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Topics - FFMaster

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21
FFT Arena / FFT Arena Beta Tournament - Discussion and videos here!
« on: January 14, 2011, 08:19:22 PM »
Here we go.

Set 1

Set 2

Set 3

Set 4

TEAMS

If there are problems with any team, let me know.

22
FFT Arena / Thread for people to complain about the Master Guide
« on: January 03, 2011, 09:03:43 PM »
Firstly, I don't want people to post in the Master Guide at all to keep it as clean as possible, compared to say, the 1.3 Master Guide.

If anyone sees problems on it, or if some information is missing, then please tell me. Is it too early to put in a Credits section?

Finally, I need a team building guide, and I don't feel like I would be the right person to do this. If possible, I would want it so that a newer person to Arena can read it. If someone can do this, it would be great.

23
FFT Arena / FFT Arena Master Guide
« on: December 31, 2010, 02:04:48 AM »
TABLE OF CONTENTS
[1] FAQ
[2] BASE MECHANICS CHANGES
[3] HUMAN STATS
[4] HUMAN ABILITIES
[5] ITEMS
[6] STATUS EFFECTS
[7] REGISTRATION FORMAT

[1] FAQ
What is FFT Arena?
FFT: Arena is a patch where balance for AI battles takes top priority. All changes are made with the goal of balancing the game for AI battle at level 35 with the ruleset posted below.

Who are the creators FFT Arena?
PX_Timefordeath was the person to start this project. However, it never picked up and soon died. Afterwards AeroGP picked up the project, with PX and FFMaster as helpers. The project gained some attention, but due to disputes in balancing, Aero left. Currently the project is maintained by FFMaster with a lot of input from the players.

What are FFT Arena's goals?
The main goals are, in order of importance:
1) To create a balanced playing field for AI battles
2) To ensure that players have fun when watching and making teams
3) To be a seamless system for a single player mode when the need arises

How do I build a team?
The best way to build a team would be to download the .rar and use the spreadsheet. All the rules are in the last post of this thread. The spreadsheet removes the need to calculate JP by hand, and is simple to use. You can see team ideas in the team submissions thread or watching some of the videos.

[2] BASE MECHANICS CHANGES
Fury
Fury is a mechanic which is applied to all weapon attacks. In the original game, the damage was not affected by Brave unless it was specifically in the formula (eg. Knight Swords). With Fury, the damage is changed depending on the attackers Brave as well as the targets Brave. The formula is:

New damage = Old damage * (Attacker Brave + 35) * (Defender Brave + 35) / 10000

So, if both the Attacker and Defender have 65 Brave, then the damage will not change. This gives a reason to use lower Brave, for example, if your unit in question is a mage unit.

Faith
Similar to Fury above, Faith now also receives a constant. The current implementation is ((CasterFaith+35)*(TargetFaith+35))/10000. Overall, this means that caster damage will have less variance.

UnFury
A damage modifier inspired by Malak's spells in vanilla. The current implementation is ((145-CasterBrave)*(145-TargetBrave))/10000. In other words, the lower your Brave, the higher the damage.

Compatability
Currently, Good/Bad compat is +/- 12.5% and Best/Worst compat is +/- 25%.

Reaction Rate
The current chance for a reaction to activate is (Br+Fa)/2 percent.

Unit action priority
Here is a question that appears a lot of times. If 2 units both have 100CT, which unit goes first? The answer is very simple, the first unit that is generated when the game loads the map, etc gets priority. This is why in normal FFT, the enemy and guests always move before you do, unless you have higher speed - they appear in the ENTD before your units do. Since it wouldn't be very balanced if all units on one side had action priority, Arena has tried to give both sides as much of an even footing as possible. Say, for example, both teams have 4 Units with 100CT. The priority order in in Arena would be:

P1 Unit1/P2 Unit1/P2 Unit2/P1 Unit2/P1 Unit3/P2 Unit 3/P2 Unit4/P1 Unit4

This can be important for team building as well. If you want a unit to move before the others, like a unit with Phoenix Down, you would want to put him/her as Unit 1 in the submission. However, if you have a unit with Haste 2, you may want to put him/her as Unit 4. It is up to you.

Absorb: Element
Anything labelled Absorb is always neutral. This means you cannot do Weak: Element and Absorb: Element to double the absorb. Oil Also falls under this restriction.

[3] HUMAN STATS

[4] HUMAN ABILITIES

[5] ITEMS
  • FISTS: PA * 9
  • DAGGERS: [(PA + Sp) / 2] * WP
  • NINJA SWORDS: [(PA + Sp) / 2] * WP
  • SWORDS: PA * WP
  • KNIGHT SWORDS: PA * WP
  • KATANA: PA * WP
  • AXES: WP * F | F = (PA/2..PA+PA/2)
  • RODS: MA * WP
  • STAVES: MA * WP
  • FLAILS: WP * WP
  • GUNS, PHYSICAL: WP * WP
  • GUNS, MAGICAL: [CFa/100 * TFa/100 * Q * WP]; Q = 16 : 60% of the time; Q = 20 : 30% of the time; Q = 24 : 10% of the time; Works as a magic spell with MA = WP
  • CROSSBOWS: PA * WP
  • LONGBOWS: [(PA + Sp) / 2] * WP
  • INSTRUMENTS: MA * WP
  • DICTIONARIES: [(PA + MA) / 2] * WP
  • SPEARS: PA * WP
  • STICKS: MA * WP
  • BAGS: F * WP | F = (PA/2..PA+PA/2)
  • CLOTHS: PA * WP




[6] STATUS EFFECTS

24
FFT Arena / Another BETA TOURNAMENT! - Last day to submit!
« on: December 31, 2010, 12:55:07 AM »
Here we go again. This is a registration thread for people willing to enter another Arena tournament. It has been a while since we had one, and I think it will be a good idea to see what is broken.

There WILL be a limit of 16 teams and will be double elimination. And I expect that all teams play to win. There is no way to enforce that rule though, so all I can do is ask not to submit any joke teams.

After that, PM me with a team before the 14/01/11. EDIT:14th of January for you Americans.

Extra Note: There is still a limit of 2 for each item/ability

Rules and format is here
http://ffhacktics.com/smf/index.php?topic=6483.msg135027#msg135027

Registered competitors
CT5Holy
The Damned
Otabo
Pride
LightningHax
Eternal248
philsov
GeneralStrife
Celdia
Skip Sandwich(given by pokeytax)
dinosaur
Barren
DomieV
Zaen
Gotwald
Melancthon

25
FFT Arena / BETA 129 planned changes *DISCUSSION*
« on: December 13, 2010, 10:32:36 PM »
Changelog
GENERAL
- Fixed Yin Yang Magic bug in the memcard generator and a bunch of other text
- Fixed Genji Shield
- Fixed Carpets

JOBS
- Paladin gains 1 Jump
- Paladin MP Multiplier now 25
- Thief gains innate Awareness

SKILLS
- Throw Stone now deals PA*8 damage, M-EV
- Grand Cross will now stay Weapon element, 12 MP, loses Add: Darkness
- Charge renamed to Snipe
- Greased Bolt now Add: Oil, Poison
- Hawk's Eye and equipment breaks added Archer skillset
- Thief loses all steals except for Steal Heart Steal Accessory
- Thief gains 4 new abilities
- Steal Accessory down to 300 JP
- All Elementals now cost 50 JP (if you buy all of them, its 600JP, removes 1 rule)
- Elemental Y increased back to 4
- Nightslayer renamed to Haku Korosu
- Shadowstrike renamed to Kagesougi
- Shinobi's Seal renamed to Doku no Kyoukai
- Cheer Song up to 25% hit
- Slow Dance up to 25% hit

ITEMS
- All Katanas deal PA*WP damage
- Bizen Boat changed(100% Silence)
- Muramasa changed(100% Faith)
- All Sticks up 2 WP
- Carpets now have 12 WP




26
Spam / Test post (A new reign of terror and good grammar!)
« on: December 09, 2010, 11:25:32 AM »
God
god
There is no God you guys.
Godrake.

27
Help! / Spriting bug help(palettes)
« on: November 13, 2010, 09:08:03 PM »
How do I stop this error. I know Zodiac fixed it for the Knights and a few others, but I have no idea how to do it myself. This bug is also happening to birds.


28
FFT Arena / Base mechanics changes: POLL
« on: October 30, 2010, 04:41:30 AM »
For the past day or two, a few people have debated about certain base mechanics that we adopted from the 1.3 AI tourneys. I just want to see what you guys want, since you guys will be the ones entering teams after all. Please add comments in.

Question 1
Should we change the minimum Fury/Faith?
[] - Yes (if yes, what to?)
[] - No

Comments:

Question 2
What should be done to absorb/weak?
[] - Go back to base mechanics from vanilla
[] - Make it always neutral absorb(absorb, weak, and half element all in one)
[] - Keep as is(Absorb and Half)

Comments:

Question 3
Should the JP limit be removed altogether?
[] - Yes
[] - No

Comments:

Question 4
Should the limits on skills be removed(the max 2 limit)?
[] - Yes
[] - No

Comments:

Question 5
Should the limits on items be removed(the max 2 limit)?
[] - Yes
[] - No

Comments:

Question 6
Should items be completely remade?
[] - Yes
[] - No

Comments:

29
FFT v1.3 / Re: SOME CLARIFICATIONS ABOUT SEASON 4 AND "NETHERWORLD"
« on: October 08, 2010, 04:57:19 AM »
Season 4, like Season 3, was designed from the start to be Single Elimination. It was announced as Single Elimination from the very beginning. Can't just change it halfway along.

Meaning if you lose once in S4, you are out, and you no longer have a chance to be the winner of S4.

Philsov and Otabo will be doing "Netherworld" or "Loser's Bracket" matches, and they will also be hosted on http://www.youtube.com/FinalFantasyHacktics, the same channel we are using for Kokojo's S4 videos.

However, please keep in mind that EVERY participant in the Loser's Bracket is ALREADY OUT OF S4 and will not be facing the finalist.

Also, if you're doing Loser's Bracket videos, PLEASE wait until S4 is over before uploading.
S4 (Kokojo's videos alone) will easily be over 150 videos long, if we start uploading Netherworld in between Kokojo's videos, it will flood the channel and confuse a lot of people.

30
Spam / Random pictures with no relation to s4
« on: October 05, 2010, 03:01:30 AM »

31
FFT Arena / FFT Arena: Stats/Ability Discussion Thread [MONSTERS]
« on: September 29, 2010, 11:01:45 PM »
Unit stats are at Level 35 and growths:
HP: 5
MP: 5
Speed: 100
PA: 50
MA: 50

Generic Monster Raw Stats
HP - 3986762
MP - 928404
SP - 109494
PA - 150156
MA - 150156


Abilities:


32
FFT v1.3 / ☢ ☢ ☢ FFT 1.3 AI Tournament Season 4 ☢ ☢ ☢
« on: September 29, 2010, 04:05:41 AM »

♈ ♉ ♊ ♋ S 4 ♌ ♍ ♎ ♏ T O U R N A M E N T [/color]♐ ♑ ♒ ♓
___________________________________________________________________________
"Know the AI, be the AI, kill everyone else!" - philsov
Hosted by Kokojo, FFMaster, philsov, Otabo, Wiz, StarScythe and ffta707


FFH Season 4 Youtube Account

 Bracket courtesy of Celdia:




PLAYERS - 62 TOTAL

33
FFT v1.3 / AI tournament Season 4 Registration [REGISTRATION CLOSED]
« on: September 15, 2010, 11:04:03 PM »

♈ ♉ ♊ ♋ S 4 ♌ ♍ ♎ ♏ R E G I S T R A T I O N [/color]♐ ♑ ♒ ♓
___________________________________________________________________________

Know the AI, be the AI, kill everyone else!


http://www.youtube.com/watch?v=PI71JX46RY8



Thanks to Zodiac for the original post.

Note : The monster abilities are not yet listed, due to me lacking a certain program. Moreso, tier 3 monster stats are not calculated yet and will be in a short delay (3-4 days). Please be patient.

TEAM REGISTRATION DEADLINE: September 29TH 2010 12:00PM (MIDNIGHT)
Registered
Barren
Shade
DomieV
cold52
pokeytax
Otabo
Melancthon
n00btactics
PX_Timefordeath
Carmine
Lijj
sc_superstar
The3rdOracle
jansported
philsov
Dol
A-mo22
Vigilanti
Archael
mot0ko
TrueLight
Shintroy
Saeru
Wizzy
Gotwald
Pride
BlameGod
Dokurider
Jaakl
Tonberry
Skip Sandwich
Gaignun
Eternal248
Squidgy
Asmo X
Zodiac
Akwikone
AeroGP
CT5Holy
dchrist2
moogle
secondadvent
LightningHax
ryudo6850
Celdia
Ryu
Kaz
pirving
StarScythe
Fanatic
Odal
Zenius
Aesino
Kokojo
OhGodBears!
KunaiAssassin
Dome
BlastaMasta
ThrowAway
CynanMachae

Pending Review
Smitson
KnightMix


How will the tournament work?

A player needs to win two rounds to proceed to the next match.
The first round will take place on a medium sized map.
The second round will take place on a large sized map.
If there is a draw, the third round will take place on a small sized map.

Maps will randomly happen during nighttime and/or a thunderstorm/snowstorm.

VERY IMPORTANT: Based on map placement:
• Unit #1 will be on highest panel and Unit #4 will stand on lowest panel
IF the panels heights are about the same:
• Unit #1 will be the nearest unit to access a high leveled area.
IF there is no high leveled area:
• Unit #1 will be in front of the others.
Note that I used constantly "Unit #1". But in fact if we'd have 4 units on different heights, for example #1 would be placed on height 7, #2 on height 5, #3 on height 4, and #4 on height 2.

If you wish to change your team order before the tournament, just PM FFmaster your new order, like: 3 1 2 4 or whatever. It's very simple and quick to change the team order so don't hesitate.


Rules

1) Teams. Team will consist of 4 generic humans or monsters, level 35, leveled in their assigned class. UNITS WILL BE CONTROLLED BY THE GAME'S FULL AI. There is no longer distinction between ally and enemy sides, and you cannot specify a specific AI routine for your units.
1a) As for monsters :: max 2 per family, max 1 per species. Pigs and Hyrdras are banned. For example :
Goblin + Black Goblin is ok
Goblin + Black Goblin + Chocobo is ok.
Black Goblin + Black Goblin is not ok
2 Black Goblins plus Goblin is not ok.

2) Brave and Faith. Brave ranging from 40 to 70, MAXIMUM brave on the team must be 240. Faith ranging from 40 to 70, MINIMUM faith on the team must be 220.

3) JP. Each generic human unit has 3400 JP to spend in various abilities. As in FFT, each unit cannot spend points toward an ability before filling Job level requirements for the prerequisite jobs. For example, a character could not buy Head Break without allocating 350 JP to Squire (to make knight accessible). The 350 JP spent to unlock Knight can be used to purchase Squire abilities. Units are not required to spend the entire 3400.
3a) Elemental can be wholly purchased for 600 JP.
3b) Mime is banned due to JP limitations.

4) Skills. Only two units on a team can buy any individual ability. So four units could have the Punch Art ability set but only two could have purchased Earth Slash. Innates do not count for that, so you can have two chemists and a Knight with Throw Item.
4a) Only 1 Ninja per team.
4b) Only 1 Samurai per team.
4c) Only 1 use of Offensive Draw Out as an offensive skill set per team.
4d) Some abilities are banned due to JP limitations or balance reasons. See charts below.

5) Equipment. Limited to all purchasable items including Defender. Thief Hat and Bracer are banned. Complete list is here: http://project-yvalice.wikispaces.com/Tact_Equip_Check Just like abilities, there is a cap of 2 per any piece of equipment. 1.3 Item Stats: viewtopic.php?t=1671
5a) Usable Item/Throw/Draw Out goodies will be 99 in quantity.

6) Elimination. Best two out of three advances into the next round. Initial bracket placement will be randomized. Map will be randomly selected from a large pool of maps.



ABILITY JP COSTS:
Code: [Select]
Job level 3 = 350 JP
Job level 4 = 550 JP
Job level 5 = 800 JP

Squire
Dash              50
Throw Stone       50
Heal             150
Wish             200
Cheer Up         100
Weapon Guard       0
Counter Tackle   180
Equip Axe        150
Move+1           180

Chemist
Potion             0
Hi-Potion        100
X-Potion         200
Ether            100
Hi-Ether         200
Antidote          70
Eye Drop          80
Echo Grass       120
Maiden's Kiss    180
Soft             220
Holy Water       300
Remedy           500
Phoenix Down       0
Auto Potion      500
Throw Item       250
Maintenance      200
Equip Change       0
Move-Find Item   100

Knight (3 squire)
Power Ruin       200
Mind Ruin        200
Speed Ruin       200
Magic Ruin       200
Weapon Break     350
Head Break       250
Armor Break      300
Shield Break     250
Counter          300
Defend            50
Equip Armor      400
Equip Shield     200
Equip Sword      350

Archer (3 squire)
Charge+1          80
Charge+2         120
Charge+3         150
Charge+4         200
Charge+5         250
Charge+7         350
Charge+10        500
Charge+20        600
Speed Save       600
Arrow Guard      400
Equip Crossbow   250
Concentrate      350
Jump+1           100

Monk (3 knight)
Spin Fist        150
Repeating Fist   250
Wave Fist        250
Earth Slash      500
Secret Fist      300
Stigma Magic     100
Chakra           300
Revive           420
HP Restore       400
Meatbone Slash   200
Martial Arts     150
Move-HP Up       270

Priest (3 chemist)
Cure              50
Cure 2           150
Cure 3           300
Raise            150
Raise 2          400
Reraise          600
Regen            250
Protect           70
Protect 2        500
Shell             70
Shell 2          500
Wall             300
Esuna            280
Holy             600
Regenerator      350
Magic Defend Up  350

Wizard (3 chemist)
Fire              50
Fire 2           180
Fire 3           350
Bolt              50
Bolt 2           180
Bolt 3           350
Ice               50
Ice 2            180
Ice 3            350
Poison           150
Frog             300
Death            500
Flare            650
Counter Magic    700
Magic Attack Up  350

Time Mage (3 wizard)
Haste             80
Haste 2          500
Slow              80
Slow 2           500
Stop             300
Don't Move        80
Float            150
Reflect          250
Quick            800
Demi             200
Demi 2           450
Critical Quick   700
Short Charge     800
Teleport         800
Float            150

Summoner (3 time mage)
Moogle            80
Shiva            180
Ramuh            180
Ifrit            180
Fairy            200
Silf             200
Carbunkle        350
Titan            200
Odin             200
Salamander       200
Lich             400
MP Restore       400
Half of MP       750

Thief (3 archer)
Gil Taking        10
Steal Heart      120
Steal Helmet     300
Steal Armor      400
Steal Shield     300
Steal Weapon     500
Steal Accessry   450
Steal Exp        200
Caution          150
Gilgame Heart    200
Catch            200
Move+2           420
Jump+2           200

Mediator (3 oracle)
Invitation       100
Persuade         100
Warn             100
Threaten         100
Preach           200
Refute           200
Death Sentence   400
Negotiate        100
Insult           300
Mimic Daravon    300
Finger Guard     250
Equip Gun        700
Monster Talk     100

Oracle (3 priest)
Blind             80
Spell Absorb     100
Diminish         200
Pray Faith       200
Doubt Faith      200
Zombie           200
Silence Song     170
Blind Rage       400
Petrify          500
Confusion Song   300
Dispel Magic     400
Paralyze         100
Sleep            300
Absorb Used MP   200
Defense Up       350
Any Weather      200

Geomancer (4 monk)
Pitfall          150
Water Ball       150
Hell Ivy         150
Carve Model      150
Local Quake      150
Kamaitachi       150
Demon Fire       150
Quicksand        150
Sand Storm       150
Blizzard         150
Gusty Wind       150
Lava Ball        150
Counter Flood    250
Attack Up        400
Any Ground       220
Move on Lava     150
ALL ELEMENTALS   600

Lancer (4 thief)
Level Jump2      100
Level Jump3      250
Level Jump4      350
Level Jump5      500
Vertical Jump2    50
Vertical Jump3   150
Vertical Jump4   250
Vertical Jump5   350
Vertical Jump6   450
Vertical Jump7   600
Vertical Jump8   900
Dragon Spirit    500
Equip Spear      350
Ignore Height    500

Samurai (4 knight, 5 monk, 3 lancer)
Asura             80
Koutetsu         150
Bizen Boat       200
Murasame         300
Kiyomori         450
Equip Katana     350
Move in Water    300

Ninja (4 archer, 5 thief, 3 geomancer)
Shuriken          50
Ball              70
Knife            100
Sword            100
Hammer           100
Ninja Sword      100
Spear            100
Stick            100
Dictionary       100
Sunken State     400
Abandon          400
Walk on Water    420

Sage (5 priest, 5 wizard, 4 oracle, 4 time mage)
Zombie 2         100
Sleep 2          100
Confuse 2        100
Despair 2        100
Return 2         100
Distribute       150
Damage Split     300
Gained Exp Up    300
Move-Get Exp     370
Move-Get Jp      350

Bard (4 summoner, 4 mediator)
Angel Song       100
Life Song        100
Battle Song      100
Magic Song       100
Nameless Song    100
Move-MP Up       350

Dancer (4 geomancer, 4 lancer)
Witch Hunt       100
Wiznaibus        100
Polka Polka      100
Disillusion      100
Nameless Dance   100
Last Dance       100

Mime

GENERIC UNIT BASE STATS:
Code: [Select]
Male              HP  MP  SP  PA  MA  M  J  Ev
Squire           126  33   8   8   5  4  3  10
Chemist          106  59   8   6   7  3  3  15
Knight           207  45   8  13   5  3  3  10
Archer           126  28   9  10   4  3  4  10
Monk             199  39   9  12   5  3  4  20
Priest           107  76   8   8   9  3  3   5
Wizard            89  83   8   5  10  3  3   5
Time Mage         84  83   9   3   9  3  3   5
Summoner         106 102   8   3  10  3  3   5
Thief            114  21  10   9   3  4  4  25
Mediator         101  59   8   8   6  3  3   5
Oracle           123  70   8   7   9  3  3   5
Geomancer        139  52   8   9   7  4  3  10
Lancer           163  22   9  10   3  3  5  15
Samurai          101  47   8  11   9  3  3  20
Ninja            101  24  10  10   4  4  4  30
Sage              86  71   8   9  10  3  3   5
Bard             101  22   9   8  10  4  3  30

Female            HP  MP  SP  PA  MA  M  J  Ev
Squire           118  36   8   7   6  4  3  10
Chemist          100  63   8   5   8  3  3  15
Knight           193  48   8  10   6  3  3  10
Archer           118  30   9   8   6  3  4  10
Monk             187  42   9   9   6  3  4  20
Priest           100  81   8   6  11  3  3   5
Wizard            83  88   8   4  13  3  3   5
Time Mage         78  88   9   3  12  3  3   5
Summoner         100 109   8   2  12  3  3   5
Thief            106  23  10   7   4  4  4  25
Mediator          94  63   8   6   8  3  3   5
Oracle           115  75   8   6  11  3  3   5
Geomancer        130  56   8   7   9  4  3  10
Lancer           153  24   9   8   4  3  5  15
Samurai           94  50   8   9  11  3  3  20
Ninja             94  26  10   8   6  4  4  30
Sage              80  76   8   7  13  3  3   5
Dancer            94  24   9  10   8  4  3  30

Monster           HP  MP  SP  PA  MA  M  J  Ev
Chocobo          287 126  10  12  27  6  5  15
Black Chocobo    268 126   9  18  30  6  5  25
Goblin           320 126   9  12  24  4  4  18
Black Goblin     342 126   9  13  25  4  4  19
Bomb             342   3   9  12  26  3  3  10
Grenade          363   5   9  13  27  3  3  11
Red Panther      299   8  10  12  24  4  4  23
Cuar             342  10  10  13  24  4  4  26
Pisco Demon      384 126   9  11  12  4  3   8
Squidlarkin      384 126   9  12  12  4  3   9
Skeleton         365 126   9  13  15  4  4  11
Bone Snatch      389 126   9  14  15  4  4  12
Ghoul            210  22  10  10  11  6  4   0
Gust             229  17  10  11  11  6  4   0
Flotiball        299 126   9  12  25  5  5  12
Ahriman          320 126   9  14  25  5  5  13
Juravis          320   7  10  12  24  6  6  30
Steel Hawk       342  10  10  14  25  6  6  28
Uribo            224 126  11  12  31  4  3  42
Porky            240 126  11  13  31  4  3  36
Woodman          406  28   8  13  28  2  2   0
Trent            427  32   8  13  27  2  2   0
Bull Demon       486 126   9  14  28  4  3  11
Minitaurus       535 126   9  17  28  4  3  15
Morbol           470 126   8  13  11  4  3   0
Ochu             448 126   8  14  13  4  3   0
Behemoth         384  21   8  16  13  4  3  13
King Behemoth    406  24   8  19  13  4  3  13
Dragon           462  13   8  16  13  5  3  20
Blue Dragon      486  19   8  17  13  5  3  20





REGISTRATION

Send a PM to FFmaster to submit your team.


To submit your team, you need to PM him your team with the right format just like described in the guidelines. If he refuses your team, he will tell you what to fix and if you fail to correct it before the tournament starts, you will be disqualified. This may be, and not limited to: too high total brave, too low total faith, more than twice the same item/skills, breaking the 3400JP cap, etc.


FFT v1.3 (13030) Team submitting guidelines

First you have to specify your primary and alternate palettes. You can choose between 0 and 7. (Thanks, spriters!)
#0 Black
#1 Blue
#2 Red
#3 Green
#4 White
#5 Purple
#6 Yellow
#7 Brown

Then you must respect the following format:

Quote from: "format"
Unit Name         
Sex         
Zodiac         
Brave         
Faith         
Job         
Secondary         
Reaction         
Support         
Movement         
Right Hand         
Left Hand         
Head         
Body         
Accessory         

1st skillset Action Abilities
2nd skillset Action Abilities

This is the result:
Quote
Cirno
Female
Sagittarius
60
70
Wizard
Item
Counter Magic
Magic Attack Up
Float
Wizard Rod

Flash Hat
Black Robe
Sprint Shoes

Ice, Ice 2, Ice 3, Frog
X-Potion, Ether, Remedy

A few notes
Name: A maximum of 16 characters. ONLY write the name. I don't care about game references or whatever, just don't write them.
Sex: Male, Female or Monster
Zodiac Sign: No serpentarius; sorry
Job: Don't forget to specify the "Monster" sex if it is a monster
Skills/Items: Never write "---", "empty" or anything else of the sort. Just leave the field blank.

By the way, everything is case insensitive. Don't feel forced to type capital letters except maybe for the unit's name.

***VERY IMPORTANT:
You have to use 1.3's spelling. Respect the spelling the best you can. I have provided the 13030 tourney text lists below but here are the most common mistakes:
• Common mistake > Right spelling
• Move HP UP > Move-HP UP
• Move +2 > Move+2
• Kikuichimoji > Kikuichimonji
• Crystal Helm > Crystal Helmet
• Carbini Mail > Carabini Mail
• H-Bag > H Bag

I also changed those 3 on purpose:
• Magic AttackUP > Magic Attack UP
• AttackUP > Attack UP
• Move underwter > Move underwater


Concerning listing action abilities:
- Spelling is not important
- The skills order (as they appear in the skillset) is not important either
- Avoid writing JP costs. They just take space.
- DO NOT, I repeat, DO NOT write Reaction/Support/Movement abilities here.
- I don't care about your Total JP used either; my spreadsheet calculates better than you ever will.
- You can just write "All Geomancy" or "Cure 1/2/3" if you want; that will actually be easier to read.

I am copy/pasting this into my spreadsheet so here is an example of an entrt that I will not accept:

I have the right to refuse teams that have too much typos, do not respect the format or have too much brave/too low faith or breaking the JP cap. If I do I will send you a PM to give you a chance of fixing it.

This is a perfectly respected format:


If you want to test/check your teams JP costs, grab the patch/spreadsheet here.
http://zodiac.ffhacktics.com/Tournament_Hack.7z

34
Bugs and Suggestions / Open polls
« on: September 09, 2010, 09:30:27 PM »
Can you make it an option to show what people voted in polls?

35
FFT Arena / Absorb changes *POLL*
« on: September 09, 2010, 09:28:31 PM »
Here we go...

The plan is to have all items with Absorb: Element to also have Half: Element. What this does basically is halves all absorb. To get 100% healing from that element, you would need to be Weak: Element, from other items or Band of Elements or whatever. This removes Weak + Absorb completely.

If there is any reason why you don't like this, please post reasons why.

36
FFT Arena / Berserk status
« on: September 07, 2010, 10:19:25 PM »
This is more to nerf Salty Rage than anything else. Just choose what you want to happen to Berserk. You can choose more than 1 option. I think all these are possible.

EDIT: Don't be a retard and vote options 3 and 4 at the same time, or something similar.

37
FFT Arena / BETA 121 PLANNED CHANGES discussion
« on: September 04, 2010, 02:46:16 AM »
THIS IS NOT FINALISED!

Changelog
GENERAL
- Darkness now reduces accuracy by 50%
- Move +1 is on Thief for 600JP


SKILLS
- Move-MP Up now 500 JP
- Yell gains a 5 MP cost.
- Cure Y buffed to 16(from 14)
- Cure 2 Y buffed to 22(from 20)
- Level 1 Black Magic Y buffed to 16(from 14)
- Level 2 Black Magic Y buffed to 20(from 18)
- Level 4 Black Magic JP cost decreased to 400(from 550)
- Level 4 Black Magic MP cost decreased to 45(from 48)
- Flare JP cost decreased to 450(from 650)
- Flare MP cost decreased to 45(from 60)
- Haste/Slow MP cost increased to 12(from 8)
- Haste 2/Slow 2 MP cost decreased to 22(from 30)
- Reflect reworked to cancel charging and deal damage
- Time Mage gains Meteor
- Summoner gains Cyclops (damage + petrify)
- Carbunkle now adds Transparent
- Threaten Y nerfed to 35(from 40)
- Mimic Daravon Y nerfed to 30(from 35)
- Paralyze MP cost increased to 20(from 10)
- Paralyze X nerfed to 160(from 175)
- Sleep X nerfed to 145(from 160)
- Lore reverted back to old form (halved damage, halved MP cost, Persevere)
- Mad Science now adds Float, Reraise, Regen(All or nothing)
- Bio Y buffed to 16(from 13)
- Bio 2 Y buffed to 20(from 16)
- Bio 3 Y buffed to 24(from 21)
- Tornado/Quake Y nerfed to 20(from 23)


ITEMS
- Murasame loses Water element(didn't work)
- Excaliber and Chaos Blade added
- Ribbons added and can be equipped by any unit
- Mantles reworked
- All Robes gained 20 HP










If anything should be added/changed/removed, tell me here.

38
Spam / 1000th topic
« on: August 15, 2010, 11:47:33 PM »
is mine!

In other news...

"A group of central Ontario parents is demanding their children's schools turn off wireless internet before they head back to school next month, fearing the technology is making the kids sick.

Some parents in the Barrie, Ont., area say their children are showing a host of symptoms, ranging from headaches to dizziness and nausea and even racing heart rates.

They believe the Wi-Fi setup in their kids' elementary schools may be the problem."


"Nearly overlooked during the recent criminal trial of the Tennessee man who hacked Sarah Palin’s e-mail account was the testimony--as a government witness--of the founder of 4chan.org, the anarchic message board.

Federal prosecutors put Christopher “Moot” Poole on the stand to identify 4chan records that linked David Kernell to the Palin hack. Poole, 22, had previously turned over to the FBI server logs and other records after being served with a search warrant.
Poole’s testimony--which included quaint prosecution queries about b/tards, new fags, trolls, and getting Rickrolled--can be downloaded here (PDF).

Denizens of /b/--where memes are born, cyberbullying campaigns are hatched, and child porn can sometimes be found--might be surprised to discover that 4chan isn’t as lawless as it seems."

39
FFT Arena / Monsters: How should we set them up?
« on: August 15, 2010, 02:38:44 AM »
Here is a list of Questions. Copy the questions, put an [X] next to the choice you like and post the reply here.

Question 1
Should we have 3 move monsters(Chocobos, Goblins, etc in vanilla) or seperate moveset monsters(Ultima Demons, Apandas, Worker 8 )? Seperate moveset monsters will mean the removal of Monster Skill and Monster Talk.
[] - 3 move monsters
[] - seperate moveset

Question 2
Should monsters be able to equip Weapons/Armor/Accessories?
[] - Yes, to all equipment
[] - Yes, Armor and Accessories only
[] - Yes, Weapons and Armor only
[] - Yes, Weapons and Accessories only
[] - Yes, Weapons only
[] - Yes, Armor only
[] - Yes, Accessories only
[] - No

Question 3
Should monsters be able to equip a different secondary?
[] - Yes, using the human generic abilities
[] - Yes, using a special list of secondaries for monsters
[] - No

Question 4
Should monsters be able to equip different reactions?
[] - Yes
[] - No, reactions are set like 1.3
[] - No, only reaction they get is Counter


Question 5
Should monsters be able to equip different supports?
[] - Yes
[] - Yes, but only Attack Up/Defense Up/Magic Attack Up/Magic Defense Up
[] - No

Question 6
Should monsters be able to equip different movements?
[] - Yes
[] - No

Question 7
Should monsters be limited to 2 monster classes per team?
[] - Yes
[] - No

40
General / FFVI anime adaption????
« on: August 12, 2010, 11:36:58 AM »
Take a look on the bottom right.
EDIT: It was a hoax. My bad. Should have paid attention to all the other things the list was saying.

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