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Messages - Xifanie

Pages: 1 ... 211 212 [213] 214 215 ... 221
The Lounge /
« on: October 24, 2007, 01:31:19 AM »
Damn, how could I forget about it? fix'd

The Lounge / Philsov
« on: October 21, 2007, 03:26:59 PM »

Contains all plausible scenarios.

PSX FFT Hacking /
« on: October 21, 2007, 11:50:57 AM »
Bwahahaah this is exciting. Finally some R3000 assembly experience.

I'm still learning but theorically I should have no problem locating instructions that are affected by all the tables I saved in my excel files. Or even changing pointers for that matter... but I doubt I can locate all of them so easily. :S

If anyone doesn't understand a word of what I'm saying you can ask. ;o
I'm aware not everyone here is romhacking/coding.

PSX FFT Hacking /
« on: October 21, 2007, 10:31:47 AM »
Code: [Select]
Playstation(R3000)-DISASSEMBLER V 0.8;(c) by Ole Krause-Sparmann
Usage : disasm <h/d> <psx-exe> <filename for output>
  <h/d> : Print values hexadecimal or decimal

I don't have any other information.

It only disassembles the PSX EXE. I can give you it as it came with many other files and I couldn't google it again...

It's 30kb and relatively fast.

PSX FFT Hacking / Disassembled PSX EXE
« on: October 20, 2007, 11:20:23 PM »
I've had a tool that allowed me to disassemble PSX EXEs for probably mroe than a year...

It was with a bunch of PSX softwares. Well basically all you need (except knowledge) to create a PSX game.

So, huh... I'll study the disassembled file. Stay tuned. :wink:

Hacking/Patching Tools /
« on: October 19, 2007, 10:22:05 AM »
Crap, I forgot to add the Hex ASCII -> Binary part...


Hacking/Patching Tools /
« on: October 19, 2007, 10:15:31 AM »
Err are you sure you're pressing Ctrl + B and not Ctrl + C?

Ctrl + B = Write and will only expand the file if your clipboard data is wider than your byte position to the last one. Which is not really possible in this case. :roll:

Archives /
« on: October 18, 2007, 09:47:18 PM »
This is crazy. I'm sure I could get an excellent advanced ROM hacking class for $500. Which would make me able to do tons of things.

If he keeps lowering his price at that rate, maybe in 15-20 years he'll sell it.

Archives /
« on: October 18, 2007, 10:44:22 AM »
Quote from: Assembly
It also shares the early model PSX design flaw; Poor laser quality.

Crap, and I already broke my laser lenses (Auto-battle Bof4 to get a strong Render). So I had to replace it with my friend's one whose PSX wasn't working much anymore. After that, I wanted to destroy half the world because no, The render doesn't gain +1 attack every 20 encounters... IT'S +1 DAMAGE GODDAMIT. So I'm like level 60 raining 3-4k damage on my enemies, it would probably take me 3 laser lenses or so to reach 4-5k damage using that weapon.

I hate you Capcom, I hate you.

Archives /
« on: October 18, 2007, 09:59:50 AM »
Quote from: "karsten"
companies were given blue debug playstation to play them.

Oh- oh- oh- I WANT ONE! =O

Being a game tester sure has its advantages, but I never liked enough game genres to be able to do that. ;/

Archives /
« on: October 17, 2007, 10:24:52 PM »
So like...

That guy has a FFT US Alpha CD of very low value.
He'll only ship to US.
It's just a burnt CD.
Not even anything special, no cover, no game box, no anything.
He has no idea of the differences between it's latter version and that one, except of the debug menu.
He has no idea of how the hardcore fans of FFT are like.

And yet... and yet... HE'S ASKING 1k!?!??!?


Archives /
« on: October 17, 2007, 08:25:06 PM »
I must say it would be useful in different ways.

I'd use that CD. ;o

Archives /
« on: October 17, 2007, 11:05:02 AM »
Quote from: "karsten"
wow, really not bad!

by the way, having something like this might be of any help? ... sy+tactics

Such a waste that those events never made it out of Square in an other way then screenshots. There IS lots of Japanese text for events that aren't ever seen in the game whoever... it isn't the same for maps or sprites. Maybe I could be able to one of the events for one of those and see If i can get anything interesting.

I remember that thread but completely forgot that you made it. =o oops.

Wai- You mean ma get da CD!?
Oh fugglenugget, I just thought about this... It's Alpha... that probably means the sound novels aren't gone yet. But other than that, I don't see how this CD would be good for since I have FFT in JP and that version was released before that one.

Spam /
« on: October 16, 2007, 09:35:55 PM »
I can fix that  8)

Archives /
« on: October 16, 2007, 08:26:54 PM »
The thing is that I've been able to edit a lot of things, but nothing completely; mostly partially, which is next to nothing.

Uh, well from what I recall...

- Effects links to abilities: Battle.bin\0x14F3F2 [word]
- Music tracks: Battle.bin\Unknown [8 bytes?] (I tried to find it again, but failed)
- Effects: Ability to create new graphics, not palette.
- Events: Ability to open new message boxes, close them, order character animation, end event, etc.
- Items graphics: Events\Item.bin (2 free item graphics slots)
- Ability Quotes: Events\SPELL.MES (err... nothing much to say :O)
- Maps: Only discovered some height panel values

Archives /
« on: October 16, 2007, 11:03:10 AM »
Oh crap, that would take a while XD.

Hacking/Patching Tools /
« on: October 16, 2007, 03:00:10 AM »
Select the Hex ASCII column and copy it in notepad. Save the file with any                           
name. Use your favorite Hex Editor to Replace word 0x0D0A to nothing or remove all line                           
breaks manually. Simply convert from Hex ASCII -> Binary and save the file with the                           
right name. There you go! No patching. Just reinsert the new file in your ROM image.         

Directly from the workbook.

Archives /
« on: October 16, 2007, 01:48:04 AM »
Not only that, but I'd rather keep all those good lines.

Bad News: the Pointers Aren't located withing the events file. And because I don't don't know where there are, I cannot expand the width of an event for more text.

Good News: Most Events have extra spaced, and for the others, 2 bytes punctuation -> 1 byte will save some space and even more by removing all those extra unnecessary dots. Really they use it randomly in amounts from 3 to 12. What the fuck, 3 is by far enough, more is just wasted space.

This means that theoretically, even if you expand the script size, I shouldn't have to truncate it most of the time. And by the time you finish this, I'll try to find a solution to all this so that I don't have to truncate at all. ;/

Archives /
« on: October 15, 2007, 11:26:19 PM »
Yeah, it's alright for redundancy.

That would be of great help, but... now I have to see how I can manage to put the new text in the file  :lol:


If I need to change the pointers that links to each event location, I hope they won't be hard to find.

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