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Messages - Dormin Jake

Pages: 1 ... 18 19 [20] 21
Progressing Patches /
« on: July 16, 2008, 07:33:03 AM »
The fact that my little Dorminid's going to have her own crew makes me as giddy as a pixelated little girl.

By the way, the quality and sheer volume of sprites and portraits coming out of this board is reaching nigh-Renaissance proportions.  I regret leveling up so much in the Scholar class rather than as an Artist; my growth rates are too screwed up now.  *Sigh*  I suppose all that's left for me to do is stand back and appreciate!

Spriting /
« on: July 15, 2008, 06:26:17 PM »
I prefer the blue/steel look over the gold.  Gold's a bit ostentatious for Ramza, I'd think.

I like the idea of giving him one set color palette though, makes the sprite look more consistent.

FFT v1.3 /
« on: July 15, 2008, 04:44:03 PM »
I'll just shoot through some of the ones from my personal patch:

Squidfaces: Waterball, Blizzard, Lich
Skellies: Death
Ghosties: Darkness, Lose Voice, Death Cold
Eyeballs: Nanoflare (I turned these into a sort of anti-caster caster class; non-charged)
Birds: Gusty Wind, Sandstorm, Carve Model
Trees: Golem, Moogle, Silf (all non-charged)
Malboros: Moldball Virus (random: Dead, Undead, Petrify, Poison, Death Sentence)
Behemoths: Gigaflare
Dragons: looking for a good suggestion myself

The rest have sort of a seemingly nonsensical jumble of abilities that somehow make sense to only me.

Spriting /
« on: July 15, 2008, 04:13:36 PM »
Looks exactly like my best friend from elementary school would want to look like if ever he were sprited.  That's how I used to draw him in comic book form 15 years ago, anyway, minus the hat.

On topic: nice sprite.  Looks like he'd make an excellent monk/pirate/bobybuilder/Luke Cage-espe superhero type character.  I'd give him a 12-panel Wave Fist and invincibility regardless.

Progressing Patches /
« on: July 15, 2008, 06:52:46 AM »
Quote from: "bastardpoetry"
Dorminid and DakHam don't make for a very threatening posse on their own.
I...I'm n-not threatening?    :cry:

*Blue Mage Dorminid uses Splash Attack*


Final Fantasy Tactics Hacking /
« on: July 12, 2008, 06:35:29 AM »
They will indeed.  Monsters tend to have automatic access to all of their abilities, rather than the AI assigning the abilities via set JP limits like they would for human generics.

Works perfectly fine.

Spriting /
« on: July 11, 2008, 05:13:05 PM »
It's very appropriate that you have Reis's portrait.  Very nice dragons.

What kinds of abilities do ya think they'd get?

Final Fantasy Tactics Hacking /
« on: July 11, 2008, 07:14:31 AM »
Oh.  My.  

You know, as much as I've been editing in the past couple of weeks, that is the first time I have ever seen the Action Menu tab.  For a second there I thought I must have an old version, but nope, there it is.  

You saved ma life!  Or rather, made my patch function just a bit better.  Don't want to over exaggerate too much.  Regardless, merci.

Final Fantasy Tactics Hacking / Using Blue Magic with Math Skill
« on: July 11, 2008, 01:43:33 AM »
Okay, so I've deleted my original post on the subject of Blue Magic, because I figured out what I was doing wrong, so nevermind any of that.

I'm using Math Skill as my skillset for Blue Magic.  How can I use any of my abilities in battle?  I'm always getting the error message that I haven't learned any 'combo abilities,' and thus cannot use any of my correctly learned blue magic.

Is there something I can do to make my abilities usable?  Do I have to flag them as Math Skill abilities?  Will monsters still be able to use them naturally if that is the case?

I'm embarrassed  :?.

Progressing Patches /
« on: July 08, 2008, 07:07:19 PM »
Damn straight.   :D

Progressing Patches /
« on: July 08, 2008, 04:58:07 PM »
Quote from: "bastardpoetry"
Red and black. There we go! Too bad this all takes place after the Lion War.. I'll have to smudge that lion out or something..
I doubt that after the war Lesalia's and Zeltennia's respective lions would cease to exist.  They're the seals for those particular regions, no?  If Olan is duke of Zeltennia, I would think he'd still use the black lion motif, unless I'm wrong and the lions belonged specifically to Larg and Goltanna.

Regardless of whether Olan still uses a lion insignia or not, perhaps he's an antique enthusiast and decides to keep his old liege lord's stuff (including flag!), you know, for old times' sake?  I doubt Olan would be the iconoclastic type to smudge out all traces of his duchy's rich history.

Progressing Patches /
« on: July 07, 2008, 07:06:46 PM »
Quote from: "Cheetah"
You get to be a badass Blue Mage, Happy birthday. There I made your clauses make a little bit more since. At the very least more sense than the Santa Clause. Glad you like the portrait, have you seen the sprite?
I have indeed seen the sprite, which is a big part of my excitement!

On another unrelated note, your work is very impressive, Cheetah.

Final Fantasy Tactics Hacking /
« on: July 07, 2008, 04:29:19 PM »
On fourth thought, it's fine playing it via emulator.  At least this way I can edit on the fly if need be.  Really I just need a new computer chair, which I, uh, now realize might be somewhat difficult for you guys to help with.

But this does give me ideas if I ever get to the point where I am beyond satisfied with my patch and want to play it like a legitimate PS1 thing, so thanks to both of you.

Progressing Patches /
« on: July 07, 2008, 04:24:52 PM »
It's my birthday today, and I like my blue mage portrait.

The above two clauses don't really relate.

Stupid question: is there any possible way to play my ISO on my PSX/PS2?  I've got an emulator, but the graphical capabilities of my computer aren't the best and my chair isn't very comfortable, so I'm thinking my immersion will be somewhat impeded without DualShock sticks under my thumbs.


Otherwise, public scourging is allowed, as I R ignorant.

Final Fantasy Tactics Hacking /
« on: July 03, 2008, 01:42:50 AM »
Austin, you're right, the ENDT would be the best way to go here.  Blargh, it seems the closer I draw to a close on this patch, the more things I find I want to add, and these things are getting progressively more time consuming.  I'm not sure why I was irrationally avoiding the ENDT before though, it all looks very straightforward and there are so many new options it creates for me.

And thanks for the learn percentage advice, Zozma, I hadn't fully realized what that percentage meant outside of its use for blue magic style learning.

Final Fantasy Tactics Hacking / AI's method of choosing abilities
« on: July 02, 2008, 11:58:51 PM »
When you encounter an enemy unit in battle, how exactly does the game determine what skillsets and abilities that unit carries?  Does it come with a random amount of JP that the AI can then spend on random abilities within the unit's base and prerequisite classes or what?

The reason I ask is because I'm curious if lowering the JP costs on all the abilities in my personal patch will allow for more diverse enemy skillsets.  I'll likely restrict my own ability selection so I'm not hurling Ramuhs, Earth Slashes, and Wiznaibuses (Wiznaibi?) at the first Dorter battle, but I would like to see enemy Wizards able to cast spells in excess of Fire 2 by midgame, if at all possible.

Any thoughts?  I'm trying to avoid playing with the ENDT.  I'm comfortable knowing my limitations.

Spriting /
« on: June 29, 2008, 07:56:31 AM »
And it's so teensy.

Spriting /
« on: June 28, 2008, 08:13:39 PM »
Oh, oh wow.  I especially love the dead pokeball pose for it.  You speak the truth about awesomeness.

Spam /
« on: June 28, 2008, 12:08:58 AM »
With regards to the nonexistent Blanka sprite, would Wave Around's animation work for his shock attack?  I seem to remember little lightning bolts being involved.

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