You take your fucking War of the Lions gibberish and get your fucking ass out of here right fucking now before I fucking murder your fucking ass. Fucker. :V
I'll be taking that.
The thing with Dia is that, it would be good if it were like unfury, but currently it's faith. And when you are build for DPS, you are building damage against melee units most of the time, since none of the mages can have armors without equip armor and tanky melee units tend to have 40 faith and 40 fury. So of course you are going to take unfaith skills instead of Dia.
Well at this point it would be pointless to add them, since we really don't have space
for them in ARENA. I can still remember the suggestions somewhat, almost all of them for some reason tried to make them jack of all trades. None of them really would have worked expect for FFM's own demon monster that had black hole and white hole. And that I could have used in ARENA, but anyway not enough space, moving on.
@Holy and Raise 2
Both of them should cost just more mp, so there would not be as much spam of them. Also reason why I would use Holy instead of Flare is that Holy simply has better DPS/CT ratio, nothing more.
This skill is the best way to get MP back compared to anything else. I mean wow did you really have to make 2 AOE or have it only cost 5 mp? AI isn't stupid about mp, if it has this skill it will heal it's mp back instead of casting damage, so it can keep casting spell without having running out of mp. So question. Why 5mp? why not like 15 or more? AI would still used it well. It would not make much harder to AI. Also the 2 AOE, just what? Anything that is going to carry this spell is going to have 10 MA atleast so it's 60 to 120 mp to 1 to 4 people. This is a lot for a team that has Holy or Raise 2. I would be fine if it was AOE of like 1.
I would like them a lot more if they had bigger AOE and before you ask "Why Shade? I mean there is already Lich.", reason is simple, Lich doesn't fit in summoner skillset, everything else has/had 100% hits (even if magic evasion were to come to skills, it would still be heck of a lower chance to hit). So I would actually say that let the Lich be dark elemental summon for summon skillset and increase demi AOE to 3 and Demi 2 AOE to 2. This would power up time mage skillset that doesn't see much use currently after haste debuffs.