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Topics - FFMaster

Pages: 1 [2] 3 4
21
FFT Arena / Thread for people to complain about the Master Guide
« on: January 03, 2011, 09:03:43 PM »
Firstly, I don't want people to post in the Master Guide at all to keep it as clean as possible, compared to say, the 1.3 Master Guide.

If anyone sees problems on it, or if some information is missing, then please tell me. Is it too early to put in a Credits section?

Finally, I need a team building guide, and I don't feel like I would be the right person to do this. If possible, I would want it so that a newer person to Arena can read it. If someone can do this, it would be great.

22
FFT Arena / FFT Arena Master Guide
« on: December 31, 2010, 02:04:48 AM »
TABLE OF CONTENTS
[1] FAQ
[2] BASE MECHANICS CHANGES
[3] HUMAN STATS
[4] HUMAN ABILITIES
[5] ITEMS
[6] STATUS EFFECTS
[7] REGISTRATION FORMAT

[1] FAQ
What is FFT Arena?
FFT: Arena is a patch where balance for AI battles takes top priority. All changes are made with the goal of balancing the game for AI battle at level 35 with the ruleset posted below.

Who are the creators FFT Arena?
PX_Timefordeath was the person to start this project. However, it never picked up and soon died. Afterwards AeroGP picked up the project, with PX and FFMaster as helpers. The project gained some attention, but due to disputes in balancing, Aero left. Currently the project is maintained by FFMaster with a lot of input from the players.

What are FFT Arena's goals?
The main goals are, in order of importance:
1) To create a balanced playing field for AI battles
2) To ensure that players have fun when watching and making teams
3) To be a seamless system for a single player mode when the need arises

How do I build a team?
The best way to build a team would be to download the .rar and use the spreadsheet. All the rules are in the last post of this thread. The spreadsheet removes the need to calculate JP by hand, and is simple to use. You can see team ideas in the team submissions thread or watching some of the videos.

[2] BASE MECHANICS CHANGES
Fury
Fury is a mechanic which is applied to all weapon attacks. In the original game, the damage was not affected by Brave unless it was specifically in the formula (eg. Knight Swords). With Fury, the damage is changed depending on the attackers Brave as well as the targets Brave. The formula is:

New damage = Old damage * (Attacker Brave + 35) * (Defender Brave + 35) / 10000

So, if both the Attacker and Defender have 65 Brave, then the damage will not change. This gives a reason to use lower Brave, for example, if your unit in question is a mage unit.

Faith
Similar to Fury above, Faith now also receives a constant. The current implementation is ((CasterFaith+35)*(TargetFaith+35))/10000. Overall, this means that caster damage will have less variance.

UnFury
A damage modifier inspired by Malak's spells in vanilla. The current implementation is ((145-CasterBrave)*(145-TargetBrave))/10000. In other words, the lower your Brave, the higher the damage.

Compatability
Currently, Good/Bad compat is +/- 12.5% and Best/Worst compat is +/- 25%.

Reaction Rate
The current chance for a reaction to activate is (Br+Fa)/2 percent.

Unit action priority
Here is a question that appears a lot of times. If 2 units both have 100CT, which unit goes first? The answer is very simple, the first unit that is generated when the game loads the map, etc gets priority. This is why in normal FFT, the enemy and guests always move before you do, unless you have higher speed - they appear in the ENTD before your units do. Since it wouldn't be very balanced if all units on one side had action priority, Arena has tried to give both sides as much of an even footing as possible. Say, for example, both teams have 4 Units with 100CT. The priority order in in Arena would be:

P1 Unit1/P2 Unit1/P2 Unit2/P1 Unit2/P1 Unit3/P2 Unit 3/P2 Unit4/P1 Unit4

This can be important for team building as well. If you want a unit to move before the others, like a unit with Phoenix Down, you would want to put him/her as Unit 1 in the submission. However, if you have a unit with Haste 2, you may want to put him/her as Unit 4. It is up to you.

Absorb: Element
Anything labelled Absorb is always neutral. This means you cannot do Weak: Element and Absorb: Element to double the absorb. Oil Also falls under this restriction.

[3] HUMAN STATS

[4] HUMAN ABILITIES

[5] ITEMS
  • FISTS: PA * 9
  • DAGGERS: [(PA + Sp) / 2] * WP
  • NINJA SWORDS: [(PA + Sp) / 2] * WP
  • SWORDS: PA * WP
  • KNIGHT SWORDS: PA * WP
  • KATANA: PA * WP
  • AXES: WP * F | F = (PA/2..PA+PA/2)
  • RODS: MA * WP
  • STAVES: MA * WP
  • FLAILS: WP * WP
  • GUNS, PHYSICAL: WP * WP
  • GUNS, MAGICAL: [CFa/100 * TFa/100 * Q * WP]; Q = 16 : 60% of the time; Q = 20 : 30% of the time; Q = 24 : 10% of the time; Works as a magic spell with MA = WP
  • CROSSBOWS: PA * WP
  • LONGBOWS: [(PA + Sp) / 2] * WP
  • INSTRUMENTS: MA * WP
  • DICTIONARIES: [(PA + MA) / 2] * WP
  • SPEARS: PA * WP
  • STICKS: MA * WP
  • BAGS: F * WP | F = (PA/2..PA+PA/2)
  • CLOTHS: PA * WP




[6] STATUS EFFECTS

23
FFT Arena / Another BETA TOURNAMENT! - Last day to submit!
« on: December 31, 2010, 12:55:07 AM »
Here we go again. This is a registration thread for people willing to enter another Arena tournament. It has been a while since we had one, and I think it will be a good idea to see what is broken.

There WILL be a limit of 16 teams and will be double elimination. And I expect that all teams play to win. There is no way to enforce that rule though, so all I can do is ask not to submit any joke teams.

After that, PM me with a team before the 14/01/11. EDIT:14th of January for you Americans.

Extra Note: There is still a limit of 2 for each item/ability

Rules and format is here
http://ffhacktics.com/smf/index.php?topic=6483.msg135027#msg135027

Registered competitors
CT5Holy
The Damned
Otabo
Pride
LightningHax
Eternal248
philsov
GeneralStrife
Celdia
Skip Sandwich(given by pokeytax)
dinosaur
Barren
DomieV
Zaen
Gotwald
Melancthon

24
FFT Arena / BETA 129 planned changes *DISCUSSION*
« on: December 13, 2010, 10:32:36 PM »
Changelog
GENERAL
- Fixed Yin Yang Magic bug in the memcard generator and a bunch of other text
- Fixed Genji Shield
- Fixed Carpets

JOBS
- Paladin gains 1 Jump
- Paladin MP Multiplier now 25
- Thief gains innate Awareness

SKILLS
- Throw Stone now deals PA*8 damage, M-EV
- Grand Cross will now stay Weapon element, 12 MP, loses Add: Darkness
- Charge renamed to Snipe
- Greased Bolt now Add: Oil, Poison
- Hawk's Eye and equipment breaks added Archer skillset
- Thief loses all steals except for Steal Heart Steal Accessory
- Thief gains 4 new abilities
- Steal Accessory down to 300 JP
- All Elementals now cost 50 JP (if you buy all of them, its 600JP, removes 1 rule)
- Elemental Y increased back to 4
- Nightslayer renamed to Haku Korosu
- Shadowstrike renamed to Kagesougi
- Shinobi's Seal renamed to Doku no Kyoukai
- Cheer Song up to 25% hit
- Slow Dance up to 25% hit

ITEMS
- All Katanas deal PA*WP damage
- Bizen Boat changed(100% Silence)
- Muramasa changed(100% Faith)
- All Sticks up 2 WP
- Carpets now have 12 WP




25
Spam / Test post (A new reign of terror and good grammar!)
« on: December 09, 2010, 11:25:32 AM »
God
god
There is no God you guys.
Godrake.

26
Help! / Spriting bug help(palettes)
« on: November 13, 2010, 09:08:03 PM »
How do I stop this error. I know Zodiac fixed it for the Knights and a few others, but I have no idea how to do it myself. This bug is also happening to birds.


27
FFT Arena / Base mechanics changes: POLL
« on: October 30, 2010, 04:41:30 AM »
For the past day or two, a few people have debated about certain base mechanics that we adopted from the 1.3 AI tourneys. I just want to see what you guys want, since you guys will be the ones entering teams after all. Please add comments in.

Question 1
Should we change the minimum Fury/Faith?
[] - Yes (if yes, what to?)
[] - No

Comments:

Question 2
What should be done to absorb/weak?
[] - Go back to base mechanics from vanilla
[] - Make it always neutral absorb(absorb, weak, and half element all in one)
[] - Keep as is(Absorb and Half)

Comments:

Question 3
Should the JP limit be removed altogether?
[] - Yes
[] - No

Comments:

Question 4
Should the limits on skills be removed(the max 2 limit)?
[] - Yes
[] - No

Comments:

Question 5
Should the limits on items be removed(the max 2 limit)?
[] - Yes
[] - No

Comments:

Question 6
Should items be completely remade?
[] - Yes
[] - No

Comments:

28
Spam / Random pictures with no relation to s4
« on: October 05, 2010, 03:01:30 AM »

29
FFT Arena / FFT Arena: Stats/Ability Discussion Thread [MONSTERS]
« on: September 29, 2010, 11:01:45 PM »
Unit stats are at Level 35 and growths:
HP: 5
MP: 5
Speed: 100
PA: 50
MA: 50

Generic Monster Raw Stats
HP - 3986762
MP - 928404
SP - 109494
PA - 150156
MA - 150156


Abilities:


30
Bugs and Suggestions / Open polls
« on: September 09, 2010, 09:30:27 PM »
Can you make it an option to show what people voted in polls?

31
FFT Arena / Absorb changes *POLL*
« on: September 09, 2010, 09:28:31 PM »
Here we go...

The plan is to have all items with Absorb: Element to also have Half: Element. What this does basically is halves all absorb. To get 100% healing from that element, you would need to be Weak: Element, from other items or Band of Elements or whatever. This removes Weak + Absorb completely.

If there is any reason why you don't like this, please post reasons why.

32
FFT Arena / Berserk status
« on: September 07, 2010, 10:19:25 PM »
This is more to nerf Salty Rage than anything else. Just choose what you want to happen to Berserk. You can choose more than 1 option. I think all these are possible.

EDIT: Don't be a retard and vote options 3 and 4 at the same time, or something similar.

33
FFT Arena / BETA 121 PLANNED CHANGES discussion
« on: September 04, 2010, 02:46:16 AM »
THIS IS NOT FINALISED!

Changelog
GENERAL
- Darkness now reduces accuracy by 50%
- Move +1 is on Thief for 600JP


SKILLS
- Move-MP Up now 500 JP
- Yell gains a 5 MP cost.
- Cure Y buffed to 16(from 14)
- Cure 2 Y buffed to 22(from 20)
- Level 1 Black Magic Y buffed to 16(from 14)
- Level 2 Black Magic Y buffed to 20(from 18)
- Level 4 Black Magic JP cost decreased to 400(from 550)
- Level 4 Black Magic MP cost decreased to 45(from 48)
- Flare JP cost decreased to 450(from 650)
- Flare MP cost decreased to 45(from 60)
- Haste/Slow MP cost increased to 12(from 8)
- Haste 2/Slow 2 MP cost decreased to 22(from 30)
- Reflect reworked to cancel charging and deal damage
- Time Mage gains Meteor
- Summoner gains Cyclops (damage + petrify)
- Carbunkle now adds Transparent
- Threaten Y nerfed to 35(from 40)
- Mimic Daravon Y nerfed to 30(from 35)
- Paralyze MP cost increased to 20(from 10)
- Paralyze X nerfed to 160(from 175)
- Sleep X nerfed to 145(from 160)
- Lore reverted back to old form (halved damage, halved MP cost, Persevere)
- Mad Science now adds Float, Reraise, Regen(All or nothing)
- Bio Y buffed to 16(from 13)
- Bio 2 Y buffed to 20(from 16)
- Bio 3 Y buffed to 24(from 21)
- Tornado/Quake Y nerfed to 20(from 23)


ITEMS
- Murasame loses Water element(didn't work)
- Excaliber and Chaos Blade added
- Ribbons added and can be equipped by any unit
- Mantles reworked
- All Robes gained 20 HP










If anything should be added/changed/removed, tell me here.

34
Spam / 1000th topic
« on: August 15, 2010, 11:47:33 PM »
is mine!

In other news...

"A group of central Ontario parents is demanding their children's schools turn off wireless internet before they head back to school next month, fearing the technology is making the kids sick.

Some parents in the Barrie, Ont., area say their children are showing a host of symptoms, ranging from headaches to dizziness and nausea and even racing heart rates.

They believe the Wi-Fi setup in their kids' elementary schools may be the problem."


"Nearly overlooked during the recent criminal trial of the Tennessee man who hacked Sarah Palin’s e-mail account was the testimony--as a government witness--of the founder of 4chan.org, the anarchic message board.

Federal prosecutors put Christopher “Moot” Poole on the stand to identify 4chan records that linked David Kernell to the Palin hack. Poole, 22, had previously turned over to the FBI server logs and other records after being served with a search warrant.
Poole’s testimony--which included quaint prosecution queries about b/tards, new fags, trolls, and getting Rickrolled--can be downloaded here (PDF).

Denizens of /b/--where memes are born, cyberbullying campaigns are hatched, and child porn can sometimes be found--might be surprised to discover that 4chan isn’t as lawless as it seems."

35
FFT Arena / Monsters: How should we set them up?
« on: August 15, 2010, 02:38:44 AM »
Here is a list of Questions. Copy the questions, put an [X] next to the choice you like and post the reply here.

Question 1
Should we have 3 move monsters(Chocobos, Goblins, etc in vanilla) or seperate moveset monsters(Ultima Demons, Apandas, Worker 8 )? Seperate moveset monsters will mean the removal of Monster Skill and Monster Talk.
[] - 3 move monsters
[] - seperate moveset

Question 2
Should monsters be able to equip Weapons/Armor/Accessories?
[] - Yes, to all equipment
[] - Yes, Armor and Accessories only
[] - Yes, Weapons and Armor only
[] - Yes, Weapons and Accessories only
[] - Yes, Weapons only
[] - Yes, Armor only
[] - Yes, Accessories only
[] - No

Question 3
Should monsters be able to equip a different secondary?
[] - Yes, using the human generic abilities
[] - Yes, using a special list of secondaries for monsters
[] - No

Question 4
Should monsters be able to equip different reactions?
[] - Yes
[] - No, reactions are set like 1.3
[] - No, only reaction they get is Counter


Question 5
Should monsters be able to equip different supports?
[] - Yes
[] - Yes, but only Attack Up/Defense Up/Magic Attack Up/Magic Defense Up
[] - No

Question 6
Should monsters be able to equip different movements?
[] - Yes
[] - No

Question 7
Should monsters be limited to 2 monster classes per team?
[] - Yes
[] - No

36
General / FFVI anime adaption????
« on: August 12, 2010, 11:36:58 AM »
Take a look on the bottom right.
EDIT: It was a hoax. My bad. Should have paid attention to all the other things the list was saying.

37
Thank you Zodiac for a great tutorial! This is just to show how good your tutorial is! And it only took less than 2 hours to learn and tinker to edit my own formula!
Use these things at your own risk! I am still a noob at this. All these hacks are for BATTLE.BIN except for the sound test hack and the Brave/Faith hacks! They have been labelled for you!

FORMULA HACKS


OTHER HACKS



AI Hacks

SOUND TEST
Maybe more to come.

38
Help! / Trying to edit Charging status damage bonus
« on: August 08, 2010, 11:13:31 AM »
Honestly, I have no idea what I am doing. I wish the logs of LD's lessons helped me, but all they really did was give me links to programs. Is there any way I can find the offsets for Charging status, and be able to edit the bonus damage to whatever I wanted? Either that, or a link to other ASM tutorial guides would be helpful.

Thanks in advance.

39
FFT Arena / Limiting everything to 1 *Discussion*
« on: August 07, 2010, 01:12:18 AM »
Zodiac gave an interesting idea. Instead of limiting everything to 2, limit everything to 1.

In other words, no 2 units can have the same ability or item. This is possible due to the job unlock system we are using, and the fact that a lot more items are viable. Personally, I am on the fence about this. On one hand, it forces the player to make unique units instead of copy/pasting (like my teams for example) but on the other hand, it feels too restrictive.

This is just a thread to discuss this change. Nothing will happen (yet) whether you agree or not.

40
FFT Arena / FFT Arena Beta 138d+Hotfix 2 Download
« on: August 04, 2010, 10:11:37 PM »
    INSTRUCTIONS - PATCH CLEAN ISO WITH THE PPF FIRST AND THEN USE THE XML(USE FFTORGASM) ON THE ISO IN THAT ORDER

Master Guide

Changelogs

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