
« on: October 16, 2007, 08:26:54 PM »
The thing is that I've been able to edit a lot of things, but nothing completely; mostly partially, which is next to nothing.

Uh, well from what I recall...

- Effects links to abilities: Battle.bin\0x14F3F2 [word]
- Music tracks: Battle.bin\Unknown [8 bytes?] (I tried to find it again, but failed)
- Effects: Ability to create new graphics, not palette.
- Events: Ability to open new message boxes, close them, order character animation, end event, etc.
- Items graphics: Events\Item.bin (2 free item graphics slots)
- Ability Quotes: Events\SPELL.MES (err... nothing much to say :O)
- Maps: Only discovered some height panel values

Archives /
« on: October 16, 2007, 11:03:10 AM »
Oh crap, that would take a while XD.

Hacking/Patching Tools /
« on: October 16, 2007, 03:00:10 AM »
Select the Hex ASCII column and copy it in notepad. Save the file with any                           
name. Use your favorite Hex Editor to Replace word 0x0D0A to nothing or remove all line                           
breaks manually. Simply convert from Hex ASCII -> Binary and save the file with the                           
right name. There you go! No patching. Just reinsert the new file in your ROM image.         

Directly from the workbook.

Archives /
« on: October 16, 2007, 01:48:04 AM »
Not only that, but I'd rather keep all those good lines.

Bad News: the Pointers Aren't located withing the events file. And because I don't don't know where there are, I cannot expand the width of an event for more text.

Good News: Most Events have extra spaced, and for the others, 2 bytes punctuation -> 1 byte will save some space and even more by removing all those extra unnecessary dots. Really they use it randomly in amounts from 3 to 12. What the fuck, 3 is by far enough, more is just wasted space.

This means that theoretically, even if you expand the script size, I shouldn't have to truncate it most of the time. And by the time you finish this, I'll try to find a solution to all this so that I don't have to truncate at all. ;/

Archives /
« on: October 15, 2007, 11:26:19 PM »
Yeah, it's alright for redundancy.

That would be of great help, but... now I have to see how I can manage to put the new text in the file  :lol:


If I need to change the pointers that links to each event location, I hope they won't be hard to find.

Archives /
« on: October 15, 2007, 10:55:10 PM »
Quote from: "Asmo X"
So like, should I bother doing this for the rest of the script? Obviously there are a crapload of changes to be made so I'll wait to hear back before plowing through the rest of it.

Well, the thing is that I doubt you're fully aware of what's going on here. You can't try to fix a game's translation by taking the broken one only.

I want a Japanese sentence to sound good in English while keeping the sense of it. Which you haven't done most of the time actually...

It's as if you want to write a completely different scenario. :/

I don't want to make a full re-translation, I don't want to write a new script, and I don't want to change the characters personalities either. I hope you understand.

This is why you could work with Sugnuf's translation. Most of the sentences have a weird structure, so much that I have a hard time to understand what could be say so much simpler yet not changing the meaning at all. But, I have to give it that it's a good script to base yourself on since that translation is rather accurate.

Archives /
« on: October 15, 2007, 12:02:44 AM »
Well I just finished translating the summons attack names...

Moogle:   Mog's Good Luck Charm
Shiva:   Glacial Crystals
Ramuh:   Thunder Judgment
Ifrit:   Hellfire
Titan:   Earth's Anger
Golem:   Earth Wall
Carbunkle:   Ruby Light
Bahamut:   Mega Flare
Odin:   Flash of Destruction
Leviathan:   Tidal Wave
Salamander:   Dragon's Rising Flame Pillar
Silph:   Wind Whispers
Fairy:   Fairy Glow
Lich:   Wings of Absurdity
Cyclops:   Final Terror
Zodiac:   Dark Clouds

Archives /
« on: October 14, 2007, 11:10:56 PM »
Generic spells seems to be half accurate, but they completely massacred all the special skills I read until now! dammit...

That will be a lot of work. ;o

But they will sound SO MUCH better after that.

Archives /
« on: October 14, 2007, 09:37:22 PM »

midogaru zuorumu

definitely not swarm

and I don't see how that can't be zolom either. :s

It's a mistranslation, but from SQUARE. Square just sucks when it comes to integrate a monster/god name or whatever in their games.

I got Through ALL jobs except for monsters. And I can say all those divine, arc, holy, dark knights are all very accurate including their commands except for Orlandu's job which is translated as Holy Saint. I'm not sure for Adramelk's job though, I'll have to look through it.

Translation is a hard job ;o

Archives / Translation Help
« on: October 14, 2007, 09:03:35 PM »

This site contains most (if not all) Ability quotes. Whoever I can't translate all of them alone. :/

I can always provide the English list for anyone interested for whatever use it would be.

Archives /
« on: October 14, 2007, 02:52:43 AM »
Who knows? looks like philsov's internet activitity is extremely restricted these days. I suppose he can only upload/post from work.

Archives /
« on: October 14, 2007, 12:18:44 AM »
Any reason they should be?

Archives /
« on: October 14, 2007, 12:17:56 AM »
Is anyone going to be happy with those changes besides me? >_>'

Archives /
« on: October 14, 2007, 12:13:52 AM »
Faithful + Innocent
Faith + Innocence

Err that's it right? mm I'd prefer the first.

I really don't see what's wrong with -ra -ga -ja

If the demand is high enough I could make a 2/3/4 version of the patch though.

Archives /
« on: October 14, 2007, 12:07:08 AM »
Coincidence, I just finished watching Billy & Mandy's Pandora Box episode and thought exactly of that after reading "don't open that".

Archives /
« on: October 13, 2007, 10:42:54 PM »
Quote from: "Chrona"
I was just saying that for the most part the game should be kept the way it is, since I didn't find that many errors in the first place. I really don't care though

Well there aren't that many if you compare to the entire text in the game, but compared to the average game, it's a lot.

All vets know the errors made in FFT and I'm sure some (including me) would like to play through the game at least once with a clean script.

However, try to stop me from removing little money and I'll kill you. That one isn't charming at all, it's a torture.

You see, the original version of the game may look dull to me after that, but I'll still keep the CD: because it's the original. However I doubt I would ever play it again. :D[/quote]

Dang, we're gonna need a translator  :shock: or steal and rephrase from the PSP US version.

Archives /
« on: October 13, 2007, 10:36:32 PM »
Quote from: "karsten"
Calm Spirit calm spirit is ok, but i seem to remember it said CLAM in the game :P

ROFL whenever I think of that ability, I think CLAM spirit and it doesn't even sound wrong at first... Then I just want to laugh after thinking about it. But I'm certain it's calm spirit.

Archives /
« on: October 13, 2007, 09:09:01 PM »
Any link?

If you can't control yourself the worst I'll do is to ban you from the forum sectio. However if you can, I don't see any problem. In any case, 'leaving' would just be an excuse because you would be angry at me.

If you think I overreacted, then just don't tell me to play the PSP version again.

Archives /
« on: October 13, 2007, 08:54:45 PM »
How about: "Shut up and don't patch your game" Instead?

Really... there isn't much of a point if you want to keep everything as it already is.

If you don't have any business here, stop that or I'll just ban you from this forum section.

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