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Messages - Xifanie

Pages: 1 2 [3] 4 5 ... 220
41
Help! / Re: What does "Random Fire" Flag do?
« on: September 08, 2018, 03:06:04 PM »
No, it's not part of the Truth/Un-truth formula, you need the flag for those abilities and any other that you wish to apply the behaviour to, force a randomly selected tile to be the target of the ability.

42
Help! / Re: multi-hitting
« on: September 02, 2018, 01:40:44 PM »
A .psv file is a pSX emulator savestate. You won't be able to use that to patch your ISO.

You can just get his editor/spreadsheet here instead:
http://ffhacktics.com/smf/index.php?topic=8507.0

43
No, they're not accurate.

I do have an adapter that allows me to record audio from my PSX to my computer, but it would still take a lot of time to rip everything, to the point that I feel this solution is a bit absurd... recording every song and every sound effect in the game? Ouch. We don't even know where the regular, non-ability sound effects are stored. Could you even make a wav file loop?


44
Help! / Re: What are the effects of "load delay"?
« on: August 28, 2018, 01:29:56 PM »
It means the hack was poorly coded and is unlikely to work for the following:
- PSX console and eboot: Almost guaranteed to freeze the game
- More accurate emulators such as Mednafen + Beetle PSX, PCSX-R: Almost guaranteed to freeze as well
- Less accurate emulators such as pSX: Might still work
- Fairly inaccurate emulators such as ePSXe older than v2.0: The hack could have very well been designed with this emulator and makes it very unlikely to work with any other emulator.

45
PSX FFT Hacking / Re: Level Capping
« on: August 27, 2018, 01:23:10 AM »
There's an ASM hack for that. I've never personally used it, but it's in there somewhere in FFTOrgASM.

46
Event Editing / Re: Bravestory Shenanigans
« on: August 21, 2018, 01:27:32 AM »
I tried changing variables 0x01FC and 0x01FD after the event started (in memory), and the vanilla event changed the story progression. Sooo, that definitely looks like the right thing to investigate.

Edit: 0x8008319C sets variable 0x01FC to 1. When 0x800BC2F0 = 0x00000010... aaaaaaaaaand that's where it gets hard to debug.

47
Help! / Re: Equip Two Different Weapons.
« on: August 13, 2018, 02:46:51 AM »
What do you mean? We can't just guess what you have in mind

48
Help! / Re: Help coding new stealing/breaking routine
« on: August 13, 2018, 12:39:19 AM »
I'm not sure I can help (I'm ASM dyslexic, making me really bad at helping people with it), but your code looks really messy.

You can just use r1 for lui... just once:
Code: [Select]
lui r1,0x8019   
lw r2,0x2d98(r1)   Load Defender's Stats
lw r4,0x2d90(r1)   Load Current Action Data Pointer
lbu r3,0x001a(r2)   Load Defender's Headgear
j 0x0000025c           Jump to store item
nop   
lw r2,0x2d98(r1)   Load Defender's Stats
nop   
lbu r3,0x001b(r2)   Load Defender's Armor

But you should also just free up some registers by temporarily moving them in the stack instead of reloading again.

Is the multi-hit necessary though? That sounds like it could cause problems

49
Help! / Re: Unit's ids
« on: August 11, 2018, 02:37:48 AM »
There are two in the event:
UnitAnim(x00,x02,x00,x16) <-- This is not the right format, and all it would do is target all enemy teams and make the units disappear, leaving just a shadow.
UnitAnim(x34,x00,x0004,x00)

50
Help! / Re: Unit's ids
« on: August 11, 2018, 02:21:49 AM »
I'm guessing all the UnitAnims in that event are improperly formatted and not just one. If you still get the error after verifying everything, post your event script in a spoiler.

51
Help! / Re: Unit's ids
« on: August 10, 2018, 10:18:13 PM »
You're trying to use the old format with the newer versions of the tools. The tutorial hasn't been edited yet to reflect that, sorry.

You'll want to look at this:
http://ffhacktics.com/wiki/Event_Instruction_11

You can check the wiki about the proper structure of each instruction and in-depth details:
http://ffhacktics.com/wiki/Event_Instructions

PS: You should be able to just copy the text of an error dialog box by pressing ctrl+c to copy it.
PPS: If that fails, you can use Alt+Printscreen to only screenshot the currently selected window and not your entire monitor.

52
Help! / Re: Transforming Algus and disappearing Ramza
« on: August 10, 2018, 09:33:12 PM »
I have encountered this bug like... 8-10 years ago, I unfortunately can't remember what causes it, but I think it has to do with Load/Save to Formation? IIRC it only happened after battles with guests. I don't know. >_<

53
Help! / Re: Unit's ids
« on: August 10, 2018, 09:26:55 PM »
Unit IDs are pretty much always the unit's main job ID or "Sprite" ID in FFTPatcher, unless the unit is generic or a ghost unit, then it starts with 0x80 and goes up. I don't know if that helps.

54
He's from Japan (according to his IP). He wants to pay to have a character sprite made for him.

55
Its cause can be fairly confusing. You can tell us what worked for you after you figure it out

https://www.google.com/search?q=%22object+reference+not+set+to+an+instance+of+an+object%22+site%3Affhacktics.com

56
Help! / Re: Duplicate efects
« on: July 30, 2018, 11:15:40 PM »
I don't know if it would work right out of the box... it might try to read the learnt abilities based on the skillset ID, or say nothing was learned, who knows. But I don't know anything about routines involving those things. I'm only responsible for 1% of the  documentation on the wiki about code.

57
Help! / Re: Duplicate efects
« on: July 30, 2018, 06:39:13 PM »
Yes, this is doable... not exactly newbie friendly though. It involves creating/moving/deleting files on the ISO with this tool: http://ffhacktics.com/smf/index.php?topic=11500.new#new

58
1. Random Battle Editor: http://ffhacktics.com/smf/index.php?topic=11694.0
1.2 Check the Event Editing tutorials: http://ffhacktics.com/smf/index.php?topic=9204.0
EasyVent: http://ffhacktics.com/smf/index.php?topic=11675.0

2. Not exactly easily doable... there is no space allocated for random battle data for these locations.

59
Help! / Re: Does anyone know how many sprites are allowed on maps
« on: July 26, 2018, 03:44:00 AM »
No, but the extra units/sprites will look very weird, like this:

60
Help! / Re: SHISHISPRITE
« on: July 24, 2018, 02:36:18 AM »
No not hurt me
I think if anything I hurt you
Don't worry, you didn't hurt me. Was it your intent?

You seem deeply invested in trying to convince me in how I should be applying my knowledge
All I'm asking is for you to share it
You keep ignoring everything else I said
Why did I try to convince you? Because I genuinely believe it's for everyone's best. Especially yours. I felt this way before you mentioned it, but I feel even more strongly about it now. Consider this, you plan to take programming classes, and yet you lack basic computer skills. Aren't you worried of being unable to go at other student's pace and constantly needing the professor's attention?

You also have to understand that modding video games isn't entry-level computer stuff. Some programmers can't mod video games for the life of them, and sometimes people like me can be pretty good at modding, despite having poor programming skills. Modding is more like, 2-3rd semester programming/computer science.

Can we agree that you lack social empathy the way I lack computer experience/knowledge.
I'm afraid not. I'm actually very empathic, I know, it doesn't show up in text. Yes, I have been pointlessly rude to others in the past, letting my emotions get the best of me. But am I constantly trying to better myself, for everyone's best interests.

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