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Messages - Barren

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42
FFT Arena / Re: When Do You Scrap A Team
« on: February 24, 2014, 11:15:27 AM »
I would go with if it loses too many matches and/or the idea is just not good then I would scrap it

44
FFT Arena / Re: Arena battle videos and discussion
« on: February 23, 2014, 09:55:24 PM »

45
FFT Arena / Re: Arena battle videos and discussion
« on: February 23, 2014, 09:30:59 AM »
You should know too reinoe that Draw Out Brads are awesome :P

46
FFT Arena / Re: FFT Arena Single Class Challenge AI Tournament
« on: February 22, 2014, 02:04:47 PM »
Thanks, Im glad you enjoyed it. As of right now we don't really have anything lined up. But if people really want one,  we could have one over the summer or something.  Depends on if we wait for 1.39 (which FFMaster should be working on right now but he's not) or not.

But one can hope

47
FFT Arena / Re: Arena battle videos and discussion
« on: February 21, 2014, 12:00:56 PM »
I can do some more matches this weekend so reinoe I'll take care of your request. And hopefully shadowdragon gets my PM too because I want to help the guy out

48
FFT Arena / Re: Arena battle videos and discussion
« on: February 21, 2014, 12:12:10 AM »
My idea for One Man Show was to send off low powered lores to continue feeding my "One Man" because he has speed save. I didn't believe that speed save would trigger if the unit absorbed that damage, so I wanted it to be low. giving my speed saver 25/50/75 CT every so often would continue giving him turns. an alternative to just raising his speed with quickening/cheer song. It was just an experiment I thought of trying.

For this reason, I used jobs that had low MA to begin with, and I made them not move just so that they would only spam lores. and then gave the Monk quickening, just to use at the beginning just in case. Looking at how they function, I am almost tempted to try the same thing, but with the monk being a Phoenix blade user, instead. give him massive PA, quickening, and chakra to fuel himself.

It was just a thought that I deemed worth trying.

However, if I do manage to make a working phoenix blade set-up, then it's depending on the results if I scrap the idea or not.

(I don't think this needs to be in a spoiler)

I can see where you were going with this idea. Your monk does do impressive damage on his own. But the problems are that the monk on his own can't really win in a 4 on 1 situation because there's always a good chance that your opponents has ways to recover from a one man beat down despite constant speed saves. Especially if its against a team that hits just as hard like mine you just fought.

Dol tried something similar with speed save back then with the two chemists and squires having low damage lores triggering speed save. Of course that was before speed save was nerfed in arena. And that didn't work because once the units go down unless you got good resurrection power you'll find yourself in a bad spot and you'll just lose in mere seconds. That's what happened her even though it just took longer because of the AI derping around. Plus Genji Armor and Iron Boots do pretty much the same thing except Genji Armor adds HP/MP.

Lore spammers are designed to pretty much keep each other live while heavily damaging the enemy. Like Angelus' SCC team or reinoe's Short Circuit. You can get away with triggering speed save as long as you have the lore spammers being able to keep the pressure on and being able to defend themselves too. Your lancers even with the octagon rods were no threat whatsoever because my Axe team does have ways to get get of frog (as I'm sure most other teams do too) and that because the lores were so weak that auto potion, and any other x save can counter that no problem. And that accomplishes pretty much nothing.

I'm sorry if I come off as a jerk a little bit that its just my insight on your team. Interesting idea but wasn't well executed. I think that also because of the axe's random damage that you didn't really stand much of a chance anyways. Maybe you might want to rework that team so it can be more of a offensive threat. Perhaps getting rid of the ninja and have a second monk with speed save while having the lore spammers with absorb mp may be better for you because honestly man its going to take more than one PA heavy monk to put enemies on the defensive. Hope this helps and maybe next time you'll have a better chance of winning 


49
FFT Arena / Re: Arena battle videos and discussion
« on: February 20, 2014, 02:53:49 PM »
Still waiting for FFMaster to update the patch already. I know there's talk about it but if he's not around to work on 1.39 whose gonna volunteer?

50
FFT Arena / Re: A.I. Q&A
« on: February 20, 2014, 12:10:00 PM »
Here's a question for everyone: how do I get a ninja with hidden knife and repel knife do a head break? Does it have to be high brave? I'm going to try switching up some things on my change of pace team. maybe make it a tad bit faster??

51
FFT Arena / Re: Arena battle videos and discussion
« on: February 19, 2014, 08:13:34 PM »
In my personal opinion I really don't like that set up because those iron boot thieves are left open for damage even with protect/shell because they can be petrified still. plus it should be noted that not every class can pull off song & dance very well unless you have ways to keep them up. phoenix blade is a interesting choice but because of auto slow there's still a chance that your idea may get shut down by your opponent

52
FFT Arena / Re: Arena battle videos and discussion
« on: February 18, 2014, 08:27:10 PM »
Well Heal can't remove don't act. If you look at the squire skill set, heal removes poison, blind, silence, charm and stop. The monk was kept busy trying to kill my mages because the AI sees them as better targets to go after plus your monk so it was prioritized to do damage

53
FFT Arena / Re: Arena battle videos and discussion
« on: February 18, 2014, 06:56:41 PM »

56
FFT Arena / Re: Arena battle videos and discussion
« on: February 11, 2014, 02:31:55 AM »
my comments so far





60
FFT Arena / Re: Arena battle videos and discussion
« on: January 30, 2014, 05:45:49 PM »
The item Cursed Ring nullifies holy. If you just inflict zombie on the unit then its when they have a 50/50 chance of coming. Therefore, holy can still hit them.

As far as two sword archers. Well first of all, they don't have high PA to begin with. 10 is the starting point for males. Same with paladins. Plus bare fist damage is PA*9 (calculating your fury vs target's fury and compatibility also factors damage) so you're looking at maybe 90 per damage punch at best from both archers. Two swords are specific for either inflicting big damage or two different types of status effects i.e. Ancient Sword + Sleep Sword. Dual Cutters + Platina Daggers is another common combo for two swords.

Undead strategies though you think more carefully about because its about how you use them whether its your main DPS unit or someone you can use as sacrificial lamb for your other units to carry weight for the remainder of the fight. Cursed Ring users (although OU) are good in general because they can't really die. You can cover weaknesses like I said in the discussion thread and can be used for anti-elemental teams as well. Just be sure that you really want to use a cursed ring on a unit though because cursed ring and white magic aren't really good friends you see; raise 2 eats zombies for dinner :P

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